HUMANISE: Language-conditioned Human Motion Generation in 3D Scenes
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Cited by 27 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Learning to generate diverse scene-aware and goal-oriented human motions in 3D scenes remains challenging due to the mediocre characteristics of the existing datasets on Human-Scene Interaction (HSI); they only have limited scale/quality and lack semantics. To fill in the gap, we propose a large-scale and semantic-rich synthetic HSI dataset, denoted as HUMANISE, by aligning the captured human motion sequences with various 3D indoor scenes. We automatically annotate the aligned motions with language descriptions that depict the action and the unique interacting objects in the scene; e.g., sit on the armchair near the desk. HUMANISE thus enables a new generation task, language-conditioned human motion generation in 3D scenes. The proposed task is challenging as it requires joint modeling of the 3D scene, human motion, and natural language. To tackle this task, we present a novel scene-and-language conditioned generative model that can produce 3D human motions of the desirable action interacting with the specified objects. Our experiments demonstrate that our model generates diverse and semantically consistent human motions in 3D scenes.
Key facts. Cited by 156 papers in the map (data through 7 Oct 2026). Builds on 46 of its 59 references that are in the map. First posted on arXiv 18 Oct 2022.
Builds on
46 of 59 references.
References · 46
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Citing papers per year: 2022: 2; 2023: 26; 2024: 46; 2025: 58; 2026: 24.
156 papers.
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- 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 237
- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
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- 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Modelcited by 164
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2024SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understandingcited by 130
- 2023Controllable Human-Object Interaction Synthesiscited by 107
- 2023HumanTOMATO: Text-aligned Whole-body Motion Generationcited by 103
- 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
38 more
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- 2024Multi-Track Timeline Control for Text-Driven 3D Human Motion Generationcited by 88
- 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
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- 2023SINC: Spatial Composition of 3D Human Motions for Simultaneous Action Generationcited by 62
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- 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 54
- 2024HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environmentcited by 52
- 2024ScaMo: Exploring the Scaling Law in Autoregressive Motion Generation Modelcited by 52
- 2023Locomotion-Action-Manipulation: Synthesizing Human-Scene Interactions in Complex 3D Environmentscited by 51
- 2024Generating Human Motion in 3D Scenes from Text Descriptionscited by 49
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- 2024PhyRecon: Physically Plausible Neural Scene Reconstructioncited by 44
- 2025GENMO: A GENeralist Model for Human MOtioncited by 43
- 2023I'M HOI: Inertia-aware Monocular Capture of 3D Human-Object Interactionscited by 42
- 2023GenZI: Zero-Shot 3D Human-Scene Interaction Generationcited by 40
- 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 40
- 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objectscited by 34
- 2024LaserHuman: Language-guided Scene-aware Human Motion Generation in Free Environmentcited by 33
- 2024HMD^2: Environment-aware Motion Generation from Single Egocentric Head-Mounted Devicecited by 26
- 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
- 2025A Survey on Human Interaction Motion Generationcited by 25
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- 2023Revisit Human-Scene Interaction via Space Occupancycited by 24
- 2024F-HOI: Toward Fine-grained Semantic-Aligned 3D Human-Object Interactionscited by 24
- 20253D Scene Generation: A Surveycited by 24
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- 2023Language-guided Human Motion Synthesis with Atomic Actionscited by 17
- 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editingcited by 17
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- 2026Surface Keypoint Representation for Multi-Object and Articulated Human-Object Interaction Generation4 Aug 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026DeSeG: Decoupling Semantic Intent and Geometric Constraints for Physically Plausible Human-Scene Interaction7 Jul 2026
- 2026ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environments2 Jul 2026
- 2026IMAGIN-4D: Image-Guided Controllable Interaction Generation22 Jun 2026
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics22 Jun 2026
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
- 2026EgoPriMo: Egocentric Motion Generation for Interactive Humanoid Control7 Jun 2026
- 2026Self-Intersection-Aware 3D Human Motion Generation Using an Efficient Human Sphere Proxy26 May 2026
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- 2026EgoMotion: Hierarchical Reasoning and Diffusion for Egocentric Vision-Language Motion Generation21 Apr 2026
- 2026GenPHRI: Agentic Generative Simulation for Physical Human-Robot Interaction9 Apr 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2026ViHOI: Human-Object Interaction Synthesis with Visual Priors25 Mar 2026
- 2026PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimization13 Mar 2026
- 2026SceMoS: Scene-Aware 3D Human Motion Synthesis by Planning with Geometry-Grounded Tokens24 Feb 2026
- 2026Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenes27 Jan 2026
- 2025A Survey of Body and Face Motion: Datasets, Performance Evaluation Metrics and Generative Techniques9 Dec 2025
- 2025Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contexts17 Nov 2025
- 2025Human Motion Synthesis in 3D Scenes via Unified Scene Semantic Occupancy11 Nov 2025
- 2025Object-Aware 4D Human Motion Generation31 Oct 2025
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- 2025Scalable RF Simulation in Generative 4D Worlds16 Aug 2025
- 2025Spatial-Temporal Multi-Scale Quantization for Flexible Motion Generation12 Aug 2025
- 2025PP-Motion: Physical-Perceptual Fidelity Evaluation for Human Motion Generation11 Aug 2025
- 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generation2 Aug 2025
- 2025PUMPS: Skeleton-Agnostic Point-based Universal Motion Pre-Training for Synthesis in Human Motion Tasks27 Jul 2025
- 2025Event-Driven Storytelling with Multiple Lifelike Humans in a 3D Scene25 Jul 2025
- 2025Towards Consistent Long-Term Pose Generation24 Jul 2025
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- 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 237
- 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 205
- 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Modelcited by 164
- 2023Controllable Human-Object Interaction Synthesiscited by 107
- 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Modelscited by 89
- 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
- 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
- 20253D Scene Generation: A Surveycited by 24
- 2023InterControl: Zero-shot Human Interaction Generation by Controlling Every Jointcited by 22
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- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics22 Jun 2026
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- 2026ViHOI: Human-Object Interaction Synthesis with Visual Priors25 Mar 2026
- 2026PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimization13 Mar 2026
- 2025Object-Aware 4D Human Motion Generation31 Oct 2025
- 2025InterPose: Learning to Generate Human-Object Interactions from Large-Scale Web Videos31 Aug 2025
- 2025GenHSI: Controllable Generation of Human-Scene Interaction Videos24 Jun 2025
- 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objects18 Jun 2025
- 20253D Scene Generation: A Survey8 May 2025
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control20 Dec 2024
- 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editing24 Oct 2024
- 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Models30 Sep 2024
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- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
- 2023Object Motion Guided Human Motion Synthesiscited by 206
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- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2024SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understandingcited by 130
- 2023HumanTOMATO: Text-aligned Whole-body Motion Generationcited by 103
- 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
- 2023Human Motion Generation: A Surveycited by 95
- 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 91
- 2024Multi-Track Timeline Control for Text-Driven 3D Human Motion Generationcited by 88
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- 2026Inter-X++: A Comprehensive Benchmark for Multimodal Human-Human Interaction Analysis20 Aug 2026
- 2026Efficient Human-Contact Representation for Human-Scene Interaction10 Aug 2026
- 2026Surface Keypoint Representation for Multi-Object and Articulated Human-Object Interaction Generation4 Aug 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026DeSeG: Decoupling Semantic Intent and Geometric Constraints for Physically Plausible Human-Scene Interaction7 Jul 2026
- 2026IMAGIN-4D: Image-Guided Controllable Interaction Generation22 Jun 2026
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
- 2026EgoPriMo: Egocentric Motion Generation for Interactive Humanoid Control7 Jun 2026
- 2026Self-Intersection-Aware 3D Human Motion Generation Using an Efficient Human Sphere Proxy26 May 2026
- 2026MaMi-HOI: Harmonizing Global Kinematics and Local Geometry for Human-Object Interaction Generation7 May 2026
- 2026InterPhys: Physics-aware Human Motion Synthesis in a Dynamic Scene1 May 2026
12 newest of 119 All 119 (JSON)