BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion
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Abstract (arXiv)
We show, for the first time, that neural networks trained only on synthetic data achieve state-of-the-art accuracy on the problem of 3D human pose and shape (HPS) estimation from real images. Previous synthetic datasets have been small, unrealistic, or lacked realistic clothing. Achieving sufficient realism is non-trivial and we show how to do this for full bodies in motion. Specifically, our BEDLAM dataset contains monocular RGB videos with ground-truth 3D bodies in SMPL-X format. It includes a diversity of body shapes, motions, skin tones, hair, and clothing. The clothing is realistically simulated on the moving bodies using commercial clothing physics simulation. We render varying numbers of people in realistic scenes with varied lighting and camera motions. We then train various HPS regressors using BEDLAM and achieve state-of-the-art accuracy on real-image benchmarks despite training with synthetic data. We use BEDLAM to gain insights into what model design choices are important for accuracy. With good synthetic training data, we find that a basic method like HMR approaches the accuracy of the current SOTA method (CLIFF). BEDLAM is useful for a variety of tasks and all images, ground truth bodies, 3D clothing, support code, and more are available for research purposes. Additionally, we provide detailed information about our synthetic data generation pipeline, enabling others to generate their own datasets. See the project page: https://bedlam.is.tue.mpg.de/.
Key facts. Cited by 236 papers in the map (data through 14 Oct 2026). Builds on 83 of its 106 references that are in the map. First posted on arXiv 29 Jun 2023.
Builds on
83 of 106 references.
References · 83
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- 2020End-to-End Human Pose and Mesh Reconstruction with Transformerscited by 418
- 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
- 2017Learning from Synthetic Humanscited by 359
- 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 337
- 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 307
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- 2018Generating 3D faces using Convolutional Mesh Autoencoderscited by 268
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- 2021BABEL: Bodies, Action and Behavior with English Labelscited by 265
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- 2019Multi-Garment Net: Learning to Dress 3D People from Imagescited by 245
- 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 238
- 2018Learning to Estimate 3D Human Pose and Shape from a Single Color Imagecited by 226
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- 2017Single-Shot Multi-Person 3D Pose Estimation From Monocular RGBcited by 195
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- 2020Monocular Expressive Body Regression through Body-Driven Attentioncited by 155
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- 2020TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Stylecited by 149
- 2021Putting People in their Place: Monocular Regression of 3D People in Depthcited by 142
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- 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
- 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 135
- 2020BCNet: Learning Body and Cloth Shape from A Single Imagecited by 120
- 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 117
- 2019CLOTH3D: Clothed 3D Humanscited by 116
- 2020Exemplar Fine-Tuning for 3D Human Model Fitting Towards In-the-Wild 3D Human Pose Estimationcited by 113
- 2019DenseRaC: Joint 3D Pose and Shape Estimation by Dense Render-and-Comparecited by 100
- 2020The IKEA ASM Dataset: Understanding People Assembling Furniture through Actions, Objects and Posecited by 95
- 2023TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D Environmentscited by 91
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50 most cited of 83 All 83 (JSON)
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Citing papers per year: 2023: 14; 2024: 63; 2025: 78; 2026: 81.
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