Diffusion-based Generation, Optimization, and Planning in 3D Scenes
On the map: Diffusion models → Diffusion and flow policies for robotics
Abstract (arXiv)
We introduce SceneDiffuser, a conditional generative model for 3D scene understanding. SceneDiffuser provides a unified model for solving scene-conditioned generation, optimization, and planning. In contrast to prior works, SceneDiffuser is intrinsically scene-aware, physics-based, and goal-oriented. With an iterative sampling strategy, SceneDiffuser jointly formulates the scene-aware generation, physics-based optimization, and goal-oriented planning via a diffusion-based denoising process in a fully differentiable fashion. Such a design alleviates the discrepancies among different modules and the posterior collapse of previous scene-conditioned generative models. We evaluate SceneDiffuser with various 3D scene understanding tasks, including human pose and motion generation, dexterous grasp generation, path planning for 3D navigation, and motion planning for robot arms. The results show significant improvements compared with previous models, demonstrating the tremendous potential of SceneDiffuser for the broad community of 3D scene understanding.
Key facts. Cited by 237 papers in the map (data through 7 Oct 2026). Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models. Builds on 81 of its 99 references that are in the map. First posted on arXiv 15 Jan 2023.
Builds on
81 of 99 references.
References · 81
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- 2021GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Modelscited by 3,595
- 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,088
- 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,006
- 2022Imagen Video: High Definition Video Generation with Diffusion Modelscited by 1,765
- 2022Make-A-Video: Text-to-Video Generation without Text-Video Datacited by 1,725
- 2020Point Transformercited by 1,462
- 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
- 2021Cascaded Diffusion Models for High Fidelity Image Generationcited by 1,155
- 2022Human Motion Diffusion Modelcited by 1,062
- 2022Planning with Diffusion for Flexible Behavior Synthesiscited by 1,023
- 2017Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environmentscited by 1,013
- 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 882
- 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
- 2019ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Taskscited by 773
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
- 2021Diffusion Probabilistic Models for 3D Point Cloud Generationcited by 734
- 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 501
- 2020Object Goal Navigation using Goal-Oriented Semantic Explorationcited by 421
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- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
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- 2021Hand-Object Contact Consistency Reasoning for Human Grasps Generationcited by 160
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50 most cited of 81 All 81 (JSON)
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Citing papers per year: 2023: 44; 2024: 87; 2025: 71; 2026: 35.
237 papers.
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- 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 634
- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
- 2023Object Motion Guided Human Motion Synthesiscited by 206
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
- 2025History-Guided Video Diffusioncited by 165
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2024SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understandingcited by 130
- 2024PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AIcited by 116
- 2023Controllable Human-Object Interaction Synthesiscited by 107
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 103
- 2023Optimizing Diffusion Noise Can Serve As Universal Motion Priorscited by 97
38 more
- 2023Human Motion Generation: A Surveycited by 95
- 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 91
- 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Modelscited by 89
- 2024Multi-Track Timeline Control for Text-Driven 3D Human Motion Generationcited by 88
- 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
- 2023ADAPT: Action-aware Driving Caption Transformercited by 78
- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
- 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregressioncited by 78
- 2023ARNOLD: A Benchmark for Language-Grounded Task Learning With Continuous States in Realistic 3D Scenescited by 68
- 2024CoMo: Controllable Motion Generation through Language Guided Pose Code Editingcited by 66
- 2024Large Motion Model for Unified Multi-Modal Motion Generationcited by 65
- 20253D and 4D World Modeling: A Surveycited by 64
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
- 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactionscited by 62
- 2024Human-Object Interaction from Human-Level Instructionscited by 62
- 2024DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptionscited by 60
- 2024Lodge: A Coarse to Fine Diffusion Network for Long Dance Generation Guided by the Characteristic Dance Primitivescited by 59
- 2023Enhancing Deep Reinforcement Learning: A Tutorial on Generative Diffusion Models in Network Optimizationcited by 56
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
- 2023CAMS: CAnonicalized Manipulation Spaces for Category-Level Functional Hand-Object Manipulation Synthesiscited by 54
- 2023SceneWiz3D: Towards Text-guided 3D Scene Compositioncited by 54
- 2023ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulationcited by 53
- 2023Interactive Character Control with Auto-Regressive Motion Diffusion Modelscited by 52
- 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
- 2024Streaming Diffusion Policy: Fast Policy Synthesis with Variable Noise Diffusion Modelscited by 51
- 2023LEMON: Learning 3D Human-Object Interaction Relation from 2D Imagescited by 49
- 2024Generating Human Motion in 3D Scenes from Text Descriptionscited by 49
- 2023Synthesizing Physically Plausible Human Motions in 3D Scenescited by 47
- 2024RoHM: Robust Human Motion Reconstruction via Diffusioncited by 46
- 2024DexDiffuser: Generating Dexterous Grasps with Diffusion Modelscited by 46
- 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 46
- 2024PhyRecon: Physically Plausible Neural Scene Reconstructioncited by 44
- 2023Generative Proxemics: A Prior for 3D Social Interaction from Imagescited by 43
- 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Modelscited by 43
- 2024PoCo: Policy Composition from and for Heterogeneous Robot Learningcited by 42
- 2023Detecting Human-Object Contact in Imagescited by 41
50 most cited of 237 All 237 (JSON)
- 2026Trajectory-Level Mode Guidance for Controllable Diffusion-Based Multi-Robot Motion Planning29 Sep 2026
- 2026Multi-Modal Controlled Coherent Motion Generation10 Sep 2026
- 2026CoToGrasp: Contact-Topology-Conditioned Dexterous Grasp Synthesis via Canonical Workspace Learning20 Aug 2026
- 2026GOAG: Generative and Object-Agnostic Grasp Planner for Dexterous Robotic Manipulation20 Aug 2026
- 2026Efficient Human-Contact Representation for Human-Scene Interaction10 Aug 2026
- 2026Accelerating Human-Aware Robot Trajectory Generation via Diffusion and Consistency Distillation4 Aug 2026
- 2026Surface Keypoint Representation for Multi-Object and Articulated Human-Object Interaction Generation4 Aug 2026
- 2026Learning Adaptive Safety Margins for Visual Navigation20 Jul 2026
- 2026BridgeFlow: Fast and Robust SE(2)-Equivariant Motion Planning with Flow Matching16 Jul 2026
- 2026Inclusive Interactive Collisions for Multi-View Consistent Compositional 3D Generation23 Jun 2026
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics22 Jun 2026
- 2026KPGrasp: Scalable Keypoint Flow Matching for Dexterous Grasp Generation8 Jun 2026
38 more
- 2026NDPP-Grasp: Non-Differentiable Physical Plausibility Constraint-Guided Task-Oriented Dexterous Grasp Generation1 Jun 2026
- 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation28 May 2026
- 2026DrawMotion: Generating 3D Human Motions by Freehand Drawing20 May 2026
- 2026Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Control14 May 2026
- 2026Muninn: Your Trajectory Diffusion Model But Faster11 May 2026
- 2026MaMi-HOI: Harmonizing Global Kinematics and Local Geometry for Human-Object Interaction Generation7 May 2026
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs23 Apr 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2026EgoFlow: Gradient-Guided Flow Matching for Egocentric 6DoF Object Motion Generation1 Apr 2026
- 2026Toward Generalist Neural Motion Planners for Robotic Manipulators: Challenges and Opportunities25 Mar 2026
- 2026CellFluxRL: Biologically-Constrained Virtual Cell Modeling via Reinforcement Learning23 Mar 2026
- 2026EFF-Grasp: Energy-Field Flow Matching for Physics-Aware Dexterous Grasp Generation17 Mar 2026
- 2026Sketch2Colab: Sketch-Conditioned Multi-Human Animation via Controllable Flow Distillation2 Mar 2026
- 2026ProjFlow: Projection Sampling with Flow Matching for Zero-Shot Exact Spatial Motion Control26 Feb 2026
- 2026SceMoS: Scene-Aware 3D Human Motion Synthesis by Planning with Geometry-Grounded Tokens24 Feb 2026
- 2026VLANeXt: Recipes for Building Strong VLA Models20 Feb 2026
- 2026UniMorphGrasp: Diffusion Model with Morphology-Awareness for Cross-Embodiment Dexterous Grasp Generation31 Jan 2026
- 2026IRL-DAL: Safe and Adaptive Trajectory Planning for Autonomous Driving via Energy-Guided Diffusion Models30 Jan 2026
- 2026Open-Vocabulary Functional 3D Human-Scene Interaction Generation28 Jan 2026
- 2026Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenes27 Jan 2026
- 2026DextER: Language-driven Dexterous Grasp Generation with Embodied Reasoning22 Jan 2026
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- 2025Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contexts17 Nov 2025
- 2025SeFA-Policy: Fast and Accurate Visuomotor Policy Learning with Selective Flow Alignment11 Nov 2025
- 2025Human Motion Synthesis in 3D Scenes via Unified Scene Semantic Occupancy11 Nov 2025
- 2025Contact Map Transfer with Conditional Diffusion Model for Generalizable Dexterous Grasp Generation3 Nov 2025
- 2025A Cross-Environment and Cross-Embodiment Path Planning Framework via a Conditional Diffusion Model21 Oct 2025
- 2025HouseTour: A Virtual Real Estate A(I)gent20 Oct 2025
- 2025Accelerated Multi-Modal Motion Planning Using Context-Conditioned Diffusion Models16 Oct 2025
- 2025CymbaDiff: Structured Spatial Diffusion for Sketch-based 3D Semantic Urban Scene Generation15 Oct 2025
- 2025SceneAdapt: Scene-aware Adaptation of Human Motion Diffusion14 Oct 2025
- 2025Learning Human Motion with Temporally Conditional Mamba14 Oct 2025
- 2025Diffusing Trajectory Optimization Problems for Recovery During Multi-Finger Manipulation8 Oct 2025
- 2025Policy Gradient Guidance Enables Test Time Control2 Oct 2025
- 2025GRITS: A Spillage-Aware Guided Diffusion Policy for Robot Food Scooping Tasks1 Oct 2025
- 2025MoReact: Generating Reactive Motion from Textual Descriptions28 Sep 2025
- 2025InteractMove: Text-Controlled Human-Object Interaction Generation in 3D Scenes with Movable Objects28 Sep 2025
50 newest of 237 All 237 (JSON)
- 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 634
- 2025History-Guided Video Diffusioncited by 165
- 2023Controllable Human-Object Interaction Synthesiscited by 107
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 103
- 2023Optimizing Diffusion Noise Can Serve As Universal Motion Priorscited by 97
- 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Modelscited by 89
- 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
- 2024DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptionscited by 60
- 2023Enhancing Deep Reinforcement Learning: A Tutorial on Generative Diffusion Models in Network Optimizationcited by 56
12 most cited of 79 All 79 (JSON)
- 2026Trajectory-Level Mode Guidance for Controllable Diffusion-Based Multi-Robot Motion Planning29 Sep 2026
- 2026Accelerating Human-Aware Robot Trajectory Generation via Diffusion and Consistency Distillation4 Aug 2026
- 2026BridgeFlow: Fast and Robust SE(2)-Equivariant Motion Planning with Flow Matching16 Jul 2026
- 2026Inclusive Interactive Collisions for Multi-View Consistent Compositional 3D Generation23 Jun 2026
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics22 Jun 2026
- 2026KPGrasp: Scalable Keypoint Flow Matching for Dexterous Grasp Generation8 Jun 2026
- 2026NDPP-Grasp: Non-Differentiable Physical Plausibility Constraint-Guided Task-Oriented Dexterous Grasp Generation1 Jun 2026
- 2026Muninn: Your Trajectory Diffusion Model But Faster11 May 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2026EgoFlow: Gradient-Guided Flow Matching for Egocentric 6DoF Object Motion Generation1 Apr 2026
- 2026EFF-Grasp: Energy-Field Flow Matching for Physics-Aware Dexterous Grasp Generation17 Mar 2026
- 2026ProjFlow: Projection Sampling with Flow Matching for Zero-Shot Exact Spatial Motion Control26 Feb 2026
12 newest of 79 All 79 (JSON)
- 2023ADAPT: Action-aware Driving Caption Transformercited by 78
- 2023ADAPT: Action-aware Driving Caption Transformer1 Feb 2023
- 2026VLANeXt: Recipes for Building Strong VLA Modelscited by 12
- 2026VLANeXt: Recipes for Building Strong VLA Models20 Feb 2026
- 20253D and 4D World Modeling: A Surveycited by 64
- 20253D and 4D World Modeling: A Survey4 Sep 2025
- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
- 2023Object Motion Guided Human Motion Synthesiscited by 206
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2024SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understandingcited by 130
- 2024PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AIcited by 116
- 2023Human Motion Generation: A Surveycited by 95
- 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 91
- 2024Multi-Track Timeline Control for Text-Driven 3D Human Motion Generationcited by 88
- 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregressioncited by 78
- 2023ARNOLD: A Benchmark for Language-Grounded Task Learning With Continuous States in Realistic 3D Scenescited by 68
12 most cited of 147 All 147 (JSON)
- 2026Multi-Modal Controlled Coherent Motion Generation10 Sep 2026
- 2026CoToGrasp: Contact-Topology-Conditioned Dexterous Grasp Synthesis via Canonical Workspace Learning20 Aug 2026
- 2026GOAG: Generative and Object-Agnostic Grasp Planner for Dexterous Robotic Manipulation20 Aug 2026
- 2026Efficient Human-Contact Representation for Human-Scene Interaction10 Aug 2026
- 2026Surface Keypoint Representation for Multi-Object and Articulated Human-Object Interaction Generation4 Aug 2026
- 2026Learning Adaptive Safety Margins for Visual Navigation20 Jul 2026
- 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation28 May 2026
- 2026DrawMotion: Generating 3D Human Motions by Freehand Drawing20 May 2026
- 2026Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Control14 May 2026
- 2026MaMi-HOI: Harmonizing Global Kinematics and Local Geometry for Human-Object Interaction Generation7 May 2026
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs23 Apr 2026
- 2026Toward Generalist Neural Motion Planners for Robotic Manipulators: Challenges and Opportunities25 Mar 2026
12 newest of 147 All 147 (JSON)
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