mlsanityData to 7 Oct 2026

Dexterous World Models

arXiv 2512.17907 ↗First posted 19 Dec 2025cs.CVcited by 15

On the map: World models → Embodied and robot world models

also in 1 more
Abstract (arXiv)

Recent progress in 3D reconstruction has made it easy to create realistic digital twins from everyday environments. However, current digital twins remain largely static and are limited to navigation and view synthesis without embodied interactivity. To bridge this gap, we introduce Dexterous World Model (DWM), a scene-action-conditioned video diffusion framework that models how dexterous human actions induce dynamic changes in static 3D scenes. Given a static 3D scene rendering and an egocentric hand motion sequence, DWM generates temporally coherent videos depicting plausible human-scene interactions. Our approach conditions video generation on (1) static scene renderings following a specified camera trajectory to ensure spatial consistency, and (2) egocentric hand mesh renderings that encode both geometry and motion cues to model action-conditioned dynamics directly. To train DWM, we construct a hybrid interaction video dataset. Synthetic egocentric interactions provide fully aligned supervision for joint locomotion and manipulation learning, while fixed-camera real-world videos contribute diverse and realistic object dynamics. Experiments demonstrate that DWM enables realistic and physically plausible interactions, such as grasping, opening, and moving objects, while maintaining camera and scene consistency. This framework represents a first step toward video diffusion-based interactive digital twins and enables embodied simulation from egocentric actions.

Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 53 of its 62 references that are in the map. First posted on arXiv 19 Dec 2025.

Builds on

53 of 62 references.

Closest ancestors · 4

Same direction, newest first

  1. 2025Generative World Modelling for Humanoids: 1X World Model Challenge Technical Report8 Oct
  2. 2025DreamGen: Unlocking Generalization in Robot Learning through Video World Models19 May
  3. 2025Unified World Models: Coupling Video and Action Diffusion for Pretraining on Large Robotic Datasets3 Apr
  4. 2025Aether: Geometric-Aware Unified World Modeling24 Mar

Other references · 49

  1. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  3. 2023Segment Anythingcited by 8,158
  4. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  5. 2022Scalable Diffusion Models with Transformerscited by 5,931
  6. 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,466
  7. 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformercited by 2,198
  8. 2021SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equationscited by 1,903
  9. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  10. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
  11. 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
  12. 2018Learning Latent Dynamics for Planning from Pixelscited by 1,221
37 more
  1. 2018Scaling Egocentric Vision: The EPIC-KITCHENS Datasetcited by 789
  2. 2018Recurrent World Models Facilitate Policy Evolutioncited by 761
  3. 2024Genie: Generative Interactive Environmentscited by 706
  4. 2023GAIA-1: A Generative World Model for Autonomous Drivingcited by 618
  5. 2024ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesiscited by 392
  6. 2023DreamSim: Learning New Dimensions of Human Visual Similarity using Synthetic Datacited by 322
  7. 2023Reconstructing Hands in 3D with Transformerscited by 298
  8. 2024Diffusion for World Modeling: Visual Details Matter in Ataricited by 285
  9. 2024Diffusion Models Are Real-Time Game Enginescited by 282
  10. 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 279
  11. 2024Navigation World Modelscited by 262
  12. 2023Project Aria: A New Tool for Egocentric Multi-Modal AI Researchcited by 201
  13. 2025EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Videocited by 191
  14. 2025Stable Virtual Camera: Generative View Synthesis with Diffusion Modelscited by 179
  15. 2025GAIA-2: A Controllable Multi-View Generative World Model for Autonomous Drivingcited by 178
  16. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  17. 2025Video World Models with Long-term Spatial Memorycited by 124
  18. 2023PARIS: Part-level Reconstruction and Motion Analysis for Articulated Objectscited by 115
  19. 2022Object-Compositional Neural Implicit Surfacescited by 74
  20. 2024Neural Implicit Representation for Building Digital Twins of Unknown Articulated Objectscited by 67
  21. 2025ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splattingcited by 67
  22. 2024SINGAPO: Single Image Controlled Generation of Articulated Parts in Objectscited by 66
  23. 2024Real2Code: Reconstruct Articulated Objects via Code Generationcited by 64
  24. 2024Prediction with Action: Visual Policy Learning via Joint Denoising Processcited by 64
  25. 2025Phantom: Training Robots Without Robots Using Only Human Videoscited by 64
  26. 2024PhyRecon: Physically Plausible Neural Scene Reconstructioncited by 44
  27. 2024VideoCLIP-XL: Advancing Long Description Understanding for Video CLIP Modelscited by 40
  28. 2023OPDMulti: Openable Part Detection for Multiple Objectscited by 38
  29. 2025Masquerade: Learning from In-the-wild Human Videos using Data-Editingcited by 38
  30. 2023Understanding 3D Object Interaction from a Single Imagecited by 33
  31. 2024GigaHands: A Massive Annotated Dataset of Bimanual Hand Activitiescited by 32
  32. 2025Decompositional Neural Scene Reconstruction with Generative Diffusion Priorcited by 30
  33. 2025Whole-Body Conditioned Egocentric Video Predictioncited by 30
  34. 2025DRAWER: Digital Reconstruction and Articulation With Environment Realismcited by 29
  35. 2025TASTE-Rob: Advancing Video Generation of Task-Oriented Hand-Object Interaction for Generalizable Robotic Manipulationcited by 24
  36. 2025PlayerOne: Egocentric World Simulatorcited by 20
  37. 2025HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Videocited by 13

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Citing papers per year: 2026: 15.

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  1. 2026PointWAM: 3D World Action Modeling for Dexterous Robotic Manipulation
  2. 2026Generated Reality: Human-centric World Simulation using Interactive Video Generation with Hand and Camera Control
  3. 2025Learning to Generate Rigid Body Interactions with Video Diffusion Models
  4. 2025World Models for Learning Dexterous Hand-Object Interactions from Human Videos
  5. 2025SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarios
  6. 2026Dexterous Tactile World Model
  7. 2026EgoGenesis: Egocentric World-Action Modeling with Online Anchored Projective Memory and Action-3D RoPE
  8. 2026Ego2Act: Evaluating Goal-Directed Manipulation in Egocentric Video Generation