mlsanityData to 14 Oct 2026

BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion

arXiv 2306.16940 ↗First posted 29 Jun 2023cs.CVcited by 236

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Abstract (arXiv)

We show, for the first time, that neural networks trained only on synthetic data achieve state-of-the-art accuracy on the problem of 3D human pose and shape (HPS) estimation from real images. Previous synthetic datasets have been small, unrealistic, or lacked realistic clothing. Achieving sufficient realism is non-trivial and we show how to do this for full bodies in motion. Specifically, our BEDLAM dataset contains monocular RGB videos with ground-truth 3D bodies in SMPL-X format. It includes a diversity of body shapes, motions, skin tones, hair, and clothing. The clothing is realistically simulated on the moving bodies using commercial clothing physics simulation. We render varying numbers of people in realistic scenes with varied lighting and camera motions. We then train various HPS regressors using BEDLAM and achieve state-of-the-art accuracy on real-image benchmarks despite training with synthetic data. We use BEDLAM to gain insights into what model design choices are important for accuracy. With good synthetic training data, we find that a basic method like HMR approaches the accuracy of the current SOTA method (CLIFF). BEDLAM is useful for a variety of tasks and all images, ground truth bodies, 3D clothing, support code, and more are available for research purposes. Additionally, we provide detailed information about our synthetic data generation pipeline, enabling others to generate their own datasets. See the project page: https://bedlam.is.tue.mpg.de/.

Key facts. Cited by 236 papers in the map (data through 14 Oct 2026). Builds on 83 of its 106 references that are in the map. First posted on arXiv 29 Jun 2023.

Builds on

83 of 106 references.

References · 83

  1. 2014Microsoft COCO: Common Objects in Contextcited by 17,608
  2. 2018YOLOv3: An Incremental Improvementcited by 2,659
  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  4. 2019Deep High-Resolution Representation Learning for Human Pose Estimationcited by 1,339
  5. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  6. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
  7. 2017End-to-end Recovery of Human Shape and Posecited by 885
  8. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 627
  9. 2019MediaPipe: A Framework for Building Perception Pipelinescited by 583
  10. 2018Albumentations: fast and flexible image augmentationscited by 560
  11. 2018Simple Baselines for Human Pose Estimation and Trackingcited by 502
  12. 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 494
38 more
  1. 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 485
  2. 2020End-to-End Human Pose and Mesh Reconstruction with Transformerscited by 418
  3. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
  4. 2017Learning from Synthetic Humanscited by 359
  5. 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 337
  6. 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 307
  7. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 295
  8. 2018Generating 3D faces using Convolutional Mesh Autoencoderscited by 268
  9. 2021Mesh Graphormercited by 265
  10. 2021BABEL: Bodies, Action and Behavior with English Labelscited by 265
  11. 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
  12. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
  13. 2019Multi-Garment Net: Learning to Dress 3D People from Imagescited by 245
  14. 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 238
  15. 2018Learning to Estimate 3D Human Pose and Shape from a Single Color Imagecited by 226
  16. 2021AGORA: Avatars in Geography Optimized for Regression Analysiscited by 205
  17. 2017Single-Shot Multi-Person 3D Pose Estimation From Monocular RGBcited by 195
  18. 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 180
  19. 2016Panoptic Studio: A Massively Multiview System for Social Interaction Capturecited by 173
  20. 2021FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integrationcited by 169
  21. 2020Monocular Expressive Body Regression through Body-Driven Attentioncited by 155
  22. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 153
  23. 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 153
  24. 2020TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Stylecited by 149
  25. 2021Putting People in their Place: Monocular Regression of 3D People in Depthcited by 142
  26. 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 142
  27. 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
  28. 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 135
  29. 2020BCNet: Learning Body and Cloth Shape from A Single Imagecited by 120
  30. 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 117
  31. 2019CLOTH3D: Clothed 3D Humanscited by 116
  32. 2020Exemplar Fine-Tuning for 3D Human Model Fitting Towards In-the-Wild 3D Human Pose Estimationcited by 113
  33. 2019DenseRaC: Joint 3D Pose and Shape Estimation by Dense Render-and-Comparecited by 100
  34. 2020The IKEA ASM Dataset: Understanding People Assembling Furniture through Actions, Objects and Posecited by 95
  35. 2023TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D Environmentscited by 91
  36. 2017Detailed, accurate, human shape estimation from clothed 3D scan sequencescited by 89
  37. 2021On Self-Contact and Human Posecited by 89
  38. 2020SIZER: A Dataset and Model for Parsing 3D Clothing and Learning Size Sensitive 3D Clothingcited by 87

50 most cited of 83 All 83 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 14; 2024: 63; 2025: 78; 2026: 81.

236 papers.

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  1. 2024Depth Pro: Sharp Monocular Metric Depth in Less Than a Secondcited by 404
  2. 2023Effective Whole-body Pose Estimation with Two-stages Distillationcited by 311
  3. 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 206
  4. 2025UniDepthV2: Universal Monocular Metric Depth Estimation Made Simplercited by 173
  5. 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 155
  6. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  7. 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 137
  8. 2024WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wildcited by 124
  9. 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 114
  10. 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 106
  11. 2024Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shotcited by 101
  12. 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
38 more
  1. 2024TokenHMR: Advancing Human Mesh Recovery with a Tokenized Pose Representationcited by 95
  2. 2025SpatialTrackerV2: 3D Point Tracking Made Easycited by 87
  3. 2025STream3R: Scalable Sequential 3D Reconstruction with Causal Transformercited by 82
  4. 2024OpenHumanVid: A Large-Scale High-Quality Dataset for Enhancing Human-Centric Video Generationcited by 77
  5. 2025PromptHMR: Promptable Human Mesh Recoverycited by 76
  6. 2024CameraHMR: Aligning People with Perspectivecited by 65
  7. 2024HumanVid: Demystifying Training Data for Camera-controllable Human Image Animationcited by 64
  8. 2025UniK3D: Universal Camera Monocular 3D Estimationcited by 62
  9. 2024Human4DiT: 360-degree Human Video Generation with 4D Diffusion Transformercited by 61
  10. 2024Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimationcited by 59
  11. 20244D-DRESS: A 4D Dataset of Real-world Human Clothing with Semantic Annotationscited by 54
  12. 2025GENMO: A GENeralist Model for Human MOtioncited by 49
  13. 2023ReFit: Recurrent Fitting Network for 3D Human Recoverycited by 47
  14. 2026NeoVerse: Enhancing 4D World Model with in-the-wild Monocular Videoscited by 46
  15. 2024Human-3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Modelscited by 44
  16. 2024AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimationcited by 42
  17. 2023Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generationcited by 38
  18. 2025Human3R: Everyone Everywhere All at Oncecited by 37
  19. 2025DUNE: Distilling a Universal Encoder from Heterogeneous 2D and 3D Teacherscited by 32
  20. 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 32
  21. 2024Harmony4D: A Video Dataset for In-The-Wild Close Human Interactionscited by 31
  22. 2024WHAC: World-grounded Humans and Camerascited by 30
  23. 2024MotionChain: Conversational Motion Controllers via Multimodal Promptscited by 30
  24. 2024UniTalker: Scaling up Audio-Driven 3D Facial Animation through A Unified Modelcited by 30
  25. 2024GarmentCodeData: A Dataset of 3D Made-to-Measure Garments With Sewing Patternscited by 28
  26. 2024EgoGen: An Egocentric Synthetic Data Generatorcited by 27
  27. 2025From Skin to Skeleton: Towards Biomechanically Accurate 3D Digital Humanscited by 27
  28. 2026ZipMap: Linear-Time Stateful 3D Reconstruction via Test-Time Trainingcited by 26
  29. 2026VGGT-Omegacited by 26
  30. 2025BEDLAM2.0: Synthetic Humans and Cameras in Motioncited by 25
  31. 2024ContourCraft: Learning to Resolve Intersections in Neural Multi-Garment Simulationscited by 23
  32. 2024Look Ma, no markers: holistic performance capture without the hasslecited by 23
  33. 2024ChatGarment: Garment Estimation, Generation and Editing via Large Language Modelscited by 23
  34. 2025Reconstructing Humans with a Biomechanically Accurate Skeletoncited by 22
  35. 2024MetaUrban: An Embodied AI Simulation Platform for Urban Micromobilitycited by 21
  36. 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 20
  37. 2024RELI11D: A Comprehensive Multimodal Human Motion Dataset and Methodcited by 16
  38. 2024GarVerseLOD: High-Fidelity 3D Garment Reconstruction from a Single In-the-Wild Image using a Dataset with Levels of Detailscited by 16

50 most cited of 236 All 236 (JSON)