Scaling Up Dynamic Human-Scene Interaction Modeling
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Abstract (arXiv)
Confronting the challenges of data scarcity and advanced motion synthesis in human-scene interaction modeling, we introduce the TRUMANS dataset alongside a novel HSI motion synthesis method. TRUMANS stands as the most comprehensive motion-captured HSI dataset currently available, encompassing over 15 hours of human interactions across 100 indoor scenes. It intricately captures whole-body human motions and part-level object dynamics, focusing on the realism of contact. This dataset is further scaled up by transforming physical environments into exact virtual models and applying extensive augmentations to appearance and motion for both humans and objects while maintaining interaction fidelity. Utilizing TRUMANS, we devise a diffusion-based autoregressive model that efficiently generates HSI sequences of any length, taking into account both scene context and intended actions. In experiments, our approach shows remarkable zero-shot generalizability on a range of 3D scene datasets (e.g., PROX, Replica, ScanNet, ScanNet++), producing motions that closely mimic original motion-captured sequences, as confirmed by quantitative experiments and human studies.
Key facts. Cited by 137 papers in the map (data through 14 Oct 2026). Builds on 51 of its 67 references that are in the map. First posted on arXiv 13 Mar 2024.
Builds on
51 of 67 references.
References · 51
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- 2019Generative Modeling by Estimating Gradients of the Data Distributioncited by 4,101
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- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
- 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
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- 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
- 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 764
- 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 588
- 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
38 more
- 20203D-FRONT: 3D Furnished Rooms with layOuts and semaNTicscited by 380
- 2023Human Motion Diffusion as a Generative Priorcited by 357
- 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 295
- 2020I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Imagecited by 274
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
- 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 239
- 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 236
- 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 223
- 2023Object Motion Guided Human Motion Synthesiscited by 212
- 2021Stochastic Scene-Aware Motion Predictioncited by 203
- 2020Long-term Human Motion Prediction with Scene Contextcited by 192
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
- 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 180
- 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
- 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 158
- 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 144
- 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
- 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
- 2022COUCH: Towards Controllable Human-Chair Interactionscited by 135
- 2019Generating 3D People in Scenes without Peoplecited by 127
- 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 124
- 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
- 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 94
- 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
- 2019Context-aware Human Motion Predictioncited by 84
- 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 83
- 2023CIRCLE: Capture In Rich Contextual Environmentscited by 79
- 2022Full-Body Articulated Human-Object Interactioncited by 78
- 2019Putting Humans in a Scene: Learning Affordance in 3D Indoor Environmentscited by 72
- 2021Scene-aware Generative Network for Human Motion Synthesiscited by 70
- 2023DECO: Dense Estimation of 3D Human-Scene Contact In The Wildcited by 54
- 2023Locomotion-Action-Manipulation: Synthesizing Human-Scene Interactions in Complex 3D Environmentscited by 51
- 2023Synthesizing Physically Plausible Human Motions in 3D Scenescited by 49
- 20233D Human Mesh Estimation from Virtual Markerscited by 44
- 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Modelscited by 43
- 2023Generating Continual Human Motion in Diverse 3D Scenescited by 39
- 2022Interaction Replica: Tracking Human-Object Interaction and Scene Changes From Human Motioncited by 27
- 2022Contact-aware Human Motion Forecastingcited by 27
50 most cited of 51 All 51 (JSON)
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Citing papers per year: 2024: 30; 2025: 61; 2026: 46.
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- 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 114
- 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregressioncited by 85
- 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 84
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 80
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 72
- 20243DTrajMaster: Mastering 3D Trajectory for Multi-Entity Motion in Video Generationcited by 71
- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 68
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 64
- 2024Human-Object Interaction from Human-Level Instructionscited by 64
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
- 2024HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environmentcited by 53
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 51
38 more
- 2024The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motioncited by 46
- 2024PhyRecon: Physically Plausible Neural Scene Reconstructioncited by 45
- 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 44
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 32
- 2025Decompositional Neural Scene Reconstruction with Generative Diffusion Priorcited by 31
- 2025HUMOTO: A 4D Dataset of Mocap Human Object Interactionscited by 31
- 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrationscited by 30
- 2025Joint Optimization for 4D Human-Scene Reconstruction in the Wildcited by 29
- 2025Absolute Coordinates Make Motion Generation Easycited by 29
- 2024EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Viewscited by 26
- 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrationscited by 25
- 2024F-HOI: Toward Fine-grained Semantic-Aligned 3D Human-Object Interactionscited by 24
- 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluationcited by 22
- 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 20
- 2025ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generationcited by 20
- 2025Dexterous World Modelscited by 18
- 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generationcited by 17
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 16
- 2025SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidancecited by 16
- 2025Dynamic Motion Blending for Versatile Motion Editingcited by 15
- 2024Sitcom-Crafter: A Plot-Driven Human Motion Generation System in 3D Scenescited by 14
- 2025PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learningcited by 14
- 2025HunyuanVideo-HOMA: Generic Human-Object Interaction in Multimodal Driven Human Animationcited by 14
- 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 14
- 2026EgoSim: Egocentric World Simulator for Embodied Interaction Generationcited by 14
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
- 2025InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsingcited by 13
- 2024SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generationcited by 12
- 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policycited by 12
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 12
- 2025SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarioscited by 12
- 2026SimRecon: SimReady Compositional Scene Reconstruction from Real Videoscited by 12
- 2024Lifting Motion to the 3D World via 2D Diffusioncited by 11
- 2024EnvPoser: Environment-aware Realistic Human Motion Estimation from Sparse Observations with Uncertainty Modelingcited by 11
- 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactionscited by 11
- 2025Shape My Moves: Text-Driven Shape-Aware Synthesis of Human Motionscited by 11
50 most cited of 137 All 137 (JSON)
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift26 Sep 2026
- 2026Timo: Taming Multimodal Diffusion Transformer for Human Motion Generation25 Sep 2026
- 2026Generative Embodied Multiple Behavior Control Systems for Human-like Agents19 Sep 2026
- 2026Efficient Human-Contact Representation for Human-Scene Interaction10 Aug 2026
- 2026RF-HOI: Recognize Human-Object Interaction with Radio Frequency Signals31 Jul 2026
- 2026ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine30 Jul 2026
- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition19 Jul 2026
- 2026GNOCHI: Generative Neural mOdel for Close Human-Human Interactions11 Jul 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026DeSeG: Decoupling Semantic Intent and Geometric Constraints for Physically Plausible Human-Scene Interaction7 Jul 2026
- 2026ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environments2 Jul 2026
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
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- 2026IMAGIN-4D: Image-Guided Controllable Interaction Generation22 Jun 2026
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
- 2026TROPHIES: Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videos1 Jun 2026
- 2026REACH: Hand Pose Estimation from Room Corners21 May 2026
- 2026Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Control14 May 2026
- 2026Analogical Trajectory Transfer14 May 2026
- 2026InterPhys: Physics-aware Human Motion Synthesis in a Dynamic Scene1 May 2026
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs23 Apr 2026
- 2026InHabit: Leveraging Image Foundation Models for Scalable 3D Human Placement21 Apr 2026
- 2026GRAFT: Geometric Refinement and Fitting Transformer for Human Scene Reconstruction21 Apr 2026
- 2026EgoMotion: Hierarchical Reasoning and Diffusion for Egocentric Vision-Language Motion Generation21 Apr 2026
- 2026SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergy20 Apr 2026
- 2026Visually-grounded Humanoid Agents9 Apr 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2026ReMoGen: Real-time Human Interaction-to-Reaction Generation via Modular Learning from Diverse Data1 Apr 2026
- 2026EgoSim: Egocentric World Simulator for Embodied Interaction Generation1 Apr 2026
- 2026Unleashing Guidance Without Classifiers for Human-Object Interaction Animation26 Mar 2026
- 2026ViHOI: Human-Object Interaction Synthesis with Visual Priors25 Mar 2026
- 2026NymeriaPlus: Enriching Nymeria Dataset with Additional Annotations and Data19 Mar 2026
- 2026UMO: Unified In-Context Learning Unlocks Motion Foundation Model Priors16 Mar 2026
- 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions16 Mar 2026
- 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors4 Mar 2026
- 2026Sketch2Colab: Sketch-Conditioned Multi-Human Animation via Controllable Flow Distillation2 Mar 2026
- 2026SimRecon: SimReady Compositional Scene Reconstruction from Real Videos2 Mar 2026
- 2026U-Mind: A Unified Framework for Real-Time Multimodal Interaction with Audiovisual Generation27 Feb 2026
- 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation24 Feb 2026
- 2026SceMoS: Scene-Aware 3D Human Motion Synthesis by Planning with Geometry-Grounded Tokens24 Feb 2026
- 2026FlowHOI: Flow-based Semantics-Grounded Generation of Hand-Object Interactions for Dexterous Robot Manipulation13 Feb 2026
- 2026LLaMo: Scaling Pretrained Language Models for Unified Motion Understanding and Generation with Continuous Autoregressive Tokens12 Feb 2026
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions5 Feb 2026
- 2026Open-Vocabulary Functional 3D Human-Scene Interaction Generation28 Jan 2026
- 2026Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenes27 Jan 2026
- 2026FrankenMotion: Part-level Human Motion Generation and Composition15 Jan 2026
- 2026Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadows4 Jan 2026
- 2025Decoupled Generative Modeling for Human-Object Interaction Synthesis22 Dec 2025
- 2025Dexterous World Models19 Dec 2025
- 2025A Survey of Body and Face Motion: Datasets, Performance Evaluation Metrics and Generative Techniques9 Dec 2025
- 2025Efficient and Scalable Monocular Human-Object Interaction Motion Reconstruction30 Nov 2025
50 newest of 137 All 137 (JSON)
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 80
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 64
- 2025Decompositional Neural Scene Reconstruction with Generative Diffusion Priorcited by 31
- 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluationcited by 22
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
- 2024MOVIS: Enhancing Multi-Object Novel View Synthesis for Indoor Scenescited by 10
- 2025Target-Aware Video Diffusion Modelscited by 7
- 2025GenHSI: Controllable Generation of Human-Scene Interaction Videoscited by 6
- 2025OmniMotion-X: Versatile Multimodal Whole-Body Motion Generationcited by 4
- 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Modelscited by 3
- 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generationcited by 3
- 2026ViHOI: Human-Object Interaction Synthesis with Visual Priorscited by 3
12 most cited of 15 All 15 (JSON)
- 2026Timo: Taming Multimodal Diffusion Transformer for Human Motion Generation25 Sep 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2026ViHOI: Human-Object Interaction Synthesis with Visual Priors25 Mar 2026
- 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors4 Mar 2026
- 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation24 Feb 2026
- 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluation30 Oct 2025
- 2025OmniMotion-X: Versatile Multimodal Whole-Body Motion Generation22 Oct 2025
- 2025GenHSI: Controllable Generation of Human-Scene Interaction Videos24 Jun 2025
- 2025Target-Aware Video Diffusion Models24 Mar 2025
- 2025Decompositional Neural Scene Reconstruction with Generative Diffusion Prior19 Mar 2025
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control20 Dec 2024
- 2024MOVIS: Enhancing Multi-Object Novel View Synthesis for Indoor Scenes16 Dec 2024
12 newest of 15 All 15 (JSON)
- 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrationscited by 30
- 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrationscited by 25
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactionscited by 11
- 2025SimGenHOI: Physically Realistic Whole-Body Humanoid-Object Interaction via Generative Modeling and Reinforcement Learningcited by 4
- 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenescited by 0
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions5 Feb 2026
- 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenes23 Aug 2025
- 2025SimGenHOI: Physically Realistic Whole-Body Humanoid-Object Interaction via Generative Modeling and Reinforcement Learning18 Aug 2025
- 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations4 May 2025
- 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrations12 Aug 2024
- 2025Dexterous World Modelscited by 18
- 2025From 2D to 3D Cognition: A Brief Survey of General World Modelscited by 4
- 2025Dexterous World Models19 Dec 2025
- 2025From 2D to 3D Cognition: A Brief Survey of General World Models25 Jun 2025
- 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 114
- 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregressioncited by 85
- 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 84
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 72
- 20243DTrajMaster: Mastering 3D Trajectory for Multi-Entity Motion in Video Generationcited by 71
- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 68
- 2024Human-Object Interaction from Human-Level Instructionscited by 64
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
- 2024HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environmentcited by 53
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 51
- 2024The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motioncited by 46
- 2024PhyRecon: Physically Plausible Neural Scene Reconstructioncited by 45
12 most cited of 110 All 110 (JSON)
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift26 Sep 2026
- 2026Generative Embodied Multiple Behavior Control Systems for Human-like Agents19 Sep 2026
- 2026Efficient Human-Contact Representation for Human-Scene Interaction10 Aug 2026
- 2026RF-HOI: Recognize Human-Object Interaction with Radio Frequency Signals31 Jul 2026
- 2026ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine30 Jul 2026
- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition19 Jul 2026
- 2026GNOCHI: Generative Neural mOdel for Close Human-Human Interactions11 Jul 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026DeSeG: Decoupling Semantic Intent and Geometric Constraints for Physically Plausible Human-Scene Interaction7 Jul 2026
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026IMAGIN-4D: Image-Guided Controllable Interaction Generation22 Jun 2026
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
12 newest of 110 All 110 (JSON)