mlsanityData to 7 Oct 2026

SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control

arXiv 2412.15664 ↗First posted 20 Dec 2024cs.CVcited by 13

On the map: Diffusion models → 3D, point cloud and scene generation

Abstract (arXiv)

Synthesizing natural human motion that adapts to complex environments while allowing creative control remains a fundamental challenge in motion synthesis. Existing models often fall short, either by assuming flat terrain or lacking the ability to control motion semantics through text. To address these limitations, we introduce SCENIC, a diffusion model designed to generate human motion that adapts to dynamic terrains within virtual scenes while enabling semantic control through natural language. The key technical challenge lies in simultaneously reasoning about complex scene geometry while maintaining text control. This requires understanding both high-level navigation goals and fine-grained environmental constraints. The model must ensure physical plausibility and precise navigation across varied terrain, while also preserving user-specified text control, such as ``carefully stepping over obstacles" or ``walking upstairs like a zombie." Our solution introduces a hierarchical scene reasoning approach. At its core is a novel scene-dependent, goal-centric canonicalization that handles high-level goal constraint, and is complemented by an ego-centric distance field that captures local geometric details. This dual representation enables our model to generate physically plausible motion across diverse 3D scenes. By implementing frame-wise text alignment, our system achieves seamless transitions between different motion styles while maintaining scene constraints. Experiments demonstrate our novel diffusion model generates arbitrarily long human motions that both adapt to complex scenes with varying terrain surfaces and respond to textual prompts. Additionally, we show SCENIC can generalize to four real-scene datasets. Our code, dataset, and models will be released at urlhttps://virtualhumans.mpi-inf.mpg.de/scenic/.

Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 82 of its 99 references that are in the map. First posted on arXiv 20 Dec 2024.

Builds on

82 of 99 references.

References · 82

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  2. 2022Video Diffusion Modelscited by 2,280
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38 more
  1. 2023Human Motion Diffusion as a Generative Priorcited by 354
  2. 2023ReMoDiffuse: Retrieval-Augmented Motion Diffusion Modelcited by 282
  3. 2021BABEL: Bodies, Action and Behavior with English Labelscited by 261
  4. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
  5. 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
  6. 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 221
  7. 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
  8. 2022FLAME: Free-form Language-based Motion Synthesis & Editingcited by 217
  9. 2023Object Motion Guided Human Motion Synthesiscited by 206
  10. 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 205
  11. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  12. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
  13. 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 156
  14. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 142
  15. 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
  16. 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusioncited by 137
  17. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
  18. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  19. 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
  20. 2021D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactionscited by 109
  21. 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
  22. 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 109
  23. 2023Controllable Human-Object Interaction Synthesiscited by 107
  24. 2023HumanTOMATO: Text-aligned Whole-body Motion Generationcited by 103
  25. 2023Synthesizing Physical Character-Scene Interactionscited by 102
  26. 2019Efficient Learning on Point Clouds with Basis Point Setscited by 101
  27. 2023Optimizing Diffusion Noise Can Serve As Universal Motion Priorscited by 97
  28. 2023TLControl: Trajectory and Language Control for Human Motion Synthesiscited by 93
  29. 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Modelscited by 89
  30. 2023EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generationcited by 88
  31. 2024Multi-Track Timeline Control for Text-Driven 3D Human Motion Generationcited by 88
  32. 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
  33. 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 80
  34. 2023CIRCLE: Capture In Rich Contextual Environmentscited by 79
  35. 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
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  38. 2022Full-Body Articulated Human-Object Interactioncited by 76

50 most cited of 82 All 82 (JSON)

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Citing papers per year: 2025: 8; 2026: 5.

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  7. 2024SemCity: Semantic Scene Generation with Triplane Diffusion
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