mlsanityData to 7 Oct 2026

Full-Body Articulated Human-Object Interaction

arXiv 2212.10621 ↗First posted 20 Dec 2022cs.CVcited by 76

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Abstract (arXiv)

Fine-grained capturing of 3D HOI boosts human activity understanding and facilitates downstream visual tasks, including action recognition, holistic scene reconstruction, and human motion synthesis. Despite its significance, existing works mostly assume that humans interact with rigid objects using only a few body parts, limiting their scope. In this paper, we address the challenging problem of f-AHOI, wherein the whole human bodies interact with articulated objects, whose parts are connected by movable joints. We present CHAIRS, a large-scale motion-captured f-AHOI dataset, consisting of 16.2 hours of versatile interactions between 46 participants and 81 articulated and rigid sittable objects. CHAIRS provides 3D meshes of both humans and articulated objects during the entire interactive process, as well as realistic and physically plausible full-body interactions. We show the value of CHAIRS with object pose estimation. By learning the geometrical relationships in HOI, we devise the very first model that leverage human pose estimation to tackle the estimation of articulated object poses and shapes during whole-body interactions. Given an image and an estimated human pose, our model first reconstructs the pose and shape of the object, then optimizes the reconstruction according to a learned interaction prior. Under both evaluation settings (e.g., with or without the knowledge of objects' geometries/structures), our model significantly outperforms baselines. We hope CHAIRS will promote the community towards finer-grained interaction understanding. We will make the data/code publicly available.

Key facts. Cited by 76 papers in the map (data through 7 Oct 2026). Builds on 54 of its 86 references that are in the map. First posted on arXiv 20 Dec 2022.

Builds on

54 of 86 references.

References · 54

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  6. 2018PartNet: A Large-scale Benchmark for Fine-grained and Hierarchical Part-level 3D Object Understandingcited by 521
  7. 2019Normalized Object Coordinate Space for Category-Level 6D Object Pose and Size Estimationcited by 490
  8. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 397
  9. 2018PVNet: Pixel-wise Voting Network for 6DoF Pose Estimationcited by 385
  10. 2019DenseFusion: 6D Object Pose Estimation by Iterative Dense Fusioncited by 352
  11. 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
  12. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
38 more
  1. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
  2. 2017SSD-6D: Making RGB-based 3D detection and 6D pose estimation great againcited by 243
  3. 2019Pix2Pose: Pixel-Wise Coordinate Regression of Objects for 6D Pose Estimationcited by 218
  4. 2019PVN3D: A Deep Point-wise 3D Keypoints Voting Network for 6DoF Pose Estimationcited by 204
  5. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  6. 2017Detecting and Recognizing Human-Object Interactionscited by 199
  7. 2018Learning Human-Object Interactions by Graph Parsing Neural Networkscited by 176
  8. 2021FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integrationcited by 168
  9. 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
  10. 2016Go-ICP: A Globally Optimal Solution to 3D ICP Point-Set Registrationcited by 159
  11. 2019Category-Level Articulated Object Pose Estimationcited by 158
  12. 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 156
  13. 2020Monocular Expressive Body Regression through Body-Driven Attentioncited by 155
  14. 2020Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wildcited by 152
  15. 2022Ditto: Building Digital Twins of Articulated Objects from Interactioncited by 152
  16. 2019PPDM: Parallel Point Detection and Matching for Real-time Human-Object Interaction Detectioncited by 143
  17. 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
  18. 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
  19. 2022GEN-VLKT: Simplify Association and Enhance Interaction Understanding for HOI Detectioncited by 119
  20. 2019Shape2Motion: Joint Analysis of Motion Parts and Attributes from 3D Shapescited by 117
  21. 2021LASR: Learning Articulated Shape Reconstruction from a Monocular Videocited by 115
  22. 2021A-SDF: Learning Disentangled Signed Distance Functions for Articulated Shape Representationcited by 113
  23. 2021Mining the Benefits of Two-stage and One-stage HOI Detectioncited by 103
  24. 2019Kaolin: A PyTorch Library for Accelerating 3D Deep Learning Researchcited by 98
  25. 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
  26. 2022CHORE: Contact, Human and Object REconstruction from a single RGB imagecited by 95
  27. 2020Detailed 2D-3D Joint Representation for Human-Object Interactioncited by 93
  28. 2022What's in your hands? 3D Reconstruction of Generic Objects in Handscited by 90
  29. 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 89
  30. 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 82
  31. 2022AKB-48: A Real-World Articulated Object Knowledge Basecited by 81
  32. 2019Holistic++ Scene Understanding: Single-view 3D Holistic Scene Parsing and Human Pose Estimation with Human-Object Interaction and Physical Commonsensecited by 71
  33. 2022CLA-NeRF: Category-Level Articulated Neural Radiance Fieldcited by 55
  34. 2020Holistic 3D Human and Scene Mesh Estimation from Single View Imagescited by 54
  35. 2021Towards Real-World Category-level Articulation Pose Estimationcited by 39
  36. 2021D3D-HOI: Dynamic 3D Human-Object Interactions from Videoscited by 39
  37. 2022Understanding 3D Object Articulation in Internet Videoscited by 36
  38. 2018Deep-6DPose: Recovering 6D Object Pose from a Single RGB Imagecited by 26

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 7; 2024: 28; 2025: 26; 2026: 15.

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  1. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
  2. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  3. 2024SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understandingcited by 130
  4. 2024Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Modelcited by 90
  5. 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
  6. 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
  7. 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
  8. 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 54
  9. 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
  10. 2023I'M HOI: Inertia-aware Monocular Capture of 3D Human-Object Interactionscited by 42
  11. 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 40
  12. 2023Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generationcited by 37
38 more
  1. 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objectscited by 34
  2. 2024AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agentscited by 32
  3. 2025HUMOTO: A 4D Dataset of Mocap Human Object Interactionscited by 30
  4. 2024Joint Reconstruction of 3D Human and Object via Contact-Based Refinement Transformercited by 29
  5. 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrationscited by 25
  6. 2024AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animationcited by 25
  7. 2025Exo2Ego: Exocentric Knowledge Guided MLLM for Egocentric Video Understandingcited by 25
  8. 2025A Survey on Human Interaction Motion Generationcited by 25
  9. 2024F-HOI: Toward Fine-grained Semantic-Aligned 3D Human-Object Interactionscited by 24
  10. 2023ROAM: Robust and Object-Aware Motion Generation Using Neural Pose Descriptorscited by 23
  11. 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrationscited by 23
  12. 2024GEARS: Local Geometry-aware Hand-object Interaction Synthesiscited by 20
  13. 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluationcited by 20
  14. 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 18
  15. 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editingcited by 17
  16. 2025SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidancecited by 16
  17. 2024Dense Hand-Object(HO) GraspNet with Full Grasping Taxonomy and Dynamicscited by 15
  18. 2024Survey on Modeling of Human-made Articulated Objectscited by 14
  19. 2024MotionBank: A Large-scale Video Motion Benchmark with Disentangled Rule-based Annotationscited by 14
  20. 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 14
  21. 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
  22. 2025InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsingcited by 13
  23. 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
  24. 2024DreamHOI: Subject-Driven Generation of 3D Human-Object Interactions with Diffusion Priorscited by 9
  25. 2025MVHumanNet++: A Large-scale Dataset of Multi-view Daily Dressing Human Captures with Richer Annotations for 3D Human Digitizationcited by 9
  26. 2023Ins-HOI: Instance Aware Human-Object Interactions Recoverycited by 7
  27. 2024FORCE: Physics-aware Human-object Interactioncited by 7
  28. 2025Target-Aware Video Diffusion Modelscited by 7
  29. 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objectscited by 7
  30. 2025Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactionscited by 7
  31. 2024Two-Person Interaction Augmentation with Skeleton Priorscited by 5
  32. 2024CrowdMoGen: Zero-Shot Text-Driven Collective Motion Generationcited by 4
  33. 2025DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Modelscited by 4
  34. 2025HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidancecited by 4
  35. 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
  36. 2025Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contextscited by 4
  37. 2025VHOI: Controllable Video Generation of Human-Object Interactions from Sparse Trajectories via Motion Densificationcited by 4
  38. 2024Spatial and Surface Correspondence Field for Interaction Transfercited by 3

50 most cited of 76 All 76 (JSON)