mlsanityData to 14 Oct 2026

Compositional Human-Scene Interaction Synthesis with Semantic Control

arXiv 2207.12824 ↗First posted 26 Jul 2022cs.CVcited by 83

Not on the map. Why?

Abstract (arXiv)

Synthesizing natural interactions between virtual humans and their 3D environments is critical for numerous applications, such as computer games and AR/VR experiences. Our goal is to synthesize humans interacting with a given 3D scene controlled by high-level semantic specifications as pairs of action categories and object instances, e.g., "sit on the chair". The key challenge of incorporating interaction semantics into the generation framework is to learn a joint representation that effectively captures heterogeneous information, including human body articulation, 3D object geometry, and the intent of the interaction. To address this challenge, we design a novel transformer-based generative model, in which the articulated 3D human body surface points and 3D objects are jointly encoded in a unified latent space, and the semantics of the interaction between the human and objects are embedded via positional encoding. Furthermore, inspired by the compositional nature of interactions that humans can simultaneously interact with multiple objects, we define interaction semantics as the composition of varying numbers of atomic action-object pairs. Our proposed generative model can naturally incorporate varying numbers of atomic interactions, which enables synthesizing compositional human-scene interactions without requiring composite interaction data. We extend the PROX dataset with interaction semantic labels and scene instance segmentation to evaluate our method and demonstrate that our method can generate realistic human-scene interactions with semantic control. Our perceptual study shows that our synthesized virtual humans can naturally interact with 3D scenes, considerably outperforming existing methods. We name our method COINS, for COmpositional INteraction Synthesis with Semantic Control. Code and data are available at https://github.com/zkf1997/COINS.

Key facts. Cited by 83 papers in the map (data through 14 Oct 2026). Builds on 38 of its 59 references that are in the map. First posted on arXiv 26 Jul 2022.

Builds on

38 of 59 references.

References · 38

  1. 2017Attention Is All You Needcited by 60,361
  2. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  3. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
  4. 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,401
  5. 2017The Kinetics Human Action Video Datasetcited by 1,909
  6. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  7. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  8. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
  9. 2017A Closer Look at Spatiotemporal Convolutions for Action Recognitioncited by 1,143
  10. 2014Two-Stream Convolutional Networks for Action Recognition in Videoscited by 1,068
  11. 2018Pixel2Mesh: Generating 3D Mesh Models from Single RGB Imagescited by 651
  12. 2015Generating Sentences from a Continuous Spacecited by 612
26 more
  1. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 501
  2. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 408
  3. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 295
  4. 2019Convolutional Mesh Regression for Single-Image Human Shape Reconstructioncited by 270
  5. 2018Generating 3D faces using Convolutional Mesh Autoencoderscited by 268
  6. 2021BABEL: Bodies, Action and Behavior with English Labelscited by 265
  7. 2019Language2Pose: Natural Language Grounded Pose Forecastingcited by 257
  8. 2020Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Posecited by 248
  9. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  10. 2017Detecting and Recognizing Human-Object Interactionscited by 199
  11. 2019The VIA Annotation Software for Images, Audio and Videocited by 167
  12. 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
  13. 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
  14. 2019Generating 3D People in Scenes without Peoplecited by 127
  15. 2021Hierarchical Aggregation for 3D Instance Segmentationcited by 127
  16. 2021Mix3D: Out-of-Context Data Augmentation for 3D Scenescited by 126
  17. 2020We are More than Our Joints: Predicting how 3D Bodies Movecited by 115
  18. 2017Text2Action: Generative Adversarial Synthesis from Language to Actioncited by 106
  19. 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
  20. 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
  21. 2019Putting Humans in a Scene: Learning Affordance in 3D Indoor Environmentscited by 72
  22. 2022COAP: Compositional Articulated Occupancy of Peoplecited by 59
  23. 2020Perpetual Motion: Generating Unbounded Human Motioncited by 36
  24. 2020SentiBERT: A Transferable Transformer-Based Architecture for Compositional Sentiment Semanticscited by 31
  25. 2020From Points to Multi-Object 3D Reconstructioncited by 29
  26. 2020Predictive and Generative Neural Networks for Object Functionalitycited by 9

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2022: 1; 2023: 14; 2024: 31; 2025: 26; 2026: 11.

83 papers.

Sort:

By area:

  1. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 239
  2. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
  3. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 138
  4. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  5. 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
  6. 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 94
  7. 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 84
  8. 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 80
  9. 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
  10. 2022Full-Body Articulated Human-Object Interactioncited by 78
  11. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 72
  12. 2023SINC: Spatial Composition of 3D Human Motions for Simultaneous Action Generationcited by 64
38 more
  1. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 64
  2. 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
  3. 2024ReGenNet: Towards Human Action-Reaction Synthesiscited by 53
  4. 2023Locomotion-Action-Manipulation: Synthesizing Human-Scene Interactions in Complex 3D Environmentscited by 51
  5. 2024Generating Human Motion in 3D Scenes from Text Descriptionscited by 49
  6. 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
  7. 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 44
  8. 2023GenZI: Zero-Shot 3D Human-Scene Interaction Generationcited by 40
  9. 2023Generating Continual Human Motion in Diverse 3D Scenescited by 39
  10. 2024LaserHuman: Language-guided Scene-aware Human Motion Generation in Free Environmentcited by 33
  11. 2024AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agentscited by 32
  12. 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 32
  13. 2024HMD^2: Environment-aware Motion Generation from Single Egocentric Head-Mounted Devicecited by 27
  14. 2025HOIGen-1M: A Large-scale Dataset for Human-Object Interaction Video Generationcited by 26
  15. 2023Revisit Human-Scene Interaction via Space Occupancycited by 25
  16. 2025A Survey on Human Interaction Motion Generationcited by 25
  17. 20253D Scene Generation: A Surveycited by 24
  18. 2023ROAM: Robust and Object-Aware Motion Generation Using Neural Pose Descriptorscited by 23
  19. 2024EgoGaussian: Dynamic Scene Understanding from Egocentric Video with 3D Gaussian Splattingcited by 23
  20. 2024GEARS: Local Geometry-aware Hand-object Interaction Synthesiscited by 20
  21. 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 20
  22. 2024InterFusion: Text-Driven Generation of 3D Human-Object Interactioncited by 18
  23. 2024Sitcom-Crafter: A Plot-Driven Human Motion Generation System in 3D Scenescited by 14
  24. 2024SyncDiff: Synchronized Motion Diffusion for Multi-Body Human-Object Interaction Synthesiscited by 14
  25. 2025Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactionscited by 13
  26. 2025Auto-Regressive Diffusion for Generating 3D Human-Object Interactionscited by 12
  27. 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policycited by 12
  28. 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactionscited by 11
  29. 2023Narrator: Towards Natural Control of Human-Scene Interaction Generation via Relationship Reasoningcited by 10
  30. 2023Compositional 3D Human-Object Neural Animationcited by 9
  31. 2024DreamHOI: Subject-Driven Generation of 3D Human-Object Interactions with Diffusion Priorscited by 9
  32. 2025Motion Synthesis with Sparse and Flexible Keyjoint Controlcited by 9
  33. 2025VolumetricSMPL: A Neural Volumetric Body Model for Efficient Interactions, Contacts, and Collisionscited by 9
  34. 2024Move-in-2D: 2D-Conditioned Human Motion Generationcited by 8
  35. 2024FORCE: Physics-aware Human-object Interactioncited by 7
  36. 2024HERM: Benchmarking and Enhancing Multimodal LLMs for Human-Centric Understandingcited by 7
  37. 20253D Human Interaction Generation: A Surveycited by 7
  38. 2025Target-Aware Video Diffusion Modelscited by 7

50 most cited of 83 All 83 (JSON)