Towards Diverse and Natural Scene-aware 3D Human Motion Synthesis
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Abstract (arXiv)
The ability to synthesize long-term human motion sequences in real-world scenes can facilitate numerous applications. Previous approaches for scene-aware motion synthesis are constrained by pre-defined target objects or positions and thus limit the diversity of human-scene interactions for synthesized motions. In this paper, we focus on the problem of synthesizing diverse scene-aware human motions under the guidance of target action sequences. To achieve this, we first decompose the diversity of scene-aware human motions into three aspects, namely interaction diversity (e.g. sitting on different objects with different poses in the given scenes), path diversity (e.g. moving to the target locations following different paths), and the motion diversity (e.g. having various body movements during moving). Based on this factorized scheme, a hierarchical framework is proposed, with each sub-module responsible for modeling one aspect. We assess the effectiveness of our framework on two challenging datasets for scene-aware human motion synthesis. The experiment results show that the proposed framework remarkably outperforms previous methods in terms of diversity and naturalness.
Key facts. Cited by 91 papers in the map (data through 14 Oct 2026). Builds on 30 of its 44 references that are in the map. First posted on arXiv 25 May 2022.
Builds on
30 of 44 references.
References · 30
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Citing papers per year: 2022: 4; 2023: 29; 2024: 30; 2025: 22; 2026: 6.
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- 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 239
- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 238
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 138
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
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- 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
- 2023Controllable Human-Object Interaction Synthesiscited by 109
- 2023Synthesizing Physical Character-Scene Interactionscited by 104
- 2023HumanTOMATO: Text-aligned Whole-body Motion Generationcited by 104
- 2023Human Motion Generation: A Surveycited by 96
- 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 94
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- 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 80
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 80
- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
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- 2024Human-Object Interaction from Human-Level Instructionscited by 64
- 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 57
- 2023Interactive Character Control with Auto-Regressive Motion Diffusion Modelscited by 55
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- 2022TORE: Token Reduction for Efficient Human Mesh Recovery with Transformercited by 41
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- 2024Unimotion: Unifying 3D Human Motion Synthesis and Understandingcited by 30
- 2025Absolute Coordinates Make Motion Generation Easycited by 29
- 2024HMD^2: Environment-aware Motion Generation from Single Egocentric Head-Mounted Devicecited by 27
- 2023Revisit Human-Scene Interaction via Space Occupancycited by 25
- 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
- 2025A Survey on Human Interaction Motion Generationcited by 25
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- 2024GEARS: Local Geometry-aware Hand-object Interaction Synthesiscited by 20
- 2024Programmable Motion Generation for Open-Set Motion Control Taskscited by 20
- 2024A Unified Diffusion Framework for Scene-aware Human Motion Estimation from Sparse Signalscited by 16
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50 most cited of 91 All 91 (JSON)
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- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
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- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2025Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contexts17 Nov 2025
- 2025Human Motion Synthesis in 3D Scenes via Unified Scene Semantic Occupancy11 Nov 2025
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- 2025Ponimator: Unfolding Interactive Pose for Versatile Human-human Interaction Animation16 Oct 2025
- 2025MoReact: Generating Reactive Motion from Textual Descriptions28 Sep 2025
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- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects27 May 2025
- 2025Absolute Coordinates Make Motion Generation Easy26 May 2025
- 20253D Scene Generation: A Survey8 May 2025
- 2025CBIL: Collective Behavior Imitation Learning for Fish from Real Videos31 Mar 2025
- 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policy24 Mar 2025
- 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactions20 Mar 2025
- 20253D Human Interaction Generation: A Survey17 Mar 2025
- 2025A Survey on Human Interaction Motion Generation17 Mar 2025
- 2025HumanMM: Global Human Motion Recovery from Multi-shot Videos10 Mar 2025
- 2025EigenActor: Variant Body-Object Interaction Generation Evolved from Invariant Action Basis Reasoning1 Mar 2025
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions27 Feb 2025
- 2025ModSkill: Physical Character Skill Modularization19 Feb 2025
- 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generation24 Dec 2024
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- 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Models30 Sep 2024
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- 2024Programmable Motion Generation for Open-Set Motion Control Tasks29 May 2024
- 2024Generating Human Motion in 3D Scenes from Text Descriptions13 May 2024
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- 2024Purposer: Putting Human Motion Generation in Context19 Apr 2024
- 2024Two-Person Interaction Augmentation with Skeleton Priors8 Apr 2024
- 2024A Unified Diffusion Framework for Scene-aware Human Motion Estimation from Sparse Signals7 Apr 2024
- 2024GEARS: Local Geometry-aware Hand-object Interaction Synthesis2 Apr 2024
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- 2023Controllable Human-Object Interaction Synthesiscited by 109
- 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Modelscited by 93
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 80
- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 64
- 2023Interactive Character Control with Auto-Regressive Motion Diffusion Modelscited by 55
- 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Modelscited by 43
- 20253D Scene Generation: A Surveycited by 24
- 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Modelscited by 3
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- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 20253D Scene Generation: A Survey8 May 2025
- 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Models30 Sep 2024
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction28 Mar 2024
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance26 Mar 2024
- 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Models11 Dec 2023
- 2023Controllable Human-Object Interaction Synthesis6 Dec 2023
- 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Models3 Oct 2023
- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesis14 Jul 2023
- 2023Interactive Character Control with Auto-Regressive Motion Diffusion Models1 Jun 2023
- 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenes15 Jan 2023
- 2025CBIL: Collective Behavior Imitation Learning for Fish from Real Videos31 Mar 2025
- 2025ModSkill: Physical Character Skill Modularization19 Feb 2025
- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 238
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 138
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 116
- 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
- 2023Synthesizing Physical Character-Scene Interactionscited by 104
- 2023HumanTOMATO: Text-aligned Whole-body Motion Generationcited by 104
- 2023Human Motion Generation: A Surveycited by 96
- 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 94
- 2024MotionLLM: Understanding Human Behaviors from Human Motions and Videoscited by 90
- 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregressioncited by 85
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- 2026MoRAE: Flow-Friendly Self-Supervised Latents for Text-to-Motion Generation31 Jul 2026
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs23 Apr 2026
- 2025Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contexts17 Nov 2025
- 2025Human Motion Synthesis in 3D Scenes via Unified Scene Semantic Occupancy11 Nov 2025
- 2025H2OFlow: Grounding Human-Object Affordances with 3D Generative Models and Dense Diffused Flows17 Oct 2025
- 2025Ponimator: Unfolding Interactive Pose for Versatile Human-human Interaction Animation16 Oct 2025
- 2025MoReact: Generating Reactive Motion from Textual Descriptions28 Sep 2025
- 2025Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions31 Jul 2025
- 2025Event-Driven Storytelling with Multiple Lifelike Humans in a 3D Scene25 Jul 2025
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