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InHabit: Leveraging Image Foundation Models for Scalable 3D Human Placement

arXiv 2604.19673 ↗First posted 21 Apr 2026cs.CVcited by 0

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Abstract (arXiv)

Training embodied agents to understand 3D scenes as humans do requires large-scale data of people meaningfully interacting with diverse environments, yet such data is scarce. Real-world capture is costly and limited to controlled settings, while existing synthetic datasets rely on simple geometric heuristics, ignoring rich scene context. In contrast, 2D foundation models trained at internet scale have acquired commonsense knowledge of human-environment interactions. To transfer this knowledge to 3D, we introduce InHabit, an automatic and scalable data generator for populating 3D scenes with interacting humans. InHabit follows a render-generate-lift principle: given a rendered 3D scene, a vision-language model proposes contextually meaningful actions, an image-editing model inserts a human, and an optimization procedure lifts the edited result into physically plausible SMPL-X bodies aligned with the scene geometry. Applied to Habitat-Matterport3D, InHabit produces InHabitants, the first large-scale photorealistic 3D human-scene interaction dataset, with 78K samples across ~800 building-scale scenes with complete 3D geometry, SMPL-X bodies, and images. Augmenting standard training data with InHabitants improves RGB-based 3D human-scene reconstruction and contact estimation, and in a perceptual user study our data is preferred in 78% of cases over prior art.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 32 of its 39 references that are in the map. First posted on arXiv 21 Apr 2026.

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32 of 39 references.

References · 32

  1. 2023GPT-4 Technical Reportcited by 18,132
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  3. 2022InstructPix2Pix: Learning to Follow Image Editing Instructionscited by 2,591
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  6. 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 579
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  9. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
  10. 2024MoGe: Unlocking Accurate Monocular Geometry Estimation for Open-Domain Images with Optimal Training Supervisioncited by 290
  11. 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
  12. 2023Habitat 3.0: A Co-Habitat for Humans, Avatars and Robotscited by 220
20 more
  1. 2021AGORA: Avatars in Geography Optimized for Regression Analysiscited by 203
  2. 2020Long-term Human Motion Prediction with Scene Contextcited by 191
  3. 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 176
  4. 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
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  9. 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
  10. 2024Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shotcited by 98
  11. 2023CIRCLE: Capture In Rich Contextual Environmentscited by 79
  12. 2023DECO: Dense Estimation of 3D Human-Scene Contact In The Wildcited by 54
  13. 2023Putting People in Their Place: Affordance-Aware Human Insertion into Scenescited by 53
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  16. 2024Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Modelscited by 32
  17. 2022Interaction Replica: Tracking Human-Object Interaction and Scene Changes From Human Motioncited by 27
  18. 2025PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Imagecited by 13
  19. 2024Diffusion Models are Efficient Data Generators for Human Mesh Recoverycited by 8
  20. 2024PoseEmbroider: Towards a 3D, Visual, Semantic-aware Human Pose Representationcited by 8

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  1. 2019Habitat: A Platform for Embodied AI Research
  2. 2024Human-Aware 3D Scene Generation with Spatially-constrained Diffusion Models
  3. 2026SAGE: Scalable Agentic 3D Scene Generation for Embodied AI
  4. 2024Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting
  5. 2025SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent
  6. 2026Mirage2Matter: A Physically Grounded Gaussian World Model from Video
  7. 2025GeoSceneGraph: Geometric Scene Graph Diffusion Model for Text-guided 3D Indoor Scene Synthesis
  8. 2026Beyond Pixel Histories: World Models with Persistent 3D State