mlsanityData to 14 Oct 2026

SimGenHOI: Physically Realistic Whole-Body Humanoid-Object Interaction via Generative Modeling and Reinforcement Learning

arXiv 2508.14120 ↗First posted 18 Aug 2025cs.RO cs.AIcited by 4

On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation

Abstract (arXiv)

Generating physically realistic humanoid-object interactions (HOI) is a fundamental challenge in robotics. Existing HOI generation approaches, such as diffusion-based models, often suffer from artifacts such as implausible contacts, penetrations, and unrealistic whole-body actions, which hinder successful execution in physical environments. To address these challenges, we introduce SimGenHOI, a unified framework that combines the strengths of generative modeling and reinforcement learning to produce controllable and physically plausible HOI. Our HOI generative model, based on Diffusion Transformers (DiT), predicts a set of key actions conditioned on text prompts, object geometry, sparse object waypoints, and the initial humanoid pose. These key actions capture essential interaction dynamics and are interpolated into smooth motion trajectories, naturally supporting long-horizon generation. To ensure physical realism, we design a contact-aware whole-body control policy trained with reinforcement learning, which tracks the generated motions while correcting artifacts such as penetration and foot sliding. Furthermore, we introduce a mutual fine-tuning strategy, where the generative model and the control policy iteratively refine each other, improving both motion realism and tracking robustness. Extensive experiments demonstrate that SimGenHOI generates realistic, diverse, and physically plausible humanoid-object interactions, achieving significantly higher tracking success rates in simulation and enabling long-horizon manipulation tasks. Code will be released upon acceptance on our project page: https://xingxingzuo.github.io/simgen_hoi.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 34 of its 41 references that are in the map. First posted on arXiv 18 Aug 2025.

Builds on

34 of 41 references.

Closest ancestors · 1

Same direction, newest first

  1. 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control4 Oct

Other references · 33

  1. 2017Attention Is All You Needcited by 60,361
  2. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  3. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
  4. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  5. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  6. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
  7. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 780
  8. 2021BABEL: Bodies, Action and Behavior with English Labelscited by 265
  9. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 239
  10. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
  11. 2023Object Motion Guided Human Motion Synthesiscited by 212
  12. 2024OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learningcited by 189
21 more
  1. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
  2. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  3. 2022COUCH: Towards Controllable Human-Chair Interactionscited by 135
  4. 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 116
  5. 2019Efficient Learning on Point Clouds with Basis Point Setscited by 103
  6. 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
  7. 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
  8. 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 76
  9. 2022NeMF: Neural Motion Fields for Kinematic Animationcited by 68
  10. 2024Human-Object Interaction from Human-Level Instructionscited by 64
  11. 2023Waypoint-Based Imitation Learning for Robotic Manipulationcited by 61
  12. 2024Taming Diffusion Probabilistic Models for Character Controlcited by 57
  13. 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
  14. 2023Interactive Character Control with Auto-Regressive Motion Diffusion Modelscited by 55
  15. 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
  16. 2024Generating Human Motion in 3D Scenes from Text Descriptionscited by 49
  17. 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
  18. 2024Omnigrasp: Grasping Diverse Objects with Simulated Humanoidscited by 46
  19. 2024Monkey See, Monkey Do: Harnessing Self-attention in Motion Diffusion for Zero-shot Motion Transfercited by 31
  20. 2023GRIP: Generating Interaction Poses Using Spatial Cues and Latent Consistencycited by 27
  21. 2022From Universal Humanoid Control to Automatic Physically Valid Character Creationcited by 12

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 4.

4 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusion
  2. 2026HumanoidMimicGen: Data Generation for Loco-Manipulation via Whole-Body Planning
  3. 2025Physically Consistent Humanoid Loco-Manipulation using Latent Diffusion Models
  4. 2026HIGenNTO: Scalable Humanoid Interaction Generation via Noise-Space Trajectory Optimization
  5. 2026SIMPLE: Simulation-Based Policy Learning and Evaluation for Humanoid Loco-manipulation
  6. 2025Humanoid Locomotion and Manipulation: Current Progress and Challenges in Control, Planning, and Learning
  7. 2024Expressive Whole-Body Control for Humanoid Robots
  8. 2026PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimization