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Moore, Escher, Penrose: A Conformal Golden Braid
I don't think I have ever done anything as peculiar in my life. Among other things, it shows a young man looking with interest at a print on the wall of an exhibition that features himself. How can this be? Perhaps I am not far removed from Einstein's curved universe.” So wrote M.C. Escher about his 1956 lithograph Print Gallery. Nearly half a century later, a mathematical analysis related its geometry to an untwisted source image through a conformal power map z ↦ z^α, α∈ℂ. Building on this construction, we use a frozen text-to-image diffusion model to generate new self-referential scenes. Prompting alone does not enforce the recursion, while a post-hoc transformation can leave structures poorly connected. Applying the transformation during sampling is also insufficient: the denoiser may "repair" the intended distortion or drift out of the prescribed geometry. We construct a generalized inverse T^† of the non-invertible image transformation T, adapted to its recursive constraint. In the idealized formulation, the Penrose identity TT^† T = T makes TT^† an idempotent projection onto geometrically admissible images. Yet denoising only the transformed image remains an out-of-distribution task, even with projection. We therefore braid denoising steps with T and T^†: source-space steps develop the untwisted scene, while transformed-space steps refine its appearance and connections in the final geometry. We generate Print Gallery-like compositions and explore further transformations. Rather than distorting a finished image, we let the scene and its distortion develop together.
Published: October 01, 2026
Last updated: October 01, 2026
Sphere Encoder 2
Sphere Encoder is an autoencoder that generates images by decoding random points from a high-dimensional latent sphere. We identify two limitations of the original formulation that reduce its generation quality. First, random points concentrate near the equator relative to the pole on an encoded latent, but the training rotation never reaches this region, leaving a gap that limits one-step generation. Second, training for generation with pixel-wise reconstruction loss encourages the decoder to average over plausible images, producing blurry images that lack high-frequency details. We present Sphere Encoder 2 to address both limitations, substantially improving image generation quality while maintaining the speed and simplicity of a autoencoder. Models are released at \href{https://github.com/kaiyuyue/sphere2}{github.com/kaiyuyue/sphere2}.
Published: October 01, 2026
Last updated: October 01, 2026
One Basis to Animate Them All: Gaussian Blendshape Distillation for Real-Time Avatars
3D Gaussian avatars support fast rendering, however, their real-time animation is often challenged by the costly neural inference. We address this bottleneck and show that the animation of pretrained avatar models can be closely approximated by a linear combination of identity-independent blendshapes. Building on this finding, we introduce GALA (Gaussian Animation via Linear Approximation), a distillation method that replaces per-frame heavy neural decoding with a shallow coefficient predictor and a linear blend. To improve fidelity and reduce memory requirements, we propose to construct the basis using block-local PCA under a rendering-aware metric and a memory budget. Our method learns a shallow MLP network to predict blendshape coefficients and applies to various animation architectures without retraining original models. We validate GALA by accelerating the inference of three distinct avatar models for 3D animation of facial expressions and full-bodies with clothing dynamics. Across these models, our distillation generalizes to held-out identities and reduces CPU animation cost by up to three orders of magnitude while preserving most of the rendering quality. Excellent results of our method confirm the shared linear structure of learned avatar representations and enable highly efficient and accurate animation at frame rates reaching up to 60fps on mobile devices. Project page: https://ramazan793.github.io/gala/
Published: October 01, 2026
Last updated: October 01, 2026
KaliBench: A Fine-Grained Benchmark for Cybersecurity Tool Use on Kali Linux with Runtime-Free Verifiable Rewards
LLMs are increasingly applied to cybersecurity workflows, where they are expected to translate analysts' intent into tool invocations. However, existing evaluations focus on knowledge-based assessments or end-to-end agentic tasks, and do not directly measure LLMs' ability to generate executable commands for real-world cybersecurity tools. This gap is critical because cybersecurity operations rely on strict command-line interfaces (CLIs), where minor syntax errors, incorrect flag--value bindings, or argument misordering can invalidate execution. We introduce KaliBench, a fine-grained benchmark and dataset for natural-language--to--CLI translation on Kali Linux, comprising 8,504 query--command pairs spanning 1,642 tools across 23 capability dimensions and 5 security phases. KaliBench is constructed via a manuscript-grounded pipeline with deterministic canonicalization and alias-aware evaluation, enabling precise and reproducible assessment of tool selection and argument construction. To ensure both semantic correctness and practical executability, we develop a multi-stage verification pipeline that combines LLM-based validation, sandboxed terminal execution, and human-in-the-loop refinement. Building on these fine-grained, deterministic signals, KaliBench further enables runtime-free verifiable rewards for training. Across three evaluation modes and 24 configurations of general-purpose and security-focused open-weight models, no open-weight model exceeds 42% exact-command accuracy in the unrestricted setting, highlighting the difficulty of accurate CLI-based cybersecurity tool use without explicit tool hints. We further show that supervised fine-tuning and reinforcement learning with verifiable rewards derived from KaliBench significantly improve an 8B model and achieve performance comparable to a 685B MoE model.
Published: October 01, 2026
Last updated: October 01, 2026
ROWBench: Do Video Models Render What the Program Specifies?
Programmable world models separate executable dynamics from visual generation, offering a promising foundation for next-generation game engines. However, their visual adherence to explicit rules and interactions remains insufficiently evaluated. Existing benchmarks assess visual quality, controllability, and instruction or physical adherence, but rarely test fidelity to fine-grained, program-specified world events. We introduce PROWBench, comprising 170 programmatically constructed episodes and 600 proxy videos covering diverse scenes and interactions. PROWBench logs entity states and timestamped events, including those outside the camera's field of view, as replayable world records, from which it renders synchronized views and proxy representations. This enables generated videos to be checked against the observable consequences of program execution. An extensible framework constructs scenes, controls behaviors, and can render each camera view in different representations, such as coarse 3D, and bounding boxes. The benchmark covers first- and third-person perspectives, with synchronized multi-view observations available for a subset of episodes. Grounded in these records, PROWBench evaluates entity control, long-horizon memory, and, with two VLM-based metrics, Logic-Render Alignment and Interaction Success Rate, adherence to the prescribed timeline and the visual realization of timestamped engine-recorded events.
Published: October 01, 2026
Last updated: October 01, 2026
Reconstruct, Practice, Go Real: Guided Self-Improvement for Embodied Agents
Building reliable robot capabilities across diverse tasks requires substantial human effort to develop and maintain skills, design rewards, and integrate perception with control. We present Reconstruct, Practice, Go Real (RPG), a framework for autonomous improvement of robot execution systems without updating model weights. RPG identifies manipulation capabilities in an offline dataset and constructs related practice tasks in simulation. During practice, RPG uses execution feedback, privileged simulator state, and available dataset videos to diagnose failures. It develops new reusable symbolic skills, refines existing skills, and revises the system prompt based on these diagnoses. Cross-task evaluation tests individual candidate changes and merged revisions before they are retained for reuse. At test time, a multimodal LLM uses the resulting system prompt and skill library to coordinate perception and robot control. On held-out initializations of 22 manipulation tasks, RPG improves task success from 28.6% after the first practice round to 95.0% after 15 rounds, outperforming all evaluated baselines, including ASPIRE (75.5%) and CaP-Agent0 powered by GPT-6 Astra Pro (60.0%). After a common calibration and hardware-adaptation procedure, the frozen system succeeds in all 30 physical trials, with ten trials on each of three tasks. Project Website: https://rpg-robot.github.io/
Published: October 01, 2026
Last updated: October 01, 2026
Embedding Prediction Helps Image Generation
In diffusion transformers, a class label or a text prompt is embedded once, and the same condition is reused at every denoising step. We ask whether predicted embeddings can serve as this condition instead. Next-Embedding Predictive Autoregression (NEPA) trains a Transformer to predict the next continuous embedding in a sequence. In generation, the clean image follows the noisy image, so its embeddings are the next embeddings after the condition and the noisy image. We train a NEPA model to predict them all at once with Multi-Embedding Prediction, and in Embedding Conditioned Generation, a DiT generator is conditioned on these predictions, recomputed at every denoising step, so the conditioning signal adapts to the current noisy state. Experiments on class-conditional ImageNet 256×256 study the condition of the generator, the design of Multi-Embedding Prediction, and the scaling of both models. The NEPA model adds a second network to every sampling step; with it, and combined with REPA, our final model, NEPA-DiT-XL, reaches an FID of 1.32 using about a third of the training compute of REPA.
Published: October 01, 2026
Last updated: October 01, 2026
SE-GoS: Self-Evolving Graph-of-Skills for Skill Library at Scale
LLM agents use large libraries of reusable skills. At thousands of skill entries, retrieval becomes the bottleneck. Graph-of-Skills (GoS) retrieves dependency-aware bundles from a typed skill graph, and SkillDAG shows that such a graph can accumulate execution-backed structure online. Neither asks whether execution traces can be distilled into a better retrieval graph that generalizes to unseen tasks. We present Self-Evolving Graph-of-Skills (SE-GoS), which treats the retrieval graph as an index rather than a learned representation: the graph is maintained from execution traces while the retrieval pipeline, the skill library, and the model stay fixed. SE-GoS applies three updates: (1) topology, which induces relations from execution evidence and retracts an avoid edge only after repeated successful co-use; (2) edge-weight, which softly attenuates unsupported semantic edges and reinforces incoming edges to used skills; and (3) node-description, which updates retrieval-facing descriptions stored on graph nodes ranked too low. On SkillsBench, one evolution round lifts average reward from 52.4% to 59.4%, above full-library loading, vector retrieval, static GoS, and SkillDAG, and this ordering repeats on all three backbones. Retrieval over the evolved graph spends about two-thirds of the input tokens that loading the full library costs. Repeating the round does not help. The same graph improves a held-out split it never saw from 52.9% to 58.3%, so what it accumulates transfers rather than memorizes traces. Skill graphs can therefore be improved from execution experience without model training, retrieval-algorithm changes, skill-content modifications, or a model judging which skills are related.
Published: September 08, 2026
Last updated: October 01, 2026
ScholarCatalyst: A Benchmark for Retrieving Papers That Inspire New Research
What makes great scientists great? Even as AI systems start to make progress on open problems, scientists remain far ahead of them at sensing which prior idea, buried in an ever-growing archive of research, a new problem needs. To study this skill, we draw on researchers who know firsthand which earlier work advanced their completed projects, with papers serving as pointers to the ideas within. Using our automated pipeline that makes author annotation scalable, we build ScholarCatalyst by having 184 lead authors of 207 recent computer science papers label which candidates did or could have advanced their project, each with a detailed rationale. We introduce a retrieval task with author-provided judgments: given an initial research question, retrieve these papers from only the literature available when the project began. Agentic search does no better than embedding retrieval (0.42 vs. 0.48 Recall@20) despite calling that same retriever as a tool. Even an agent built on Claude Fable 5.1, which may have seen the completed papers during training, reaches only 0.51 R@20. These results highlight the need for new training recipes that equip models with expert intuition for searching broad corpora. We envision ScholarCatalyst as a step toward scientific agents that can take a half-formed idea and point to the prior research it needs.
Published: October 01, 2026
Last updated: October 01, 2026
SILSA: Sliding-Window Slice Latents for Topology-Preserving High-Resolution 3D Generation
High-resolution 3D generation increasingly relies on voxel latents and multi-stage pipelines that first predict active structure and then synthesize local geometry. While effective, this design fragments continuous surfaces into many local tokens, inflates generation cost, and often weakens topological consistency for thin or highly connected shapes. We introduce SILSA, a topology-aware 3D generation framework that represents shapes with compact sliding-window slice latents. Instead of generating expensive voxel tokens, SILSA uses a fixed set of overlapping slices along the three canonical axes, where each token summarizes a local depth window to preserve cross-sectional continuity and support single-stage rectified-flow generation. A Slice VAE encodes oriented surface samples into multi-axis slice latents and reconstructs them with a sparse volumetric decoder, while a Volumetric Anchor Lattice coordinates directional slice streams through a shared 3D workspace. To preserve structural correctness, we introduce slice-level topology supervision that matches persistence diagrams and aligns Betti transitions across neighboring slices. Experiments show that SILSA improves structural fidelity while substantially reducing generation cost. SILSA improves PSNR by 8.7%, coverage by 5.96 absolute points, and Betti error by 9.2% over the strongest baseline, while using 70.0% fewer tokens than the next-most compact baseline and over 98% fewer tokens than sparse or hierarchical tokenizers, effectively reducing training memory by 40.4% and inference time by 58.5%. Qualitative results further show improved preservation of thin structures, repeated components, and long-range connectivity.
Published: October 01, 2026
Last updated: October 01, 2026
VISTA: A Visual Harness for Reasoning in an Interactive World
We show that multimodal models possess strong reasoning abilities and that an appropriate harness can unlock their potential to solve tasks across diverse interactive environments. We introduce VISTA, a visual harness that gives a general-purpose multimodal model long-horizon vision. VISTA allows the model to directly perceive the environment through visual observations and maintains a lossless visual memory that preserves past observations in their original form. The model can actively retrieve these observations and reorganize its visual input as it reasons. On ARC-AGI-3, VISTA improves Claude Opus 5.0's Relative Human Action Efficiency score from 40.68 to a perfect 100.00, with the model completing all 25 public games using 57.4% fewer actions than first-time human participants. VISTA's simple design also allows it to extend naturally to diverse visual environments with minimal adaptation. Across three additional benchmarks covering a diverse range of visual games and puzzles, it substantially outperforms baselines using the same underlying model with minimal harnesses. Our results highlight VISTA's potential as a general-purpose visual harness for advancing multimodal agents in complex visual environments.
Published: October 01, 2026
Last updated: October 01, 2026
TACO: Ternary Absolute-max Column-wise One-sparse Optimizer for LLM Fine-Tuning
Full-parameter fine-tuning of large language models (LLMs) incurs substantial optimizer state memory overhead, limiting the model sizes that fit on modern GPUs. Existing approaches either compress optimizer state, abandon first-order gradients, or change the update geometry while retaining dense state. The recently introduced Muon optimizer reduces optimizer memory through matrix-valued updates. Still, its geometry differs from AdamW and can lead to performance degradation when fine-tuning AdamW-pretrained models. To reduce optimizer memory without sacrificing accuracy or computational efficiency in LLM fine-tuning, we propose Ternary Absolute-max Column-wise One-sparse optimizer, or TACO, which follows Muon's operator-norm steepest-descent view but takes the geometric route further. TACO computes the exact steepest-descent direction under a dimension-normalized 1→1 operator norm by selecting the sign of the largest magnitude entry in each column of two-dimensional weight matrices. This retains first-order gradients while making optimizer state memory nearly negligible. Our practical TACO optimizer maintains only a small set of low precision gradient components per column, reducing persistent optimizer state by 174× relative to AdamW8bit (from 27.7 GB to 0.16 GB) and peak training memory by 2.9× (from 80.6 GB to 27.5 GB) on OPT-13B, while achieving comparable accuracy and runtime. TACO further enables full-parameter fine-tuning of 30-32B-parameter models on a single 80 GB H100 GPU across multiple model families and tasks.
Published: October 01, 2026
Last updated: October 01, 2026
FERPO: Forward Entropy-Regularized Policy Optimization
Several state-of-the-art methods for online reinforcement learning in continuous control improve policies using action gradients of a learned critic. However, critics are typically trained to predict returns, and accurate value predictions do not necessarily yield accurate action derivatives, potentially leading to unreliable policy updates. We propose Forward Entropy-Regularized Policy Optimization (FERPO), an on-policy maximum entropy reinforcement learning algorithm that performs policy improvement using critic values without differentiating the critic with respect to actions. FERPO derives an optimal target action distribution from a policy-improvement objective regularized by entropy and Kullback-Leibler (KL) divergence. We then fit the actor to this target by minimizing a forward-KL objective, estimated using self-normalized importance sampling (SNIS) with actions drawn from the rollout policy. By limiting the target distribution's deviation from the rollout policy, the KL regularization helps keep these importance weights well behaved. In contrast to reverse-KL objectives, which can favor a subset of the target distribution's modes, the forward-KL objective encourages coverage of multiple high-value modes and thereby promotes exploration. Experiments and ablations on MuJoCo Playground and ManiSkill show competitive performance and sample-efficiency gains. Computational benchmarks also demonstrate faster actor updates than Relative Entropy Pathwise Policy Optimization (REPPO).
Published: October 01, 2026
Last updated: October 01, 2026
HiPhy: Hierarchical Alignment for Physically-Plausible Multi-Principle Video Generation
Video generation models have achieved remarkable visual fidelity and have strong potential to become general-purpose world simulators. Despite this progress, they still fail to generate videos which adhere to laws of physics. The problem becomes even more apparent in realistic settings where multiple physical principles must work together within the same video; for example, "a balloon floating upward while steam rises from a pot" requires buoyancy and fluid dynamics to unfold coherently and simultaneously. Yet existing methods largely ignore multi-principle interactions, focusing on a single principle per video. We propose HiPhy (Hierarchical Physical Alignment), a reinforcement learning framework that grounds video generation in physical laws through a dual-level objective: locally enforcing the temporal dynamics of individual physical principles, and globally ensuring the physical and semantic coherence of the entire scene. To support multi-principle generation, we construct a 50K-prompt dataset and introduce a prompt benchmark MultiPhyBench, spanning a diverse range of co-occurring physical events. Our experiments show that HiPhy significantly outperforms prior methods and baselines, improving physical commonsense and semantic alignment significantly across various benchmarks, with the largest gains on scenes involving multiple concurrent physical principles where competing methods degrade most sharply.
Published: October 01, 2026
Last updated: October 01, 2026
InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulation
We study test-time evolution for humanoid loco-manipulation: solving tasks that a controller was never trained for by repurposing its existing skills, improving from its own attempts, and retaining what it learns, without retraining. Our key insight is that a broad controller already holds much of the competence a new task needs, and that this competence becomes accessible through an interface between planning and control that is expressive enough to specify contact-rich, multi-stage interactions, yet executable and measurable enough that execution feedback can guide planning from experience. InterEvolve realizes this interface with two components. First, we develop an object-aware forward-backward (FB) behavioral foundation model, whose object residuals on a frozen body prior turn a new reward about the body or objects into loco-manipulation behavior at test time. Second, we specify tasks as reward programs: staged rewards with completion conditions and tunable constants. A large language model (LLM) agent revises the program structure in context, drawing on execution feedback and a skill library of verified programs, while a numerical optimizer tunes its constants. With every candidate verified across parallel simulation scenarios, the program explores new ways to induce, repurpose, and compose the controller's existing motor competence for the task at hand, and thus improves over iterations. Experiments show that human-designed rewards leave much of the FB model's loco-manipulation competence untapped, whereas the programs InterEvolve evolves release it, sometimes through novel strategies. It further produces behaviors for diverse tasks, complex scenes, and long-horizon compositions in simulation, and evolved skills run autonomously on a physical Unitree G1 from egocentric onboard perception.
Published: October 01, 2026
Last updated: October 01, 2026
Cost-augmented Schrödinger bridges on graphs are exactly solvable: a Feynman-Kac tilt replaces learned control
The generalized Schrödinger bridge on a graph moves mass between two distributions while charging a cost for the states visited. It has been approached by learning the rates of a controlled continuous-time Markov chain, with a temporal-difference penalty that restores the cost. A state cost folds into the reference process as a Feynman-Kac tilt. The cost-augmented bridge is then a plain bridge against the tilted reference, and the penalty is unnecessary. The bridge is computed exactly by alternating two endpoint rescalings, each one sparse matrix-exponential application; nothing is discretized in time or learned. The alternation converges at a rate set by the endpoint coupling alone. For a quadratic congestion cost on time-averaged occupancies, damped best response around the exact bridge is gradient descent on a strongly convex function, and its residual bounds its error. On a protein-folding model, a free-energy cost lowers the expected barrier of the folding paths. On the learned approach's road network, roll-outs of the exact bridge match the target within sampling error, and on networks with millions of intersections its memory grows linearly.
Published: October 01, 2026
Last updated: October 01, 2026
Hierarchical Continuous Diffusion Language Models
Discrete diffusion language models offer a compelling alternative to autoregressive generation for tasks demanding bidirectional reasoning and global constraint satisfaction. Yet they share a structural bottleneck: when decoding in parallel, each token is sampled independently from its marginal, severing the statistical dependencies among the tokens decoded together. Continuous diffusion language models avoid this by denoising a shared continuous state, but their denoiser sees only that state, so nothing ties it to a valid token configuration until it is finally decoded. To address this, we propose Hierarchical Continuous Diffusion Language Models (HC-DLM), which couple discrete token generation with a continuous latent trajectory in a single, principled denoising process, whose training objective is derived from a variational bound on the token likelihood. In contrast to recent methods that attach continuous context to a self-contained discrete chain, HC-DLM makes the latent the only persistent generative state: tokens are read out from it at every step and feed back as a scaffold for the next latent update. On structured reasoning (Sudoku), mathematical planning (Countdown) and language modeling (LM1B), HC-DLM improves over discrete and continuous diffusion baselines at matched model size, in puzzle accuracy on Sudoku and Countdown and in generative perplexity on LM1B. Project page: https://hc-dlm.github.io/.
Published: October 01, 2026
Last updated: October 01, 2026
The Missing Primitive: Diagnosing and Repairing Mathematical Reasoning in Large Language Models
While Large Language Models (LLMs) have demonstrated striking capabilities on frontier mathematical problems, it remains unclear whether they possess the structural mathematical understanding underlying their solutions. In this paper, we take a first step toward systematically studying mathematical understanding in LLMs, from diagnosing its distinct capabilities to leveraging these findings to improve post-training. First, we introduce the notion of Mathematical Primitive to probe structural mathematical understanding and propose , a novel benchmark that evaluates mathematical reasoning along four distinct dimensions: Discovery, Generation, Digestion, and Execution. Second, our systematic diagnosis shows that solution accuracy masks distinct capability profiles, primitives unlock substantial latent execution capacity, and Discovery is the dominant bottleneck in mathematical reasoning. Our post-training analysis further shows that discovery-limited failures are particularly amenable to repair. Finally, building on these findings, we introduce , a primitive-privileged self-distillation framework that selectively transfers primitive-guided reasoning into the student model. Extensive experiments demonstrate that consistently improves mathematical reasoning over baselines across model scales and challenging benchmarks.
Published: October 01, 2026
Last updated: October 01, 2026
DynamicVLA: A Vision-Language-Action Model for Dynamic Object Manipulation
Manipulating dynamic objects remains an open challenge for Vision-Language-Action (VLA) models. Although recent VLAs generalize well in static manipulation, dynamic scenes introduce a latency-induced perception-execution mismatch: object states continue to evolve during inference, making actions predicted from past observations stale at execution time. We present DynamicVLA, a latency-aware VLA model for dynamic object manipulation. It combines a compact 0.4B architecture and convolutional vision encoder for efficient multimodal inference with a continuous inference schedule that overlaps reasoning and execution for non-blocking control. Latent-aware Action Streaming then discards latency-invalid action prefixes and executes only the temporally valid suffix of each predicted chunk, preserving action-time alignment under dynamic object motion. To fill the missing foundation of dynamic manipulation data, we introduce the Dynamic Object Manipulation (DOM) benchmark, built with an automated collection pipeline that gathers 200K synthetic episodes across 2.8K scenes and 206 objects, and enables fast collection of 2K real-world episodes without teleoperation. Extensive evaluations in simulation and on real robots show that DynamicVLA improves dynamic manipulation success under changing object motion, perception-heavy instructions, and unseen motion patterns.
Published: January 29, 2026
Last updated: October 01, 2026
Trust the Direction, Search the Step: Zero-and-First-Order Methods for LLM Fine-Tuning
Step-size selection remains a central challenge in large-scale neural network optimization; conservative steps slow convergence, while aggressive steps can destabilize it. We combine Zero-and-First-Order optimization (ZFO) and propose a lightweight framework that decouples direction selection from step-size. ZFO uses a trusted first-order optimizer to determine the direction and performs zeroth-order evaluations only along this one-dimensional subspace to choose how far to move. Using the current gradient information and two additional objective function evaluations, ZFO instances construct a local model of the objective function along the proposed direction and select a curvature-aware step within a bounded search interval. This yields an adaptive step-selection mechanism that costs less than a full line search. We provide theoretical guarantees to show that shared-sample evaluations produce reliable finite-difference curvature estimates, that the induced local model selects a near-optimal step along the search interval, and that ZFO converges to a neighborhood of a stationary point. Across the evaluated settings, language models and datasets, ZFO frequently improves optimization and final performance relative to fixed-step first-order baselines, with the magnitude and preferred local model depending on the objective. Our code is publicly available at: https://github.com/nizswan/Zeroth-First-Order-Framework.
Published: October 01, 2026
Last updated: October 01, 2026
Generative modeling of intrinsically disordered protein regions by reinforcing sparse autoencoder features
Intrinsically disordered protein regions (IDRs) play central roles in cellular processes such as transcriptional regulation, signal transduction, and subcellular localization, yet their functional design remains challenging. Structure-based design methods do not readily apply to IDRs, and existing protein language models are trained on full-length protein sequences, thus learning a prior that is biased towards folded domains. Here, we present IDiom, an autoregressive protein language model trained on IDiom-DB, a dataset of 54 million predicted IDRs curated from the AlphaFold Database. IDiom generates diverse sequences that recapitulate the composition, patterning, motifs, and predicted disorder of natural IDRs. To control function-associated sequence patterns, we also introduce reinforcement learning with sparse autoencoder features (RL-SAE), a post-training method that rewards the generation of sequences that activate specified feature sets. Across eight IDR design tasks, RL-SAE sequences activate, on average, 90% of 30 targeted features, compared to 24% for activation steering. We demonstrate that RL-SAE improves the predicted subcellular localization and transcriptional activity of generated IDRs compared to steering and supervised fine-tuning, and enables features associated with distinct biological functions to be combined within individual sequences. Thus, IDiom and RL-SAE enable interpretable and composable IDR design through explicit control of function-associated sequence features. More broadly, RL-SAE could extend to other protein design settings where interpretable features provide useful design targets. Code is available at https://github.com/rotskoff-group/idiom.
Published: October 01, 2026
Last updated: October 01, 2026
DMAD: Distribution Matching as Adversarial Distillation for Fast Visual Generation
Distribution Matching Distillation (DMD) trains a few-step student from the difference between separately estimated target and student scores, so it must keep an auxiliary diffusion model fitted to the student's evolving distribution at extra memory and computation cost. We introduce DMAD, Distribution Matching as Adversarial Distillation, which recasts distribution matching as classification and learns the required log-density ratios directly. Two discriminator heads on a shared backbone distinguish real data and teacher samples from the student's, and linear losses on their logits train the student without auxiliary score fitting. We prove that at the discriminator optimum these losses recover the distribution-matching gradient underlying DMD, through the classical identity linking discriminator logits to log-density ratios. We further introduce gap-based reweighting, which adapts teacher supervision across noise levels from the real-data head's empirical logit gap between real and teacher samples. DMAD reaches a Fréchet Inception Distance (FID) of 1.04 with one-step generation on ImageNet-64x64, 14.47 with four-step SDXL on COCO-10K, and a VBench total score of 85.15 with four-step Wan2.1-T2V-14B, the best values among the compared few-step methods and the multi-step teachers. On MiniMax-H3-33B, our four-step student achieves overall human preference rates of 79.1% over DMD2 and 84.6% over rCM for joint audio-video generation, excluding ties. Our code, models and demos are available at https://yzmblog.github.io/projects/DMAD.
Published: October 01, 2026
Last updated: October 01, 2026
Detecting Multi-Agent Collusion Through Multi-Agent Interpretability
As LLM agents are increasingly deployed in multi-agent systems, they introduce risks of covert coordination that may evade standard forms of human oversight. While linear probes on model activations have shown promise for detecting deception in single-agent settings, collusion is inherently a multi-agent phenomenon, and the use of internal representations for detecting collusion between agents remains unexplored. We introduce NARCBench, a benchmark for evaluating collusion detection under environment distribution shift, and propose five probing techniques that aggregate per-agent deception scores to classify scenarios at the group level, evaluated across four open-weight models (Qwen3-32B, Llama-3.1-70B, DeepSeek-R1 32B, GPT-OSS-20B) and six probe architectures. We frame this as a distributed anomaly detection problem, identifying three collusion signatures that map onto distinct anomaly types and detection paradigms. Every model reaches 1.00 AUROC in-distribution; on our strongest model (Llama-3.1-70B), our five probing techniques achieve 0.73 to 0.93 AUROC when transferred zero-shot to structurally different multi-agent scenarios and 0.99 to 1.00 on a steganographic blackjack card-counting task, with detection performance scaling with model capability. We find that no single probing technique dominates across all collusion types, consistent with the framework's prediction that different anomaly types require different detection paradigms. This work takes a step toward multi-agent interpretability: extending white-box inspection from single models to multi-agent contexts, where detection requires aggregating signals across agents. These results suggest that model internals provide a complementary signal to text-level monitoring for detecting multi-agent collusion. Code and data available at https://github.com/aaronrose227/narcbench.
Published: April 01, 2026
Last updated: October 01, 2026
Higher-Order Molecular Grammars for Generative and Foundation Models in Chemistry
Molecular learning models are strongly shaped by their underlying representations. Yet standard sequential and graph formalisms struggle to explicitly encode higher-order topology, such as ring systems and recurring motifs. Existing higher-order representations can capture these structures directly, but they are often computationally demanding and difficult to decode into valid molecules. Here, we introduce Higher-order Grammar Representation (HGR), a principled, topology-aware framework that lifts molecules to combinatorial complexes and parses each complex into a compact sequence of production rules under a context-free higher-order grammar. By serialising higher-order topology into rule sequences, HGR makes these structures directly compatible with standard sequence models, avoiding the computational overhead of explicit higher-order encodings while preserving topological expressiveness. To reduce benchmark bias towards simple ring systems, we construct RingDiv, a ring-enriched benchmark containing 1.18 million molecules, including the curated RingDiv300k subset, and introduce the ring diversity index (RDI) to quantify ring-system coverage. In molecular generation, HGR-based models uniquely combine 100% validity by construction with leading distributional alignment, ranking first in FCD on all five generation benchmarks. In representation learning, HGR-FM achieves the highest mean AUC across seven MoleculeNet benchmarks under both transfer protocols, improving on the strongest baseline by 8.3 and 3.3 AUC points under probing and full fine-tuning, respectively. Collectively, these results establish HGR as an efficient higher-order representation for molecular generation and transferable representation learning.
Published: October 01, 2026
Last updated: October 01, 2026
Decoding Looped Transformers Better for (Almost) Free
Looped Transformers achieve parameter efficiency by repeatedly executing a shared block across recurrent loops. Each loop yields an intermediate representation decodable for the same next token, yet standard decoding discards earlier states. Because earlier loops embody less computation, recurrence inherently supplies aligned weak-and-strong prediction pairs without auxiliary models or external training. We introduce LoopCD, a training-free contrastive decoding framework that guides token selection by contrasting the final prediction with an earlier recurrent pass, operating either in logit space with one extra output pass (LoopCD-Logits) or in hidden-state space with zero output overhead (LoopCD-Hidden). Across four looped Transformer families, LoopCD delivers substantial, consistent gains at full recurrent depth: LoopCD-Logits raises Ouro-2.6B-Thinking's AIME 2024 pass@1 from 61.88% to 73.33%, while LoopCD-Hidden lifts Huginn's HumanEval pass@1 from 22.56% to 31.71%. Crucially, these performance gains enable halving the number of recurrent loops while still matching or exceeding full-depth unguided baselines, reducing forward FLOPs by 22.5% to 48.2%. By transforming intermediate recurrent states into effective guidance signals, LoopCD achieves superior decoding quality while substantially reducing inference compute.
Published: October 01, 2026
Last updated: October 01, 2026
Unifying Distributional Training for One-Step Visual Generation
Distributional training provides collective supervision for one-step visual generation by matching real and generated features in frozen representation spaces. We introduce a unified theoretical framework that separates distribution modeling from matching discrepancy and connects global objectives to pointwise feature updates through Wasserstein gradient flow. Under this framework, FD-Loss and Gaussian-kernel Drifting are recovered through Gaussian optimal transport and kernel-density-based KL matching, respectively. The framework motivates MGFlow, which models feature distributions with Gaussian mixtures at an adjustable granularity between global moments and sample-based representations. MGFlow supports both optimal transport and score-based matching, and couples mass-constrained sample assignment with paired component updates to address mode collapse that mixture expressivity alone does not resolve. On ImageNet 256×256, MGFlow substantially surpasses the FD-Loss baseline, achieving state-of-the-art results with 1.45 FDr^6 on pMF-H and 1.64 on JiT-H. For text-to-image generation, MGFlow post-trains FLUX.2 [klein] 4B into a one-step generator that outperforms the original four-step model on both GenEval and PickScore.
Published: September 28, 2026
Last updated: October 01, 2026
SoftServe: A Scalable Quasi-Newton Method for Deep Learning
Quasi-Newton (QN) methods have long been among the most effective methods for large-scale unconstrained convex optimization. Two obstacles have limited their use in deep learning: non-convexity and enormous parameter sizes. We introduce SoftServe, a family of QN methods designed to overcome these obstacles without line searches or ad hoc curvature corrections. SoftServe derives positivedefinite curvature estimates from the variational objective of Berglund et al. (2025), even in the presence of negative curvature. We develop diagonal and Kroneckerfactored variants that preserve positive definiteness by construction and scale to massive neural networks. Finally, SoftServe relies on the stable coupled Newton-Schulz iteration for the required matrix operations, replacing costly matrix decompositions with GPU-friendly matrix multiplications. SoftServe excels on problems that are severely ill-conditioned, including tasks such as recurrent networks, deep autoencoders, physics-informed neural networks, and a 136M-parameter physics-informed diffusion model, often achieving lower losses than established baselines including Adam, Muon, and SOAP.
Published: October 01, 2026
Last updated: October 01, 2026
OmniSeek: Native Tool Integration for Multi-turn Audio-Visual Reasoning
We present OmniSeek, an agentic framework that transforms an Omni Large Language Model (Omni-LLM) into an active, multi-turn reasoning agent with native tool use. Rather than passively processing an entire audio-visual sequence in a single forward pass, OmniSeek makes evidence acquisition part of the reasoning process: it dynamically decides whether to look or listen, and over which temporal window, to retrieve sparse but critical evidence across different modalities within long contexts. Through an iterative multi-turn protocol, the retrieved raw audio or visual segments are appended back into the context to support subsequent reasoning. To cold-start this capability, we build a data engine that synthesizes OmniTraj-170K, a corpus of multi-hop Chain-of-Thought trajectories with interleaved audio and visual evidence. We first supervise the model on these trajectories to instill multi-turn tool-use behavior, and then further optimize the policy via a two-stage reinforcement learning with verifiable rewards. Moreover, we introduce an Audio-Visual Necessity objective that explicitly rewards successful trajectories whose reasoning depends on both modalities, discouraging single-modality shortcuts. Extensive experiments across a wide range of benchmarks demonstrate that OmniSeek learns adaptive cross-modal evidence seeking and consistently improves audio-visual reasoning performance.
Published: October 01, 2026
Last updated: October 01, 2026
Generative Cinematographer: Composing Camera and Object Motion in 3D
Current controllable video generation systems often rely on 2D motion trajectories or sparse drag signals for object motion. These controls are ambiguous because the same 2D trajectory can correspond to different 3D motions, especially when the camera and objects move simultaneously. We present Generative Cinematographer (GenCine), a system that lifts a single image into an editable 3D scene scaffold where artists jointly author camera and foreground motion. Artists specify a camera path and move selected foreground regions using local 3D motion handles. Several handles can move different parts of a subject independently, providing a piecewise-rigid approximation to non-rigid motion without a physics simulator or category-specific prior. To communicate these controls to a pretrained video model, we project them into guidance maps. These maps record where the controlled regions appear in each frame, assign each handle a fixed color across frames and encode the current 3D positions of its controlled points in the same world coordinate system as the background. This lets us describe object motion relative to the scene even as the camera moves. For training, we recover controls from the motion observed in real videos and use ground-truth geometry and trajectories from synthetic videos. We train a lightweight guidance branch and LoRA adapters on a pretrained Wan model to follow these controls. Our experiments show consistent camera-relative motion, improved geometric consistency under viewpoint changes, and strong controllability across diverse real-world scenes.
Published: October 01, 2026
Last updated: October 01, 2026
SWE-chat: Coding Agent Interactions From Real Users in the Wild
AI coding agents are being adopted at scale, yet we lack empirical evidence on how people actually use them and how much of their output is useful in practice. We present SWE-chat, the first large-scale dataset of real coding agent sessions collected from open-source developers in the wild. The dataset currently contains almost 18,000 sessions, comprising more than 229,000 user prompts and 2 million agent tool calls. SWE-chat is a living dataset; our collection pipeline automatically and continually discovers and processes sessions from public repositories. Leveraging SWE-chat, we provide an initial empirical characterization of real-world coding agent usage and failure modes. We find that coding patterns are bimodal: in 41% of sessions, agents author virtually all committed code ("vibe coding"), while in 25%, humans write all code themselves. Despite rapidly improving capabilities, coding agents remain inefficient in natural settings. Only 59% of all agent-produced code survives into user commits, and agent-written code introduces more security vulnerabilities than code authored by humans. Furthermore, users push back against agent outputs - through corrections, failure reports, and interruptions - in 50% of all turns. By capturing complete interaction traces with human vs. agent code authorship attribution, SWE-chat provides an empirical foundation for moving beyond curated benchmarks towards an evidence-based understanding of how AI agents perform in real developer workflows.
Published: April 22, 2026
Last updated: October 01, 2026
From Gradients to Capabilities: Understanding Multi-Teacher On-Policy Distillation
Multi-teacher on-policy distillation (MOPD) aims to combine the strengths of RL-trained teachers in a single student, but how teacher signals affect parameter changes remains underexplored. We study Qwen3-1.7B with four domain teachers trained with RL from the same initialization as the student, comparing gradients, optimizer updates, and task learning curves, with additional SmolLM3-3B diagnostics. We find that several factors influence teacher signals. First, loss averaging implicitly weights responses: token averaging favors longer responses, and equalizing domain contributions retains this weighting within domains. Second, Adam's first moment reduces differences in parameter updates: the cosine similarity is 0.83 between teachers and 0.96 between averaging rules, despite differences in raw gradients. Third, BF16 rounding hides small changes: about 97\% of FP32 master weights differ from initialization, but only 7--11\% of BF16 weights do. Finally, the top-64 intersection KL gradient closely matches Qwen's full-vocabulary gradient, but the effect on task performance depends on averaging: mathematics accuracy is 2.6 points higher than with sampled-token policy-gradient (PG) under response averaging and 2.1 points lower under global token averaging.
Published: October 01, 2026
Last updated: October 01, 2026
Effective Resistance and Graph Neural Network Reliability in Tissue-Specific Interactomes
Protein function annotation needs to know which predictions to distrust, not only what a model predicts. We ask whether tissue-specific interaction structure carries that information. Our candidate signal is effective resistance, used previously to relieve over-squashing by rewiring. Across 24 tissue-specific interactomes it is dominated by inverse degree, and the degeneration deepens as the co-expression filtered network grows, with a Spearman correlation of -0.955. The residual departure from that limit exceeds degree-preserving null graphs in all 24 networks. Controlling for predictive entropy, degree, annotation cardinality, local structure and feature-only difficulty, the residual explains additional per-node loss in 19 of 24 held-out networks once a permutation floor is subtracted, at every depth, and the effect strengthens monotonically with depth. The increment reaches 0.37% of the variance the controls leave unexplained, 5.6 times a permutation floor, against 1.5 times when the model is retrained in a degree-preserving null world. Selective prediction improves negligibly. The signal is reproducible; degree degeneration bounds it.
Published: October 01, 2026
Last updated: October 01, 2026
Every Ablation Is a Dose: Counterweights and the Semblance of Self-Repair
Ablate a component of a language model, and other components often appear to adjust and compensate. This phenomenon, termed self-repair, has been observed repeatedly, but its mechanism remains unclear. The most systematic study to date concluded that self-repair is noisy and unlikely to have a single explanation. We argue that it has one: a gain already present before any ablation. Any intervention on a causally important component can be viewed as a point on a coordinate axis λ, the signed strength of a counterfactual contrast. Hence, conventional ablation methods are uncalibrated points on this axis. We show that the causal repair response for a fine-grained unit r is governed by an affine law, E_r(λ)=own_r+γ_rλ. The slope γ_r is a fixed coefficient that consistently influences the model, with or without ablation, and its sign determines whether the unit counteracts or reinforces the removed signal. On a factual-verdict task across four models from distinct families (Gemma, Qwen, LLaMA, and Mistral), we identify components including MLP neurons, OV neurons, and singular directions that follow this affine law, 68 of 81 downstream directions in all. Moreover, we can anticipate the magnitude of γ_r from the fixed weights. On the IOI circuit of GPT-2 Small, seven of the ten heads the intervention can reach follow the law, and all seven are counterweights. From this perspective, what may appear as self-repair is a counterweight performing its usual operation when the contrastive signal emerges at the core.
Published: October 01, 2026
Last updated: October 01, 2026
When Fancy Eviction Fails: Rethinking Cache Replacement For LLM Prefix Reuse
Long-running LLM applications repeatedly send growing context, making prefix caching critical for reducing prefill cost. Yet prefix-cache behavior under agentic workloads remains poorly understood. We study production traces from two companies and evaluate 14 eviction algorithms across HBM-constrained and large memory-pool settings. Despite a large gap to Belady, sophisticated policies designed for traditional caches provide little benefit over LRU. The reason is structural: prefix reuse is dominated by the regular pacing of active sessions, making recency unusually predictive. Prefix caching nevertheless introduces new challenges, including heavy-tailed session footprints and highly variable miss costs as attention computation grows with sequence length. We introduce the compute-savings ratio and two offline oracles to quantify these effects. Our results show that effective prefix-cache management should retain recency as its foundation while selectively adding quick demotion for one-hit prefixes, compute-aware partial eviction for expensive misses, and capacity-dependent eviction granularity. We will release the traces and simulator to support future research.
Published: September 24, 2026
Last updated: October 01, 2026
Watch, Infer, Coordinate: Inferring Robot Partner Constraints for Zero-Shot Coordination
Robots operating in the physical world will increasingly need to coordinate with other robots, particularly in manipulation tasks where an object may be too large or heavy for a single robot to carry alone. Physical limitations caused by hardware degradation or actuator faults can restrict the actions a robot can reliably execute, yet these limitations may be unknown to its partner. We study whether a helper can infer a robot partner's physical constraints from observing it coordinate with another robot, then use the inferred capability to coordinate with the same partner on a new task. This is difficult because a demonstration shows what the constrained robot did, but not what it could have done. In physically coupled tasks, the other robot may also compensate for its limitations, making those limitations difficult to identify from the constrained robot's behavior alone. Our key insight is that these constraints shape the joint behavior of the team, making the actions of both robots informative about the constrained partner's capability. We introduce Watch, Infer, Coordinate, a benchmark spanning three physically coupled manipulation settings, together with an inference approach that scores candidate constraints using observed joint behavior. Across all three settings, our method substantially improves constraint inference and zero-shot coordination, approaching an oracle with access to the true constraints.
Published: October 01, 2026
Last updated: October 01, 2026
Polynomial-time classical and quantum simulation of quantum impurity models
Quantum impurity models are paradigmatic models of interacting quantum matter, as well as key computational primitives for modern electronic-structure methods. They describe a small subsystem of interacting fermions coupled to a large, noninteracting bath. We perform a comprehensive study of the computational complexity of simulating impurity models, delineating the boundary between classical and quantum tractability for this class of problems. Our main finding is that static properties of quantum impurity models can be calculated efficiently on a classical computer. Specifically, we give classical algorithms that (1) estimate the ground-state energy to additive precision δ in time poly(n,δ^-1), and (2) estimate the partition function at inverse temperature β to relative precision δ in time poly(n,β,δ^-1), where n is the system size. These results improve the previous best-known complexity for ground-state energy estimation from quasipolynomial to polynomial time, while establishing for the first time rigorous polynomial-time guarantees for simulating impurity models in thermal equilibrium. On the other hand, we find that simulating dynamical properties of impurity models is hard for classical computers but easy on a quantum computer. As a canonical example, we show that computing their nonequilibrium Green's functions captures the full power of quantum computation, even at finite temperature. Taken together, our results rule out superpolynomial quantum speedups for computing static properties, but provide an avenue for quantum advantage in simulating impurity physics out of equilibrium.
Published: October 01, 2026
Last updated: October 01, 2026
AutoCompact: Learning When to Compact Context in Long-Horizon Coding Agents
Coding agents solve repository-level software engineering tasks through long trajectories of code inspection, search, editing, and testing. As a task progresses, earlier exploration becomes stale, so managing context is more than avoiding overflow: an agent must decide when to compact, what working state to preserve, and how to continue from it. We introduce AutoCompact, which trains a coding agent to make these decisions as part of its policy. To collect training data, we run the base agent on coding tasks and use a judge to review its compaction decisions, summaries, and actions after compaction. Flawed outputs are replaced with corrected ones before being executed in the environment, so each trajectory continues from the corrected decisions. We use these trajectories for supervised fine-tuning, then jointly optimize coding and compaction through reinforcement learning with task-success rewards. Experiments on SWE-bench Verified and SWE-PolyBench Verified show that AutoCompact improves pass rates over the base model by an absolute 9.2\% and 5.0\%, respectively. The improvements hold across all evaluated inference budgets, with a 256K context window that never overflows and with a 16K window whose overflow triggers fallback compaction.
Published: October 01, 2026
Last updated: October 01, 2026
Social-WM: Safety-Aware Latent World Models for Robot Social Navigation
Safe social navigation requires a robot to anticipate not only the future consequences of its actions, but also whether a nominal action can actually be executed under surrounding physical and social constraints. We present Social-WM, an efficient latent world-model planning framework trained from egocentric RGB video sequences. Our key observation is that social-navigation experience contains a systematic discrepancy between the nominal action and the realizable action: a nominal forward action may be fully executed in free space, but needs to be constrained when heading towards a pedestrian or obstacle. Social-WM learns these safety-relevant consequences directly through action-conditioned future prediction, where the target is the actual observed future following each command. We further introduce a realizable inverse-dynamics objective that associates observed latent transitions with the action actually realized rather than the nominal one. At deployment, candidate actions are imagined through the latent world model, and the inverse dynamics model estimates their realizability; nominal--realizable discrepancy then provides a safety signal before execution. The learned dynamics and realizability model remain goal-independent and support both position- and image-goal navigation. On Social-HM3D, Social-WM achieves 63.77% success while reducing human collisions to 21.67%, and maintains strong performance under zero-shot transfer to Social-MP3D, without explicit pedestrian tracking, privileged human state, or online reinforcement learning.
Published: September 30, 2026
Last updated: October 01, 2026
World Observer: Joint Actor-Observer Generation for Persistent World Modeling
How can a world model continuously observe regions beyond the actor's current view? Video world models simulate how an environment evolves from an agent's actions, yet remain actor-centric. Once an object leaves the actor's view, they lose direct evidence of its evolution, often failing to preserve its state and dynamics upon re-entry. To address this, we introduce World Observer, which decouples observing from acting by jointly generating a perspective actor for the agent-centric view with one or more panoramic observers that watch selected world regions. This allows objects that leave the actor's view to remain visually evolving in an observer, so their updated states are reflected when they re-enter. We ground the actor and observers by warping from a shared panoramic source for explicit geometric correspondence, and introduce an Observer Sink of high-resolution perspective references to restore fine appearance upon re-entry. Since the observers are decoupled from the actor, they can be placed freely across the scene, extended to multiple locations for broader coverage, and driven by control signals to steer out-of-view evolution. To evaluate out-of-view evolution, we further introduce world-space metrics and a benchmark spanning real and synthetic scenes. World Observer substantially improves out-of-view dynamics while remaining competitive in visual fidelity, camera control, and 3D adherence.
Published: October 01, 2026
Last updated: October 01, 2026
DuoMind: Enabling Distributed Multi-Robot Coordination with Semantic Communication
Vision-language models (VLMs) and vision-language-action models (VLAs) have recently driven rapid progress in general-purpose robots, yet most progress has focused on single-robot settings. Extending these capabilities to multi-robot systems remains challenging because robots must coordinate long-horizon behaviors while maintaining reliable, fine-grained execution. We introduce DuoMind, a distributed hierarchical framework for multi-robot coordination through semantic communication. Each robot uses a VLA-based action model for low-level execution and a VLM-based orchestrator for high-level reasoning and inter-agent coordination. At each planning step, the orchestrator at each robot reasons over the task instruction, local observations, and messages received from other robots. It then generates low-level instructions for the action model and semantic messages for peer robots. This architecture exploits the complementary strengths of pretrained models by combining the semantic reasoning capabilities of VLMs with the precise action-generation capabilities of VLAs. To address the scarcity of benchmarks for multi-robot coordination, we further develop RoboPoly, a benchmark comprising long-horizon manipulation tasks that require coordinated, closed-loop execution under distributed control. Experiments on RoboPoly and RoboTwin demonstrate that DuoMind improves multi-robot task performance, while ablation studies confirm the contributions of hierarchical orchestration and semantic communication. More details are available on our project page.
Published: October 01, 2026
Last updated: October 01, 2026
4Director: Controlling Video World Models with Rigid 3D Geometry
Precise control over camera and object motion is essential for professional video production. Existing methods control objects only coarsely, through image-plane cues that are ambiguous in depth and rotation or through 3D tracks and blobs that lack complete geometry and lose consistency across viewpoint changes. We introduce 4Director, a video world model conditioned on an explicit 4D scene representation: each object is reconstructed once from the input image as a canonical mesh and moved by one prescribed rigid transformation per frame. This representation provides an intuitive 3D control interface and prevents unobserved geometry from being regenerated independently in every frame. We render the controlled scene as a depth video and introduce a Motion Adapter that transforms this geometric scaffold into video while synthesizing view-consistent appearance, illumination, and non-rigid dynamics. For training, we construct RealCOD-Rigid, a new dataset of 20,774 clips annotated with rigid 3D scenes by our automatic pipeline. We further introduce Identity-Gated IoU (IG-IoU), which jointly evaluates adherence to prescribed object motion and preservation of object identity. Experiments demonstrate that 4Director consistently outperforms prior methods in visual quality and in camera and object control.
Published: October 01, 2026
Last updated: October 01, 2026
When Do Intrinsic Rewards Lead to Exploration?
Intrinsic rewards are designed to guide exploration in reinforcement learning by assigning value to an agent's experience, for example through prediction error or learning progress. However, maximizing these rewards need not produce the most informative experience available. We propose a formal criterion for exploration that compares policies by the counterfactual information they acquire: how well their histories can substitute for experience under alternative policies. We construct a single, simple environment in which specified count-based, prediction-error, empowerment, and information-gain objectives have maximizing policies that are Pareto-suboptimal at acquiring counterfactual information. We explain these failures and establish conditions under which existing intrinsic rewards successfully encourage optimal exploration. We also construct an objective that assigns a higher value whenever exploration strictly improves under our criterion.
Published: October 01, 2026
Last updated: October 01, 2026
Muon meets Tamed Langevin: Momentum Preconditioning beyond Convex and gradient-Lipschitz Potentials
We consider the problem of sampling from Gibbs distributions on matrix spaces whose potential energies are neither convex nor globally gradient-Lipschitz. We introduce a family of non-quadratic kinetic energies that lead to a new underdamped Langevin system with momentum preconditioning, in which the gradient of the kinetic energy acts as a smooth spectral taming of the momentum. We prove that, under these relaxed assumptions on the potential, the resulting dynamics leaves the target Gibbs measure invariant, and we establish exponential convergence to equilibrium in a weighted total variation distance. Finally, we show that the corresponding Euler-Maruyama discretization admits moment bounds that are uniform in time, without any modification of the potential gradient, which ensures the stability of the resulting sampling algorithm.
Published: October 01, 2026
Last updated: October 01, 2026
MosaiChunk: Compositing Spatio-Temporal Memory for Autoregressive Video Generation
Long-horizon autoregressive video generation is limited by a finite context window. When an object or scene falls out of context, its fine-grained visual details may be lost and difficult to recover upon reappearance. To retain access to such visual details, we introduce MosaiChunk, a spatio-temporal memory mechanism that composes a mosaic of selected historical key-value (KV) entries across space and time. Our approach is motivated by the observation that a frozen video generator can directly consume such non-contiguous historical KV and recover the corresponding visual content. We therefore keep the generator fixed and learn only a lightweight router that determines which historical sections to include in the mosaic under a fixed active-memory budget. We further introduce RememBench, a benchmark of long-horizon revisits with prompt-driven text-to-video (T2V) and camera-driven image-to-video (I2V) splits. Our experiments show that MosaiChunk consistently improves revisit consistency over both sliding-window inference and whole-chunk retrieval under matched memory budgets, across both T2V and I2V settings.
Published: October 01, 2026
Last updated: October 01, 2026
Full-bandwidth transformer
Autoregressive transformers compute along two axes: horizontally across generated tokens, and vertically through model depth. Dense attention gives each token broad horizontal access to the past, but the vertical feedback channel between decoding steps remains narrow: only the sampled token returns to the bottom of the stack, while the top-layer hidden state is discarded. We introduce the full-bandwidth transformer, which widens this channel with latent feedback: at each decoding step, the previous top-layer hidden state is fused with the sampled token embedding through a gated linear unit and fed back as the next input. Latent feedback lets non-verbalized computation re-enter the stack with a renewed depth budget, while preserving the standard transformer architecture, KV cache, and language-modeling objective. To train full-bandwidth transformers without losing parallel teacher forcing, we use a scheduled multi-pass objective that introduces latent feedback late in pretraining and mixes a small fraction of deeper feedback passes for stability. We train 1B-parameter full-bandwidth transformers on up to 400B tokens and find that latent feedback improves validation loss, 5-shot language-model evaluation, math and coding generation, and instruction-tuned performance. With negligible per-token decoding overhead, full-bandwidth transformers match or approach standard transformers trained with roughly 1.5x more tokens, and manage to produce shorter reasoning when no off-policy templates are provided.
Published: August 09, 2026
Last updated: October 01, 2026
From Knowledge Access to Source Learning: Developing Source-Specific Competence
Large language model (LLM) agents increasingly rely on persistent external sources to solve sequences of knowledge-intensive tasks. Existing methods improve how source content is accessed and organized, while agent-memory systems preserve reusable knowledge from prior interactions, but repeated use of the same source is still largely treated as repeated access rather than an opportunity to progressively improve understanding of that source. We study source learning: developing reusable source-specific competence over a persistent authoritative source. We represent this competence with a persistent source model that captures reusable understanding of the source, including how its knowledge is structured, interpreted, and applied. To construct and progressively refine such models, we propose SourceLearn, which combines two complementary learning mechanisms. Self-Directed Source Learning identifies what remains incompletely understood and adaptively revisits the source, while Task-Guided Source Learning uses downstream experience to reveal local representational gaps and recurring needs in how source knowledge should be organized. In both cases, learning signals determine what should be reconsidered, while persistent updates are reconstructed from the authoritative source. Across five benchmarks and three LLM backends, SourceLearn achieves the best performance in 13 of 15 settings, with gains of up to 22.6 points over Hybrid RAG and substantial overall improvements over static source representations and experience-based memory baselines.
Published: October 01, 2026
Last updated: October 01, 2026
ComputerSD: Online Self-Distillation from Real-Time Feedback for Computer-Use Agents
Online training enables computer-use agents (CUAs) to improve through interaction with executable environments. However, existing methods primarily rely on sparse outcome rewards, which provide no supervision for intermediate actions. On-policy self-distillation (OPSD) offers token-level learning signals through privileged rescoring, but directly applying it to CUA online training presents two challenges: fixed guidance may become misaligned with the student's current state, and guidance-induced probability shifts may conflict with step-level correctness. We introduce ComputerSD, an online self-distillation method for CUAs that converts real-time feedback from executed GUI transitions into guidance for policy learning. A fine-tuned GUI analyzer produces guidance and a step-level value score after each action; the guidance provides privileged context, while the score regulates the resulting OPSD signals. ComputerSD jointly optimizes token-level OPSD and trajectory-level GRPO in a fully asynchronous training framework. On OSWorld-Verified, ComputerSD outperforms outcome-only GRPO by 1.9 and 4.1 percentage points on the general-purpose Qwen3-VL-8B-Thinking and specialized EvoCUA-8B backbones, respectively. Evaluation in out-of-distribution settings further supports the generalizability of ComputerSD. These results demonstrate the effectiveness of learning from real-time feedback through online self-distillation for CUAs.
Published: September 30, 2026
Last updated: October 01, 2026
Omni-Embed-Mini: Binding Modalities Without Forgetting via Dense Distillation
Extending a text embedding model to new modalities typically degrades text retrieval quality, and existing omni-modal embedders compensate with multi-billion parameters. We present Omni-Embed-Mini, a 0.9B-parameter model that maps text, speech, audio, images, video, and visually-rich documents into a single shared cosine space without updating any text-side parameter. Our key insight is that the teacher signal requires no separate embedding model: each media sample is paired with a dense cascaded caption, and the teacher target is simply the frozen backbone's own embedding of that caption. Because teacher and student share the same backbone weights, they inhabit byte-identical geometry, and lightweight projectors plus phased LoRA adapters on the modality encoders suffice for alignment. Training combines a Matryoshka SigLIP contrastive loss with an online hybrid hard-negative miner whose negatives sharpen as the encoder improves. The recipe carries over to a 2.3B variant by swapping in a native vision-language backbone. Omni-Embed-Mini-0.9B keeps its text weights bit-identical to the backbone, so training cannot regress text retrieval (49.57 nDCG@10 on MTEB-v2 BEIR-8), while extending it to five additional modalities, and is ~2.7x to 9.5x smaller than every open omni embedder we compare against. The 2.3B variant is competitive with the closed gemini-embedding-2, edging ahead of it on the overall-modality average. Models, code, data and evaluation harness are on our project page: https://omniembed.cvmbzuai.com
Published: October 01, 2026
Last updated: October 01, 2026
Polynomial-time additive-error estimation of output probabilities for shallow quantum circuits
We give a deterministic classical algorithm that estimates |⟨ x|U|0^n⟩|^2 to additive error ε in poly(n, 1/ε) time, where U is a constant-depth quantum circuit comprised of gates with bounded fan-in and arbitrary connectivity, and x is an arbitrary n-bit output string. This improves over prior state-of-the-art algorithms that takes n^O(log(n)) time for the same task, n^O(log(log(n)) when U is geometrically local, and n^O(1) for 2D geometrically-local circuits.
Published: October 01, 2026
Last updated: October 01, 2026
A provable quantum advantage for approximate optimization via decoded quantum interferometry
Decoded quantum interferometry (DQI) is a novel paradigm for tackling approximate optimization problems on quantum computers. This framework comes with strong performance guarantees and exploits a well-established duality between optimization and coding theory. A central question, however, is whether DQI can actually provably outperform all polynomial-time classical algorithms. In this work, we establish such an advantage in an oracle setting: we consider an optimization task called folded optimal polynomial intersection (folded OPI), where the acceptance sets are chosen randomly and accessed through membership oracles. We establish a strict gap between the approximation ratio achievable by any polynomial-time classical algorithm and the approximation ratio achieved by the DQI algorithm. Our proof builds on Jordan et al.'s DQI framework for approximate optimization and extends the classical lower-bound method underlying Yamakawa and Zhandry's exact-search oracle separation to approximation. Building on recent developments by Sun and Wootters, Horinaga and Yamakawa, and Jo, we further show that a modified version of the DQI algorithm achieves a strictly larger gap on the folded OPI problem, yielding an even stronger quantum separation. As a concrete example, for code rate 0.3, DQI and the modified algorithm achieve expected scores of approximately 0.85 and 0.95, respectively. In contrast, exceeding the classical threshold of 0.65 by any fixed amount with constant probability on sampled instances requires super-polynomially many classical membership queries.
Published: October 01, 2026
Last updated: October 01, 2026
Faynt: Scaling and Optimizing Policies for Competitive Melee
We introduce Faynt, a family of 10M- and 75M-parameter Transformer policies for Super Smash Bros. Melee, each controlling all 26 characters with a single checkpoint. After reinforcement learning (RL), the 10M wins 240 of 244 same-character games (98.4%) against fourteen specialist and multi-character releases on their supported rosters, with a winning record against every release. These opponents retain 21- or 24-frame action delays; Faynt uses no added delay, and we have not isolated the effect of this difference. In a separate evaluation against a privately supplied zero-delay Slippi-AI model, the 10M wins all 68 games across two conditioning settings. We study architecture, optimization, scaling, and hyperparameter transfer to guide pretraining on approximately 840,000 human replays. Post-training combines rank- and outcome-based curricula, 75M-to-10M distillation, and RL restricted to Fox mirror matches. On the initial 152-game benchmark, the supervised 10M wins 69.7% of games, compared with 45.4% for the pretrained 75M, despite higher overall held-out controller-prediction loss. The weighted validation loss used for supervised checkpoint selection agrees with the win-rate ordering of all four pretrained and supervised policies. After supervised post-training, both models take less damage per minute, build larger early leads, and win more often after losing the first life. Optimized inference on recorded game states averages 5.2 ms per decision for the 10M and 8.7 ms for the 75M on an NVIDIA T4, excluding emulator execution and communication. We open-source the weights, both benchmark suites, and a platform for automated model tournaments.
Published: October 01, 2026
Last updated: October 01, 2026
MonoPhysics: Estimating Geometry, Appearance, and Physical Parameters from Monocular Videos
Existing inverse physics methods recover physical parameters from multi-view videos, where geometric constraints across views resolve scale and 3D structure. In monocular settings, however, such constraints are absent, leading to severe scale ambiguity, inaccurate geometry, and weak coupling between appearance optimization and physical simulation. To address these challenges, we propose MonoPhysics, a framework for monocular inverse physics estimation of deformable objects that jointly optimizes geometry, appearance, and physical parameters using a differentiable simulator and 3D Gaussian Splatting. Our key contribution is removing the multi-view capture requirement of existing methods, a necessary step toward handling in-the-wild video. MonoPhysics introduces three visual-physical bridges: scene re-parameterization, physics-aware geometry refinement, and a differentiable position map. We evaluate on Vid2Sim, real-world captures, and a new dataset of elastic and plasticine objects that we introduce. MonoPhysics outperforms monocular baselines in future prediction and recovers Young's modulus on Vid2Sim with accuracy comparable to a multi-view baseline. Code and data are available at https://daniel03c1.github.io/MonoPhysics/.
Published: May 28, 2026
Last updated: October 01, 2026
Keyword Harnesses Fail Open: A Cheap Diagnostic Ladder for Tool-Use Claims in Small Language Models
Keyword-matching benchmarks can credit small models for tool use they never perform. We document such a false positive in a matched-architecture pair of Spanish security language models and propose a ladder of strict, cheap diagnostics. A 661.6M parameter model (approx. 65 Verbatim-reproduction checks on training examples separate them completely: the 600M emits valid tool calls with generalized arguments on 6/6 examples; the 1B does so on 0/6 across checkpoints. A first-token probe localizes the 1B's failure to a missing prior (prob. 10^-4–10^-5 on <|tool_call|>), which was erased by its web-heavy training phase. A targeted SFT recipe (diverse corpus, 5x higher learning rate, 2,202 steps, 3.3 GPU-hours) repairs the 1B using three orders of magnitude fewer tokens than the failed phase. On all 269 corpus rows, valid emission rises from 0.100 to 0.959 (600M: 0.926). On 238 unseen prompts, the repaired 1B passes 0.536 vs. the 600M's 0.428 (p = 0.004). Embedding-drift checks show the repair did not move the trigger token's tied embedding (97.7 Both models over-trigger, rarely answering negative prompts without a call (0.09 for 600M, 0.17 for repaired 1B). Factorial analyses confirm all repair configurations install the format, though suppression benefits from a diverse corpus remain a hypothesis due to seed sensitivity. This cheap diagnostic ladder costs minutes of CPU time and should gate tool-use claims on small models.
Published: October 01, 2026
Last updated: October 01, 2026
A Typed Tensor Language for Shared-State Federated Computation
Shared-state federated computations combine client-local tensor computation, mergeable aggregation into shared state, and shared-only post-processing. We introduce a typed tensor language for this class of computations. Its two tensor sorts separate client-partitioned data from globally available values, and typing tracks the partitioned axis. A virtual global tensor serves as a semantic reference for centralized evaluation. We show that typed one-round programs factor through shared tensors whose shapes depend on the program but are independent of client and sample counts. The converse applies to typed-realizable factorizations: each encoder component is represented by an allowed aggregation or contraction with its valid merge, and the decoder is shared-only. The construction extends round by round to programs whose persistent state is shared. For a loss supplied with a client-local per-sample gradient expression, summation represents the empirical gradient. This gives typed programs for server-side first-order updates and, with shared linear algebra, curvature-block updates. The language covers federated analytics and FedSGD. General multi-local-step FedAvg and persistent private client state are outside its scope.
Published: May 20, 2026
Last updated: October 01, 2026
Gödel's and Scott's Variants of the Ontological Argument in Lean 4 and TPTP THF
The Isabelle/HOL dataset of Benzmüller and Scott's study of Gödel's ontological argument and Scott's variant (Monatshefte für Mathematik, 2025) is carried to Lean 4 and from there back to the automated provers, as a benchmark independent of either proof assistant. The port covers all thirty theories, structure and names preserved: 548 statements compare identical as parsed, every named result is proved again, and five results the original reports without replaying them are proved here. For every theorem, #print axioms gives the postulates its proof consumes: Scott's necessary existence and modal collapse need only a symmetric frame, confirming that KB suffices. The benchmark, in TPTP THF and SMT-LIB, turns the steps of an argument debated in philosophy into 294 theorems, alongside 45 statements the original refutes or leaves open, ten left open there. Five THF provers, and cvc5 on SMT-LIB, prove 227 theorems within ten seconds on one core and 232 within sixty, and none proves any of the 45. E and Leo-II solve the most, although Leo-II's calculus has been unchanged for about a decade and was only repaired and modernised here, as release 2.2. Vampire, whose later version won the higher-order division of CASC-30, solves the most in no configuration. Only E and Leo-II are measured in their own automatic mode: Zipperposition proves 101 in a single mode and 213 with its developers' portfolio, Vampire 174 without options and 209 with a higher-order schedule that its CASC mode does not select, and Leo-III 159 alone and 177 with E as partner.
Published: September 14, 2026
Last updated: October 01, 2026
Finetuning with Sampling: SFT Learns Better Than You Think
Introducing new capabilities to frontier models has long been the goal of posttraining, which predominantly employs supervised finetuning (SFT) and reinforcement learning (RL) to this end. Conventional wisdom dictates that RL enables strong generalization on new tasks without losing existing capabilities, while SFT is prone to weak generalization and catastrophic forgetting. At the same time, SFT can learn from off-policy expert data, whereas RL must rely on a model's ability to find successful trajectories with repeated sampling. In our work, we seek to leverage the strength of on-policy learning while utilizing the privileged information contained in off-policy data. However, rather than modifying the learning objective to accommodate this data, we instead tailor the data distribution to better suit the learner. We introduce a Markov chain Monte Carlo (MCMC) sampling algorithm that progressively transforms off-policy traces to be more on-policy given a reference model for finetuning. Across tasks like scientific skill acquisition, mathematical reasoning, and open-ended expertise, our sampling algorithm enables SFT to rival prevailing posttraining techniques, often generalizing better and forgetting less than strong on-policy baselines. In addition, the resulting finetuned models exhibit strong distributional performance and are capable of learning beyond sharpening the base model distribution. At a higher level, our approach presents sampling as a model-native operator that shapes data for learnability, offering broader utility as a general-purpose primitive throughout the posttraining stack.
Published: October 01, 2026
Last updated: October 01, 2026
MIRTO: a registration-gated, multiverse-tested evaluation protocol for unsupervised anomaly segmentation in brain MRI
Unsupervised anomaly detection (UAD) methods for brain MRI are ranked by a single score, yet that score rests on choices that are rarely reported: how each anomaly map is aligned with the reference, how and on which data the threshold is set, and which false-positive budget, metric, aggregation and lesion definition are used. We present MIRTO, an evaluation protocol that makes these choices explicit and measures their effect. It gates the geometry of every comparison with a registration check and label-free diagnostics of known power, sets thresholds on validation data alone and reports the false-positive volume actually realised on test, repeats each comparison over 15,552 defensible evaluation pipelines, and attaches paired subject-bootstrap intervals with multiplicity control. Applied to four UAD methods trained on the same healthy data and tested on 312 BraTS 2020 subjects, MIRTO showed that an axis-order mismatch between stored maps and the reference lowered a diffusion model's voxel AUROC from 0.873 to 0.583 whilst barely moving its slice-level AUROC. Within each metric, the method explained at least 0.95 of the variance in voxel AUROC and AUPRC and 0.77 in Dice, but only 0.14 in lesion sensitivity, where the lesion definition and hit criterion dominated. A Dice advantage that was significant at validation thresholds vanished at equal realised false-positive burden, and an exact identity attributes it to threshold transfer. A training-free change to REFLECT's latent aggregation raised Dice at equal burden by 0.052. Nine hypotheses were tested against explicit criteria; because the same cohort served to develop the protocol, all inference is exploratory.
Published: October 01, 2026
Last updated: October 01, 2026
Scalable Delphi: Large Language Models for Structured Risk Estimation
Quantitative risk assessment relies on structured expert elicitation to estimate unobservable properties. The Delphi method produces calibrated, auditable estimates but requires months of coordination and specialist time, placing rigorous risk assessment out of reach for most applications. We propose Scalable Delphi, adapting the classical protocol for LLMs with diverse expert personas, iterative refinement, and rationale sharing. Beyond lowering cost, this makes the assessment analyzable and dynamic. Rationales and revision histories record what each estimate rests on, information can be ablated to test which evidence matters, and the elicitation can be rerun with new evidence, changed assumptions, or adverse scenarios. Because target quantities are unobservable by construction, we design an evaluation framework based on necessary conditions any reliable estimator must satisfy: accuracy and calibration on verifiable proxies, and sensitivity to evidence. Agreement with expert panels and reasoning quality serve as corroboration. Across two domains (AI-augmented cybersecurity risk, ice-sheet contribution to sea-level rise), three benchmarks, and three reproduced expert studies, the estimates pass these tests: they improve systematically as evidence is added, agree with expert panels on most quantities, and correlate strongly with ground truth (Pearson r=0.91-0.98).
Published: February 09, 2026
Last updated: October 01, 2026
Linear Programming Representations and Strongly Polynomial Algorithms for Robust Markov Decision Processes
We study linear programming (LP) representations and strongly polynomial algorithms for robust Markov decision processes (RMDPs) with rational polyhedral state-action rectangular uncertainty in rewards and transitions. By encoding a finite sequence of robust policy-iteration steps, we construct a single LP whose optimal solutions recover the robust optimal value and all optimal stationary randomized policies. At fixed discount, the LP has polynomial dimension and encoding length and can be constructed in strongly polynomial time. We also develop a general complexity analysis of robust policy iteration that combines the cost of minimizing over uncertainty sets with the number of iterations needed to evaluate a policy. For a fixed discount factor, we use this analysis to improve the known complexity bounds for ℓ_1 and ℓ_∞ RMDPs and establish new strongly polynomial bounds for general interval, weighted ℓ_1, and Wasserstein RMDPs, as well as turn-based stochastic games with these uncertainty sets.
Published: October 01, 2026
Last updated: October 01, 2026
Spiking neural networks for streaming qubit readout
Fast and accurate qubit-state assignment is essential for feedback, calibration, and error correction in quantum processors. In superconducting platforms, frequency-multiplexed readout makes this task intrinsically multivariate as measured traces can encode crosstalk, qubit-state relaxation events, and other transient nonidealities that are not fully captured by conventional matched filtering. Here, we introduce spiking neural network (SNN) discriminators for superconducting qubit readout. By processing the measurement window in successive time chunks, the networks exploit temporal structure and update classification scores as data arrive, rather than waiting until the end of the readout window. The spiking networks outperform matched-filter discrimination and approach the accuracy of a full-trace artificial neural network. Beyond reaching the performance of artificial neural networks, the key advantage of SNNs is that they provide a streaming, time-resolved estimate of the qubit state that evolves as the readout signal is acquired. Using quantisation-aware training and hls4ml synthesis, we further demonstrate that each FPGA inference update can be completed before the next readout chunk arrives. These results establish spiking neural networks as a promising route to low-latency, real-time qubit readout on FPGA hardware, with broader implications for time-critical quantum-control and scientific-inference applications.
Published: October 01, 2026
Last updated: October 01, 2026