CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects
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Abstract (arXiv)
Synthesizing whole-body manipulation of articulated objects, including body motion, hand motion, and object motion, is a critical yet challenging task with broad applications in virtual humans and robotics. The core challenges are twofold. First, achieving realistic whole-body motion requires tight coordination between the hands and the rest of the body, as their movements are interdependent during manipulation. Second, articulated object manipulation typically involves high degrees of freedom and demands higher precision, often requiring the fingers to be placed at specific regions to actuate movable parts. To address these challenges, we propose a novel coordinated diffusion noise optimization framework. Specifically, we perform noise-space optimization over three specialized diffusion models for the body, left hand, and right hand, each trained on its own motion dataset to improve generalization. Coordination naturally emerges through gradient flow along the human kinematic chain, allowing the global body posture to adapt in response to hand motion objectives with high fidelity. To further enhance precision in hand-object interaction, we adopt a unified representation based on basis point sets (BPS), where end-effector positions are encoded as distances to the same BPS used for object geometry. This unified representation captures fine-grained spatial relationships between the hand and articulated object parts, and the resulting trajectories serve as targets to guide the optimization of diffusion noise, producing highly accurate interaction motion. We conduct extensive experiments demonstrating that our method outperforms existing approaches in motion quality and physical plausibility, and enables various capabilities such as object pose control, simultaneous walking and manipulation, and whole-body generation from hand-only data.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 117 of its 145 references that are in the map. First posted on arXiv 27 May 2025.
Builds on
117 of 145 references.
References · 117
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38 more
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50 most cited of 117 All 117 (JSON)
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Citing papers per year: 2025: 3; 2026: 9.
12 papers.
- 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimizationcited by 18
- 2025MOSPA: Human Motion Generation Driven by Spatial Audiocited by 12
- 2026ProjFlow: Projection Sampling with Flow Matching for Zero-Shot Exact Spatial Motion Controlcited by 5
- 2026RoMo: A Large-Scale, Richly Organized Dataset and Semantic Taxonomy for Human Motion Generationcited by 2
- 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generationcited by 2
- 2026JointHOI: Jointly Generating Contact Maps Enhances Hand Object Interaction Generationcited by 2
- 2026Surface Keypoint Representation for Multi-Object and Articulated Human-Object Interaction Generationcited by 2
- 2026Generate, Transfer, Adapt: Learning Functional Dexterous Grasping from a Single Human Demonstrationcited by 1
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objectscited by 1
- 2025SceneAdapt: Scene-aware Adaptation of Human Motion Diffusioncited by 0
- 2026COSMI: COmpositional Synthesis of Multi-object Interactionscited by 0
- 2026MFlowHOI: Whole-Body Human-Object Interaction Generation via Part-Aware MeanFlowcited by 0
- 2026MFlowHOI: Whole-Body Human-Object Interaction Generation via Part-Aware MeanFlow12 Oct 2026
- 2026COSMI: COmpositional Synthesis of Multi-object Interactions2 Oct 2026
- 2026Surface Keypoint Representation for Multi-Object and Articulated Human-Object Interaction Generation4 Aug 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026JointHOI: Jointly Generating Contact Maps Enhances Hand Object Interaction Generation2 Jul 2026
- 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation28 May 2026
- 2026RoMo: A Large-Scale, Richly Organized Dataset and Semantic Taxonomy for Human Motion Generation25 May 2026
- 2026ProjFlow: Projection Sampling with Flow Matching for Zero-Shot Exact Spatial Motion Control26 Feb 2026
- 2026Generate, Transfer, Adapt: Learning Functional Dexterous Grasping from a Single Human Demonstration8 Jan 2026
- 2025SceneAdapt: Scene-aware Adaptation of Human Motion Diffusion14 Oct 2025
- 2025MOSPA: Human Motion Generation Driven by Spatial Audio16 Jul 2025
- 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimization18 Jun 2025
Similar, not cited
Close in wording, no citation either way
- 2026FUSION: Full-Body Unified Motion Prior for Body and Hands via Diffusion
- 2026Mixture of Frames Policy: Multi-Frame Action Denoising for Bimanual Mobile Manipulation
- 2026JAMB: Joint Action-Motion Diffusion for Bimanual Manipulation
- 2024FastGrasp: Efficient Grasp Synthesis with Diffusion
- 2025ADPro: a Test-time Adaptive Diffusion Policy via Manifold-constrained Denoising and Task-aware Initialization for Robotic Manipulation
- 2023MACS: Mass Conditioned 3D Hand and Object Motion Synthesis
- 2024M2Diffuser: Diffusion-based Trajectory Optimization for Mobile Manipulation in 3D Scenes
- 2026Morphometric Imitation: From Morphology and Contact Aware Hand Retargeting to Sim-to-Real Visuomotor Policy ↗