mlsanityData to 7 Oct 2026

SkillMimic: Learning Basketball Interaction Skills from Demonstrations

arXiv 2408.15270 ↗First posted 12 Aug 2024cs.CV cs.GR cs.LGcited by 25

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Abstract (arXiv)

Traditional reinforcement learning methods for human-object interaction (HOI) rely on labor-intensive, manually designed skill rewards that do not generalize well across different interactions. We introduce SkillMimic, a unified data-driven framework that fundamentally changes how agents learn interaction skills by eliminating the need for skill-specific rewards. Our key insight is that a unified HOI imitation reward can effectively capture the essence of diverse interaction patterns from HOI datasets. This enables SkillMimic to learn a single policy that not only masters multiple interaction skills but also facilitates skill transitions, with both diversity and generalization improving as the HOI dataset grows. For evaluation, we collect and introduce two basketball datasets containing approximately 35 minutes of diverse basketball skills. Extensive experiments show that SkillMimic successfully masters a wide range of basketball skills including stylistic variations in dribbling, layup, and shooting. Moreover, these learned skills can be effectively composed by a high-level controller to accomplish complex and long-horizon tasks such as consecutive scoring, opening new possibilities for scalable and generalizable interaction skill learning. Project page: https://ingrid789.github.io/SkillMimic/

Key facts. Cited by 25 papers in the map (data through 7 Oct 2026). Builds on 44 of its 57 references that are in the map. First posted on arXiv 12 Aug 2024.

Builds on

44 of 57 references.

References · 44

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Controlcited by 2,993
  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  4. 2016Generative Adversarial Imitation Learningcited by 1,576
  5. 2024Grounded SAM: Assembling Open-World Models for Diverse Visual Taskscited by 914
  6. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 882
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  8. 2017A Brief Survey of Deep Reinforcement Learningcited by 466
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  10. 2024Mobile ALOHA: Learning Bimanual Mobile Manipulation with Low-Cost Whole-Body Teleoperationcited by 377
  11. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 306
  12. 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 220
32 more
  1. 2023Object Motion Guided Human Motion Synthesiscited by 206
  2. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
  3. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
  4. 2024OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learningcited by 167
  5. 2024HumanPlus: Humanoid Shadowing and Imitation from Humanscited by 164
  6. 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 153
  7. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  8. 2022GAPartNet: Cross-Category Domain-Generalizable Object Perception and Manipulation via Generalizable and Actionable Partscited by 135
  9. 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 121
  10. 2023Controllable Human-Object Interaction Synthesiscited by 107
  11. 2023Synthesizing Physical Character-Scene Interactionscited by 102
  12. 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 91
  13. 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 91
  14. 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 89
  15. 2022Full-Body Articulated Human-Object Interactioncited by 76
  16. 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 72
  17. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
  18. 2023ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulationcited by 53
  19. 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 53
  20. 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
  21. 2023PADL: Language-Directed Physics-Based Character Controlcited by 47
  22. 2023Synthesizing Physically Plausible Human Motions in 3D Scenescited by 47
  23. 2024Omnigrasp: Grasping Diverse Objects with Simulated Humanoidscited by 45
  24. 2024CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamicscited by 43
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  26. 2023Neural Categorical Priors for Physics-Based Character Controlcited by 37
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  29. 2023Prompt, Plan, Perform: LLM-based Humanoid Control via Quantized Imitation Learningcited by 31
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  32. 2023Animating Human Athleticscited by 16

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 10; 2026: 15.

25 papers.

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  1. 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 67
  2. 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skillscited by 39
  3. 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrationscited by 23
  4. 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction Systemcited by 17
  5. 2025DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusioncited by 13
  6. 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videoscited by 10
  7. 2025UniAct: Unified Motion Generation and Action Streaming for Humanoid Robotscited by 5
  8. 2026Heracles: Bridging Precise Tracking and Generative Synthesis for General Humanoid Controlcited by 5
  9. 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 4
  10. 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Sizecited by 4
  11. 2025Efficient and Scalable Monocular Human-Object Interaction Motion Reconstructioncited by 3
  12. 2026Learning Human-Like Badminton Skills for Humanoid Robotscited by 3
13 more
  1. 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
  2. 2025Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D Motionscited by 2
  3. 2026DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitationcited by 1
  4. 2026SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Frameworkcited by 1
  5. 2026DreamMimic: Learning Visuomotor Whole-Body Loco-Manipulation via World Modelcited by 1
  6. 2025Wearable-informed generative digital avatars predict task-conditioned post-stroke locomotioncited by 0
  7. 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllerscited by 0
  8. 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videoscited by 0
  9. 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physicscited by 0
  10. 2026TaskNPoint: How to Teach Your Humanoid to Hit a Backhand in Minutescited by 0
  11. 2026ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environmentscited by 0
  12. 2026WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulationcited by 0
  13. 2026InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulationcited by 0