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Less Decoder is More Encoder: Geometric Representation Learning from Novel View Synthesis
This paper examines the role of Novel View Synthesis (NVS) in geometric representation learning. In principle, NVS should reason about 3D scene structure, thereby enabling transferable multi-view geometric representations. Yet, existing encoder-based NVS methods yield poor representations. This is not because of a lack of supervisory signal, but rather due to inconspicuous architectural choices: spatially expressive decoders that dilute representational capabilities of the scene encoder, and low-level pixel-space targets that hinder feature learning. We present SNAP, a self-supervised encoder-decoder transformer that addresses both through a pose-conditioned local decoder and a latent-space reconstruction objective. SNAP is task agnostic, and we show that it is competitive with special-purpose geometry-supervised methods. SNAP also performs competitively against self-supervised representations across five tasks: visual localization, pose estimation, point correspondence, depth estimation, and robot manipulation. Remarkably, SNAP's patch features exhibit emergent viewpoint invariance that approaches heavily supervised models despite lower compute and data budgets. Under camera shifts where standard 2D representations collapse, SNAP degrades more gracefully, revealing that restricting decoder expressivity actively prevents the suppression of transferable geometric structure. https://snap-nvs.github.io
Published: October 02, 2026
Last updated: October 02, 2026
MoSE3: Learning World-Space SE(3) at Every Pixel
Dense 3D point tracking has been a prominent paradigm for modeling motion in dynamic scenes, but a point track is just a 3-DoF translation curve per pixel: it captures where pixels go, not the rotation of the underlying part, nor which pixels move together as one body. We propose MoSE3, the first feed-forward model that predicts dense SE(3) motion from monocular RGB video, producing full 6-DoF rigid transforms at every pixel in world space. Per-pixel SE(3) motion offers a richer view of how a scene moves: rotation, translation, and grouping all at once. Directly predicting SE(3) is challenging: rotations lie on a curved manifold that is ill-suited to Euclidean regression, and annotations for SE(3) are particularly difficult to acquire. To address these challenges, MoSE3 predicts per-pixel SE(3) through two jointly learned intermediates, 3D point tracks and rigidity embeddings, and recovers SE(3) by differentiably fitting transforms within each soft rigid cluster, enabling end-to-end prediction and supervision. To close the data gap, we introduce Art-Kubric, a large-scale synthetic dataset with dense SE(3) and rigidity labels for articulated objects with rich physical interactions. MoSE3 achieves state-of-the-art SE(3) estimation at pixel, part, and object levels on both rigid and articulated benchmarks, and state-of-the-art average 3D point tracking accuracy across three datasets, while showing strong generalization to real-world videos despite being trained solely on synthetic motion data.
Published: October 02, 2026
Last updated: October 02, 2026
4DCodeBench: Benchmarking Agents on Inverse Graphics of Dynamic Scenes
We introduce 4DCodeBench, a benchmark for 4D inverse graphics through code generation, in which agents reconstruct dynamic scenes from video as executable graphics programs. To accomplish this, agents must translate visual observations into compact representations of scene structure and dynamics, by implementing abstractions such as physical simulations to reproduce complex behavior. To evaluate this capability, we curate a set of real-world videos and construct synthetic scenes spanning diverse physical phenomena, including deformation, fluid flow, and fracture. We perform extensive benchmarking of frontier models, finding that strong static reconstruction capabilities do not yet translate into reliable reconstruction of complex dynamics. 4DCodeBench provides a testbed for tracking progress toward agents that can interpret the dynamics of the world through code. Our benchmark is available at https://github.com/4DCodeBench/4DCodeBench
Published: October 02, 2026
Last updated: October 02, 2026
Mitigating Watermark Forgery in Generative Models via Randomized Key Selection
Watermarking enables GenAI providers to verify whether content was generated by their models. A watermark is a hidden signal in the content, whose presence can be detected using a secret watermark key. A core security threat are forgery attacks, where adversaries insert the provider's watermark into content not produced by the provider, potentially damaging their reputation and undermining trust. Existing defenses resist forgery by embedding many watermarks with multiple keys into the same content, which can degrade model utility. However, forgery remains a threat when attackers can collect sufficiently many watermarked samples. We propose a defense with a sample-count-independent upper bound on forgery success for blind attackers, conditional on key-symmetric, independent detector outcomes. Our scheme does not further degrade model utility. We randomize the watermark key selection for each query and accept content as genuine only if a watermark is detected by exactly one key. Unlike cryptographic watermarks that rely on computational hardness assumptions and require designing new watermarking schemes from scratch, our method can be applied to any existing watermarking method to improve its forgery resistance. We focus on text watermarking, but our defense is modality-agnostic, since it treats the underlying watermarking method as a black-box. To show this, we include a preliminary study on image watermarking using Tree-Ring. Separately from this conditional guarantee, we empirically observe that, at r=4 keys, harmful-text forgery success drops from as high as 87% with a single key to as low as 1% against the adaptive blind attackers that we evaluate, at negligible computational overhead; a preliminary image study shows a reduction from 100% to 2%.
Published: July 10, 2025
Last updated: October 02, 2026
What Should World Models Forget? Stratified Retention for Continual Adaptation
Continual learning treats degradation on previously seen data as evidence of failure, a convention inherited from settings with a stationary prediction target, where a correct label remains correct indefinitely. World models do not satisfy this condition. Their prediction target is the environment, which changes, so knowledge that was accurate when acquired may later become false, and discarding it is required behavior rather than a defect. Non-stationary ground truth is well studied in the concept drift literature and in the temporal factuality of language models, but has not been formulated for world models, which are distinctive in that they also encode knowledge that must never be revised. We argue that continual world models require retention stratified by invariance timescale, separating invariants such as physics and object permanence, which must never be revised, from instance-level facts that should be revised as soon as the environment changes. Standard forgetting metrics cannot distinguish a world model that has correctly revised outdated knowledge from one that has suffered catastrophic forgetting, and consequently rank a frozen model highest, while existing physical-reasoning benchmarks evaluate only frozen checkpoints. We propose differential retention, which reports invariant regression testing across the adaptation stream jointly with revision latency, without aggregation.
Published: October 02, 2026
Last updated: October 02, 2026
RNADyn: A Benchmark for Generating and Understanding RNA Dynamics
Ribonucleic acid (RNA) functions through conformational changes that are not fully captured by static structures. However, large-scale standardized RNA dynamics data remain limited, and existing approaches typically treat trajectory generation and dynamics understanding as separate objectives. Here, we introduce RNADynBench, a standardized RNA molecular dynamics (MD) benchmark with 2585 quality-controlled 100-ns all-atom trajectories and leakage-controlled splits. Building on RNADynBench, we develop RNADynNet, a unified model for RNA dynamics learning that uses a shared backbone for both trajectory generation and dynamics fingerprint extraction from a single conformer. It combines coordinate denoising, single-frame-to-trajectory alignment, and physical grounding to connect all-atom trajectory generation with dynamics representation learning. Physical grounding improves both generated dynamics and the physical information recoverable from these fingerprints. Across both test sets, including the high-flexibility challenge set, the generated trajectories achieve RMSF correlations of 0.875 and 0.766, while single-conformer predictions show comparable agreement with MD-derived dynamics. RNADynBench and RNADynNet together establish a benchmark and unified modeling framework for generating and understanding RNA dynamics.
Published: October 02, 2026
Last updated: October 02, 2026
EyeRobot 2.0: Active Gaze for Precise Manipulation without Wrist Cameras
Inspired by human vision, we introduce a framework using active gaze to enable fine-grained bimanual manipulation with only a single stereo camera. EyeRobot 2.0 physically attends to a 3D fixation point in the scene by swiveling two eye viewpoints to center their gaze on it. The resulting images are processed foveally by allocating more visual tokens to the image centers, focusing computation on task-relevant features. Such Active Visual Fixation (AVF) requires carefully coordinated gaze during task execution, which we accomplish hierarchically by first training a low-level gaze servoing policy conditioned on a goal object, then training a target selector which emits fixation goals based on task progress. Both modules are trained with RL on real-world data: the first is trained with a dense geometric reward and the second co-trains with the BC gripper policy which allows it to discover fixation sequences that can resemble a human's fixation sequence while performing the task. EyeRobot 2.0 further takes advantage of fixation by canonicalizing gripper information into a fixation-relative SE(3) frame, which compacts the size of the action distribution to learn. We collect teleoperation data for 7 real-world and 6 simulated tasks, and conduct over 1000 physical and 1800 simulated robot trials comparing EyeRobot 2.0 against passive stereo and ego + wrist camera policies trained on the same data. Removing wrist cameras is costly for standard policies: with only passive stereo, real-world success drops from 52% to 27%. EyeRobot 2.0 closes this gap with only stereo, outperforming passive stereo by 40% in real and 20% in sim. It matches ego + wrist policies when their wrist views are clear (69% vs. 64%), and more than doubles their success when grasped objects occlude the wrist cameras (48% vs. 22%)
Published: October 02, 2026
Last updated: October 02, 2026
From Mixing to Tearing: Graph Decomposition in Decentralized Optimization via Message Passing
We study the minimization of sums of smooth strongly convex functions over undirected graphs, with each function held by one agent and communication restricted to neighbors in the graph. Existing decentralized methods, whether based on gossip or on routing over spanning trees, typically use the network to mix or aggregate information to enable {\it prescribed} local optimization updates. What this communication-centered viewpoint lacks is a general framework that uses graph structure to {\it jointly} design the optimization subproblems and the cooperative computation and communication through which agents solve them cooperatively. We develop such a framework from first principles, jointly designing the linear representation of agreement constraints, the blocks of the resulting dual variables (jointly optimized), and connected cluster of agents that cooperatively solve each block subproblem over the assigned subgraph. GATE (Graph-Tearing message passing) is a first instance of this framework: one variable per edge and tree blocks. At each iteration, agents update their assigned edge variables by minimizing the sum of the two endpoint cost-to-go messages and relaxing the result. The messages are updated through local minimizations following the tree recursion. To reduce per-iteration computational and communication costs, we develop GATE-S, a surrogate variant using tractable local models and lightweight message parametrizations. We establish linear convergence with a rate explicit in the interplay among function regularity, network topology, and the chosen partition, revealing the effects of graph decomposition. Numerical experiments are conducted to validate the theoretical results and evaluate the efficiency of our algorithms.
Published: October 02, 2026
Last updated: October 02, 2026
DriftWorld: Fast World Modeling through Drifting
Predictive world models enable robots to simulate the visual outcomes of their actions, but state-of-the-art diffusion-based models remain costly because generating each rollout requires multi-step iterative denoising. We introduce DriftWorld, an action-conditioned world model based on drifting generative models. DriftWorld learns a conditional drift during training, enabling it to generate future observations for a given action sequence in a single forward pass during inference. Across Bridge-V2, RT-1, Language Table, Push-T, and Robomimic, DriftWorld runs at over 40 fps and is 12+ times faster than diffusion-based baselines, while matching or improving their visual generation quality. This makes DriftWorld an efficient world model for robot simulation and further enables downstream applications including inference-time action search and offline policy evaluation.
Published: July 16, 2026
Last updated: October 02, 2026
LESSER: Post-Training Data Selection with Output-Layer Gradients
The choice of post-training data for large language models substantially affects downstream performance. Gradient-based data selection is a popular approach that ranks training data by how well their gradients align with those of a small validation set. However, ranking with full-parameter gradients requires an expensive backward pass on every sample, making computation intractable for large candidate pools. This raises a natural question: can we approximate full-gradient features at a fraction of the cost? Conveniently, we find that output-layer gradients suffice for effective data selection, yet require only the cheaper forward pass. We implement this as LESSER, a drop-in wrapper for selection methods that reduces the feature-extraction FLOP cost by 9.7× for SFT and 3.0× for RL benchmarks, while tracking full-gradient performance on downstream tasks. Empirically, we find that even when output-layer and full gradients rank individual samples differently, they select batches with aligned gradients.
Published: October 02, 2026
Last updated: October 02, 2026
Decoding the Functional Roles of Register and High-Norm Patch Tokens in Vision Transformers
Self-supervised Vision Transformers (ViTs), such as DINOv2, learn rich visual representations, but the functions of their internal tokens remain poorly understood. Recent architectures introduce dedicated register tokens to reduce high-norm out- lier patch tokens that emerge in background re- gions, yet the semantic and functional roles of both token types have not been fully established. In this paper, we analyze these roles by training sparse autoencoders (SAEs) on register-token and outlier-token activations in DINOv2. Using an automated interpretability pipeline, UMAP clus- tering, and CLIP-space cross-checks, we find that register-token features are more strongly associ- ated with high-level semantic concepts. Outlier- token features, by contrast, are more often associ- ated with lower-level structural, background, and texture-dominant patterns. Causal ablations fur- ther reveal a substantial functional asymmetry: disrupting top-activating register-derived features produces a 48.17% drop in representation cosine similarity, whereas disrupting outlier-derived fea- tures produces only a 0.31% drop. Together, our results provide evidence for token specialization in self-supervised ViTs.
Published: October 02, 2026
Last updated: October 02, 2026
Faster quantum linear system solver beyond the condition number
The spectral condition number is a widely adopted measure of worst-case cost for quantum linear system solvers. Yet it can significantly overestimate the actual runtime for a typical problem instance. We present two quantum algorithms that produce the normalized solution |x⟩ of linear system Ax=| b ⟩ to accuracy ε with complexity independent of the condition number κ=‖ A^-1‖. We focus on the standard input model where A is accessed through a block encoding and | b ⟩ is prepared by a unitary. But we also introduce an affine dilation model that encodes A and | b ⟩ jointly, allowing further refinements of the query complexity. Our truncation-based solver makes an optimal number of queries to | b ⟩ and 𝐎(κ_effpolylog(κ_eff/ε)) queries to A. We prove a family of upper bounds on the effective condition number, including κ_eff≤‖(A^† A)^-t/2|x⟩‖^1/t/ε^1/t for positive even integer t and κ_eff≤‖ A^-1†(A^† A)^-(t-1)/2|x⟩‖^1/t/ε^1/t for positive odd t, overcoming the κ-barrier. Our filtering-based solver is extremely simple with a favorable runtime prefactor. In particular, the solver has query complexity 3‖ A^-1†|x⟩‖/ε to leading order when the solution norm is known. We then present a similarly simple solution norm estimator with the same asymptotic cost up to logarithmic factors. Our quantum linear system solvers thus substantially improve a recent algorithm of Li, enabling faster quantum linear system solving beyond the condition number.
Published: July 08, 2026
Last updated: October 02, 2026
Recursive Agent Optimization
We introduce Recursive Agent Optimization (RAO), a reinforcement learning approach for training recursive agents: agents that can spawn and delegate sub-tasks to new instantiations of themselves recursively. Recursive agents implement an inference-time scaling algorithm that naturally allows agents to scale to longer contexts and generalize to more difficult problems via divide-and-conquer. RAO provides a method to train models to best take advantage of such recursive inference, teaching agents when and how to delegate and communicate. We find that recursive agents trained in this way enjoy better training efficiency, can scale to tasks that go beyond the model's context window, generalize to tasks much harder than the ones the agent was trained on, and can enjoy reduced wall-clock time compared to single-agent systems.
Published: May 07, 2026
Last updated: October 02, 2026
Language Models that Play Chess and Explain Their Moves
Modern chess engines are silent experts: they play at a superhuman level, but do not offer explanations for their play. On the other hand, language models (LMs) can generate plausible-sounding explanations, but their weak playing strength limits the utility of their explanations. We introduce Queen, a 4B-parameter chess-language model that can explain its moves and plans while playing at the level of a typical Grandmaster. Our novel framework enables domain-specific reasoning through complementary components: an encoder-decoder architecture and an iterative distillation algorithm. This architecture integrates a silent expert chess encoder with an instruction-tuned LM through cross-attention, which we train via a question-answering curriculum to extract chess concepts from the encoder's representations. Building on this domain-adapted model, we iteratively improve its explanations with a natural-language analog of the Bellman update: the model analyzes the positions after its top candidate moves and consolidates them into an explanation of the current position, which is then distilled back into the model. Over seven iterations, our model gains over 900 Elo points (1782 to 2697), substantially surpassing all frontier models on both playing strength and puzzle accuracy, despite containing three orders of magnitude fewer parameters. Furthermore, LM-based evaluations show that our explanations are fluent and approach GPT-5.6-Sol (high) in coherence. The generality of our architecture and training procedure suggests a recipe for applying language models to domains where silent expert encoders are available, like games, robotics, and computer use.
Published: October 02, 2026
Last updated: October 02, 2026
Transcriptome-informed multi-modal AI for predicting neoadjuvant therapy response from breast cancer biopsies
Scarcity of labeled data limits development of deep learning biomarkers in oncology. We develop a two-stage AI model predicting pathological complete response (pCR) to neoadjuvant therapy in breast cancer. The first stage learns the transcriptome from histopathology using 8,742 patients across 32 cancer types, corroborated by pathologist review and spatial agreement with measured expression. This simplifies the second stage to predicting pCR from inferred expression and clinical variables. Developed using 1,080 patients (five cohorts) and evaluated in 1,412 patients (nine cohorts), the model achieves a pooled AUROC of 0.79 (95% CI, 0.73-0.85), discriminating responders within molecular subtypes. It outperforms histopathological biomarkers, remaining stable across intratumoral sampling and with minimal biopsy tissue. Ablations show transcriptome-wide inference improves discrimination over clinical variables alone or one-stage pathology models, and robustness by avoiding genomic assays' gene selection constraints. These results indicate that biologically informed compression may generalize to data-sparse applications in precision oncology.
Published: October 02, 2026
Last updated: October 02, 2026
FlowHMR: Physically Plausible Motion Capture from Video
We present FlowHMR, a framework for recovering physically plausible global 3D human motion from monocular video. Previous learning-based methods typically regress human motion directly from video and train the network with geometric supervision. However, recovering human motion from monocular video is inherently ambiguous in depth, and direct regression tends to collapse toward an averaged solution. Moreover, the recovered motions are not guaranteed to be physically plausible, so physics-based tracking of them often fails. To address these challenges, we formulate video motion capture as a video-conditioned motion generation problem and first pretrain a flow matching model for this task. Given an input video, the pretrained model generates diverse motion candidates, but not all of them are faithful to the video or physically trackable. We therefore post-train the model using Group Relative Policy Optimization (GRPO) with two rewards. A fidelity reward encourages consistency with the input video. A tracking reward favors motions that a physics-based controller can track successfully. Together, these rewards shift the model's output preference, so the post-trained model stays faithful to the input video while producing more physically plausible motion. We further introduce Wild-4K, a large and diverse dataset of about 4K internet videos, for evaluating human motion recovery in the wild. Qualitative and quantitative experiments on Wild-4K show that our method outperforms state-of-the-art methods in overall motion fidelity and achieves a physical tracking success rate of 82.47%, compared with 62.82% for the strongest baseline, GVHMR.
Published: October 02, 2026
Last updated: October 02, 2026
SigLIP2 for aerial fire risk classification
We examine the transfer of a pretrained SigLIP2 image encoder to seven class fire risk classification from aerial imagery. We introduce a reproducible partition of the public FireRisk training mirror and an implementation that records data provenance, preprocessing and model selection. Two initial runs compare a frozen encoder probe with full model adaptation. On the validation partition, full adaptation reaches 63.05% accuracy and 58.94% macro F1, compared with 55.95% and 50.19% for the probe. Both runs use one training seed and select their checkpoint on the same validation partition. These development results support further evaluation of SigLIP2 but do not establish performance on an independent test set or unseen regions. The accompanying code provides a common framework for repeated experiments and comparisons with additional visual encoders.
Published: October 02, 2026
Last updated: October 02, 2026
Learning to Price Electricity for Optimal Demand Response
There is considerable interest in using time-varying electricity prices to shape consumer demand response, and better align energy demand with renewable production. However, optimal prices generally vary over time in response to complex signals such as weather forecasts, sunrise/sunset times, and day-of-week patterns; and existing methods are not able to make efficient use of such rich contextual information. Here, we propose a neural-network-based algorithm for contextual energy pricing, modeling pricing as a Stackelberg game and leveraging a mean-field solution representation from Mehrabi et al.(2024). The approach learns constrained mappings from contextual features to feasible price signals. We validate our approach by simulating the energy grid in several US cities, and show that incorporating contextual information can considerably increase the value of the demand response programs.
Published: September 30, 2026
Last updated: October 02, 2026
Simulation-Free Learning of Population Dynamics with Wasserstein Lagrangian Residuals
The dynamics of cells, organisms, and fluids are often modeled as probability distributions evolving over time. Reconstructing and extrapolating this evolution from unpaired snapshots requires assumptions about the underlying process. Wasserstein gradient flows are a common choice, but they cannot describe conservative or periodic dynamics. Lagrangian mechanics in Wasserstein space covers both, but existing methods for learning it are simulation-based: they run a numerical solver at every training step, which makes training expensive. We propose Double-Stitch, a simulation-free method that learns these mechanics by penalizing the residual of the equation of motion along a learned population path. We derive this equation from a Clebsch variational principle that does not require gradient velocities, and show that the residual vanishes exactly when the equation holds. We test Double-Stitch on synthetic, single-cell and ocean vortex datasets and find that it matches or outperforms gradient-flow methods and simulation-based WLM on most tasks, while training 4-14 times faster than WLM. We provide a JAX implementation of Double-Stitch at https://github.com/BasisResearch/stitching.
Published: October 02, 2026
Last updated: October 02, 2026
FrugalEvo: Towards Cost-Aware LLM-Guided Program Evolution
LLM-guided evolutionary methods, such as AlphaEvolve, have emerged as powerful approaches for challenging computational optimization problems, such as circle packing. However, prior work typically optimizes performance gain over a fixed number of iterations. We argue that practical optimization should maximize gain per unit cost. To this end, we propose FrugalEvo, a cost-aware evolutionary framework where a stronger, higher-cost LLM explores solution strategies, and a cheaper LLM implements them and iteratively refines the resulting code. We also design a cache-efficient evolution process, where our harness and prompts maximize the sharing of prefixes across different evolution steps, to improve cache reuse. To measure solution quality throughout a fixed cost budget, we introduce Budget-Aware Area Under the Curve (BA-AUC), defined as the area under the best-so-far evaluation score curve over cumulative LLM cost, up to the budget. Across 10 mathematical and systems optimization tasks, FrugalEvo matches or surpasses state-of-the-art baselines, including OpenEvolve, ShinkaEvolve, AdaEvolve, and EvoX, in final solution quality and achieves higher BA-AUC on 9 tasks. It also achieves higher average performance than these baselines on 10 algorithmic optimization tasks from ALE-Bench-Lite. Notably, on circle packing, FrugalEvo achieves new state-of-the-art performance with GPT-5.6 Terra and Luna for only 1.68 USD and with GLM-5.3 and its Flash variant for only 0.55 USD, matching or surpassing all baselines, including multi-agent methods such as CORAL and SwarmResearch, which cost approximately 50 USD on average.
Published: October 02, 2026
Last updated: October 02, 2026
Quantum Simulation on Riemannian Manifolds
We investigate algorithms for the quantum simulation of the Schrödinger equation on a Riemannian manifold, where the kinetic operator is defined by the Laplace–Beltrami operator corresponding to the metric. Our first algorithms are based on a global spectral method based on the identification of an efficient transform to the eigenbasis of the Laplace–Beltrami operator. We use this method to provide explicit, efficient, quantum simulation algorithms for the Riemannian Schrödinger equation on tori and spheres with their standard metrics, simplices with the Wright–Fisher metric, truncated positive orthants and their invertible affine images with the log-barrier Hessian metric, and ℓ_p balls with a metric induced by the Duffy map. Our second algorithm is based on a coherent simulation of local spectral methods on multiple charts, and is in principle applicable to any compact manifold. We first analyze this algorithm in the continuum and derive conditions under which a polynomial spectral cutoff suffices. We also provide a discretization analysis of a polynomial spectral cutoff for tensor-products of constant-dimensional manifolds. Finally, we consider applications of these methods to optimization and physical simulation. For optimization, we provide results including a generalization and convergence analysis of Quantum Hamiltonian Descent for geodesically convex functions that leads to explicit algorithms on the sphere and simplex, and a Riemannian generalization of the Real-Space Adiabatic Algorithm. For physical simulation, we show that our algorithms can simulate certain spatially discretized field theories, including a variant of the nonlinear sigma model.
Published: October 02, 2026
Last updated: October 02, 2026
Rhetorical Questions in LLM Representations: A Linear Probing Study
Rhetorical questions are asked not to seek information but to persuade or signal stance. How large language models internally represent them remains unclear. We analyze rhetorical questions in LLM representations using linear probes on two social-media datasets with different discourse contexts, and find that rhetorical signals emerge early and are most stably captured by last-token representations. Rhetorical questions are linearly separable from information-seeking questions within datasets, and remain detectable under cross-dataset transfer, reaching AUROC around 0.7-0.8. However, we demonstrate that transferability does not simply imply a shared representation. Probes trained on different datasets produce different rankings when applied to the same target corpus, with overlap among the top-ranked instances often below 0.2. Qualitative analysis shows that these divergences correspond to distinct rhetorical phenomena: some probes capture discourse-level rhetorical stance embedded in extended argumentation, while others emphasize localized, syntax-driven interrogative acts. Together, these findings suggest that rhetorical questions in LLM representations are encoded by multiple linear directions emphasizing different cues, rather than a single shared direction.
Published: April 15, 2026
Last updated: October 02, 2026
The Hitchhikers Guide to Rubric Quality Understanding and Enrichment
Rubrics distill notions of expert quality and measure agent performance. However, the quality of rubrics themselves have not been systematically measured and are often left to downstream performance. We import apparatuses from measurement theory built for exactly this: quantitative signals based on the rubric's content, and introduce the RubrIc-Failure Taxonomy (RIFT), of nine possible ways a rubric fails, organized under reliability and content validity. Every mode leaves a distinct signature. To show the signals track failure causally, we seed 720 corruptions, injecting each RIFT mode into clean rubrics at known severity levels. A linear probe over the signals identifies which mode was injected at 75.0% accuracy, beating 56.7% for a frontier model asked to name the failure directly. Surprisingly across GDPval and Terminal-Bench, 10 of 48 expert-authored rubrics weight their criteria backwards, putting more of the score on requirements an expert panel judged less essential. This means a response can fail what matters most and still be graded well. This paper serves as a comprehensive guide on how to understand failure modes in rubrics and create better versions using quality signals, causal experiments, and provides a taxonomy with its rules and examples.
Published: April 01, 2026
Last updated: October 02, 2026
Planning to Learn
Policy-gradient methods are central to modern reinforcement learning, including LLM post-training. When they struggle, the usual suspects are exploration, credit assignment and action-sampling noise. Classification has none of them. A classifier is a policy whose expected reward, its expected accuracy, is the probability it assigns to the correct label, and because that label is known, the policy gradient is exact and smooth. Yet exact policy gradient loses to cross-entropy, even on expected accuracy. The exact gradient is myopic: it values an update only by what it buys now, but each update also sets where the next one starts, so an update's value depends on how much learning remains. Viewed this way, cross-entropy is patient accuracy, the total error an example would pay if its log-odds rose at unit speed forever, while exact policy gradient is the zero-horizon limit. Truncating this total at the learning that remains yields the horizon loss, a one-line change that moves from cross-entropy toward exact policy gradient as training runs out. In a simple allocation model, it provably escapes the trap that catches each endpoint. On MNIST and on ImageNet with ResNet-50, ResNet-101 and ViT-S/16, the horizon loss improves top-1 accuracy over cross-entropy at a flat learning rate, and the gain grows with label noise.
Published: October 02, 2026
Last updated: October 02, 2026
Pivot-SD: Efficient Self-Distillation for Masked Diffusion Language Models
Masked diffusion language models (dLMs) offer a promising parallel alternative to autoregressive models for complex reasoning. However, they face a distinct credit-assignment challenge, since a few commitments during denoising sharply reduce the uncertainty over the remaining masked positions and shape much of the response. Most post-training recipes for dLMs do not use this signal to decide which tokens to train on: they typically train on the final text or assign rewards to whole denoising steps, rather than selecting the individual commitments that shape the response. We introduce Pivot-SD, an efficient offline self-distillation framework that supervises only these high-impact commitments (pivots). Pivot-SD selects pivots using an information-gain metric measuring uncertainty reduction over the remaining masked positions. Pivots from successful trajectories are trained with cross-entropy, and pivots from failed trajectories with targeted unlikelihood, leaving the rest of the failed trajectory untouched. Using only 200 questions and four rollouts each, Pivot-SD improves LLaDA-8B-Instruct over full-sequence SFT and budget-matched diffusion RL baselines across math and code benchmarks.
Published: October 02, 2026
Last updated: October 02, 2026
ProAR: Learning Prospective Reasoning with Autoregressive Video Models
Autoregressive (AR) video models excel at causal generation, but their reliance on next-chunk prediction confines them to a short-sighted, reactive paradigm. This limitation is particularly consequential for reasoning-oriented generation, where achieving a target outcome through valid intermediate states matters more than local visual plausibility. To address this challenge, we propose Learning Prospective Reasoning with Autoregressive Video Models (ProAR), a novel framework that transforms autoregressive video generation into a goal-oriented reasoning process. ProAR introduces two key components: (1) To anchor generation to the long-range outcome, we integrate goal-frame prediction into the autoregressive loop via an asymmetric attention mask, enabling the predicted goal frame to guide the generation of intermediate states without being disrupted by them. (2) To guide short-range transitions, we introduce future representation self-alignment to encourage current hidden states to anticipate upcoming temporal dynamics. By leveraging teacher-forcing in AR training, we extract clean future representations in a single forward pass and align current representations with them using a lightweight, training-only predictor. Together, these two mechanisms seamlessly combine explicit, sparse target supervision with implicit, dense step-wise guidance, promoting coherent, goal-directed reasoning progress with modest computational cost. Experiments show that ProAR's complementary components consistently improve performance across diverse visual reasoning benchmarks. The framework proves highly training-efficient, surpassing fully trained standard AR baselines using only 25% of the training steps. This paradigm also demonstrates promising applicability to embodied reasoning tasks.
Published: October 02, 2026
Last updated: October 02, 2026
Forecasting from Counterfactual Simulator Rollouts: A Sim2Real Evaluation
Deploying a new decision policy creates a cold-start problem for prediction models whose targets depend on the policy's actions: historical observations reflect earlier policies, while real observations under the new policy are not yet available. Simulation offers a way to address this gap by rolling out the target policy across counterfactual scenarios and using the resulting trajectories to learn how the system responds to those controls. The simulation-to-reality (Sim2Real) transfer of this simulator-trained model can then be backtested by evaluating it against real observations from past deployments. Using two real-world inventory-control deployments, we evaluate this process from three angles: simulator fidelity, zero-shot transfer to real behavior, and adaptation as real target-policy observations accumulate. The simulator-trained forecaster achieves lower point-estimate mean absolute percentage error (MAPE) than the same architecture trained on historical real data, reducing MAPE by 1.2-3.1 percentage points in Study 1 and 12.5-18.7 points in Study 2. After deployment, lightweight calibration using early real observations further reduces error by up to 2.5 percentage points. These results provide empirical evidence that simulator-generated counterfactual data can support cold-start forecasting under a new policy, and the resulting model can be further refined as real deployment data become available.
Published: October 02, 2026
Last updated: October 02, 2026
Single-Sample Prophet Inequalities: A Combinatorial to Single-Item Reduction
We study single-sample prophet inequalities for online combinatorial allocation. Our main contribution is a general reduction from combinatorial to single-item prophet inequalities for valuation classes admitting suitable supporting prices. The reduction uses a free-disposal value to separate buyer-side combinatorial constraints from item-side supply constraints, yielding a modular framework that applies in the stronger Game of Googol model. This framework yields a 1/6√(3)≈1/10.4-competitive single-sample prophet inequality and a (β_k-1/4)-competitive k-sample prophet inequality for XOS valuations, where β_k is the competitive ratio of a k-sample single-item prophet inequality, improving upon the work of [DKL+24]. Both results extend directly to divisible resources with capped-XOS valuations. Along the way, we obtain new results for online free disposal and an optimal single-sample prophet inequality for fractional knapsack in the Game of Googol model.
Published: October 02, 2026
Last updated: October 02, 2026
Revisiting Input Time-frequency Representations in Multi-pitch Estimation for Vocal Ensembles
Multi-pitch estimation in vocal ensembles is challenging because singers occupy overlapping pitch ranges and often sing at closely spaced fundamental frequencies, causing their harmonics to overlap in time-frequency representations. Existing models commonly use harmonic constant-Q transform (HCQT)-based representations to provide frequency-adaptive resolution, at the cost of expensive feature extraction when training mixtures are generated on the fly. We revisit this design and compare HCQT with a linear short-time Fourier transform (STFT), whose frequency bins are directly provided as model inputs. Despite its fixed frequency resolution and the absence of a pitch-aligned input grid, the linear STFT outperforms HCQT while substantially reducing feature-extraction cost. Further analysis shows that a longer analysis window or broader spectral coverage provides no additional improvement, while restricting the input to the predicted pitch range reduces the advantage of the linear STFT. These results suggest that finer frequency resolution does not necessarily improve vocal-ensemble MPE, and that shorter analysis windows can be more effective for time-varying vocal pitches.
Published: October 02, 2026
Last updated: October 02, 2026
MRVQ: One Resident Index for Dimension- and Rate-Elastic Vector Search
Dense-retrieval services must switch among embedding-prefix dimensions and index bit rates as latency, quality, and memory budgets change. Tuning a quantizer separately for each rate gives the best quality, but the retrieval tier then holds several code streams and quantizer states at once. We introduce Matryoshka Residual Vector Quantization (MRVQ), a post-hoc residual quantizer for frozen embeddings. Its maximum-rate code can be truncated two ways: dropping residual stages lowers the rate, and dropping embedding coordinates lowers the dimension. One resident artifact therefore serves every (dimension, rate) pair we evaluate. Across FiQA and NFCorpus, four embedding families, and {4, 8, 16}-byte codes, MRVQ is the lowest-RAM design we evaluate. It uses 17.8-22.0x less memory than three separately trained QINCo2 indices, and 1.89-2.02x less than a lean shared-model steelman. The saving is not free: per-rate QINCo2 is 0.026-0.107 nDCG@10 better on FiQA. But MRVQ beats PQ, OPQ, and AdANNS-OPQ at matched code size. We also evaluate a low-build-cost PCA-scalar design that attains quality comparable to RaBitQ and its extension while fitting 420x faster at the median. Finally, we report two negative results: QINCo2 collapses when trained at high rates, and a ranking-bound hypothesis misses its pre-specified acceptance criteria. MRVQ is therefore a low-memory operating point for elastic retrieval, not a universal quality winner.
Published: October 02, 2026
Last updated: October 02, 2026
PoCoFL: POlicy-COmpliant Federated Learning
Federated Learning (FL) is a privacy-oriented learning paradigm that enables collaborative model training while keeping training data local to participating clients. However, it does not guarantee that clients submit policy-compliant contributions or that aggregators process admitted contributions correctly. Existing verifiable FL systems tailor validation rules to specific FL settings, learning workflows, and cryptographic constructions, limiting their applicability across network topologies, participant roles, and aggregation semantics. In this paper, we present PoCoFL, a policy-compliant federated learning framework that separates three aspects: (i) FL type, (ii) policy semantics, and (iii) cryptographic realisation. We provide a formalisation that captures client and aggregation requirements as policy-dependent relations. Clients prove compliance of their contributions using commitments and non-interactive zero-knowledge proofs, while aggregators prove that the recorded set of admitted contributions was processed according to the selected aggregation policy. We demonstrate PoCoFL through four formal instantiations: (i) vanilla, (ii) continual, (iii) personalised, and (iv) threshold-encrypted federated learning. We evaluate the effects of policy enforcement on the learning objectives of vanilla, personalised, and continual FL. We further implement proof-of-concept realisations of all four instantiations, demonstrating the versatility and practical feasibility of PoCoFL. Overall, these results show that PoCoFL can capture complex policy representations while remaining network-topology agnostic.
Published: October 02, 2026
Last updated: October 02, 2026
WB-WAM: Heterogeneous Body-Hand Pre-training for Humanoid Loco-Manipulation
Humanoid loco-manipulation demands coordinated body and hand behavior, while conventional robot pre-training data provide limited coverage of such whole-body motion. We present WB-WAM, a World Action Model that incorporates explicit whole-body action supervision into generative video pre-training. A shared physical action space integrates body, root, and dexterous hand annotations from heterogeneous sources, enabling joint video and action learning from 1880.2 hours of partially annotated video and motion data. The resulting priors are refined through PICO mid-training and adapted to robot tasks with auxiliary forward kinematics supervision. We construct WB-Datasets to support these stages with retargeted egocentric human demonstrations and robot trajectories, allowing task-aligned human motion to supplement limited robot data. Evaluations in simulation demonstrate strong whole-body task performance with 81.9% in HumanoidArena, while real-world experiments further validate WB-WAM with 84.0% mean success across five tasks. Moreover, task-aligned PICO mid-training improves downstream task performance while reducing the need for real-robot demonstrations. These results support heterogeneous whole-body pre-training and human motion transfer as a practical route to data-efficient humanoid loco-manipulation.
Published: September 28, 2026
Last updated: October 02, 2026
Learning Low-Frequency Motion Control for Robust and Dynamic Robot Locomotion
Robotic locomotion is often approached with the goal of maximizing robustness and reactivity by increasing motion control frequency. We challenge this intuitive notion by demonstrating robust and dynamic locomotion with a learned motion controller executing at as low as 8 Hz on a real ANYmal C quadruped. The robot is able to robustly and repeatably achieve a high heading velocity of 1.5 m/s, traverse uneven terrain, and resist unexpected external perturbations. We further present a comparative analysis of deep reinforcement learning (RL) based motion control policies trained and executed at frequencies ranging from 5 Hz to 200 Hz. We show that low-frequency policies are less sensitive to actuation latencies and variations in system dynamics. This is to the extent that a successful sim-to-real transfer can be performed even without any dynamics randomization or actuation modeling. We support this claim through a set of rigorous empirical evaluations. Moreover, to assist reproducibility, we provide the training and deployment code along with an extended analysis at https://articulated.robots.ox.ac.uk/lfmc/.
Published: September 29, 2022
Last updated: October 02, 2026
On-Board Anomaly Detection for Efficient Marine Environmental Monitoring
Marine ecosystems are impacted by various threats such as oil spills, algal blooms, and sediment floods, which disrupt habitats, wildlife, and human activities. Advances in satellite imagery and Artificial Intelligence (AI) have enhanced our capabilities for early detection and mitigation of such hazards. In this paper, we propose a marine event detection pipeline for Earth observation satellites equipped with multi- or hyperspectral sensors. Our approach includes a self-supervised neural network encoder that compresses satellite images into a reduced latent space, enabling efficient onboard processing. A machine learning anomaly detection model identifies deviations from normal sea patterns to detect environmental anomalies. We compare its performance against traditional algorithms such as Isolation Forest, One-Class Support Vector Machine and Local Outlier Factors. Our lightweight, resource-efficient pipeline is optimized for deployment on satellites with limited computational resources, ranging from embedded CPUs to AI hardware accelerators. By prioritizing the transmission of critical information, our solution enhances system responsiveness and optimizes satellite communication bandwidth. Demonstrated through current integration across multiple missions, including European Space Agency's (ESA) Phisat-2 mission and Microsoft/Thales Alenia Space IMAGIN-e mission, our pipeline aims to improve marine environmental monitoring by providing timely alerts and efficient data reduction.
Published: October 02, 2026
Last updated: October 02, 2026
Amortized Structured Stochastic Variational Inference for Gaussian Process Latent Variable Models
Many machine learning methods aim to approximate the lower-dimensional manifold on which the data lives. A desirable feature of such methods is that they should capture the epistemic uncertainty of this learned manifold. One model that achieves this is the Gaussian Process Latent Variable Model, in which a Gaussian Process (GP) mapping from the latent space provides an estimate of the uncertainty of the manifold. However, the effectiveness of this uncertainty estimation is limited by the mean-field variational approximation between the GP inducing points and the latent variables. In this work, we apply Amortized Structured Stochastic Variational Inference to allow the variational posterior for the latent space to be conditionally dependent on the value of the inducing points. We demonstrate that this more flexible variational posterior improves several metrics relating to the reconstruction of points on the data manifold.
Published: October 02, 2026
Last updated: October 02, 2026
When May a Bandit Leave Its Anchor? E-Process-Authorized Thompson Sampling under Non-stationarity
Stationarity rewards memory, but after a change the same history can mislead. We ask when forgetting should be permitted. E-process-authorized Thompson sampling (e-ATS) gives each arm full-history and discounted Beta states. An anytime-valid e-process first authorizes the discounted state, then a reversible relevance score controls its influence. Before authorization, e-ATS exactly follows optimistic Thompson sampling (OTS). Under a Beta-Bernoulli prior-predictive stationary model, e-ATS's probability of ever departing from OTS is at most the chosen α_E, without fitted thresholds. Relative to e-ATS, removing authorization increased mean normalized dynamic pseudo-regret by 38.4% on the registered suite but reduced it by 7.5% on the literature-derived replay suite. Therefore, evidence controls when adaptation begins, not whether it always helps.
Published: October 02, 2026
Last updated: October 02, 2026
On the Convergence of Success Conditioning for Policy Optimization
Success conditioning is a strategy for improving decision-making policies in stochastic environments; it updates a policy by increasing the probability of taking actions that yield successful outcomes. Success conditioning is common to many reinforcement learning applications, yet its limiting behavior and convergence rates are not well understood. In this work, we demonstrate that success conditioning converges to an optimal policy on a broad class of Markov decision processes (MDPs). We also derive convergence rates in some common settings. For discounted MDPs, we prove convergence within 𝒪(1/ε^p) iterations to an ε-optimal policy, where the exponent p depends on problem data. For single-period MDPs, such a policy is obtained within 𝒪(log(1/ε)) iterations.
Published: October 02, 2026
Last updated: October 02, 2026
IDRF: Inverse-Distilled Reward Fine-tuning of Masked Discrete Diffusion Models
Masked discrete diffusion models offer a promising alternative to autoregressive generation, but iterative sampling can be costly, and intractable sequence likelihoods complicate reward fine-tuning. We introduce IDRF, a framework for reward fine-tuning of few-step masked discrete diffusion generators. Starting from a standard reverse-KL-regularized objective, IDRF replaces the intractable sequence-level KL penalty with inverse-distillation regularization. With an optimal auxiliary denoiser, we prove that the population inverse-distillation loss upper-bounds the sequence-level KL divergence to the reference distribution. IDRF optimizes a trajectory-based surrogate of this loss without reference-model rollouts, so the student keeps its own few-step sampler. We view few-step generation as a finite-horizon Markov decision process and optimize reward with a clipped policy-gradient objective over the student's trajectories. Across DNA, image, and text generation, IDRF achieves high reward with up to 32× fewer denoising steps than the reference while mitigating reward hacking and preserving sample quality.
Published: October 02, 2026
Last updated: October 02, 2026
Broken scale symmetries in undercomplete linear autoencoders
Neural network loss landscapes have many symmetries, which are preserved by gradient flow but broken by finite-stepsize stochastic gradient descent (SGD). A canonical example of such a symmetry is scale in homogeneous networks: one can scale up the parameters in one layer and down in the next without changing the network output. Previous work has documented cases in which SGD breaks this symmetry in favor of balancing gradient noise or minimizing fluctuations. Here, we show that the solution geometry of undercomplete linear autoencoders instead selects a preferred sign for scale drift: on the PCA solution manifold, SGD favors large decoder weights. This directed scale drift occurs on a slow timescale, and its dynamics admit an analytically-tractable effective description. However, it cannot continue indefinitely: increasing scale eventually drives the dynamics towards a finite-stepsize stability boundary. The resulting solutions are sharper than a balanced baseline in the sense of the maximum eigenvalue of the loss Hessian, but different sharpness measures can move in opposing directions. Thus, undercomplete autoencoders give a concrete illustration of how loss geometry can convert residual gradient noise into directed motion along a manifold of functionally-equivalent solutions.
Published: October 02, 2026
Last updated: October 02, 2026
Do Large Language Models Know Colombian Law? A Reliability Benchmark for the Colombian Legal System
Large language models (LLMs) are increasingly used to support legal practice, education, and research, yet their reliability in national legal systems outside the United States remains largely undocumented. We introduce an expert-validated benchmark for evaluating LLM reliability on the Colombian legal system. The benchmark comprises 1,042 items spanning ten areas of law and three question formats (closed multiple-choice, semi-open, and open-ended IRAC), built through a human-in-the-loop pipeline with multi-stage expert review. We evaluate 15 contemporary proprietary and open-weight models with format-appropriate metrics. Accuracy on closed questions ranges widely, from 0.905 (Gemini 3.1 Pro) to 0.577, but on free-text legal answers factual correctness never exceeds 0.45 (on a 0-1 scale) for any model. We find a dissociation between answer relevancy and correctness (Spearman rho = -0.46): models reliably sound responsive while frequently being wrong, a pattern of particular concern for non-expert users. Closed-question accuracy and free-text correctness are strongly rank-correlated (rho = 0.94), so cheap multiple-choice screening predicts model ranking but overstates absolute reliability. An independent rubric-based LLM judge and blind human expert scoring both reproduce the free-text ranking (rho >= 0.88). The judge further reveals that only about half of the norms models cite are correct; the rest are wrong or non-existent. Reliability varies systematically by legal area and follows an inverted-U across question complexity. Our results indicate that current LLMs require expert supervision for Colombian legal tasks, and that grounding answers in authoritative sources is a promising path to higher reliability. We release the benchmark construction pipeline to support reproducible evaluation.
Published: October 02, 2026
Last updated: October 02, 2026
LoGo: Local-Global Rewards for Consistent Long-Horizon Video Generation
Camera-controlled video models are rapidly advancing toward long generation horizons and complex camera control. A key failure mode is 3D inconsistency: as the camera moves, objects lose permanence and scene structures shift. Existing post-training techniques, which assign a single scalar reward to the entire generation, are poorly suited to correcting these inconsistencies over long horizons. We introduce LoGo, which blends global and spatially localized rewards for camera-controlled video models. The local reward provides fine-grained credit assignment, which substantially improves 3D consistency, while the global reward preserves camera following and video quality. Across three base models, LoGo shows a clear advantage on DL3DV and TrajectoryBench, a new benchmark for long-horizon, complex-camera-control generation that current evaluations lack. LoGo effectively reduces local object shifts, artifacts, and global scene changes, illustrating the importance of credit assignment in post-training video models. Project website: https://ziqi-ma.github.io/logo-website/
Published: October 02, 2026
Last updated: October 02, 2026
World Action Planner: Generalizable Robot Decision-Making with Action-Conditioned World Models
Building generalizable robot agents for diverse applications remains a fundamental challenge. While imitation learning-based policies can perform well in familiar training environments, they often struggle to generalize to novel scenes, layouts, and task compositions. To this end, we present World Action Planner, an agentic robot planning system in which the agent searches for and composes executable action plans through imagination with an action-conditioned world model. The search proceeds in a coarse-to-fine manner. First, the agent performs global action optimization by reasoning over imagined world-model rollouts to identify potential failures and refine the proposed action plan. It then performs local action search, comparing the imagined future outcomes of neighboring candidates to select the best action for execution. Across compositional long-horizon tasks, novel object layouts, and real-robot planning on novel tasks without expert demonstrations, World Action Planner consistently outperforms state-of-the-art end-to-end generalist policy models and VLM planners, demonstrating the effectiveness of world-model-based action search for generalizable robot decision making. Qualitative results and videos are available at https://worldactionplanner.github.io/
Published: July 30, 2026
Last updated: October 02, 2026
Credit Where It Matters: Dependency-Aware Policy Optimization for Terminal Agents
Terminal-using agents benefit from reinforcement learning (RL) in coding, debugging, and other multi-step terminal tasks. In these tasks, later commands often depend on information or intermediate results produced by earlier commands. However, existing trajectory-level and step-level credit assignment methods do not explicitly trace the read-write dependencies through which commands affect the final outcome. Consequently, training signals could still be assigned to irrelevant operations, weakening learning from relevant steps. In this paper, we propose Dependency-Aware Group Policy Optimization (DepGPO), which uses execution dependencies between commands to guide credit assignment for terminal agents. Specifically, we construct a command dependency graph from execution traces and trace backward from the resources inspected by the task verifier. We then assign credit to relevant writes and their supporting reads along these paths, and use it to redistribute trajectory advantages across steps. Extensive comparative experiments and ablation studies demonstrate that DepGPO improves task performance and training stability on complex terminal tasks.
Published: October 02, 2026
Last updated: October 02, 2026
World Embedding Benchmark
Physical fidelity has received increasing attention in world models and video generation, yet how video representations encode physical information remains less understood. We introduce the World Embedding Benchmark, comprising 8,000 controlled simulation cases from 80 families spanning fluid mechanics, solid mechanics, dynamics, and optics & electromagnetism. Each case pairs a rendered video with simulation-derived physical annotations, supporting three complementary tasks: text-video retrieval, physical-property regression, and multiple-choice video-description pair classification. We use these tasks to distinguish cross-modal physical alignment from the recoverability of quantitative physical information. Evaluated pre-trained omnimodal embedding models show weak retrieval and near-chance within-family pair classification, while lightweight probes recover useful physical information from frozen video embeddings. Continual contrastive training with physics-specific video-text pairs improves retrieval and pair classification but degrades physical-property regression, revealing a trade-off between alignment and quantitative information recoverability. Finally, we use the embeddings to retrieve reference videos for retrieval-augmented generation with MiniMax-H3. Retrieved references improve the physical fidelity of generated videos, with stronger retrieval models yielding larger gains in our experiments. Together, these findings highlight the need to evaluate physical alignment and property recoverability jointly, and demonstrate the utility of physical representations for improving video generation.
Published: October 02, 2026
Last updated: October 02, 2026
NeutronGym: Physics-Graded Neutron Instrument Design for LLM Agents
Designing a scientific instrument tests whether language-model agents can do physics rather than recall it, provided the grading cannot be argued with. We introduce NeutronGym, to our knowledge the first executable environment for neutron instrument design: agents build instruments through validating tools, McStas ray-traces what they build, and a level-resolved ladder grades syntax, runtime, structure and science with no LLM judge. Procedural families supply unlimited instances of a fixed layout whose design parameters the agent must set, with held-out parameter regimes; a curated slice, McStasBench, adds 16 tasks from published instruments behind memorization probes and a sandbox. Seven models reproduce at most 7 of the 16, none retrieves a reference, and none meets an improvement target. The environment also trains. Reinforcement learning on its reward takes Qwen3-8B from 11% to 77% of held-out instances of a family whose targets come from a hidden design (69% at a second seed), past an untrained Qwen3-32B, and the recipe holds, at one seed each, on three further gated families. The analysis says what that gain is. Without the ladder's partial credit it collapses by 60 points. From reward alone the trained model reaches what a classical optimizer reaches, at the agent's simulation budget, only when handed the closed-form physics (77% against 81%, a gap that does not separate at this size), while frontier models still solve 98-99%. Getting a trustworthy result meant failing four task designs that no-model baselines could solve, and we release the probes that found them.
Published: October 02, 2026
Last updated: October 02, 2026
Stratified Consistency Distillation for Natural Language Formalization
Neurosymbolic reasoning has shown promising success in addressing complex reasoning tasks by combining large language models (LLMs) and symbolic solvers. While this approach shows promise, a fundamental challenge remains: improving the accuracy of translations from natural language to logical formulas. Current methods predominantly rely on prompt engineering, which is difficult to scale across different domains and input formats. Drawing inspiration from the success of fine-tuning in other model adaptation and alignment applications, we propose a fine-tuning-based Stratified Consistency Distillation approach: (1) We generate K logical translations per input using a frontier LLM and cluster them by semantic equivalence (2) Based on the entropy level, we apply majority voting (low entropy), LLM-as-a-Judge (medium entropy), or unification/abstention (high entropy), and (3) fine-tune a smaller model using the selected pseudo-labels. Our experiments show significant and consistent improvements in both Pass@K and our novel Equivalent Logical Similarity metrics, demonstrating the potential of advancing logical translation through consistency distillation.
Published: August 31, 2026
Last updated: October 02, 2026
Hybrid Reasoning Systems That Prioritize and Enhance Human Intelligence
In a world of accelerating change, there is a need for wise and adaptive human reasoning. Integrating AI capabilities with human guidance offers promise, though human reasoning itself is often hasty, shortsighted, and error-prone, and no clear framework exists for combining human reasoning strategies with AI across diverse tasks. This article proposes a framework for human-centered hybrid reasoning systems that engage and enhance human reasoning abilities ranging from granular data analysis to high-level reflection and wisdom. The framework was developed through a conceptual synthesis combining: (1) established strategies for enhancing human reasoning, (2) AI design approaches that favor pre-conclusive engagement over the generation of conclusions, and (3) the treatment of reasoning as a collection of distinct, individually supportable modes. This synthesis produced a distinctive framework for broad-spectrum reasoning enhancement from which a typology of reasoning modes, a system architecture, and a high-level research agenda were derived.
Published: April 18, 2025
Last updated: October 02, 2026
Depth as Time in One-Step Generative Models
The recent wave of one-step generative models, which compress the multi-step trajectory of diffusion via either distillation or learned flow maps, has reached an inflection point where they can generate high-quality images. Here, we ask a natural question that follows from these advances: what happens to the denoising trajectory of multi-step diffusion when generation is compressed into a single forward pass? We offer an empirical observation we call depth as time: the denoising computation that multi-step diffusion performs across sampling steps appears to unfold across the depth of a single forward pass, and can be recovered by decoding intermediate layers with the model's own output head. Most interestingly, we show that this depthwise computation depends on the transport task a flow map is trained to solve. The most surprising case is MeanFlow, where probing shorter transport intervals reveals both denoising and renoising within a single network evaluation. In contrast, generators trained without a time-indexed transport task, such as drifting models, do not exhibit the same depthwise denoising. Consequently, we show that models that exhibit the depthwise denoising phenomenon are more compressible across the layerwise computation: a MeanFlow model can be compressed by 16.6× in parameters into a single time-conditioned block. We offer an explanation for this denoise-then-renoise behavior and show that, when we treat the layerwise computation explicitly as a flow, a single time-conditioned block can be trained to denoise across layers, compressing a MeanFlow model by 16.6× in parameters. Together, these results suggest that the temporal computation of diffusion is not eliminated by one-step generation, but reorganized across network depth.
Published: October 02, 2026
Last updated: October 02, 2026
FALCON: A Model and Dataset Agnostic Framework for Synthetic Data Generation for NL2SQL Pairs
Relational databases are among the most widely deployed forms of structured knowledge, and natural language access to them requires grounding language onto schema entities and relations while handling the ambiguity inherent in how people phrase requests. Existing synthetic NL-to-SQL data generation methods largely ignore this ambiguity and produce oversimplified queries that fail to prepare models for the complexity of real-world structured knowledge access. We present FALCON, a framework that generates realistic, ambiguity-aware NL-to-SQL data matching the complexity of challenging real-world benchmarks, at low cost using compact open models. Our approach combines reserved-word SQL seeding and persona-based prompting to generate structurally complex queries, while alignment-based filtering preserves difficulty by distinguishing genuinely incorrect examples from complex but valid queries. Human evaluation confirms consistent high quality across model sizes, and our generated data exceeds existing benchmarks in both SQL complexity and natural language richness. Difficulty-stratified analysis shows models trained on FALCON data increasingly outperform baseline-trained models as query complexity increases, validating our pipeline's success in generating challenging training data. When combined with a small proportion of existing benchmark data, mixed training recovers performance on simpler queries while preserving these advantages on complex ones. The model- and database-agnostic design enables organizations to generate high-complexity NL-to-SQL training data locally without external APIs.
Published: October 02, 2026
Last updated: October 02, 2026
CORNAV: Construction-Aware Reasoning for Robot Navigation on Active Worksites
The construction industry faces persistent labor shortages, low productivity that costs the global economy over 1.6 trillion annually, and one of the highest injury rates among major industries. These factors motivate the use of autonomous robots to improve efficiency and worker safety. Existing language-grounded navigation systems, however, rely on semantic scene understanding alone and lack access to construction-specific context such as architectural plans, evolving work schedules, and safety constraints. As a result, they localize permanent building features unreliably and cannot safely navigate active jobsites. We present CORNAV, a blueprint-grounded, schedule-aware navigation framework that operates from 2D CAD drawings and project schedules without requiring a Building Information Model. CORNAV aligns architectural blueprints against hierarchical open-vocabulary 3D scene graphs to ground object queries, converts project schedules into time-varying navigation constraints, and validates requests through an LLM-based safety module that escalates hazardous zones before planning. An A* planner then enforces mandatory exclusion zones while preferentially avoiding higher-risk areas. Across an indoor office and a real construction site, blueprint grounding raises task success from 13.0
Published: October 02, 2026
Last updated: October 02, 2026
Normal-Form Correlation in Markov Games
There has been a surge of recent work on correlated equilibrium concepts in Markov games. However, existing results focus on concepts weaker than normal-form correlated equilibria (NFCEs), leaving open the more challenging question of computing such equilibria, which goes back to the seminal work of Papadimitriou and Roughgarden (JACM'08). Here, we establish the first efficient algorithm for NFCEs in finite-horizon Markov games with a fixed number of players n. In particular, with S states, horizon H, and at most A actions per player, it computes an ε-NFCE in time S(AH/ε)^O(n). This is the first algorithm polynomial in 1/ε and the description of the game for NFCEs in an interesting class of problems beyond the normal-form setting. Moreover, under the usual assumption that recommendations are independent across states, we show PPAD-completeness—that is, computational equivalence to Nash equilibria—either in many-player games or when the precision is exponentially small. The key idea behind our approach is to run backward induction on a sequence of auxiliary stage games, but with the twist that in each step we compute a constant-expectation correlated equilibrium. This is a natural refinement of correlated equilibrium in which the conditional expected payoff from obeying is independent of the recommendation. In fact, our reduction goes both ways, establishing an equivalence between constant-expectation CEs and NFCEs in Markov games. For a fixed number of players, we observe that a constant-expectation CE can be computed approximately by combining linear programming with suitable discretization. In contrast, it is PPAD-hard in i) polymatrix (many-player) games at constant precision, and ii) two-player games at exponentially small precision. The latter result follows from an unexpected connection to rank-2 two-player games.
Published: October 02, 2026
Last updated: October 02, 2026
UniIntervene++: An Adaptive Intervention Agent for Efficient Real-World Reinforcement Learning
Online reinforcement learning (RL) enables robot policies to improve through physical interaction, but the assistance they require changes as their competence evolves. Existing intervention strategies based on offline estimates or fixed decision rules can therefore become mismatched to the current policy. To address this, we propose UniIntervene++, an adaptive intervention agent that learns to allocate control between autonomous execution and heterogeneous assisted behaviors during online RL. Specifically, UniIntervene++ first formulates the evolving RL policy, trajectory correction, and a task-structured CodePolicy as Options in a unified semi-Markov decision process and learns their relative values online. Building on this, competence-adaptive intervention periodically probes the RL policy through unassisted execution, keeping control allocation responsive to its evolving capability. Finally, coupled experience learning allows assisted behaviors to improve the RL policy, whose evolving outcomes in turn reshape future intervention decisions. In this way, UniIntervene++ jointly determines when to intervene, how to intervene, and when to return control as the RL policy improves. Across five real-world manipulation tasks, UniIntervene++ achieves an average success rate of 89.67
Published: October 02, 2026
Last updated: October 02, 2026
Tactile Curiosity Drives Robot Interaction
Mastering robot manipulation skills via reinforcement learning (RL) remains largely sample-inefficient. The most common RL algorithms rely on random action sampling to discover new strategies, resulting in agents that allocate most of their training budget to motions in free space, away from the contacts from which manipulation skills emerge. Existing intrinsic motivation methods based on model disagreement or epistemic uncertainty improve on isotropic noise, but they can also reward uncertainty in functionally irrelevant transitions, such as erratic motions in free space. In this work, we argue that tactile feedback provides a natural signal for exploration, and introduce TacEx, a framework that incorporates touch into epistemic uncertainty-driven exploration by decomposing model uncertainty across sensory modalities and directing curiosity toward the tactile channel. By anchoring curiosity to the sense of touch, TacEx drives the robot to discover complex contact dynamics, learning to manipulate and grasp objects without task rewards or expert demonstrations during exploration. The interaction-dense dataset collected through this tactile-driven curiosity supports offline learning of downstream pick-and-place policies without additional environment interaction. We further use tactile-driven exploration to post-train vision-language-action (VLA) models. Although the VLAs are initially pre-trained without tactile feedback, post-training with TacEx substantially improves downstream performance while remaining highly sample-efficient.
Published: September 30, 2026
Last updated: October 02, 2026
Low-Cost Video--Time Priors as a Strong Baseline for EEG--fNIRS Emotion Regression on Familiar Videos
Continuous emotion regression estimates moment-to-moment valence and arousal while a viewer watches a video. In familiar-video deployment, responses fron training participant-specific estimate, and prior-dominating fixed fusion tests whether physiology adds residual correction. In five-fold subject-held-out evaluation on 24was within 0.05 and 0.32 MAE of fusion in the internal and external evaluations, respectively. Source-explicit ablations showed that video identity and within-video tine accounted for most of the reduction, while EG-FNIRS gains were smaller and varied across participants and videos. These results identify the video-time prior as a strong, low-cost baseline and position EEG-fNIRS as an optional residual signal for familiar-video emotion regression.
Published: October 02, 2026
Last updated: October 02, 2026
DEPICT: Scoring Text-to-Image Alignment by Answer Agreement
Image-text alignment is a core problem in computer vision with applications in caption evaluation, hallucination detection, data curation, and the benchmarking of text-to-image (T2I) generators. As T2I models improve, benchmarking has become demanding, requiring metrics capable of finding a series of issues like missing objects, swapped attributes, miscounts, and ignored negations. Recent work addresses this by fine-tuning evaluators on preference data or by prompting a vision-language model, either holistically with the caption or with decomposed verification questions. However, existing approaches fall short: fine-tuned metrics remain bound to one backbone and training distribution; holistic metrics miss fine-grained details; and decomposed metrics rely on a fixed-YES assumption that penalizes faithful images whenever that assumption fails. In contrast, we propose DEPICT, a training-free metric that replaces fixed reference answers with expected agreement between image-based and caption-only answers, weighting questions by how decisively the caption determines them. By replacing fixed references, our agreement rule increases negation accuracy from 19% to 88%. To recover the context lost during decomposition, DEPICT merges this agreement score with a holistic score. We evaluate DEPICT on five benchmarks and eleven backbones from three model families and find that it surpasses all training-free metrics and exceeds fine-tuned evaluators on two out of three human-correlation benchmarks.
Published: October 02, 2026
Last updated: October 02, 2026
LLA-MPC on Embedded Hardware: Rapid Adaptive Control with Thousands of Parallel Models
We present a generalized implementation of Look-Back and Look-Ahead Adaptive Model Predictive Control (LLA-MPC), a learning-free framework for real-time, rapid adaptive system identification and control. The original formulation was demonstrated only in simulation, for autonomous racing with a fixed model structure. Our implementation has modular dynamics and integrators, and we validate it on the F1TENTH platform under constrained computation and noisy state estimation. The system identifies tire parameters online by evaluating thousands of candidate models in real time on an embedded computer. Experiments with low-friction tires across changing surfaces show that LLA-MPC completes high-speed tracking tasks where a fixed nominal model fails. Code, videos, and our related work are available at: https://lla-control.github.io.
Published: October 02, 2026
Last updated: October 02, 2026
Trade-off Functions for DP-SGD with Subsampling based on Random Allocation: Tight Upper and Lower Bounds
Within the f-DP framework, we derive a tight analysis of the trade-off function for Differentially Private Stochastic Gradient Descent (DP-SGD) with subsampling based on random allocation in which each sample is independently assigned to exactly one of M minibatches per epoch, each minibatch corresponding to one of the M SGD rounds within a single epoch. Our analysis holds under an explicit validity condition, whose hypotheses together force σ≥√(3/ln M), where σ is the DP noise multiplier. Unlike f-DP analyses for Poisson subsampling, which yield non-closed implicit formulas that can be machine computed but are non-transparent, random allocation admits a tight analysis yielding transparent and interpretable closed-form bounds. For a single epoch, our concrete bounds, derived via the Berry-Esseen theorem, are tight up to constant factors. We demonstrate worked parameter settings for a single epoch (E=1) with a corresponding trade-off function ≥ 1-a-δ, that is, only δ below the ideal random guessing diagonal 1-a. For δ= 1/100 and σ= 1, roughly M ≈ 1.14× 10^6 rounds and N ≈ 1.14× 10^7 training samples suffice to achieve meaningful differential privacy. This is in contrast to recent negative results for the regime σ≤ 1/√(2 ln M) for which no significant DP guarantee can exist.
Published: May 07, 2026
Last updated: October 02, 2026
Bridging Frontier Reasoning and Robot Execution: From Autonomous Demonstration Generation to Dense Language Supervision
Recent advances in frontier models enable robot manipulation from only a few demonstrations, but high inference latency limits their use for real-time robot control. To bridge this gap, we study two complementary approaches that connect frontier reasoning with low-latency local execution. First, we use a frontier model to autonomously generate demonstrations that supplement human demonstrations for training a fast local policy. We augment its in-context examples with corrective demonstration segments that show how to recover from physical errors, improving generation reliability. Generation time and cost decrease as successful examples accumulate in context, suggesting a path toward more efficient data collection. At deployment, a harness combines frontier-generated instructions with a fast local policy, enabling efficient execution while preserving the frontier model's ability to guide and correct actions. With low-latency execution delegated to the local policy, the bottleneck shifts to its capacity to reliably follow the frontier model's diverse instructions. Our second bridge introduces dense language supervision across three nested granularities---primitive, atomic, and composite---with multi-aspect descriptions at each level. Across long-horizon tasks in RoboCasa 365 and BEHAVIOR-1K, where instructions change as execution progresses, the combined supervision achieves the highest performance under both oracle and frontier-model instructors, demonstrating more reliable instruction following through the policy's language interface. Finally, we evaluate both bridges together on a crossword task that combines semantic planning and manipulation within a fixed time budget. These results support autonomous demonstration generation and dense language supervision as complementary components for connecting frontier reasoning to low-latency local execution.
Published: October 02, 2026
Last updated: October 02, 2026
World Action Learning via Interaction-Centric Spectral Latent Guidance
Learning general-purpose robot policies requires large-scale real-world interaction data, yet collecting robot demonstrations remains expensive and difficult to scale. Egocentric videos offer abundant human interaction experience with task-relevant semantics for robotic manipulation, but direct transfer is challenging for two reasons: latent actions inferred from frame reconstruction can be dominated by nuisance variation such as ego-camera motion, and human and robot behaviors often exhibit different temporal dynamics. We propose WING (World Action Learning via INteraction-Centric Spectral Latent Guidance), a framework for transferring interaction knowledge from egocentric videos to robot policies. WING first separates observer-induced motion from hand-object interaction and distills the interaction-centric component into latent actions. It then exploits the observation that cross-embodiment task semantics are concentrated in slowly varying temporal structures, identifying shared low-frequency components between egocentric latent actions and robot behaviors in the spectral domain and using them to guide action generation. WING achieves average success rates of 99.20% on LIBERO, 93.80% on RoboTwin 2.0, and 57.7% on RoboCasa-GR1, and also performs strongly across four real-world manipulation tasks under diverse generalization settings. These results show that interaction-centric spectral guidance provides an effective and scalable way to transfer physical interaction knowledge from human egocentric video to robot control. Project page: https://mikuz12.github.io/wing/
Published: October 02, 2026
Last updated: October 02, 2026
Mastering Atari 2600 Games with Discovered Options
Temporal abstractions, often instantiated as options, have long been regarded as a mechanism for accelerating credit assignment, facilitating exploration, and enabling generalisation in reinforcement learning (RL). However, developing general option discovery methods that are effective in large-scale, high-dimensional domains remains a fundamental challenge. Existing option discovery methods are either confined to relatively simple domains, depend on handcrafted or quasi-symbolic representations, or offer little improvement over learning without options. We present Wayfarer, a general, domain-agnostic, online deep RL agent that discovers options through Laplacian representation learning from high-dimensional observations and leverages them for control. We show that the resulting options simultaneously improve exploration, accelerate credit assignment, and generalise effectively to unseen settings, enabling substantially faster learning of complex policies. Wayfarer achieves state-of-the-art performance among single-stream agents on the most challenging Atari 2600 games, with the largest gains in games that require long-horizon exploration and strategic behaviour, such as Montezuma's Revenge and Private Eye.
Published: October 02, 2026
Last updated: October 02, 2026