mlsanityData to 7 Oct 2026

EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Views

arXiv 2405.13659 ↗First posted 22 May 2024cs.CVcited by 26

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Abstract (arXiv)

Understanding egocentric human-object interaction (HOI) is a fundamental aspect of human-centric perception, facilitating applications like AR/VR and embodied AI. For the egocentric HOI, in addition to perceiving semantics e.g., ''what'' interaction is occurring, capturing ''where'' the interaction specifically manifests in 3D space is also crucial, which links the perception and operation. Existing methods primarily leverage observations of HOI to capture interaction regions from an exocentric view. However, incomplete observations of interacting parties in the egocentric view introduce ambiguity between visual observations and interaction contents, impairing their efficacy. From the egocentric view, humans integrate the visual cortex, cerebellum, and brain to internalize their intentions and interaction concepts of objects, allowing for the pre-formulation of interactions and making behaviors even when interaction regions are out of sight. In light of this, we propose harmonizing the visual appearance, head motion, and 3D object to excavate the object interaction concept and subject intention, jointly inferring 3D human contact and object affordance from egocentric videos. To achieve this, we present EgoChoir, which links object structures with interaction contexts inherent in appearance and head motion to reveal object affordance, further utilizing it to model human contact. Additionally, a gradient modulation is employed to adopt appropriate clues for capturing interaction regions across various egocentric scenarios. Moreover, 3D contact and affordance are annotated for egocentric videos collected from Ego-Exo4D and GIMO to support the task. Extensive experiments on them demonstrate the effectiveness and superiority of EgoChoir.

Key facts. Cited by 26 papers in the map (data through 7 Oct 2026). Builds on 90 of its 115 references that are in the map. First posted on arXiv 22 May 2024.

Builds on

90 of 115 references.

References · 90

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38 more
  1. 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 477
  2. 2019What Makes Training Multi-Modal Classification Networks Hard?cited by 340
  3. 2023OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generationcited by 324
  4. 2018Learning 3D Human Dynamics from Videocited by 315
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  7. 2021A Survey of Embodied AI: From Simulators to Research Taskscited by 256
  8. 2017Learning to Detect Human-Object Interactionscited by 238
  9. 2022Egocentric Video-Language Pretrainingcited by 231
  10. 2019EPIC-Fusion: Audio-Visual Temporal Binding for Egocentric Action Recognitioncited by 226
  11. 2020The EPIC-KITCHENS Dataset: Collection, Challenges and Baselinescited by 221
  12. 2023Object Motion Guided Human Motion Synthesiscited by 206
  13. 2022Learning Video Representations from Large Language Modelscited by 204
  14. 2017Detecting and Recognizing Human-Object Interactionscited by 199
  15. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
  16. 2021Where2Act: From Pixels to Actions for Articulated 3D Objectscited by 179
  17. 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 176
  18. 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
  19. 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
  20. 2023EmbodiedScan: A Holistic Multi-Modal 3D Perception Suite Towards Embodied AIcited by 146
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  23. 2018Grounded Human-Object Interaction Hotspots from Videocited by 128
  24. 2020CPF: Learning a Contact Potential Field to Model the Hand-Object Interactioncited by 127
  25. 2020EGO-TOPO: Environment Affordances from Egocentric Videocited by 111
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  31. 2022Ego-Body Pose Estimation via Ego-Head Pose Estimationcited by 93
  32. 2022Learning Affordance Grounding from Exocentric Imagescited by 82
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  34. 2022GIMO: Gaze-Informed Human Motion Prediction in Contextcited by 81
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  38. 2018LSTA: Long Short-Term Attention for Egocentric Action Recognitioncited by 57

50 most cited of 90 All 90 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 3; 2025: 13; 2026: 10.

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  1. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
  2. 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 67
  3. 2024GREAT: Geometry-Intention Collaborative Inference for Open-Vocabulary 3D Object Affordance Groundingcited by 26
  4. 2025PICO: Reconstructing 3D People In Contact with Objectscited by 22
  5. 2025Affordance-R1: Reinforcement Learning for Generalizable Affordance Reasoning in Multimodal Large Language Modelcited by 21
  6. 2025Large language models for artificial general intelligence (AGI): A survey of foundational principles and approachescited by 18
  7. 2025HERO: Human Reaction Generation from Videoscited by 15
  8. 2025SIGMAN:Scaling 3D Human Gaussian Generation with Millions of Assetscited by 12
  9. 2024Grounding 3D Scene Affordance From Egocentric Interactionscited by 11
  10. 2025Bridging Perspectives: A Survey on Cross-view Collaborative Intelligence with Egocentric-Exocentric Visioncited by 8
  11. 2025TOUCH: Text-guided Controllable Generation of Free-Form Hand-Object Interactionscited by 8
  12. 2025Task-Aware 3D Affordance Segmentation via 2D Guidance and Geometric Refinementcited by 6
14 more
  1. 2025ECHO: Ego-Centric modeling of Human-Object interactionscited by 4
  2. 2026Gloria: Consistent Character Video Generation via Content Anchorscited by 3
  3. 2025Unlocking 3D Affordance Segmentation with 2D Semantic Knowledgecited by 2
  4. 2025Gaze Beyond the Frame: Forecasting Egocentric 3D Visual Spancited by 2
  5. 2026HAMMER: Harnessing MLLM via Cross-Modal Integration for Intention-Driven 3D Affordance Groundingcited by 1
  6. 2026EXPLORE-Bench: Egocentric Scene Prediction with Long-Horizon Reasoningcited by 1
  7. 2026End-to-End Spatial-Temporal Transformer for Real-time 4D HOI Reconstructioncited by 1
  8. 2026LogiShot: Logically Coherent Cross-Shot Video Generationcited by 1
  9. 2024Leverage Task Context for Object Affordance Rankingcited by 0
  10. 2026EgoFlow: Gradient-Guided Flow Matching for Egocentric 6DoF Object Motion Generationcited by 0
  11. 2026IMU-HOI: A Symbiotic Framework for Coherent Human-Object Interaction and Motion Capture via Contact-Conscious Inertial Fusioncited by 0
  12. 2026Towards in-the-wild Egocentric 3D Hand-Object Pose Estimationcited by 0
  13. 2026EgoHRV: Continuous Heart Rate Variability Estimation from Egocentric Systems for Autonomic Response and Skill Assessmentcited by 0
  14. 2026G3Ego: Gaze-Guided Graphs for Egocentric Action Understandingcited by 0