SceMoS: Scene-Aware 3D Human Motion Synthesis by Planning with Geometry-Grounded Tokens
Not on the map. Why?
Abstract (arXiv)
Synthesizing text-driven 3D human motion within realistic scenes requires learning both semantic intent ("walk to the couch") and physical feasibility (e.g., avoiding collisions). Current methods use generative frameworks that simultaneously learn high-level planning and low-level contact reasoning, and rely on computationally expensive 3D scene data such as point clouds or voxel occupancy grids. We propose SceMoS, a scene-aware motion synthesis framework that shows that structured 2D scene representations can serve as a powerful alternative to full 3D supervision in physically grounded motion synthesis. SceMoS disentangles global planning from local execution using lightweight 2D cues and relying on (1) a text-conditioned autoregressive global motion planner that operates on a bird's-eye-view (BEV) image rendered from an elevated corner of the scene, encoded with DINOv2 features, as the scene representation, and (2) a geometry-grounded motion tokenizer trained via a conditional VQ-VAE, that uses 2D local scene heightmap, thus embedding surface physics directly into a discrete vocabulary. This 2D factorization reaches an efficiency-fidelity trade-off: BEV semantics capture spatial layout and affordance for global reasoning, while local heightmaps enforce fine-grained physical adherence without full 3D volumetric reasoning. SceMoS achieves state-of-the-art motion realism and contact accuracy on the TRUMANS benchmark, reducing the number of trainable parameters for scene encoding by over 50%, showing that 2D scene cues can effectively ground 3D human-scene interaction.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 56 of its 71 references that are in the map. First posted on arXiv 24 Feb 2026.
Builds on
56 of 71 references.
References · 56
- 2015Deep Residual Learning for Image Recognitioncited by 51,809
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
- 2019Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformercited by 14,491
- 2023LLaMA: Open and Efficient Foundation Language Modelscited by 13,958
- 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
- 2022Hierarchical Text-Conditional Image Generation with CLIP Latentscited by 6,539
- 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,223
- 2017Neural Discrete Representation Learningcited by 4,650
- 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,088
- 2017FiLM: Visual Reasoning with a General Conditioning Layercited by 2,286
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
38 more
- 2020Point Transformercited by 1,462
- 2025DINOv3cited by 1,297
- 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
- 2022MaskGIT: Masked Generative Image Transformercited by 1,082
- 2022Human Motion Diffusion Modelcited by 1,062
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
- 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 577
- 2023MotionGPT: Human Motion as a Foreign Languagecited by 521
- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
- 2022TEMOS: Generating diverse human motions from textual descriptionscited by 486
- 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 397
- 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 388
- 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 357
- 2016The KIT Motion-Language Datasetcited by 334
- 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
- 2022EDGE: Editable Dance Generation From Musiccited by 284
- 2021BABEL: Bodies, Action and Behavior with English Labelscited by 261
- 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 237
- 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
- 2022FLAME: Free-form Language-based Motion Synthesis & Editingcited by 217
- 2021Synthesis of Compositional Animations from Textual Descriptionscited by 177
- 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 156
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 121
- 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 115
- 2018Robots Learn Social Skills: End-to-End Learning of Co-Speech Gesture Generation for Humanoid Robotscited by 110
- 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
- 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 91
- 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
- 2021Scene-aware Generative Network for Human Motion Synthesiscited by 70
- 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactionscited by 62
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
- 2022Dynamic 3D Scene Analysis by Point Cloud Accumulationcited by 47
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 46
- 2021Structured Sparse R-CNN for Direct Scene Graph Generationcited by 44
- 2024LaserHuman: Language-guided Scene-aware Human Motion Generation in Free Environmentcited by 33
- 2022HULC: 3D Human Motion Capture with Pose Manifold Sampling and Dense Contact Guidancecited by 29
- 2024BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objectscited by 29
50 most cited of 56 All 56 (JSON)
Built on by
Citing papers per year: 2026: 2.
2 papers.