Full-Body Articulated Human-Object Interaction
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Abstract (arXiv)
Fine-grained capturing of 3D HOI boosts human activity understanding and facilitates downstream visual tasks, including action recognition, holistic scene reconstruction, and human motion synthesis. Despite its significance, existing works mostly assume that humans interact with rigid objects using only a few body parts, limiting their scope. In this paper, we address the challenging problem of f-AHOI, wherein the whole human bodies interact with articulated objects, whose parts are connected by movable joints. We present CHAIRS, a large-scale motion-captured f-AHOI dataset, consisting of 16.2 hours of versatile interactions between 46 participants and 81 articulated and rigid sittable objects. CHAIRS provides 3D meshes of both humans and articulated objects during the entire interactive process, as well as realistic and physically plausible full-body interactions. We show the value of CHAIRS with object pose estimation. By learning the geometrical relationships in HOI, we devise the very first model that leverage human pose estimation to tackle the estimation of articulated object poses and shapes during whole-body interactions. Given an image and an estimated human pose, our model first reconstructs the pose and shape of the object, then optimizes the reconstruction according to a learned interaction prior. Under both evaluation settings (e.g., with or without the knowledge of objects' geometries/structures), our model significantly outperforms baselines. We hope CHAIRS will promote the community towards finer-grained interaction understanding. We will make the data/code publicly available.
Key facts. Cited by 76 papers in the map (data through 7 Oct 2026). Builds on 54 of its 86 references that are in the map. First posted on arXiv 20 Dec 2022.
Builds on
54 of 86 references.
References · 54
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38 more
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
- 2017SSD-6D: Making RGB-based 3D detection and 6D pose estimation great againcited by 243
- 2019Pix2Pose: Pixel-Wise Coordinate Regression of Objects for 6D Pose Estimationcited by 218
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- 2021Stochastic Scene-Aware Motion Predictioncited by 203
- 2017Detecting and Recognizing Human-Object Interactionscited by 199
- 2018Learning Human-Object Interactions by Graph Parsing Neural Networkscited by 176
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- 2016Go-ICP: A Globally Optimal Solution to 3D ICP Point-Set Registrationcited by 159
- 2019Category-Level Articulated Object Pose Estimationcited by 158
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- 2020Monocular Expressive Body Regression through Body-Driven Attentioncited by 155
- 2020Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wildcited by 152
- 2022Ditto: Building Digital Twins of Articulated Objects from Interactioncited by 152
- 2019PPDM: Parallel Point Detection and Matching for Real-time Human-Object Interaction Detectioncited by 143
- 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
- 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
- 2022GEN-VLKT: Simplify Association and Enhance Interaction Understanding for HOI Detectioncited by 119
- 2019Shape2Motion: Joint Analysis of Motion Parts and Attributes from 3D Shapescited by 117
- 2021LASR: Learning Articulated Shape Reconstruction from a Monocular Videocited by 115
- 2021A-SDF: Learning Disentangled Signed Distance Functions for Articulated Shape Representationcited by 113
- 2021Mining the Benefits of Two-stage and One-stage HOI Detectioncited by 103
- 2019Kaolin: A PyTorch Library for Accelerating 3D Deep Learning Researchcited by 98
- 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
- 2022CHORE: Contact, Human and Object REconstruction from a single RGB imagecited by 95
- 2020Detailed 2D-3D Joint Representation for Human-Object Interactioncited by 93
- 2022What's in your hands? 3D Reconstruction of Generic Objects in Handscited by 90
- 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 89
- 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 82
- 2022AKB-48: A Real-World Articulated Object Knowledge Basecited by 81
- 2019Holistic++ Scene Understanding: Single-view 3D Holistic Scene Parsing and Human Pose Estimation with Human-Object Interaction and Physical Commonsensecited by 71
- 2022CLA-NeRF: Category-Level Articulated Neural Radiance Fieldcited by 55
- 2020Holistic 3D Human and Scene Mesh Estimation from Single View Imagescited by 54
- 2021Towards Real-World Category-level Articulation Pose Estimationcited by 39
- 2021D3D-HOI: Dynamic 3D Human-Object Interactions from Videoscited by 39
- 2022Understanding 3D Object Articulation in Internet Videoscited by 36
- 2018Deep-6DPose: Recovering 6D Object Pose from a Single RGB Imagecited by 26
50 most cited of 54 All 54 (JSON)
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Citing papers per year: 2023: 7; 2024: 28; 2025: 26; 2026: 15.
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- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2024SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understandingcited by 130
- 2024Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Modelcited by 90
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
- 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 54
- 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
- 2023I'M HOI: Inertia-aware Monocular Capture of 3D Human-Object Interactionscited by 42
- 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 40
- 2023Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generationcited by 37
38 more
- 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objectscited by 34
- 2024AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agentscited by 32
- 2025HUMOTO: A 4D Dataset of Mocap Human Object Interactionscited by 30
- 2024Joint Reconstruction of 3D Human and Object via Contact-Based Refinement Transformercited by 29
- 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrationscited by 25
- 2024AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animationcited by 25
- 2025Exo2Ego: Exocentric Knowledge Guided MLLM for Egocentric Video Understandingcited by 25
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 2024F-HOI: Toward Fine-grained Semantic-Aligned 3D Human-Object Interactionscited by 24
- 2023ROAM: Robust and Object-Aware Motion Generation Using Neural Pose Descriptorscited by 23
- 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrationscited by 23
- 2024GEARS: Local Geometry-aware Hand-object Interaction Synthesiscited by 20
- 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluationcited by 20
- 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 18
- 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editingcited by 17
- 2025SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidancecited by 16
- 2024Dense Hand-Object(HO) GraspNet with Full Grasping Taxonomy and Dynamicscited by 15
- 2024Survey on Modeling of Human-made Articulated Objectscited by 14
- 2024MotionBank: A Large-scale Video Motion Benchmark with Disentangled Rule-based Annotationscited by 14
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 14
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
- 2025InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsingcited by 13
- 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
- 2024DreamHOI: Subject-Driven Generation of 3D Human-Object Interactions with Diffusion Priorscited by 9
- 2025MVHumanNet++: A Large-scale Dataset of Multi-view Daily Dressing Human Captures with Richer Annotations for 3D Human Digitizationcited by 9
- 2023Ins-HOI: Instance Aware Human-Object Interactions Recoverycited by 7
- 2024FORCE: Physics-aware Human-object Interactioncited by 7
- 2025Target-Aware Video Diffusion Modelscited by 7
- 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objectscited by 7
- 2025Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactionscited by 7
- 2024Two-Person Interaction Augmentation with Skeleton Priorscited by 5
- 2024CrowdMoGen: Zero-Shot Text-Driven Collective Motion Generationcited by 4
- 2025DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Modelscited by 4
- 2025HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidancecited by 4
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2025Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contextscited by 4
- 2025VHOI: Controllable Video Generation of Human-Object Interactions from Sparse Trajectories via Motion Densificationcited by 4
- 2024Spatial and Surface Correspondence Field for Interaction Transfercited by 3
50 most cited of 76 All 76 (JSON)
- 2026HOIMask: Towards Generative Masked Modeling for Human Object Interaction Generation15 Aug 2026
- 2026RF-HOI: Recognize Human-Object Interaction with Radio Frequency Signals31 Jul 2026
- 2026ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine30 Jul 2026
- 2026GNOCHI: Generative Neural mOdel for Close Human-Human Interactions11 Jul 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026In-Context Model Predictive Generation: Open-Vocabulary Motion Synthesis from Language Models to Physics25 Jun 2026
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics22 Jun 2026
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videos3 Jun 2026
- 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation28 May 2026
- 2026Uni-HOI:A Unified framework for Learning the Joint distribution of Text and Human-Object Interaction30 Apr 2026
- 2026ViHOI: Human-Object Interaction Synthesis with Visual Priors25 Mar 2026
- 2026Learning Human-Object Interaction for 3D Human Pose Estimation from LiDAR Point Clouds17 Mar 2026
38 more
- 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions16 Mar 2026
- 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors4 Mar 2026
- 2026Open-Vocabulary Functional 3D Human-Scene Interaction Generation28 Jan 2026
- 2025Prime and Reach: Synthesising Body Motion for Gaze-Primed Object Reach18 Dec 2025
- 2025AnchorHOI: Zero-shot Generation of 4D Human-Object Interaction via Anchor-based Prior Distillation16 Dec 2025
- 2025VHOI: Controllable Video Generation of Human-Object Interactions from Sparse Trajectories via Motion Densification10 Dec 2025
- 2025Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contexts17 Nov 2025
- 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluation30 Oct 2025
- 2025OmniMotion-X: Versatile Multimodal Whole-Body Motion Generation22 Oct 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025MMHOI: Modeling Complex 3D Multi-Human Multi-Object Interactions9 Oct 2025
- 2025MoGIC: Boosting Motion Generation via Intention Understanding and Visual Context3 Oct 2025
- 2025InteractMove: Text-Controlled Human-Object Interaction Generation in 3D Scenes with Movable Objects28 Sep 2025
- 2025Spatial-Temporal Multi-Scale Quantization for Flexible Motion Generation12 Aug 2025
- 2025Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactions6 Aug 2025
- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025
- 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objects18 Jun 2025
- 2025HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidance8 Jun 2025
- 2025InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing30 May 2025
- 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations4 May 2025
- 2025MVHumanNet++: A Large-scale Dataset of Multi-view Daily Dressing Human Captures with Richer Annotations for 3D Human Digitization3 May 2025
- 2025HUMOTO: A 4D Dataset of Mocap Human Object Interactions14 Apr 2025
- 2025Target-Aware Video Diffusion Models24 Mar 2025
- 2025A Survey on Human Interaction Motion Generation17 Mar 2025
- 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting12 Mar 2025
- 2025Exo2Ego: Exocentric Knowledge Guided MLLM for Egocentric Video Understanding12 Mar 2025
- 2025SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidance3 Mar 2025
- 2025Betsu-Betsu: Multi-View Separable 3D Reconstruction of Two Interacting Objects19 Feb 2025
- 2025DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Models14 Jan 2025
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking23 Dec 2024
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control20 Dec 2024
- 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactions9 Dec 2024
- 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editing24 Oct 2024
- 2024MotionBank: A Large-scale Video Motion Benchmark with Disentangled Rule-based Annotations17 Oct 2024
- 2024AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animation9 Oct 2024
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instruction4 Oct 2024
- 2024Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Model3 Oct 2024
- 2024DreamHOI: Subject-Driven Generation of 3D Human-Object Interactions with Diffusion Priors12 Sep 2024
50 newest of 76 All 76 (JSON)
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
- 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
- 2023Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generationcited by 37
- 2024AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animationcited by 25
- 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluationcited by 20
- 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editingcited by 17
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
- 2024DreamHOI: Subject-Driven Generation of 3D Human-Object Interactions with Diffusion Priorscited by 9
- 2025Target-Aware Video Diffusion Modelscited by 7
- 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objectscited by 7
- 2025DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Modelscited by 4
12 most cited of 17 All 17 (JSON)
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics22 Jun 2026
- 2026ViHOI: Human-Object Interaction Synthesis with Visual Priors25 Mar 2026
- 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors4 Mar 2026
- 2025AnchorHOI: Zero-shot Generation of 4D Human-Object Interaction via Anchor-based Prior Distillation16 Dec 2025
- 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluation30 Oct 2025
- 2025OmniMotion-X: Versatile Multimodal Whole-Body Motion Generation22 Oct 2025
- 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objects18 Jun 2025
- 2025Target-Aware Video Diffusion Models24 Mar 2025
- 2025DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Models14 Jan 2025
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control20 Dec 2024
- 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editing24 Oct 2024
- 2024AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animation9 Oct 2024
12 newest of 17 All 17 (JSON)
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2024SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understandingcited by 130
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
- 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 54
- 2023I'M HOI: Inertia-aware Monocular Capture of 3D Human-Object Interactionscited by 42
- 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 40
- 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objectscited by 34
- 2025HUMOTO: A 4D Dataset of Mocap Human Object Interactionscited by 30
- 2024Joint Reconstruction of 3D Human and Object via Contact-Based Refinement Transformercited by 29
- 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrationscited by 25
- 2025Exo2Ego: Exocentric Knowledge Guided MLLM for Egocentric Video Understandingcited by 25
12 most cited of 57 All 57 (JSON)
- 2026HOIMask: Towards Generative Masked Modeling for Human Object Interaction Generation15 Aug 2026
- 2026RF-HOI: Recognize Human-Object Interaction with Radio Frequency Signals31 Jul 2026
- 2026ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine30 Jul 2026
- 2026GNOCHI: Generative Neural mOdel for Close Human-Human Interactions11 Jul 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026In-Context Model Predictive Generation: Open-Vocabulary Motion Synthesis from Language Models to Physics25 Jun 2026
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videos3 Jun 2026
- 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation28 May 2026
- 2026Uni-HOI:A Unified framework for Learning the Joint distribution of Text and Human-Object Interaction30 Apr 2026
- 2026Learning Human-Object Interaction for 3D Human Pose Estimation from LiDAR Point Clouds17 Mar 2026
- 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions16 Mar 2026
- 2026Open-Vocabulary Functional 3D Human-Scene Interaction Generation28 Jan 2026
12 newest of 57 All 57 (JSON)