SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Synthesizing natural human motion that adapts to complex environments while allowing creative control remains a fundamental challenge in motion synthesis. Existing models often fall short, either by assuming flat terrain or lacking the ability to control motion semantics through text. To address these limitations, we introduce SCENIC, a diffusion model designed to generate human motion that adapts to dynamic terrains within virtual scenes while enabling semantic control through natural language. The key technical challenge lies in simultaneously reasoning about complex scene geometry while maintaining text control. This requires understanding both high-level navigation goals and fine-grained environmental constraints. The model must ensure physical plausibility and precise navigation across varied terrain, while also preserving user-specified text control, such as ``carefully stepping over obstacles" or ``walking upstairs like a zombie." Our solution introduces a hierarchical scene reasoning approach. At its core is a novel scene-dependent, goal-centric canonicalization that handles high-level goal constraint, and is complemented by an ego-centric distance field that captures local geometric details. This dual representation enables our model to generate physically plausible motion across diverse 3D scenes. By implementing frame-wise text alignment, our system achieves seamless transitions between different motion styles while maintaining scene constraints. Experiments demonstrate our novel diffusion model generates arbitrarily long human motions that both adapt to complex scenes with varying terrain surfaces and respond to textual prompts. Additionally, we show SCENIC can generalize to four real-scene datasets. Our code, dataset, and models will be released at urlhttps://virtualhumans.mpi-inf.mpg.de/scenic/.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 82 of its 99 references that are in the map. First posted on arXiv 20 Dec 2024.
Builds on
82 of 99 references.
References · 82
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- 2022Video Diffusion Modelscited by 2,280
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- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,204
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
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- 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 438
38 more
- 2023Human Motion Diffusion as a Generative Priorcited by 354
- 2023ReMoDiffuse: Retrieval-Augmented Motion Diffusion Modelcited by 282
- 2021BABEL: Bodies, Action and Behavior with English Labelscited by 261
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
- 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 221
- 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
- 2022FLAME: Free-form Language-based Motion Synthesis & Editingcited by 217
- 2023Object Motion Guided Human Motion Synthesiscited by 206
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- 2021Stochastic Scene-Aware Motion Predictioncited by 203
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
- 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 156
- 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 142
- 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
- 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusioncited by 137
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
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- 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
- 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 109
- 2023Controllable Human-Object Interaction Synthesiscited by 107
- 2023HumanTOMATO: Text-aligned Whole-body Motion Generationcited by 103
- 2023Synthesizing Physical Character-Scene Interactionscited by 102
- 2019Efficient Learning on Point Clouds with Basis Point Setscited by 101
- 2023Optimizing Diffusion Noise Can Serve As Universal Motion Priorscited by 97
- 2023TLControl: Trajectory and Language Control for Human Motion Synthesiscited by 93
- 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Modelscited by 89
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- 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
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- 2022Full-Body Articulated Human-Object Interactioncited by 76
50 most cited of 82 All 82 (JSON)
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Citing papers per year: 2025: 8; 2026: 5.
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- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactionscited by 10
- 2025Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactionscited by 7
- 20253D Human Interaction Generation: A Surveycited by 6
- 2025ECHO: Ego-Centric modeling of Human-Object interactionscited by 4
- 2025Moving by Looking: Towards Vision-Driven Avatar Motion Generationcited by 4
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
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- 2026GRAFT: Geometric Refinement and Fitting Transformer for Human Scene Reconstructioncited by 1
- 2026Surface Keypoint Representation for Multi-Object and Articulated Human-Object Interaction Generationcited by 1
1 more
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- 2026Visually-grounded Humanoid Agents9 Apr 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions5 Feb 2026
- 2025SceneAdapt: Scene-aware Adaptation of Human Motion Diffusion14 Oct 2025
- 2025Moving by Looking: Towards Vision-Driven Avatar Motion Generation23 Sep 2025
- 2025ECHO: Ego-Centric modeling of Human-Object interactions29 Aug 2025
- 2025Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactions6 Aug 2025
- 20253D Human Interaction Generation: A Survey17 Mar 2025
- 2025Navigating Motion Agents in Dynamic and Cluttered Environments through LLM Reasoning10 Mar 2025
- 2025SPG: Improving Motion Diffusion by Smooth Perturbation Guidance4 Mar 2025
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactionscited by 10
- 2025Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactionscited by 7
- 20253D Human Interaction Generation: A Surveycited by 6
- 2025ECHO: Ego-Centric modeling of Human-Object interactionscited by 4
- 2025Moving by Looking: Towards Vision-Driven Avatar Motion Generationcited by 4
- 2026Visually-grounded Humanoid Agentscited by 1
- 2026GRAFT: Geometric Refinement and Fitting Transformer for Human Scene Reconstructioncited by 1
- 2026Surface Keypoint Representation for Multi-Object and Articulated Human-Object Interaction Generationcited by 1
- 2025SceneAdapt: Scene-aware Adaptation of Human Motion Diffusioncited by 0
- 2026Surface Keypoint Representation for Multi-Object and Articulated Human-Object Interaction Generation4 Aug 2026
- 2026GRAFT: Geometric Refinement and Fitting Transformer for Human Scene Reconstruction21 Apr 2026
- 2026Visually-grounded Humanoid Agents9 Apr 2026
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions5 Feb 2026
- 2025SceneAdapt: Scene-aware Adaptation of Human Motion Diffusion14 Oct 2025
- 2025Moving by Looking: Towards Vision-Driven Avatar Motion Generation23 Sep 2025
- 2025ECHO: Ego-Centric modeling of Human-Object interactions29 Aug 2025
- 2025Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactions6 Aug 2025
- 20253D Human Interaction Generation: A Survey17 Mar 2025
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions27 Feb 2025
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- 2021Pathdreamer: A World Model for Indoor Navigation
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