EgoSim: Egocentric World Simulator for Embodied Interaction Generation
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Abstract (arXiv)
We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for continuous simulation. Existing egocentric simulators either lack explicit 3D grounding, causing structural drift under viewpoint changes, or treat the scene as static, failing to update world states across multi-stage interactions. EgoSim addresses both limitations by modeling 3D scenes as updatable world states. We generate embodiment interactions via a Geometry-action-aware Observation Simulation model, with spatial consistency from an Interaction-aware State Updating module. To overcome the critical data bottleneck posed by the difficulty in acquiring densely aligned scene-interaction training pairs, we design a scalable pipeline that extracts static point clouds, camera trajectories, and embodiment actions from in-the-wild large-scale monocular egocentric videos. We further introduce EgoCap, a capture system that enables low-cost real-world data collection with uncalibrated smartphones. Extensive experiments demonstrate that EgoSim significantly outperforms existing methods in terms of visual quality, spatial consistency, and generalization to complex scenes and in-the-wild dexterous interactions, while supporting cross-embodiment transfer to robotic manipulation. Codes and datasets will be open soon. The project page is at egosimulator.github.io.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 40 of its 50 references that are in the map. First posted on arXiv 1 Apr 2026.
Builds on
40 of 50 references.
References · 40
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28 more
- 2025AgiBot World Colosseo: A Large-scale Manipulation Platform for Scalable and Intelligent Embodied Systemscited by 390
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- 2025EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Videocited by 191
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Built on by
Citing papers per year: 2026: 11.
11 papers.
- 2026AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customizationcited by 2
- 2026HandsOnWorld: Unconstrained Egocentric Video Generation with Camera-Disentangled Hand Controlcited by 2
- 2026EgoGenesis: Egocentric World-Action Modeling with Online Anchored Projective Memory and Action-3D RoPEcited by 2
- 2026EgoInteract: Synthetic Egocentric Videos Generation for Interaction Understanding and Anticipationcited by 1
- 2026Aero-World: Action-Conditioned Aerial Video Generation from Inertial Controlscited by 1
- 2026RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperationcited by 1
- 2026PhotoHOI: Synthesizing 3D Hand-Object Interactions from a Single RGB Photographcited by 0
- 2026Skel-WAM: A Hand-Skeleton-Conditioned World Action Model for Human-to-Robot Manipulation Transfercited by 0
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modelingcited by 0
- 2026Learning What to Recall: Adaptive Multi-Cue Episodic Memory for World Modelscited by 0
- 2026Multi-Agent Egocentric World Model with Fine-Grained Embodied Interactioncited by 0
- 2026Multi-Agent Egocentric World Model with Fine-Grained Embodied Interaction8 Oct 2026
- 2026Learning What to Recall: Adaptive Multi-Cue Episodic Memory for World Models28 Sep 2026
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
- 2026Skel-WAM: A Hand-Skeleton-Conditioned World Action Model for Human-to-Robot Manipulation Transfer18 Sep 2026
- 2026PhotoHOI: Synthesizing 3D Hand-Object Interactions from a Single RGB Photograph3 Aug 2026
- 2026EgoGenesis: Egocentric World-Action Modeling with Online Anchored Projective Memory and Action-3D RoPE30 Jul 2026
- 2026RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation7 Jul 2026
- 2026HandsOnWorld: Unconstrained Egocentric Video Generation with Camera-Disentangled Hand Control2 Jul 2026
- 2026AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customization5 Jun 2026
- 2026Aero-World: Action-Conditioned Aerial Video Generation from Inertial Controls19 May 2026
- 2026EgoInteract: Synthetic Egocentric Videos Generation for Interaction Understanding and Anticipation18 May 2026