mlsanityData to 7 Oct 2026

Putting Humans in a Scene: Learning Affordance in 3D Indoor Environments

arXiv 1903.05690 ↗First posted 13 Mar 2019cs.CVcited by 72

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Abstract (arXiv)

Affordance modeling plays an important role in visual understanding. In this paper, we aim to predict affordances of 3D indoor scenes, specifically what human poses are afforded by a given indoor environment, such as sitting on a chair or standing on the floor. In order to predict valid affordances and learn possible 3D human poses in indoor scenes, we need to understand the semantic and geometric structure of a scene as well as its potential interactions with a human. To learn such a model, a large-scale dataset of 3D indoor affordances is required. In this work, we build a fully automatic 3D pose synthesizer that fuses semantic knowledge from a large number of 2D poses extracted from TV shows as well as 3D geometric knowledge from voxel representations of indoor scenes. With the data created by the synthesizer, we introduce a 3D pose generative model to predict semantically plausible and physically feasible human poses within a given scene (provided as a single RGB, RGB-D, or depth image). We demonstrate that our human affordance prediction method consistently outperforms existing state-of-the-art methods.

Key facts. Cited by 72 papers in the map (data through 7 Oct 2026). First posted on arXiv 13 Mar 2019.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 13; 2022: 11; 2023: 18; 2024: 12; 2025: 14; 2026: 4.

72 papers.

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  1. 2022OpenScene: 3D Scene Understanding with Open Vocabulariescited by 556
  2. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
  3. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 237
  4. 2021Hand-Object Contact Consistency Reasoning for Human Grasps Generationcited by 160
  5. 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
  6. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  7. 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
  8. 2023Affordance Diffusion: Synthesizing Hand-Object Interactionscited by 110
  9. 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
  10. 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interactioncited by 90
  11. 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 89
  12. 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 82
38 more
  1. 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
  2. 2021GeoSim: Realistic Video Simulation via Geometry-Aware Composition for Self-Drivingcited by 75
  3. 2023Diffusion-Guided Reconstruction of Everyday Hand-Object Interaction Clipscited by 73
  4. 2021Scene-aware Generative Network for Human Motion Synthesiscited by 70
  5. 2021AdaAfford: Learning to Adapt Manipulation Affordance for 3D Articulated Objects via Few-shot Interactionscited by 56
  6. 2022Human-Aware Object Placement for Visual Environment Reconstructioncited by 56
  7. 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
  8. 2023Putting People in Their Place: Affordance-Aware Human Insertion into Scenescited by 53
  9. 2024ReGenNet: Towards Human Action-Reaction Synthesiscited by 53
  10. 2023Open-Vocabulary Affordance Detection in 3D Point Cloudscited by 41
  11. 2023Task-Oriented Human-Object Interactions Generation with Implicit Neural Representationscited by 41
  12. 2021One-Shot Object Affordance Detection in the Wildcited by 40
  13. 2023GenZI: Zero-Shot 3D Human-Scene Interaction Generationcited by 40
  14. 2023Generating Continual Human Motion in Diverse 3D Scenescited by 39
  15. 2022Embodied Scene-aware Human Pose Estimationcited by 28
  16. 2024EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Viewscited by 26
  17. 2021Learning Visual Affordance Grounding from Demonstration Videoscited by 25
  18. 2025A Survey on Human Interaction Motion Generationcited by 25
  19. 2023ROAM: Robust and Object-Aware Motion Generation Using Neural Pose Descriptorscited by 23
  20. 2022Learning Object Placement via Dual-path Graph Completioncited by 20
  21. 2023Scene Synthesis from Human Motioncited by 20
  22. 20213D Compositional Zero-shot Learning with DeCompositional Consensuscited by 16
  23. 2023TopNet: Transformer-based Object Placement Network for Image Compositingcited by 16
  24. 2021Hallucinating Pose-Compatible Scenescited by 14
  25. 2024Sitcom-Crafter: A Plot-Driven Human Motion Generation System in 3D Scenescited by 14
  26. 2025PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Imagecited by 13
  27. 2024LLM-enhanced Scene Graph Learning for Household Rearrangementcited by 12
  28. 2024Text2Place: Affordance-aware Text Guided Human Placementcited by 11
  29. 2023Narrator: Towards Natural Control of Human-Scene Interaction Generation via Relationship Reasoningcited by 10
  30. 2023STRAP: Structured Object Affordance Segmentation with Point Supervisioncited by 10
  31. 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policycited by 10
  32. 2021IFR-Explore: Learning Inter-object Functional Relationships in 3D Indoor Scenescited by 9
  33. 2023Scene-aware Human Pose Generation using Transformercited by 9
  34. 2025GarmentPile: Point-Level Visual Affordance Guided Retrieval and Adaptation for Cluttered Garments Manipulationcited by 9
  35. 2021Learning Continuous Environment Fields via Implicit Functionscited by 8
  36. 2022Placing Human Animations into 3D Scenes by Learning Interaction- and Geometry-Driven Keyframescited by 8
  37. 2021Towards Better Adversarial Synthesis of Human Images from Textcited by 7
  38. 2023What Happened 3 Seconds Ago? Inferring the Past with Thermal Imagingcited by 7

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