Unified Human-Scene Interaction via Prompted Chain-of-Contacts
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Abstract (arXiv)
Human-Scene Interaction (HSI) is a vital component of fields like embodied AI and virtual reality. Despite advancements in motion quality and physical plausibility, two pivotal factors, versatile interaction control and the development of a user-friendly interface, require further exploration before the practical application of HSI. This paper presents a unified HSI framework, UniHSI, which supports unified control of diverse interactions through language commands. This framework is built upon the definition of interaction as Chain of Contacts (CoC): steps of human joint-object part pairs, which is inspired by the strong correlation between interaction types and human-object contact regions. Based on the definition, UniHSI constitutes a Large Language Model (LLM) Planner to translate language prompts into task plans in the form of CoC, and a Unified Controller that turns CoC into uniform task execution. To facilitate training and evaluation, we collect a new dataset named ScenePlan that encompasses thousands of task plans generated by LLMs based on diverse scenarios. Comprehensive experiments demonstrate the effectiveness of our framework in versatile task execution and generalizability to real scanned scenes. The project page is at https://github.com/OpenRobotLab/UniHSI .
Key facts. Cited by 94 papers in the map (data through 14 Oct 2026). Builds on 31 of its 47 references that are in the map. First posted on arXiv 14 Sep 2023.
Builds on
31 of 47 references.
References · 31
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19 more
- 2018PartNet: A Large-scale Benchmark for Fine-grained and Hierarchical Part-level 3D Object Understandingcited by 526
- 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 408
- 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 239
- 2021Robust Motion In-betweeningcited by 229
- 2021Stochastic Scene-Aware Motion Predictioncited by 203
- 2017HP-GAN: Probabilistic 3D human motion prediction via GANcited by 176
- 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
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- 2023Synthesizing Physical Character-Scene Interactionscited by 104
- 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
- 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 83
- 2023CIRCLE: Capture In Rich Contextual Environmentscited by 79
- 2023SINC: Spatial Composition of 3D Human Motions for Simultaneous Action Generationcited by 64
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- 2023PADL: Language-Directed Physics-Based Character Controlcited by 48
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Citing papers per year: 2023: 7; 2024: 33; 2025: 37; 2026: 17.
94 papers.
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- 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Modelcited by 168
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 138
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 116
- 2023Controllable Human-Object Interaction Synthesiscited by 109
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 109
- 2024MotionLLM: Understanding Human Behaviors from Human Motions and Videoscited by 90
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 80
- 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
- 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 76
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 72
- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 68
38 more
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- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 64
- 2024Human-Object Interaction from Human-Level Instructionscited by 64
- 2023AvatarGPT: All-in-One Framework for Motion Understanding, Planning, Generation and Beyondcited by 63
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
- 2024ScaMo: Exploring the Scaling Law in Autoregressive Motion Generation Modelcited by 53
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 51
- 2023LEMON: Learning 3D Human-Object Interaction Relation from 2D Imagescited by 49
- 2024Beyond Chain-of-Thought: A Survey of Chain-of-X Paradigms for LLMscited by 48
- 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
- 2024CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamicscited by 44
- 2024When LLMs step into the 3D World: A Survey and Meta-Analysis of 3D Tasks via Multi-modal Large Language Modelscited by 43
- 2024LaserHuman: Language-guided Scene-aware Human Motion Generation in Free Environmentcited by 33
- 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrationscited by 30
- 2024Unimotion: Unifying 3D Human Motion Synthesis and Understandingcited by 30
- 2023Plan, Posture and Go: Towards Open-World Text-to-Motion Generationcited by 26
- 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrationscited by 25
- 2024F-HOI: Toward Fine-grained Semantic-Aligned 3D Human-Object Interactionscited by 24
- 2023InterControl: Zero-shot Human Interaction Generation by Controlling Every Jointcited by 23
- 2024Lodge++: High-quality and Long Dance Generation with Vivid Choreography Patternscited by 21
- 2025ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generationcited by 20
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction Systemcited by 18
- 2024KMM: Key Frame Mask Mamba for Extended Motion Generationcited by 16
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 16
- 2025SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidancecited by 16
- 2024Sitcom-Crafter: A Plot-Driven Human Motion Generation System in 3D Scenescited by 14
- 2024SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generationcited by 12
- 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policycited by 12
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 12
- 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactionscited by 11
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactionscited by 11
- 2025StickMotion: Generating 3D Human Motions by Drawing a Stickmancited by 9
- 2024Diffusion Models are Efficient Data Generators for Human Mesh Recoverycited by 8
- 2025Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactionscited by 8
- 2024FORCE: Physics-aware Human-object Interactioncited by 7
- 2024HERM: Benchmarking and Enhancing Multimodal LLMs for Human-Centric Understandingcited by 7
50 most cited of 94 All 94 (JSON)
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- 2026InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulation1 Oct 2026
- 2026DeSeG: Decoupling Semantic Intent and Geometric Constraints for Physically Plausible Human-Scene Interaction7 Jul 2026
- 2026ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environments2 Jul 2026
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics22 Jun 2026
- 2026TROPHIES: Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videos1 Jun 2026
- 2026DrawMotion: Generating 3D Human Motions by Freehand Drawing20 May 2026
- 2026Learn Weightlessness: Imitate Non-Self-Stabilizing Motions on Humanoid Robot23 Apr 2026
- 2026DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitation22 Apr 2026
- 2026NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Control15 Apr 2026
- 2026GenPHRI: Agentic Generative Simulation for Physical Human-Robot Interaction9 Apr 2026
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- 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Size9 Mar 2026
- 2026EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents26 Feb 2026
- 2026SceMoS: Scene-Aware 3D Human Motion Synthesis by Planning with Geometry-Grounded Tokens24 Feb 2026
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions5 Feb 2026
- 2025CRISP: Contact-Guided Real2Sim from Monocular Video with Planar Scene Primitives16 Dec 2025
- 2025Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D Motions9 Dec 2025
- 2025BRIC: Bridging Kinematic Plans and Physical Control at Test Time25 Nov 2025
- 2025Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contexts17 Nov 2025
- 2025Endowing GPT-4 with a Humanoid Body: Building the Bridge Between Off-the-Shelf VLMs and the Physical World28 Oct 2025
- 2025MOGRAS: Human Motion with Grasping in 3D Scenes25 Oct 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025H2OFlow: Grounding Human-Object Affordances with 3D Generative Models and Dense Diffused Flows17 Oct 2025
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System13 Oct 2025
- 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Moves26 Sep 2025
- 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenes23 Aug 2025
- 2025Spatial-Temporal Multi-Scale Quantization for Flexible Motion Generation12 Aug 2025
- 2025DETACH: Cross-domain Learning for Long-Horizon Tasks via Mixture of Disentangled Experts11 Aug 2025
- 2025Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactions6 Aug 2025
- 2025Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions31 Jul 2025
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- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects27 May 2025
- 2025IKMo: Image-Keyframed Motion Generation with Trajectory-Pose Conditioned Motion Diffusion Model27 May 2025
- 2025HuMoCon: Concept Discovery for Human Motion Understanding27 May 2025
- 2025UniHM: Universal Human Motion Generation with Object Interactions in Indoor Scenes19 May 2025
- 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations4 May 2025
- 2025TSTMotion: Training-free Scene-aware Text-to-motion Generation2 May 2025
- 2025Boosting Universal LLM Reward Design through Heuristic Reward Observation Space Evolution10 Apr 2025
- 2025Zero-Shot Human-Object Interaction Synthesis with Multimodal Priors25 Mar 2025
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization25 Mar 2025
- 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policy24 Mar 2025
- 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactions20 Mar 2025
- 2025ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generation17 Mar 2025
- 20253D Human Interaction Generation: A Survey17 Mar 2025
- 2025A Survey on Human Interaction Motion Generation17 Mar 2025
- 2025ACMo: Attribute Controllable Motion Generation14 Mar 2025
- 2025HumanMM: Global Human Motion Recovery from Multi-shot Videos10 Mar 2025
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- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 80
- 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 64
- 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
- 2023InterControl: Zero-shot Human Interaction Generation by Controlling Every Jointcited by 23
- 2024Diffusion Models are Efficient Data Generators for Human Mesh Recoverycited by 8
- 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Modelscited by 3
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- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics22 Jun 2026
- 2026NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Control15 Apr 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2025BRIC: Bridging Kinematic Plans and Physical Control at Test Time25 Nov 2025
- 2025IKMo: Image-Keyframed Motion Generation with Trajectory-Pose Conditioned Motion Diffusion Model27 May 2025
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control4 Oct 2024
- 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Models30 Sep 2024
- 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Model30 Apr 2024
- 2024Generating Human Interaction Motions in Scenes with Text Control16 Apr 2024
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction28 Mar 2024
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance26 Mar 2024
- 2024THOR: Text to Human-Object Interaction Diffusion via Relation Intervention17 Mar 2024
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- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactionscited by 11
- 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Movescited by 6
- 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenescited by 0
- 2026Learn Weightlessness: Imitate Non-Self-Stabilizing Motions on Humanoid Robotcited by 0
- 2026Learn Weightlessness: Imitate Non-Self-Stabilizing Motions on Humanoid Robot23 Apr 2026
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions5 Feb 2026
- 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Moves26 Sep 2025
- 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenes23 Aug 2025
- 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations4 May 2025
- 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrations12 Aug 2024
- 2024When LLMs step into the 3D World: A Survey and Meta-Analysis of 3D Tasks via Multi-modal Large Language Modelscited by 43
- 2024HERM: Benchmarking and Enhancing Multimodal LLMs for Human-Centric Understandingcited by 7
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- 2024HERM: Benchmarking and Enhancing Multimodal LLMs for Human-Centric Understanding9 Oct 2024
- 2024FreeMotion: MoCap-Free Human Motion Synthesis with Multimodal Large Language Models15 Jun 2024
- 2024When LLMs step into the 3D World: A Survey and Meta-Analysis of 3D Tasks via Multi-modal Large Language Models16 May 2024
- 2024KMM: Key Frame Mask Mamba for Extended Motion Generationcited by 16
- 2024KMM: Key Frame Mask Mamba for Extended Motion Generation10 Nov 2024
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 138
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 116
- 2024MotionLLM: Understanding Human Behaviors from Human Motions and Videoscited by 90
- 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 76
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 72
- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 68
- 2024Large Motion Model for Unified Multi-Modal Motion Generationcited by 65
- 2024Human-Object Interaction from Human-Level Instructionscited by 64
- 2023AvatarGPT: All-in-One Framework for Motion Understanding, Planning, Generation and Beyondcited by 63
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
- 2024ScaMo: Exploring the Scaling Law in Autoregressive Motion Generation Modelcited by 53
12 most cited of 64 All 64 (JSON)
- 2026Scalable Multi-Human Cooperative Manipulation via Commander-Executor Coordination10 Oct 2026
- 2026COSMI: COmpositional Synthesis of Multi-object Interactions2 Oct 2026
- 2026InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulation1 Oct 2026
- 2026DeSeG: Decoupling Semantic Intent and Geometric Constraints for Physically Plausible Human-Scene Interaction7 Jul 2026
- 2026TROPHIES: Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videos1 Jun 2026
- 2026DrawMotion: Generating 3D Human Motions by Freehand Drawing20 May 2026
- 2026DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitation22 Apr 2026
- 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Size9 Mar 2026
- 2026EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents26 Feb 2026
- 2026SceMoS: Scene-Aware 3D Human Motion Synthesis by Planning with Geometry-Grounded Tokens24 Feb 2026
- 2025CRISP: Contact-Guided Real2Sim from Monocular Video with Planar Scene Primitives16 Dec 2025
- 2025Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D Motions9 Dec 2025
12 newest of 64 All 64 (JSON)