mlsanityData to 7 Oct 2026

EgoSim: Egocentric World Simulator for Embodied Interaction Generation

arXiv 2604.01001 ↗First posted 1 Apr 2026cs.CV cs.AIcited by 11

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Abstract (arXiv)

We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for continuous simulation. Existing egocentric simulators either lack explicit 3D grounding, causing structural drift under viewpoint changes, or treat the scene as static, failing to update world states across multi-stage interactions. EgoSim addresses both limitations by modeling 3D scenes as updatable world states. We generate embodiment interactions via a Geometry-action-aware Observation Simulation model, with spatial consistency from an Interaction-aware State Updating module. To overcome the critical data bottleneck posed by the difficulty in acquiring densely aligned scene-interaction training pairs, we design a scalable pipeline that extracts static point clouds, camera trajectories, and embodiment actions from in-the-wild large-scale monocular egocentric videos. We further introduce EgoCap, a capture system that enables low-cost real-world data collection with uncalibrated smartphones. Extensive experiments demonstrate that EgoSim significantly outperforms existing methods in terms of visual quality, spatial consistency, and generalization to complex scenes and in-the-wild dexterous interactions, while supporting cross-embodiment transfer to robotic manipulation. Codes and datasets will be open soon. The project page is at egosimulator.github.io.

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 40 of its 50 references that are in the map. First posted on arXiv 1 Apr 2026.

Builds on

40 of 50 references.

References · 40

  1. 2025Qwen3 Technical Reportcited by 8,195
  2. 2024Qwen2.5 Technical Reportcited by 4,713
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  4. 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,536
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  12. 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 477
28 more
  1. 2025AgiBot World Colosseo: A Large-scale Manipulation Platform for Scalable and Intelligent Embodied Systemscited by 390
  2. 2023Reconstructing Hands in 3D with Transformerscited by 298
  3. 2025MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp Detailscited by 250
  4. 2025EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Videocited by 191
  5. 2025Matrix-game 2.0: An open-source real-time and streaming interactive world modelcited by 174
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  7. 2026Advancing Open-source World Modelscited by 144
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  9. 2024Recent Advances in 3D Gaussian Splattingcited by 130
  10. 2024The Matrix: Infinite-Horizon World Generation with Real-Time Moving Controlcited by 79
  11. 2025Yume-1.5: A Text-Controlled Interactive World Generation Modelcited by 77
  12. 2024GeoCalib: Learning Single-image Calibration with Geometric Optimizationcited by 50
  13. 2024EgoVid-5M: A Large-Scale Video-Action Dataset for Egocentric Video Generationcited by 38
  14. 2025Spatia: Video Generation with Updatable Spatial Memorycited by 33
  15. 2025WristWorld: Generating Wrist-Views via 4D World Models for Robotic Manipulationcited by 21
  16. 2025In-N-On: Scaling Egocentric Manipulation with in-the-wild and on-task Datacited by 21
  17. 2025PlayerOne: Egocentric World Simulatorcited by 20
  18. 2026LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Modelscited by 20
  19. 2024Controlling the World by Sleight of Handcited by 19
  20. 2025Dexterous World Modelscited by 15
  21. 2026Hand2World: Autoregressive Egocentric Interaction Generation via Free-Space Hand Gesturescited by 14
  22. 2026EVA: Aligning Video World Models with Executable Robot Actions via Inverse Dynamics Rewardscited by 14
  23. 2025Mask2IV: Interaction-Centric Video Generation via Mask Trajectoriescited by 10
  24. 2025ARTDECO: Towards Efficient and High-Fidelity On-the-Fly 3D Reconstruction with Structured Scene Representationcited by 6
  25. 2022FT-HID: A Large Scale RGB-D Dataset for First and Third Person Human Interaction Analysiscited by 3
  26. 2024Joint Point Cloud Upsampling and Cleaning with Octree-based CNNscited by 3
  27. 2025SpriteHand: Real-Time Versatile Hand-Object Interaction with Autoregressive Video Generationcited by 3
  28. 2024Orchestrating the Symphony of Prompt Distribution Learning for Human-Object Interaction Detectioncited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 11.

11 papers.