mlsanityData to 14 Oct 2026

Generating 3D People in Scenes without People

arXiv 1912.02923 ↗First posted 5 Dec 2019cs.CVcited by 127

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Abstract (arXiv)

We present a fully automatic system that takes a 3D scene and generates plausible 3D human bodies that are posed naturally in that 3D scene. Given a 3D scene without people, humans can easily imagine how people could interact with the scene and the objects in it. However, this is a challenging task for a computer as solving it requires that (1) the generated human bodies to be semantically plausible within the 3D environment (e.g. people sitting on the sofa or cooking near the stove), and (2) the generated human-scene interaction to be physically feasible such that the human body and scene do not interpenetrate while, at the same time, body-scene contact supports physical interactions. To that end, we make use of the surface-based 3D human model SMPL-X. We first train a conditional variational autoencoder to predict semantically plausible 3D human poses conditioned on latent scene representations, then we further refine the generated 3D bodies using scene constraints to enforce feasible physical interaction. We show that our approach is able to synthesize realistic and expressive 3D human bodies that naturally interact with 3D environment. We perform extensive experiments demonstrating that our generative framework compares favorably with existing methods, both qualitatively and quantitatively. We believe that our scene-conditioned 3D human generation pipeline will be useful for numerous applications; e.g. to generate training data for human pose estimation, in video games and in VR/AR. Our project page for data and code can be seen at: urlhttps://vlg.inf.ethz.ch/projects/PSI/.

Key facts. Cited by 127 papers in the map (data through 14 Oct 2026). First posted on arXiv 5 Dec 2019.

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Citing papers per year: 2021: 23; 2022: 23; 2023: 34; 2024: 26; 2025: 19; 2026: 2.

127 papers.

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  1. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 239
  2. 2021AGORA: Avatars in Geography Optimized for Regression Analysiscited by 205
  3. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  4. 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 180
  5. 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 158
  6. 2021Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphscited by 144
  7. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 144
  8. 2021ContactOpt: Optimizing Contact to Improve Graspscited by 139
  9. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 138
  10. 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
  11. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  12. 2022COUCH: Towards Controllable Human-Chair Interactionscited by 135
38 more
  1. 2022Learning to Listen: Modeling Non-Deterministic Dyadic Facial Motioncited by 126
  2. 2023Affordance Diffusion: Synthesizing Hand-Object Interactionscited by 110
  3. 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
  4. 2021LEAP: Learning Articulated Occupancy of Peoplecited by 107
  5. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  6. 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
  7. 2023Human Motion Generation: A Surveycited by 96
  8. 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interactioncited by 93
  9. 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
  10. 2022Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fieldscited by 85
  11. 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 83
  12. 2022GIMO: Gaze-Informed Human Motion Prediction in Contextcited by 81
  13. 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 80
  14. 2021Scene-aware Generative Network for Human Motion Synthesiscited by 70
  15. 2021Multi-Person 3D Motion Prediction with Multi-Range Transformerscited by 63
  16. 2021The Wanderings of Odysseus in 3D Scenescited by 59
  17. 2022COAP: Compositional Articulated Occupancy of Peoplecited by 59
  18. 2022Human-Aware Object Placement for Visual Environment Reconstructioncited by 56
  19. 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
  20. 2023DECO: Dense Estimation of 3D Human-Scene Contact In The Wildcited by 54
  21. 2023ContactGen: Generative Contact Modeling for Grasp Generationcited by 53
  22. 2024ReGenNet: Towards Human Action-Reaction Synthesiscited by 53
  23. 2024HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environmentcited by 53
  24. 2023Locomotion-Action-Manipulation: Synthesizing Human-Scene Interactions in Complex 3D Environmentscited by 51
  25. 2021A Skeleton-Driven Neural Occupancy Representation for Articulated Handscited by 50
  26. 2023OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllerscited by 47
  27. 2022NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactionscited by 44
  28. 2023I'M HOI: Inertia-aware Monocular Capture of 3D Human-Object Interactionscited by 44
  29. 2023Generative Proxemics: A Prior for 3D Social Interaction from Imagescited by 43
  30. 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Modelscited by 43
  31. 2023Task-Oriented Human-Object Interactions Generation with Implicit Neural Representationscited by 42
  32. 2023Detecting Human-Object Contact in Imagescited by 41
  33. 2023GenZI: Zero-Shot 3D Human-Scene Interaction Generationcited by 40
  34. 2021D3D-HOI: Dynamic 3D Human-Object Interactions from Videoscited by 39
  35. 2023Motion Flow Matching for Human Motion Synthesis and Editingcited by 38
  36. 2021Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactionscited by 37
  37. 2023Probabilistic Human Mesh Recovery in 3D Scenes from Egocentric Viewscited by 33
  38. 2024LaserHuman: Language-guided Scene-aware Human Motion Generation in Free Environmentcited by 33

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