Dexterous World Models
On the map: World models → Embodied and robot world models
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Abstract (arXiv)
Recent progress in 3D reconstruction has made it easy to create realistic digital twins from everyday environments. However, current digital twins remain largely static and are limited to navigation and view synthesis without embodied interactivity. To bridge this gap, we introduce Dexterous World Model (DWM), a scene-action-conditioned video diffusion framework that models how dexterous human actions induce dynamic changes in static 3D scenes. Given a static 3D scene rendering and an egocentric hand motion sequence, DWM generates temporally coherent videos depicting plausible human-scene interactions. Our approach conditions video generation on (1) static scene renderings following a specified camera trajectory to ensure spatial consistency, and (2) egocentric hand mesh renderings that encode both geometry and motion cues to model action-conditioned dynamics directly. To train DWM, we construct a hybrid interaction video dataset. Synthetic egocentric interactions provide fully aligned supervision for joint locomotion and manipulation learning, while fixed-camera real-world videos contribute diverse and realistic object dynamics. Experiments demonstrate that DWM enables realistic and physically plausible interactions, such as grasping, opening, and moving objects, while maintaining camera and scene consistency. This framework represents a first step toward video diffusion-based interactive digital twins and enables embodied simulation from egocentric actions.
Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 53 of its 62 references that are in the map. First posted on arXiv 19 Dec 2025.
Builds on
53 of 62 references.
Closest ancestors · 4
Same direction, newest first
- 2025Generative World Modelling for Humanoids: 1X World Model Challenge Technical Report8 Oct
- 2025DreamGen: Unlocking Generalization in Robot Learning through Video World Models19 May
- 2025Unified World Models: Coupling Video and Action Diffusion for Pretraining on Large Robotic Datasets3 Apr
- 2025Aether: Geometric-Aware Unified World Modeling24 Mar
Other references · 49
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 2023Segment Anythingcited by 8,158
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Scalable Diffusion Models with Transformerscited by 5,931
- 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,466
- 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformercited by 2,198
- 2021SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equationscited by 1,903
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
- 2018Learning Latent Dynamics for Planning from Pixelscited by 1,221
37 more
- 2018Scaling Egocentric Vision: The EPIC-KITCHENS Datasetcited by 789
- 2018Recurrent World Models Facilitate Policy Evolutioncited by 761
- 2024Genie: Generative Interactive Environmentscited by 706
- 2023GAIA-1: A Generative World Model for Autonomous Drivingcited by 618
- 2024ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesiscited by 392
- 2023DreamSim: Learning New Dimensions of Human Visual Similarity using Synthetic Datacited by 322
- 2023Reconstructing Hands in 3D with Transformerscited by 298
- 2024Diffusion for World Modeling: Visual Details Matter in Ataricited by 285
- 2024Diffusion Models Are Real-Time Game Enginescited by 282
- 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 279
- 2024Navigation World Modelscited by 262
- 2023Project Aria: A New Tool for Egocentric Multi-Modal AI Researchcited by 201
- 2025EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Videocited by 191
- 2025Stable Virtual Camera: Generative View Synthesis with Diffusion Modelscited by 179
- 2025GAIA-2: A Controllable Multi-View Generative World Model for Autonomous Drivingcited by 178
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2025Video World Models with Long-term Spatial Memorycited by 124
- 2023PARIS: Part-level Reconstruction and Motion Analysis for Articulated Objectscited by 115
- 2022Object-Compositional Neural Implicit Surfacescited by 74
- 2024Neural Implicit Representation for Building Digital Twins of Unknown Articulated Objectscited by 67
- 2025ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splattingcited by 67
- 2024SINGAPO: Single Image Controlled Generation of Articulated Parts in Objectscited by 66
- 2024Real2Code: Reconstruct Articulated Objects via Code Generationcited by 64
- 2024Prediction with Action: Visual Policy Learning via Joint Denoising Processcited by 64
- 2025Phantom: Training Robots Without Robots Using Only Human Videoscited by 64
- 2024PhyRecon: Physically Plausible Neural Scene Reconstructioncited by 44
- 2024VideoCLIP-XL: Advancing Long Description Understanding for Video CLIP Modelscited by 40
- 2023OPDMulti: Openable Part Detection for Multiple Objectscited by 38
- 2025Masquerade: Learning from In-the-wild Human Videos using Data-Editingcited by 38
- 2023Understanding 3D Object Interaction from a Single Imagecited by 33
- 2024GigaHands: A Massive Annotated Dataset of Bimanual Hand Activitiescited by 32
- 2025Decompositional Neural Scene Reconstruction with Generative Diffusion Priorcited by 30
- 2025Whole-Body Conditioned Egocentric Video Predictioncited by 30
- 2025DRAWER: Digital Reconstruction and Articulation With Environment Realismcited by 29
- 2025TASTE-Rob: Advancing Video Generation of Task-Oriented Hand-Object Interaction for Generalizable Robotic Manipulationcited by 24
- 2025PlayerOne: Egocentric World Simulatorcited by 20
- 2025HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Videocited by 13
Built on by
Citing papers per year: 2026: 15.
15 papers.
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- 2026Hand2World: Autoregressive Egocentric Interaction Generation via Free-Space Hand Gesturescited by 14
- 2026EgoSim: Egocentric World Simulator for Embodied Interaction Generationcited by 11
- 2026Masked Visual Actions for Unified World Modelingcited by 7
- 2026HandEdit: A Unified Benchmark for Egocentric Human-to-Robot Dexterous Hand Image Editingcited by 4
- 2026Robot-Factored World Models via Robot Renderingcited by 3
- 2026World-Ego Modeling for Long-Horizon Evolution in Hybrid Embodied Taskscited by 2
- 2026AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customizationcited by 2
- 2026Wh0: Generative World Models as Scalable Sources of Egocentric Human Hand Manipulation Datacited by 2
- 2026Mask2Real-WM: Segmentation Masks as a Sim-to-Real Bridge for Controllable Dexterous World Modelscited by 2
- 2026TourPhysics: Bringing Physics to World Models for Exploration and Manipulation from a Single Imagecited by 2
- 2026Not All Actions Are Equal: Rethinking Conditioning for Dexterous World Modelcited by 1
- 2026DeWorldSG: Depth-Aware 3D Semantic Scene Graph Generation via World-Model Priorscited by 1
3 more
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
- 2026TourPhysics: Bringing Physics to World Models for Exploration and Manipulation from a Single Image4 Sep 2026
- 2026HandEdit: A Unified Benchmark for Egocentric Human-to-Robot Dexterous Hand Image Editing12 Aug 2026
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer30 Jul 2026
- 2026Robot-Factored World Models via Robot Rendering24 Jul 2026
- 2026Masked Visual Actions for Unified World Modeling21 Jul 2026
- 2026Mask2Real-WM: Segmentation Masks as a Sim-to-Real Bridge for Controllable Dexterous World Models5 Jul 2026
- 2026DeWorldSG: Depth-Aware 3D Semantic Scene Graph Generation via World-Model Priors1 Jul 2026
- 2026Not All Actions Are Equal: Rethinking Conditioning for Dexterous World Model25 Jun 2026
- 2026Wh0: Generative World Models as Scalable Sources of Egocentric Human Hand Manipulation Data20 Jun 2026
- 2026AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customization5 Jun 2026
- 2026DexSIM: Real-time Dexterous Simulation with Unified Causal Video Diffusion23 May 2026
- 2026Hand2World: Autoregressive Egocentric Interaction Generation via Free-Space Hand Gesturescited by 14
- 2026Masked Visual Actions for Unified World Modelingcited by 7
- 2026Robot-Factored World Models via Robot Renderingcited by 3
- 2026World-Ego Modeling for Long-Horizon Evolution in Hybrid Embodied Taskscited by 2
- 2026AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customizationcited by 2
- 2026Wh0: Generative World Models as Scalable Sources of Egocentric Human Hand Manipulation Datacited by 2
- 2026Mask2Real-WM: Segmentation Masks as a Sim-to-Real Bridge for Controllable Dexterous World Modelscited by 2
- 2026TourPhysics: Bringing Physics to World Models for Exploration and Manipulation from a Single Imagecited by 2
- 2026Not All Actions Are Equal: Rethinking Conditioning for Dexterous World Modelcited by 1
- 2026DeWorldSG: Depth-Aware 3D Semantic Scene Graph Generation via World-Model Priorscited by 1
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modelingcited by 0
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
- 2026TourPhysics: Bringing Physics to World Models for Exploration and Manipulation from a Single Image4 Sep 2026
- 2026Robot-Factored World Models via Robot Rendering24 Jul 2026
- 2026Masked Visual Actions for Unified World Modeling21 Jul 2026
- 2026Mask2Real-WM: Segmentation Masks as a Sim-to-Real Bridge for Controllable Dexterous World Models5 Jul 2026
- 2026DeWorldSG: Depth-Aware 3D Semantic Scene Graph Generation via World-Model Priors1 Jul 2026
- 2026Not All Actions Are Equal: Rethinking Conditioning for Dexterous World Model25 Jun 2026
- 2026Wh0: Generative World Models as Scalable Sources of Egocentric Human Hand Manipulation Data20 Jun 2026
- 2026AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customization5 Jun 2026
- 2026World-Ego Modeling for Long-Horizon Evolution in Hybrid Embodied Tasks19 May 2026
- 2026Hand2World: Autoregressive Egocentric Interaction Generation via Free-Space Hand Gestures10 Feb 2026
- 2026EgoSim: Egocentric World Simulator for Embodied Interaction Generationcited by 11
- 2026HandEdit: A Unified Benchmark for Egocentric Human-to-Robot Dexterous Hand Image Editingcited by 4
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfercited by 0
- 2026HandEdit: A Unified Benchmark for Egocentric Human-to-Robot Dexterous Hand Image Editing12 Aug 2026
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer30 Jul 2026
- 2026EgoSim: Egocentric World Simulator for Embodied Interaction Generation1 Apr 2026
Similar, not cited
Close in wording, no citation either way
- 2026PointWAM: 3D World Action Modeling for Dexterous Robotic Manipulation
- 2026Generated Reality: Human-centric World Simulation using Interactive Video Generation with Hand and Camera Control
- 2025Learning to Generate Rigid Body Interactions with Video Diffusion Models
- 2025World Models for Learning Dexterous Hand-Object Interactions from Human Videos
- 2025SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarios
- 2026Dexterous Tactile World Model
- 2026EgoGenesis: Egocentric World-Action Modeling with Online Anchored Projective Memory and Action-3D RoPE
- 2026Ego2Act: Evaluating Goal-Directed Manipulation in Egocentric Video Generation