mlsanityData to 7 Oct 2026

Populating 3D Scenes by Learning Human-Scene Interaction

arXiv 2012.11581 ↗First posted 21 Dec 2020cs.CVcited by 164

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Cited by 20 in Diffusion models, but placed by its own abstract, which didn’t fit.

Abstract (arXiv)

Humans live within a 3D space and constantly interact with it to perform tasks. Such interactions involve physical contact between surfaces that is semantically meaningful. Our goal is to learn how humans interact with scenes and leverage this to enable virtual characters to do the same. To that end, we introduce a novel Human-Scene Interaction (HSI) model that encodes proximal relationships, called POSA for "Pose with prOximitieS and contActs". The representation of interaction is body-centric, which enables it to generalize to new scenes. Specifically, POSA augments the SMPL-X parametric human body model such that, for every mesh vertex, it encodes (a) the contact probability with the scene surface and (b) the corresponding semantic scene label. We learn POSA with a VAE conditioned on the SMPL-X vertices, and train on the PROX dataset, which contains SMPL-X meshes of people interacting with 3D scenes, and the corresponding scene semantics from the PROX-E dataset. We demonstrate the value of POSA with two applications. First, we automatically place 3D scans of people in scenes. We use a SMPL-X model fit to the scan as a proxy and then find its most likely placement in 3D. POSA provides an effective representation to search for "affordances" in the scene that match the likely contact relationships for that pose. We perform a perceptual study that shows significant improvement over the state of the art on this task. Second, we show that POSA's learned representation of body-scene interaction supports monocular human pose estimation that is consistent with a 3D scene, improving on the state of the art. Our model and code are available for research purposes at https://posa.is.tue.mpg.de.

Key facts. Cited by 164 papers in the map (data through 7 Oct 2026). First posted on arXiv 21 Dec 2020.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 12; 2022: 26; 2023: 34; 2024: 36; 2025: 32; 2026: 24.

164 papers.

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  1. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
  2. 2024Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidancecited by 271
  3. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
  4. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 237
  5. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  6. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
  7. 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 176
  8. 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 156
  9. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 142
  10. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
  11. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  12. 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
38 more
  1. 20233D Human Pose Estimation via Intuitive Physicscited by 100
  2. 2022CHORE: Contact, Human and Object REconstruction from a single RGB imagecited by 95
  3. 2023Human Motion Generation: A Surveycited by 95
  4. 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
  5. 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 91
  6. 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interactioncited by 90
  7. 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 82
  8. 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
  9. 2022Full-Body Articulated Human-Object Interactioncited by 76
  10. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
  11. 2022MIME: Human-Aware 3D Scene Generationcited by 57
  12. 2022Human-Aware Object Placement for Visual Environment Reconstructioncited by 56
  13. 2023DECO: Dense Estimation of 3D Human-Scene Contact In The Wildcited by 54
  14. 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 54
  15. 2023Putting People in Their Place: Affordance-Aware Human Insertion into Scenescited by 53
  16. 2024ReGenNet: Towards Human Action-Reaction Synthesiscited by 53
  17. 2023ContactGen: Generative Contact Modeling for Grasp Generationcited by 52
  18. 2023Locomotion-Action-Manipulation: Synthesizing Human-Scene Interactions in Complex 3D Environmentscited by 51
  19. 2023LEMON: Learning 3D Human-Object Interaction Relation from 2D Imagescited by 49
  20. 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
  21. 2022NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactionscited by 44
  22. 2023Generative Proxemics: A Prior for 3D Social Interaction from Imagescited by 43
  23. 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Modelscited by 43
  24. 2022TORE: Token Reduction for Efficient Human Mesh Recovery with Transformercited by 41
  25. 2023Detecting Human-Object Contact in Imagescited by 41
  26. 2023GenZI: Zero-Shot 3D Human-Scene Interaction Generationcited by 40
  27. 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 40
  28. 2021D3D-HOI: Dynamic 3D Human-Object Interactions from Videoscited by 39
  29. 2023Generating Continual Human Motion in Diverse 3D Scenescited by 39
  30. 2023PMP: Learning to Physically Interact with Environments using Part-wise Motion Priorscited by 38
  31. 2021Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactionscited by 37
  32. 2024Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Modelscited by 32
  33. 2022Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capturecited by 31
  34. 2022HULC: 3D Human Motion Capture with Pose Manifold Sampling and Dense Contact Guidancecited by 29
  35. 2024Joint Reconstruction of 3D Human and Object via Contact-Based Refinement Transformercited by 29
  36. 2022Interaction Replica: Tracking Human-Object Interaction and Scene Changes From Human Motioncited by 27
  37. 2022Contact-aware Human Motion Forecastingcited by 27
  38. 2023CIMI4D: A Large Multimodal Climbing Motion Dataset under Human-scene Interactionscited by 27

50 most cited of 164 All 164 (JSON)