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Language Models use Lookbacks to Track Beliefs

Nikhil Prakash, Natalie Shapira, Arnab Sen Sharma, Christoph Riedl, Yonatan Belinkov, Tamar Rott Shaham, David Bau, Atticus Geiger (cs.CL)

How do language models (LMs) represent characters' beliefs, especially when those beliefs may differ from reality? This question lies at the heart of understanding the Theory of Mind (ToM) capabilities of LMs. We analyze LMs' ability to reason about characters' beliefs using causal mediation and abstraction. We construct a dataset, CausalToM, consisting of simple stories where two characters independently change the state of two objects, potentially unaware of each other's actions. Our investigation uncovers a pervasive algorithmic pattern that we call a lookback mechanism, which enables the LM to recall important information when it becomes necessary. The LM binds each character-object-state triple together by co-locating their reference information, represented as Ordering IDs (OIs), in low-rank subspaces of the state token's residual stream. When asked about a character's beliefs regarding the state of an object, the binding lookback retrieves the correct state OI and then the answer lookback retrieves the corresponding state token. When we introduce text specifying that one character is (not) visible to the other, we find that the LM first generates a visibility ID encoding the relation between the observing and the observed character OIs. In a visibility lookback, this ID is used to retrieve information about the observed character and update the observing character's beliefs. Our work provides insights into belief tracking mechanisms, taking a step toward reverse-engineering ToM reasoning in LMs.

Published: May 20, 2025

Last updated: February 24, 2026

Test-Time Training with KV Binding Is Secretly Linear Attention

Junchen Liu, Sven Elflein, Or Litany, Zan Gojcic, Ruilong Li (cs.LG, cs.AI, cs.CV)

Test-time training (TTT) with KV binding as sequence modeling layer is commonly interpreted as a form of online meta-learning that memorizes a key-value mapping at test time. However, our analysis reveals multiple phenomena that contradict this memorization-based interpretation. Motivated by these findings, we revisit the formulation of TTT and show that a broad class of TTT architectures can be expressed as a form of learned linear attention operator. Beyond explaining previously puzzling model behaviors, this perspective yields multiple practical benefits: it enables principled architectural simplifications, admits fully parallel formulations that preserve performance while improving efficiency, and provides a systematic reduction of diverse TTT variants to a standard linear attention form. Overall, our results reframe TTT not as test-time memorization, but as learned linear attention with enhanced representational capacity.

Published: February 24, 2026

Last updated: February 24, 2026

Recursive Self-Aggregation Unlocks Deep Thinking in Large Language Models

Siddarth Venkatraman, Vineet Jain, Sarthak Mittal, Vedant Shah, Johan Obando-Ceron, Yoshua Bengio, Brian R. Bartoldson, Bhavya Kailkhura, Guillaume Lajoie, Glen Berseth, Nikolay Malkin, Moksh Jain (cs.LG)

Test-time scaling methods improve the capabilities of large language models (LLMs) by increasing the amount of compute used during inference to make a prediction. Inference-time compute can be scaled in parallel by choosing among multiple independent solutions or sequentially through self-refinement. We propose Recursive Self-Aggregation (RSA), a test-time scaling method inspired by evolutionary methods that combines the benefits of both parallel and sequential scaling. Each step of RSA refines a population of candidate reasoning chains through aggregation of subsets to yield a population of improved solutions, which are then used as the candidate pool for the next iteration. Empirically, RSA delivers substantial performance gains with increasing compute budgets across diverse tasks, model families and sizes. Notably, RSA with Gemini 3 Flash attains performance near the top of the ARC-AGI-2 public leaderboard. RSA also enables Qwen3-4B-Instruct-2507 to achieve competitive performance with larger reasoning models, including DeepSeek-R1 and o3-mini (high), outperforming purely parallel and sequential scaling strategies across AIME-25, HMMT-25, Reasoning Gym, LiveCodeBench-v6, and SuperGPQA. We further propose a novel aggregation-aware reinforcement learning approach that yields significant performance gains by training the model to combine solutions.

Published: September 30, 2025

Last updated: February 24, 2026

Squint: Fast Visual Reinforcement Learning for Sim-to-Real Robotics

Abdulaziz Almuzairee, Henrik I. Christensen (cs.RO, cs.CV, cs.LG)

Visual reinforcement learning is appealing for robotics but expensive -- off-policy methods are sample-efficient yet slow; on-policy methods parallelize well but waste samples. Recent work has shown that off-policy methods can train faster than on-policy methods in wall-clock time for state-based control. Extending this to vision remains challenging, where high-dimensional input images complicate training dynamics and introduce substantial storage and encoding overhead. To address these challenges, we introduce Squint, a visual Soft Actor Critic method that achieves faster wall-clock training than prior visual off-policy and on-policy methods. Squint achieves this via parallel simulation, a distributional critic, resolution squinting, layer normalization, a tuned update-to-data ratio, and an optimized implementation. We evaluate on the SO-101 Task Set, a new suite of eight manipulation tasks in ManiSkill3 with heavy domain randomization, and demonstrate sim-to-real transfer to a real SO-101 robot. We train policies for 15 minutes on a single RTX 3090 GPU, with most tasks converging in under 6 minutes.

Published: February 24, 2026

Last updated: February 24, 2026

Multi-Vector Index Compression in Any Modality

Hanxiang Qin, Alexander Martin, Rohan Jha, Chunsheng Zuo, Reno Kriz, Benjamin Van Durme (cs.IR, cs.CL, cs.CV)

We study efficient multi-vector retrieval for late interaction in any modality. Late interaction has emerged as a dominant paradigm for information retrieval in text, images, visual documents, and videos, but its computation and storage costs grow linearly with document length, making it costly for image-, video-, and audio-rich corpora. To address this limitation, we explore query-agnostic methods for compressing multi-vector document representations under a constant vector budget. We introduce four approaches for index compression: sequence resizing, memory tokens, hierarchical pooling, and a novel attention-guided clustering (AGC). AGC uses an attention-guided mechanism to identify the most semantically salient regions of a document as cluster centroids and to weight token aggregation. Evaluating these methods on retrieval tasks spanning text (BEIR), visual-document (ViDoRe), and video (MSR-VTT, MultiVENT 2.0), we show that attention-guided clustering consistently outperforms other parameterized compression methods (sequence resizing and memory tokens), provides greater flexibility in index size than non-parametric hierarchical clustering, and achieves competitive or improved performance compared to a full, uncompressed index. The source code is available at: github.com/hanxiangqin/omni-col-press.

Published: February 24, 2026

Last updated: February 24, 2026

Splittable Spanning Trees and Balanced Forests in Dense Random Graphs

David Gillman, Jacob Platnick, Dana Randall (cs.DS)

We consider the probability that a spanning tree chosen uniformly at random from a graph can be partitioned into a fixed number k of trees of equal size by removing k-1 edges. In that case, the spanning tree is called splittable. Splittable spanning trees are useful in algorithms for sampling balanced forests, forests whose components are of equal size, and for sampling partitions of a graph into components of equal size, with applications in redistricting, network algorithms, and image decomposition. Cannon et al. recently showed that spanning trees on grid and grid-like graphs on n vertices are splittable into k equal sized components with probability at least n^-2k, leading to the first rigorous sampling algorithm for balanced forests in any class of graphs. Focusing on the complementary case of dense random graphs, we show that random spanning trees have inverse polynomial probability of being splittable; specifically, a random spanning tree is splittable with probability at least n^(-k/2) for both the G(n,p) and G(n,m) models when p = Ω(1/log n), giving the first dense class of graphs where partitions of equal size can be sampled efficiently. In addition, we present an infinite family of graphs with properties that have been conjectured to ensure splittability (i.e., Hamiltonian subgraphs of the triangular lattice) and prove that random spanning trees are not splittable with more than exponentially small probability. As a consequence, we show that a family of widely-used Markov chain algorithms for sampling equal-size partitions will fail on this family of graphs if their state spaces are restricted to equal-size partitions. Moreover, we show these algorithms will be inefficient if their state spaces are generalized to include any unbalanced partitions, suggesting barriers for sampling balanced partitions in sparse graphs.

Published: July 17, 2025

Last updated: February 24, 2026

Aletheia tackles FirstProof autonomously

Tony Feng, Junehyuk Jung, Sang-hyun Kim, Carlo Pagano, Sergei Gukov, Chiang-Chiang Tsai, David Woodruff, Adel Javanmard, Aryan Mokhtari, Dawsen Hwang, Yuri Chervonyi, Jonathan N. Lee, Garrett Bingham, Trieu H. Trinh, Vahab Mirrokni, Quoc V. Le, Thang Luong (cs.AI, cs.CL, cs.LG)

We report the performance of Aletheia (Feng et al., 2026b), a mathematics research agent powered by Gemini 3 Deep Think, on the inaugural FirstProof challenge. Within the allowed timeframe of the challenge, Aletheia autonomously solved 6 problems (2, 5, 7, 8, 9, 10) out of 10 according to majority expert assessments; we note that experts were not unanimous on Problem 8 (only). For full transparency, we explain our interpretation of FirstProof and disclose details about our experiments as well as our evaluation. Raw prompts and outputs are available at https://github.com/google-deepmind/superhuman/tree/main/aletheia.

Published: February 24, 2026

Last updated: February 24, 2026

Learning from Trials and Errors: Reflective Test-Time Planning for Embodied LLMs

Yining Hong, Huang Huang, Manling Li, Li Fei-Fei, Jiajun Wu, Yejin Choi (cs.LG, cs.AI, cs.CL, cs.CV, cs.RO)

Embodied LLMs endow robots with high-level task reasoning, but they cannot reflect on what went wrong or why, turning deployment into a sequence of independent trials where mistakes repeat rather than accumulate into experience. Drawing upon human reflective practitioners, we introduce Reflective Test-Time Planning, which integrates two modes of reflection: reflection-in-action, where the agent uses test-time scaling to generate and score multiple candidate actions using internal reflections before execution; and reflection-on-action, which uses test-time training to update both its internal reflection model and its action policy based on external reflections after execution. We also include retrospective reflection, allowing the agent to re-evaluate earlier decisions and perform model updates with hindsight for proper long-horizon credit assignment. Experiments on our newly-designed Long-Horizon Household benchmark and MuJoCo Cupboard Fitting benchmark show significant gains over baseline models, with ablative studies validating the complementary roles of reflection-in-action and reflection-on-action. Qualitative analyses, including real-robot trials, highlight behavioral correction through reflection.

Published: February 24, 2026

Last updated: February 24, 2026

Untied Ulysses: Memory-Efficient Context Parallelism via Headwise Chunking

Ravi Ghadia, Maksim Abraham, Sergei Vorobyov, Max Ryabinin (cs.LG, cs.DC)

Efficiently processing long sequences with Transformer models usually requires splitting the computations across accelerators via context parallelism. The dominant approaches in this family of methods, such as Ring Attention or DeepSpeed Ulysses, enable scaling over the context dimension but do not focus on memory efficiency, which limits the sequence lengths they can support. More advanced techniques, such as Fully Pipelined Distributed Transformer or activation offloading, can further extend the possible context length at the cost of training throughput. In this paper, we present UPipe, a simple yet effective context parallelism technique that performs fine-grained chunking at the attention head level. This technique significantly reduces the activation memory usage of self-attention, breaking the activation memory barrier and unlocking much longer context lengths. Our approach reduces intermediate tensor memory usage in the attention layer by as much as 87.5% for 32B Transformers, while matching previous context parallelism techniques in terms of training speed. UPipe can support the context length of 5M tokens when training Llama3-8B on a single 8×H100 node, improving upon prior methods by over 25%.

Published: February 24, 2026

Last updated: February 24, 2026

Region of Interest Segmentation and Morphological Analysis for Membranes in Cryo-Electron Tomography

Xingyi Cheng, Julien Maufront, Aurélie Di Cicco, Daniël M. Pelt, Manuela Dezi, Daniel Lévy (cs.CV)

Cryo-electron tomography (cryo-ET) enables high resolution, three-dimensional reconstruction of biological structures, including membranes and membrane proteins. Identification of regions of interest (ROIs) is central to scientific imaging, as it enables isolation and quantitative analysis of specific structural features within complex datasets. In practice, however, ROIs are typically derived indirectly through full structure segmentation followed by post hoc analysis. This limitation is especially apparent for continuous and geometrically complex structures such as membranes, which are segmented as single entities. Here, we developed TomoROIS-SurfORA, a two step framework for direct, shape-agnostic ROI segmentation and morphological surface analysis. TomoROIS performs deep learning-based ROI segmentation and can be trained from scratch using small annotated datasets, enabling practical application across diverse imaging data. SurfORA processes segmented structures as point clouds and surface meshes to extract quantitative morphological features, including inter-membrane distances, curvature, and surface roughness. It supports both closed and open surfaces, with specific considerations for open surfaces, which are common in cryo-ET due to the missing wedge effect. We demonstrate both tools using in vitro reconstituted membrane systems containing deformable vesicles with complex geometries, enabling automatic quantitative analysis of membrane contact sites and remodeling events such as invagination. While demonstrated here on cryo-ET membrane data, the combined approach is applicable to ROI detection and surface analysis in broader scientific imaging contexts.

Published: February 24, 2026

Last updated: February 24, 2026

On Data Engineering for Scaling LLM Terminal Capabilities

Renjie Pi, Grace Lam, Mohammad Shoeybi, Pooya Jannaty, Bryan Catanzaro, Wei Ping (cs.CL)

Despite rapid recent progress in the terminal capabilities of large language models, the training data strategies behind state-of-the-art terminal agents remain largely undisclosed. We address this gap through a systematic study of data engineering practices for terminal agents, making two key contributions: (1) Terminal-Task-Gen, a lightweight synthetic task generation pipeline that supports seed-based and skill-based task construction, and (2) a comprehensive analysis of data and training strategies, including filtering, curriculum learning, long context training, and scaling behavior. Our pipeline yields Terminal-Corpus, a large-scale open-source dataset for terminal tasks. Using this dataset, we train Nemotron-Terminal, a family of models initialized from Qwen3(8B, 14B, 32B) that achieve substantial gains on Terminal-Bench 2.0: Nemotron-Terminal-8B improves from 2.5% to 13.0% Nemotron-Terminal-14B improves from 4.0% to 20.2%, and Nemotron-Terminal-32B improves from 3.4% to 27.4%, matching the performance of significantly larger models. To accelerate research in this domain, we open-source our model checkpoints and most of our synthetic datasets at https://huggingface.co/collections/nvidia/nemotron-terminal.

Published: February 24, 2026

Last updated: February 24, 2026

Transfer Learning in Infinite Width Feature Learning Networks

Clarissa Lauditi, Blake Bordelon, Cengiz Pehlevan (cs.LG, cond-mat.dis-nn, stat.ML)

We develop a theory of transfer learning in infinitely wide neural networks under gradient flow that quantifies when pretraining on a source task improves generalization on a target task. We analyze both (i) fine-tuning, when the downstream predictor is trained on top of source-induced features and (ii) a jointly rich setting, where both pretraining and downstream tasks can operate in a feature learning regime, but the downstream model is initialized with the features obtained after pre-training. In this setup, the summary statistics of randomly initialized networks after a rich pre-training are adaptive kernels which depend on both source data and labels. For (i), we analyze the performance of a readout for different pretraining data regimes. For (ii), the summary statistics after learning the target task are still adaptive kernels with features from both source and target tasks. We test our theory on linear and polynomial regression tasks as well as real datasets. Our theory allows interpretable conclusions on performance, which depend on the amount of data on both tasks, the alignment between tasks, and the feature learning strength.

Published: July 06, 2025

Last updated: February 24, 2026

Games That Teach, Chats That Convince: Comparing Interactive and Static Formats for Persuasive Learning

Seyed Hossein Alavi, Zining Wang, Shruthi Chockkalingam, Raymond T. Ng, Vered Shwartz (cs.HC, cs.AI, cs.CL, cs.ET)

Interactive systems such as chatbots and games are increasingly used to persuade and educate on sustainability-related topics, yet it remains unclear how different delivery formats shape learning and persuasive outcomes when content is held constant. Grounding on identical arguments and factual content across conditions, we present a controlled user study comparing three modes of information delivery: static essays, conversational chatbots, and narrative text-based games. Across subjective measures, the chatbot condition consistently outperformed the other modes and increased perceived importance of the topic. However, perceived learning did not reliably align with objective outcomes: participants in the text-based game condition reported learning less than those reading essays, yet achieved higher scores on a delayed (24-hour) knowledge quiz. Additional exploratory analyses further suggest that common engagement proxies, such as verbosity and interaction length, are more closely related to subjective experience than to actual learning. These findings highlight a dissociation between how persuasive experiences feel and what participants retain, and point to important design trade-offs between interactivity, realism, and learning in persuasive systems and serious games.

Published: February 20, 2026

Last updated: February 24, 2026

Statistical Query Lower Bounds for Smoothed Agnostic Learning

Ilias Diakonikolas, Daniel M. Kane (cs.LG, cs.DS, stat.ML)

We study the complexity of smoothed agnostic learning, recently introduced by <cit.>, in which the learner competes with the best classifier in a target class under slight Gaussian perturbations of the inputs. Specifically, we focus on the prototypical task of agnostically learning halfspaces under subgaussian distributions in the smoothed model. The best known upper bound for this problem relies on L_1-polynomial regression and has complexity d^Õ(1/σ^2) log(1/ε), where σ is the smoothing parameter and ε is the excess error. Our main result is a Statistical Query (SQ) lower bound providing formal evidence that this upper bound is close to best possible. In more detail, we show that (even for Gaussian marginals) any SQ algorithm for smoothed agnostic learning of halfspaces requires complexity d^Ω(1/σ^2+log(1/ε)). This is the first non-trivial lower bound on the complexity of this task and nearly matches the known upper bound. Roughly speaking, we show that applying L_1-polynomial regression to a smoothed version of the function is essentially best possible. Our techniques involve finding a moment-matching hard distribution by way of linear programming duality. This dual program corresponds exactly to finding a low-degree approximating polynomial to the smoothed version of the target function (which turns out to be the same condition required for the L_1-polynomial regression to work). Our explicit SQ lower bound then comes from proving lower bounds on this approximation degree for the class of halfspaces.

Published: February 24, 2026

Last updated: February 24, 2026

Why Pass@k Optimization Can Degrade Pass@1: Prompt Interference in LLM Post-training

Anas Barakat, Souradip Chakraborty, Khushbu Pahwa, Amrit Singh Bedi (cs.LG, cs.AI)

Pass@k is a widely used performance metric for verifiable large language model tasks, including mathematical reasoning, code generation, and short-answer reasoning. It defines success if any of k independently sampled solutions passes a verifier. This multi-sample inference metric has motivated inference-aware fine-tuning methods that directly optimize pass@k. However, prior work reports a recurring trade-off: pass@k improves while pass@1 degrades under such methods. This trade-off is practically important because pass@1 often remains a hard operational constraint due to latency and cost budgets, imperfect verifier coverage, and the need for a reliable single-shot fallback. We study the origin of this trade-off and provide a theoretical characterization of when pass@k policy optimization can reduce pass@1 through gradient conflict induced by prompt interference. We show that pass@k policy gradients can conflict with pass@1 gradients because pass@k optimization implicitly reweights prompts toward low-success prompts; when these prompts are what we term negatively interfering, their upweighting can rotate the pass@k update direction away from the pass@1 direction. We illustrate our theoretical findings with large language model experiments on verifiable mathematical reasoning tasks.

Published: February 24, 2026

Last updated: February 24, 2026

Human Video Generation from a Single Image with 3D Pose and View Control

Tiantian Wang, Chun-Han Yao, Tao Hu, Mallikarjun Byrasandra Ramalinga Reddy, Ming-Hsuan Yang, Varun Jampani (cs.CV)

Recent diffusion methods have made significant progress in generating videos from single images due to their powerful visual generation capabilities. However, challenges persist in image-to-video synthesis, particularly in human video generation, where inferring view-consistent, motion-dependent clothing wrinkles from a single image remains a formidable problem. In this paper, we present Human Video Generation in 4D (HVG), a latent video diffusion model capable of generating high-quality, multi-view, spatiotemporally coherent human videos from a single image with 3D pose and view control. HVG achieves this through three key designs: (i) Articulated Pose Modulation, which captures the anatomical relationships of 3D joints via a novel dual-dimensional bone map and resolves self-occlusions across views by introducing 3D information; (ii) View and Temporal Alignment, which ensures multi-view consistency and alignment between a reference image and pose sequences for frame-to-frame stability; and (iii) Progressive Spatio-Temporal Sampling with temporal alignment to maintain smooth transitions in long multi-view animations. Extensive experiments on image-to-video tasks demonstrate that HVG outperforms existing methods in generating high-quality 4D human videos from diverse human images and pose inputs.

Published: February 24, 2026

Last updated: February 24, 2026

Spa3R: Predictive Spatial Field Modeling for 3D Visual Reasoning

Haoyi Jiang, Liu Liu, Xinjie Wang, Yonghao He, Wei Sui, Zhizhong Su, Wenyu Liu, Xinggang Wang (cs.CV)

While Vision-Language Models (VLMs) exhibit exceptional 2D visual understanding, their ability to comprehend and reason about 3D space--a cornerstone of spatial intelligence--remains superficial. Current methodologies attempt to bridge this domain gap either by relying on explicit 3D modalities or by augmenting VLMs with partial, view-conditioned geometric priors. However, such approaches hinder scalability and ultimately burden the language model with the ill-posed task of implicitly reconstructing holistic 3D geometry from sparse cues. In this paper, we argue that spatial intelligence can emerge inherently from 2D vision alone, rather than being imposed via explicit spatial instruction tuning. To this end, we introduce Spa3R, a self-supervised framework that learns a unified, view-invariant spatial representation directly from unposed multi-view images. Spa3R is built upon the proposed Predictive Spatial Field Modeling (PSFM) paradigm, where Spa3R learns to synthesize feature fields for arbitrary unseen views conditioned on a compact latent representation, thereby internalizing a holistic and coherent understanding of the underlying 3D scene. We further integrate the pre-trained Spa3R Encoder into existing VLMs via a lightweight adapter to form Spa3-VLM, effectively grounding language reasoning in a global spatial context. Experiments on the challenging VSI-Bench demonstrate that Spa3-VLM achieves state-of-the-art accuracy of 58.6% on 3D VQA, significantly outperforming prior methods. These results highlight PSFM as a scalable path toward advancing spatial intelligence. Code is available at https://github.com/hustvl/Spa3R.

Published: February 24, 2026

Last updated: February 24, 2026

The Diffusion Duality, Chapter II: Ψ-Samplers and Efficient Curriculum

Justin Deschenaux, Caglar Gulcehre, Subham Sekhar Sahoo (cs.LG)

Uniform-state discrete diffusion models excel at few-step generation and guidance due to their ability to self-correct, making them preferred over autoregressive or Masked diffusion models in these settings. However, their sampling quality plateaus with ancestral samplers as the number of steps increases. We introduce a family of Predictor-Corrector (PC) samplers for discrete diffusion that generalize prior methods and apply to arbitrary noise processes. When paired with uniform-state diffusion, our samplers outperform ancestral sampling on both language and image modeling, achieving lower generative perplexity at matched unigram entropy on OpenWebText and better FID/IS scores on CIFAR10. Crucially, unlike conventional samplers, our PC methods continue to improve with more sampling steps. Taken together, these findings call into question the assumption that Masked diffusion is the inevitable future of diffusion-based language modeling. Beyond sampling, we develop a memory-efficient curriculum for the Gaussian relaxation training phase, reducing training time by 25% and memory by 33% compared to Duo while maintaining comparable perplexity on OpenWebText and LM1B and strong downstream performance. We release code, checkpoints, and a video-tutorial on: https://s-sahoo.com/duo-ch2

Published: February 24, 2026

Last updated: February 24, 2026

Mask-HybridGNet: Graph-based segmentation with emergent anatomical correspondence from pixel-level supervision

Nicolás Gaggion, Maria J. Ledesma-Carbayo, Stergios Christodoulidis, Maria Vakalopoulou, Enzo Ferrante (cs.CV)

Graph-based medical image segmentation represents anatomical structures using boundary graphs, providing fixed-topology landmarks and inherent population-level correspondences. However, their clinical adoption has been hindered by a major requirement: training datasets with manually annotated landmarks that maintain point-to-point correspondences across patients rarely exist in practice. We introduce Mask-HybridGNet, a framework that trains graph-based models directly using standard pixel-wise masks, eliminating the need for manual landmark annotations. Our approach aligns variable-length ground truth boundaries with fixed-length landmark predictions by combining Chamfer distance supervision and edge-based regularization to ensure local smoothness and regular landmark distribution, further refined via differentiable rasterization. A significant emergent property of this framework is that predicted landmark positions become consistently associated with specific anatomical locations across patients without explicit correspondence supervision. This implicit atlas learning enables temporal tracking, cross-slice reconstruction, and morphological population analyses. Beyond direct segmentation, Mask-HybridGNet can extract correspondences from existing segmentation masks, allowing it to generate stable anatomical atlases from any high-quality pixel-based model. Experiments across chest radiography, cardiac ultrasound, cardiac MRI, and fetal imaging demonstrate that our model achieves competitive results against state-of-the-art pixel-based methods, while ensuring anatomical plausibility by enforcing boundary connectivity through a fixed graph adjacency matrix. This framework leverages the vast availability of standard segmentation masks to build structured models that maintain topological integrity and provide implicit correspondences.

Published: February 24, 2026

Last updated: February 24, 2026

XMorph: Explainable Brain Tumor Analysis Via LLM-Assisted Hybrid Deep Intelligence

Sepehr Salem Ghahfarokhi, M. Moein Esfahani, Raj Sunderraman, Vince Calhoun, Mohammed Alser (cs.CV, cs.AI)

Deep learning has significantly advanced automated brain tumor diagnosis, yet clinical adoption remains limited by interpretability and computational constraints. Conventional models often act as opaque ''black boxes'' and fail to quantify the complex, irregular tumor boundaries that characterize malignant growth. To address these challenges, we present XMorph, an explainable and computationally efficient framework for fine-grained classification of three prominent brain tumor types: glioma, meningioma, and pituitary tumors. We propose an Information-Weighted Boundary Normalization (IWBN) mechanism that emphasizes diagnostically relevant boundary regions alongside nonlinear chaotic and clinically validated features, enabling a richer morphological representation of tumor growth. A dual-channel explainable AI module combines GradCAM++ visual cues with LLM-generated textual rationales, translating model reasoning into clinically interpretable insights. The proposed framework achieves a classification accuracy of 96.0%, demonstrating that explainability and high performance can co-exist in AI-based medical imaging systems. The source code and materials for XMorph are all publicly available at: https://github.com/ALSER-Lab/XMorph.

Published: February 24, 2026

Last updated: February 24, 2026

How much does context affect the accuracy of AI health advice?

Prashant Garg, Thiemo Fetzer (econ.GN, cs.AI, cs.CY, cs.HC, cs.LG)

Large language models (LLMs) are increasingly used to provide health advice, yet evidence on how their accuracy varies across languages, topics and information sources remains limited. We assess how linguistic and contextual factors affect the accuracy of AI-based health-claim verification. We evaluated seven widely used LLMs on two datasets: (i) 1,975 legally authorised nutrition and health claims from UK and EU regulatory registers translated into 21 languages; and (ii) 9,088 journalist-vetted public-health claims from the PUBHEALTH corpus spanning COVID-19, abortion, politics and general health, drawn from government advisories, scientific abstracts and media sources. Models classified each claim as supported or unsupported using majority voting across repeated runs. Accuracy was analysed by language, topic, source and model. Accuracy on authorised claims was highest in English and closely related European languages and declined in several widely spoken non-European languages, decreasing with syntactic distance from English. On real-world public-health claims, accuracy was substantially lower and varied systematically by topic and source. Models performed best on COVID-19 and government-attributed claims and worst on general health and scientific abstracts. High performance on English, canonical health claims masks substantial context-dependent gaps. Differences in training data exposure, editorial framing and topic-specific tuning likely contribute to these disparities, which are comparable in magnitude to cross-language differences. LLM accuracy in health-claim verification depends strongly on language, topic and information source. English-language performance does not reliably generalise across contexts, underscoring the need for multilingual, domain-specific evaluation before deployment in public-health communication.

Published: April 25, 2025

Last updated: February 24, 2026

Seeing Through Words: Controlling Visual Retrieval Quality with Language Models

Jianglin Lu, Simon Jenni, Kushal Kafle, Jing Shi, Handong Zhao, Yun Fu (cs.CV)

Text-to-image retrieval is a fundamental task in vision-language learning, yet in real-world scenarios it is often challenged by short and underspecified user queries. Such queries are typically only one or two words long, rendering them semantically ambiguous, prone to collisions across diverse visual interpretations, and lacking explicit control over the quality of retrieved images. To address these issues, we propose a new paradigm of quality-controllable retrieval, which enriches short queries with contextual details while incorporating explicit notions of image quality. Our key idea is to leverage a generative language model as a query completion function, extending underspecified queries into descriptive forms that capture fine-grained visual attributes such as pose, scene, and aesthetics. We introduce a general framework that conditions query completion on discretized quality levels, derived from relevance and aesthetic scoring models, so that query enrichment is not only semantically meaningful but also quality-aware. The resulting system provides three key advantages: 1) flexibility, it is compatible with any pretrained vision-language model (VLMs) without modification; 2) transparency, enriched queries are explicitly interpretable by users; and 3) controllability, enabling retrieval results to be steered toward user-preferred quality levels. Extensive experiments demonstrate that our proposed approach significantly improves retrieval results and provides effective quality control, bridging the gap between the expressive capacity of modern VLMs and the underspecified nature of short user queries. Our code is available at https://github.com/Jianglin954/QCQC.

Published: February 24, 2026

Last updated: February 24, 2026

Efficient Hierarchical Any-Angle Path Planning on Multi-Resolution 3D Grids

Victor Reijgwart, Cesar Cadena, Roland Siegwart, Lionel Ott (cs.RO, cs.AI)

Hierarchical, multi-resolution volumetric mapping approaches are widely used to represent large and complex environments as they can efficiently capture their occupancy and connectivity information. Yet widely used path planning methods such as sampling and trajectory optimization do not exploit this explicit connectivity information, and search-based methods such as A* suffer from scalability issues in large-scale high-resolution maps. In many applications, Euclidean shortest paths form the underpinning of the navigation system. For such applications, any-angle planning methods, which find optimal paths by connecting corners of obstacles with straight-line segments, provide a simple and efficient solution. In this paper, we present a method that has the optimality and completeness properties of any-angle planners while overcoming computational tractability issues common to search-based methods by exploiting multi-resolution representations. Extensive experiments on real and synthetic environments demonstrate the proposed approach's solution quality and speed, outperforming even sampling-based methods. The framework is open-sourced to allow the robotics and planning community to build on our research.

Published: February 24, 2026

Last updated: February 24, 2026

NoRD: A Data-Efficient Vision-Language-Action Model that Drives without Reasoning

Ishaan Rawal, Shubh Gupta, Yihan Hu, Wei Zhan (cs.AI, cs.CV)

Vision-Language-Action (VLA) models are advancing autonomous driving by replacing modular pipelines with unified end-to-end architectures. However, current VLAs face two expensive requirements: (1) massive dataset collection, and (2) dense reasoning annotations. In this work, we address both challenges with (No Reasoning for Driving). Compared to existing VLAs, achieves competitive performance while being fine-tuned on <60% of the data and no reasoning annotations, resulting in 3× fewer tokens. We identify that standard Group Relative Policy Optimization (GRPO) fails to yield significant improvements when applied to policies trained on such small, reasoning-free datasets. We show that this limitation stems from difficulty bias, which disproportionately penalizes reward signals from scenarios that produce high-variance rollouts within GRPO. overcomes this by incorporating Dr. GRPO, a recent algorithm designed to mitigate difficulty bias in LLMs. As a result, achieves competitive performance on Waymo and NAVSIM with a fraction of the training data and no reasoning overhead, enabling more efficient autonomous systems.

Published: February 24, 2026

Last updated: February 24, 2026

Causal Claims in Economics

Prashant Garg, Thiemo Fetzer (econ.GN, cs.CL, cs.IR, cs.SI, stat.ME)

As economics scales, a key bottleneck is representing what papers claim in a comparable, aggregable form. We introduce evidence-annotated claim graphs that map each paper into a directed network of standardized economic concepts (nodes) and stated relationships (edges), with each edge labeled by evidentiary basis, including whether it is supported by causal inference designs or by non-causal evidence. Using a structured multi-stage AI workflow, we construct claim graphs for 44,852 economics papers from 1980-2023. The share of causal edges rises from 7.7% in 1990 to 31.7% in 2020. Measures of causal narrative structure and causal novelty are positively associated with top-five publication and long-run citations, whereas non-causal counterparts are weakly related or negative.

Published: January 12, 2025

Last updated: February 24, 2026

Multi-Round Human-AI Collaboration with User-Specified Requirements

Sima Noorani, Shayan Kiyani, Hamed Hassani, George Pappas (cs.LG)

As humans increasingly rely on multiround conversational AI for high stakes decisions, principled frameworks are needed to ensure such interactions reliably improve decision quality. We adopt a human centric view governed by two principles: counterfactual harm, ensuring the AI does not undermine human strengths, and complementarity, ensuring it adds value where the human is prone to err. We formalize these concepts via user defined rules, allowing users to specify exactly what harm and complementarity mean for their specific task. We then introduce an online, distribution free algorithm with finite sample guarantees that enforces the user-specified constraints over the collaboration dynamics. We evaluate our framework across two interactive settings: LLM simulated collaboration on a medical diagnostic task and a human crowdsourcing study on a pictorial reasoning task. We show that our online procedure maintains prescribed counterfactual harm and complementarity violation rates even under nonstationary interaction dynamics. Moreover, tightening or loosening these constraints produces predictable shifts in downstream human accuracy, confirming that the two principles serve as practical levers for steering multi-round collaboration toward better decision quality without the need to model or constrain human behavior.

Published: February 19, 2026

Last updated: February 24, 2026

Sequential Counterfactual Inference for Temporal Clinical Data: Addressing the Time Traveler Dilemma

Jingya Cheng, Alaleh Azhir, Jiazi Tian, Hossein Estiri (cs.LG)

Counterfactual inference enables clinicians to ask "what if" questions about patient outcomes, but standard methods assume feature independence and simultaneous modifiability -- assumptions violated by longitudinal clinical data. We introduce the Sequential Counterfactual Framework, which respects temporal dependencies in electronic health records by distinguishing immutable features (chronic diagnoses) from controllable features (lab values) and modeling how interventions propagate through time. Applied to 2,723 COVID-19 patients (383 Long COVID heart failure cases, 2,340 matched controls), we demonstrate that 38-67% of patients with chronic conditions would require biologically impossible counterfactuals under naive methods. We identify a cardiorenal cascade (CKD -> AKI -> HF) with relative risks of 2.27 and 1.19 at each step, illustrating temporal propagation that sequential -- but not naive -- counterfactuals can capture. Our framework transforms counterfactual explanation from "what if this feature were different?" to "what if we had intervened earlier, and how would that propagate forward?" -- yielding clinically actionable insights grounded in biological plausibility.

Published: February 24, 2026

Last updated: February 24, 2026

PVminer: A Domain-Specific Tool to Detect the Patient Voice in Patient Generated Data

Samah Fodeh, Linhai Ma, Yan Wang, Srivani Talakokkul, Ganesh Puthiaraju, Afshan Khan, Ashley Hagaman, Sarah Lowe, Aimee Roundtree (cs.CL, cs.AI)

Patient-generated text such as secure messages, surveys, and interviews contains rich expressions of the patient voice (PV), reflecting communicative behaviors and social determinants of health (SDoH). Traditional qualitative coding frameworks are labor intensive and do not scale to large volumes of patient-authored messages across health systems. Existing machine learning (ML) and natural language processing (NLP) approaches provide partial solutions but often treat patient-centered communication (PCC) and SDoH as separate tasks or rely on models not well suited to patient-facing language. We introduce PVminer, a domain-adapted NLP framework for structuring patient voice in secure patient-provider communication. PVminer formulates PV detection as a multi-label, multi-class prediction task integrating patient-specific BERT encoders (PV-BERT-base and PV-BERT-large), unsupervised topic modeling for thematic augmentation (PV-Topic-BERT), and fine-tuned classifiers for Code, Subcode, and Combo-level labels. Topic representations are incorporated during fine-tuning and inference to enrich semantic inputs. PVminer achieves strong performance across hierarchical tasks and outperforms biomedical and clinical pre-trained baselines, achieving F1 scores of 82.25% (Code), 80.14% (Subcode), and up to 77.87% (Combo). An ablation study further shows that author identity and topic-based augmentation each contribute meaningful gains. Pre-trained models, source code, and documentation will be publicly released, with annotated datasets available upon request for research use.

Published: February 24, 2026

Last updated: February 24, 2026

MoEMba: A Mamba-based Mixture of Experts for High-Density EMG-based Hand Gesture Recognition

Mehran Shabanpour, Kasra Rad, Sadaf Khademi, Arash Mohammadi (eess.SP, cs.AI, cs.LG)

High-Density surface Electromyography (HDsEMG) has emerged as a pivotal resource for Human-Computer Interaction (HCI), offering direct insights into muscle activities and motion intentions. However, a significant challenge in practical implementations of HD-sEMG-based models is the low accuracy of inter-session and inter-subject classification. Variability between sessions can reach up to 40% due to the inherent temporal variability of HD-sEMG signals. Targeting this challenge, the paper introduces the MoEMba framework, a novel approach leveraging Selective StateSpace Models (SSMs) to enhance HD-sEMG-based gesture recognition. The MoEMba framework captures temporal dependencies and cross-channel interactions through channel attention techniques. Furthermore, wavelet feature modulation is integrated to capture multi-scale temporal and spatial relations, improving signal representation. Experimental results on the CapgMyo HD-sEMG dataset demonstrate that MoEMba achieves a balanced accuracy of 56.9%, outperforming its state-of-the-art counterparts. The proposed framework's robustness to session-to-session variability and its efficient handling of high-dimensional multivariate time series data highlight its potential for advancing HD-sEMG-powered HCI systems.

Published: February 09, 2025

Last updated: February 24, 2026

ActionReasoning: Robot Action Reasoning in 3D Space with LLM for Robotic Brick Stacking

Guangming Wang, Qizhen Ying, Yixiong Jing, Olaf Wysocki, Brian Sheil (cs.RO)

Classical robotic systems typically rely on custom planners designed for constrained environments. While effective in restricted settings, these systems lack generalization capabilities, limiting the scalability of embodied AI and general-purpose robots. Recent data-driven Vision-Language-Action (VLA) approaches aim to learn policies from large-scale simulation and real-world data. However, the continuous action space of the physical world significantly exceeds the representational capacity of linguistic tokens, making it unclear if scaling data alone can yield general robotic intelligence. To address this gap, we propose ActionReasoning, an LLM-driven framework that performs explicit action reasoning to produce physics-consistent, prior-guided decisions for robotic manipulation. ActionReasoning leverages the physical priors and real-world knowledge already encoded in Large Language Models (LLMs) and structures them within a multi-agent architecture. We instantiate this framework on a tractable case study of brick stacking, where the environment states are assumed to be already accurately measured. The environmental states are then serialized and passed to a multi-agent LLM framework that generates physics-aware action plans. The experiments demonstrate that the proposed multi-agent LLM framework enables stable brick placement while shifting effort from low-level domain-specific coding to high-level tool invocation and prompting, highlighting its potential for broader generalization. This work introduces a promising approach to bridging perception and execution in robotic manipulation by integrating physical reasoning with LLMs.

Published: February 24, 2026

Last updated: February 24, 2026

Not Just How Much, But Where: Decomposing Epistemic Uncertainty into Per-Class Contributions

Mame Diarra Toure, David A. Stephens (stat.ML, cs.LG, stat.AP, stat.ME)

In safety-critical classification, the cost of failure is often asymmetric, yet Bayesian deep learning summarises epistemic uncertainty with a single scalar, mutual information (MI), that cannot distinguish whether a model's ignorance involves a benign or safety-critical class. We decompose MI into a per-class vector C_k(x)=σ_k^2/(2μ_k), with μ_k=𝔼[p_k] and σ_k^2=Var[p_k] across posterior samples. The decomposition follows from a second-order Taylor expansion of the entropy; the 1/μ_k weighting corrects boundary suppression and makes C_k comparable across rare and common classes. By construction ∑_k C_k ≈MI, and a companion skewness diagnostic flags inputs where the approximation degrades. After characterising the axiomatic properties of C_k, we validate it on three tasks: (i) selective prediction for diabetic retinopathy, where critical-class C_k reduces selective risk by 34.7% over MI and 56.2% over variance baselines; (ii) out-of-distribution detection on clinical and image benchmarks, where ∑_k C_k achieves the highest AUROC and the per-class view exposes asymmetric shifts invisible to MI; and (iii) a controlled label-noise study in which ∑_k C_k shows less sensitivity to injected aleatoric noise than MI under end-to-end Bayesian training, while both metrics degrade under transfer learning. Across all tasks, the quality of the posterior approximation shapes uncertainty at least as strongly as the choice of metric, suggesting that how uncertainty is propagated through the network matters as much as how it is measured.

Published: February 24, 2026

Last updated: February 24, 2026

SELAUR: Self Evolving LLM Agent via Uncertainty-aware Rewards

Dengjia Zhang, Xiaoou Liu, Lu Cheng, Yaqing Wang, Kenton Murray, Hua Wei (cs.LG, cs.CL)

Large language models (LLMs) are increasingly deployed as multi-step decision-making agents, where effective reward design is essential for guiding learning. Although recent work explores various forms of reward shaping and step-level credit assignment, a key signal remains largely overlooked: the intrinsic uncertainty of LLMs. Uncertainty reflects model confidence, reveals where exploration is needed, and offers valuable learning cues even in failed trajectories. We introduce SELAUR: Self Evolving LLM Agent via Uncertainty-aware Rewards, a reinforcement learning framework that incorporates uncertainty directly into the reward design. SELAUR integrates entropy-, least-confidence-, and margin-based metrics into a combined token-level uncertainty estimate, providing dense confidence-aligned supervision, and employs a failure-aware reward reshaping mechanism that injects these uncertainty signals into step- and trajectory-level rewards to improve exploration efficiency and learning stability. Experiments on two benchmarks, ALFWorld and WebShop, show that our method consistently improves success rates over strong baselines. Ablation studies further demonstrate how uncertainty signals enhance exploration and robustness.

Published: February 24, 2026

Last updated: February 24, 2026

HALO: A Unified Vision-Language-Action Model for Embodied Multimodal Chain-of-Thought Reasoning

Quanxin Shou, Fangqi Zhu, Shawn Chen, Puxin Yan, Zhengyang Yan, Yikun Miao, Xiaoyi Pang, Zicong Hong, Ruikai Shi, Hao Huang, Jie Zhang, Song Guo (cs.RO)

Vision-Language-Action (VLA) models have shown strong performance in robotic manipulation, but often struggle in long-horizon or out-of-distribution scenarios due to the lack of explicit mechanisms for multimodal reasoning and anticipating how the world will evolve under action. Recent works introduce textual chain-of-thought or visual subgoal prediction within VLA models to reason, but still fail to offer a unified human-like reasoning framework for joint textual reasoning, visual foresight, and action prediction. To this end, we propose HALO, a unified VLA model that enables embodied multimodal chain-of-thought (EM-CoT) reasoning through a sequential process of textual task reasoning, visual subgoal prediction for fine-grained guidance, and EM-CoT-augmented action prediction. We instantiate HALO with a Mixture-of-Transformers (MoT) architecture that decouples semantic reasoning, visual foresight, and action prediction into specialized experts while allowing seamless cross-expert collaboration. To enable HALO learning at scale, we introduce an automated pipeline to synthesize EM-CoT training data along with a carefully crafted training recipe. Extensive experiments demonstrate that: (1) HALO achieves superior performance in both simulated and real-world environments, surpassing baseline policy pi_0 by 34.1% on RoboTwin benchmark; (2) all proposed components of the training recipe and EM-CoT design help improve task success rate; and (3) HALO exhibits strong generalization capabilities under aggressive unseen environmental randomization with our proposed EM-CoT reasoning.

Published: February 24, 2026

Last updated: February 24, 2026

Skill-Inject: Measuring Agent Vulnerability to Skill File Attacks

David Schmotz, Luca Beurer-Kellner, Sahar Abdelnabi, Maksym Andriushchenko (cs.CR, cs.LG)

LLM agents are evolving rapidly, powered by code execution, tools, and the recently introduced agent skills feature. Skills allow users to extend LLM applications with specialized third-party code, knowledge, and instructions. Although this can extend agent capabilities to new domains, it creates an increasingly complex agent supply chain, offering new surfaces for prompt injection attacks. We identify skill-based prompt injection as a significant threat and introduce SkillInject, a benchmark evaluating the susceptibility of widely-used LLM agents to injections through skill files. SkillInject contains 202 injection-task pairs with attacks ranging from obviously malicious injections to subtle, context-dependent attacks hidden in otherwise legitimate instructions. We evaluate frontier LLMs on SkillInject, measuring both security in terms of harmful instruction avoidance and utility in terms of legitimate instruction compliance. Our results show that today's agents are highly vulnerable with up to 80% attack success rate with frontier models, often executing extremely harmful instructions including data exfiltration, destructive action, and ransomware-like behavior. They furthermore suggest that this problem will not be solved through model scaling or simple input filtering, but that robust agent security will require context-aware authorization frameworks. Our benchmark is available at https://www.skill-inject.com/.

Published: February 23, 2026

Last updated: February 24, 2026

From Moderation to Mediation: Can LLMs Serve as Mediators in Online Flame Wars?

Dawei Li, Abdullah Alnaibari, Arslan Bisharat, Manny Sandoval, Deborah Hall, Yasin Silva, Huan Liu (cs.AI)

The rapid advancement of large language models (LLMs) has opened new possibilities for AI for good applications. As LLMs increasingly mediate online communication, their potential to foster empathy and constructive dialogue becomes an important frontier for responsible AI research. This work explores whether LLMs can serve not only as moderators that detect harmful content, but as mediators capable of understanding and de-escalating online conflicts. Our framework decomposes mediation into two subtasks: judgment, where an LLM evaluates the fairness and emotional dynamics of a conversation, and steering, where it generates empathetic, de-escalatory messages to guide participants toward resolution. To assess mediation quality, we construct a large Reddit-based dataset and propose a multi-stage evaluation pipeline combining principle-based scoring, user simulation, and human comparison. Experiments show that API-based models outperform open-source counterparts in both reasoning and intervention alignment when doing mediation. Our findings highlight both the promise and limitations of current LLMs as emerging agents for online social mediation.

Published: December 02, 2025

Last updated: February 24, 2026

CG-DMER: Hybrid Contrastive-Generative Framework for Disentangled Multimodal ECG Representation Learning

Ziwei Niu, Hao Sun, Shujun Bian, Xihong Yang, Lanfen Lin, Yuxin Liu, Yueming Jin (cs.AI)

Accurate interpretation of electrocardiogram (ECG) signals is crucial for diagnosing cardiovascular diseases. Recent multimodal approaches that integrate ECGs with accompanying clinical reports show strong potential, but they still face two main concerns from a modality perspective: (1) intra-modality: existing models process ECGs in a lead-agnostic manner, overlooking spatial-temporal dependencies across leads, which restricts their effectiveness in modeling fine-grained diagnostic patterns; (2) inter-modality: existing methods directly align ECG signals with clinical reports, introducing modality-specific biases due to the free-text nature of the reports. In light of these two issues, we propose CG-DMER, a contrastive-generative framework for disentangled multimodal ECG representation learning, powered by two key designs: (1) Spatial-temporal masked modeling is designed to better capture fine-grained temporal dynamics and inter-lead spatial dependencies by applying masking across both spatial and temporal dimensions and reconstructing the missing information. (2) A representation disentanglement and alignment strategy is designed to mitigate unnecessary noise and modality-specific biases by introducing modality-specific and modality-shared encoders, ensuring a clearer separation between modality-invariant and modality-specific representations. Experiments on three public datasets demonstrate that CG-DMER achieves state-of-the-art performance across diverse downstream tasks.

Published: February 24, 2026

Last updated: February 24, 2026

A Very Big Video Reasoning Suite

Maijunxian Wang, Ruisi Wang, Juyi Lin, Ran Ji, Thaddäus Wiedemer, Qingying Gao, Dezhi Luo, Yaoyao Qian, Lianyu Huang, Zelong Hong, Jiahui Ge, Qianli Ma, Hang He, Yifan Zhou, Lingzi Guo, Lantao Mei, Jiachen Li, Hanwen Xing, Tianqi Zhao, Fengyuan Yu, Weihang Xiao, Yizheng Jiao, Jianheng Hou, Danyang Zhang, Pengcheng Xu, Boyang Zhong, Zehong Zhao, Gaoyun Fang, John Kitaoka, Yile Xu, Hua Xu, Kenton Blacutt, Tin Nguyen, Siyuan Song, Haoran Sun, Shaoyue Wen, Linyang He, Runming Wang, Yanzhi Wang, Mengyue Yang, Ziqiao Ma, Raphaël Millière, Freda Shi, Nuno Vasconcelos, Daniel Khashabi, Alan Yuille, Yilun Du, Ziming Liu, Bo Li, Dahua Lin, Ziwei Liu, Vikash Kumar, Yijiang Li, Lei Yang, Zhongang Cai, Hokin Deng (cs.CV, cs.AI, cs.LG, cs.MM, cs.RO)

Rapid progress in video models has largely focused on visual quality, leaving their reasoning capabilities underexplored. Video reasoning grounds intelligence in spatiotemporally consistent visual environments that go beyond what text can naturally capture, enabling intuitive reasoning over spatiotemporal structure such as continuity, interaction, and causality. However, systematically studying video reasoning and its scaling behavior is hindered by the lack of large-scale training data. To address this gap, we introduce the Very Big Video Reasoning (VBVR) Dataset, an unprecedentedly large-scale resource spanning 200 curated reasoning tasks following a principled taxonomy and over one million video clips, approximately three orders of magnitude larger than existing datasets. We further present VBVR-Bench, a verifiable evaluation framework that moves beyond model-based judging by incorporating rule-based, human-aligned scorers, enabling reproducible and interpretable diagnosis of video reasoning capabilities. Leveraging the VBVR suite, we conduct one of the first large-scale scaling studies of video reasoning and observe early signs of emergent generalization to unseen reasoning tasks. Together, VBVR lays a foundation for the next stage of research in generalizable video reasoning. The data, benchmark toolkit, and models are publicly available at https://video-reason.com/ .

Published: February 23, 2026

Last updated: February 24, 2026

SPRITETOMESH: Automatic Mesh Generation for 2D Skeletal Animation Using Learned Segmentation and Contour-Aware Vertex Placement

Bastien Gimbert (cs.CV)

We present SPRITETOMESH, a fully automatic pipeline for converting 2D game sprite images into triangle meshes compatible with skeletal animation frameworks such as Spine2D. Creating animation-ready meshes is traditionally a tedious manual process requiring artists to carefully place vertices along visual boundaries, a task that typically takes 15-60 minutes per sprite. Our method addresses this through a hybrid learned-algorithmic approach. A segmentation network (EfficientNet-B0 encoder with U-Net decoder) trained on over 100,000 sprite-mask pairs from 172 games achieves an IoU of 0.87, providing accurate binary masks from arbitrary input images. From these masks, we extract exterior contour vertices using Douglas-Peucker simplification with adaptive arc subdivision, and interior vertices along visual boundaries detected via bilateral-filtered multi-channel Canny edge detection with contour-following placement. Delaunay triangulation with mask-based centroid filtering produces the final mesh. Through controlled experiments, we demonstrate that direct vertex position prediction via neural network heatmap regression is fundamentally not viable for this task: the heatmap decoder consistently fails to converge (loss plateau at 0.061) while the segmentation decoder trains normally under identical conditions. We attribute this to the inherently artistic nature of vertex placement - the same sprite can be meshed validly in many different ways. This negative result validates our hybrid design: learned segmentation where ground truth is unambiguous, algorithmic placement where domain heuristics are appropriate. The complete pipeline processes a sprite in under 3 seconds, representing a speedup of 300x-1200x over manual creation. We release our trained model to the game development community.

Published: February 24, 2026

Last updated: February 24, 2026

BabyLM Turns 4 and Goes Multilingual: Call for Papers for the 2026 BabyLM Workshop

Leshem Choshen, Ryan Cotterell, Mustafa Omer Gul, Jaap Jumelet, Tal Linzen, Aaron Mueller, Suchir Salhan, Raj Sanjay Shah, Alex Warstadt, Ethan Gotlieb Wilcox (cs.CL)

The goal of the BabyLM is to stimulate new research connections between cognitive modeling and language model pretraining. We invite contributions in this vein to the BabyLM Workshop, which will also include the 4th iteration of the BabyLM Challenge. As in previous years, the challenge features two ``standard'' tracks (Strict and Strict-Small), in which participants must train language models on under 100M or 10M words of data, respectively. This year, we move beyond our previous English-only pretraining datasets with a new Multilingual track, focusing on English, Dutch, and Chinese. For the workshop, we call for papers related to the overall theme of BabyLM, which includes training efficiency, small-scale training datasets, cognitive modeling, model evaluation, and architecture innovation.

Published: February 23, 2026

Last updated: February 24, 2026

Complexity-aware fine-tuning

Andrey Goncharov, Daniil Vyazhev, Petr Sychev, Edvard Khalafyan, Alexey Zaytsev (cs.LG, cs.CL)

General-purpose Large Language Models (LLMs) are frequently fine-tuned through supervised fine-tuning (SFT) to enhance performance in specific domains. Better results can be achieved by distilling the chain-of-thought of a larger model at the cost of numerous expensive calls and a much greater amount of data. We propose a novel blueprint for efficient fine-tuning that uses reasoning only for complex data identified by entropy. Specifically, across three small open models (≈ 3B) we split the training data into complexity categories by a single token answer entropy (ROC AUC 0.73), fine-tune large language models (LLMs) via SFT and distillation, and show that our pipeline significantly outperforms the standard SFT approach (0.58 vs 0.45 average accuracy) and outperforms the distillation approach (0.58 vs 0.56 average accuracy) while using 81% less data.

Published: June 26, 2025

Last updated: February 24, 2026

A Micro-Macro Model of Encounter-Driven Information Diffusion in Robot Swarms

Davis S. Catherman, Carlo Pinciroli (cs.RO, cs.MA)

In this paper, we propose the problem of Encounter-Driven Information Diffusion (EDID). In EDID, robots are allowed to exchange information only upon meeting. Crucially, EDID assumes that the robots are not allowed to schedule their meetings. As such, the robots have no means to anticipate when, where, and who they will meet. As a step towards the design of storage and routing algorithms for EDID, in this paper we propose a model of information diffusion that captures the essential dynamics of EDID. The model is derived from first principles and is composed of two levels: a micro model, based on a generalization of the concept of `mean free path'; and a macro model, which captures the global dynamics of information diffusion. We validate the model through extensive robot simulations, in which we consider swarm size, communication range, environment size, and different random motion regimes. We conclude the paper with a discussion of the implications of this model on the algorithms that best support information diffusion according to the parameters of interest.

Published: February 24, 2026

Last updated: February 24, 2026

Scaling State-Space Models on Multiple GPUs with Tensor Parallelism

Anurag Dutt, Nimit Shah, Hazem Masarani, Anshul Gandhi (cs.DC, cs.LG)

Selective state space models (SSMs) have rapidly become a compelling backbone for large language models, especially for long-context workloads. Yet in deployment, their inference performance is often bounded by the memory capacity, bandwidth, and latency limits of a single GPU, making multi-GPU execution increasingly necessary. Although tensor parallelism (TP) is widely used to scale Transformer inference, applying it to selective SSM blocks is non-trivial because the SSM mixer couples large projections with a sequence-wise recurrent state update and local mixing whose efficiency depends on preserving locality and avoiding synchronization in the critical path. This paper presents a communication-efficient TP design for selective SSM inference that addresses three practical engineering challenges: enabling TTFT improvements via an SSM state cache across prefill and decode, partitioning the mixer's packed parameter tensor so that recurrent updates remain local while minimizing communication, and reducing TP aggregation overhead with quantized AllReduce. We evaluate on three representative SSM-based LLMs spanning pure-SSM and hybrid architectures - Mamba, Falcon-Mamba, and Zamba - on NVIDIA A6000 and A100 clusters. Our experiments show substantial throughput gains from tensor-parallel SSM inference, improving batch-request throughput by ~1.6-2.1x on 2 GPUs and ~2.6-4.0x on 4 GPUs for Mamba, with the largest benefits at long context lengths, and achieving a further ~10-18% throughput improvement from quantized all-reduce by lowering synchronization bandwidth overhead.

Published: February 24, 2026

Last updated: February 24, 2026

Joint Task Assistance Planning via Nested Branch and Bound (Extended Version)

Omer Daube, Oren Salzman (cs.RO)

We introduce and study the Joint Task Assistance Planning problem which generalizes prior work on optimizing assistance in robotic collaboration. In this setting, two robots operate over predefined roadmaps, each represented as a graph corresponding to its configuration space. One robot, the task robot, must execute a timed mission, while the other, the assistance robot, provides sensor-based support that depends on their spatial relationship. The objective is to compute a path for both robots that maximizes the total duration of assistance given. Solving this problem is challenging due to the combinatorial explosion of possible path combinations together with the temporal nature of the problem (time needs to be accounted for as well). To address this, we propose a nested branch-and-bound framework that efficiently explores the space of robot paths in a hierarchical manner. We empirically evaluate our algorithm and demonstrate a speedup of up to two orders of magnitude when compared to a baseline approach.

Published: February 15, 2026

Last updated: February 24, 2026

A Benchmark for Deep Information Synthesis

Debjit Paul, Daniel Murphy, Milan Gritta, Ronald Cardenas, Victor Prokhorov, Lena Sophia Bolliger, Aysim Toker, Roy Miles, Andreea-Maria Oncescu, Jasivan Alex Sivakumar, Philipp Borchert, Ismail Elezi, Meiru Zhang, Ka Yiu Lee, Guchun Zhang, Jun Wang, Gerasimos Lampouras (cs.AI, cs.CL, cs.IR, cs.LG)

Large language model (LLM)-based agents are increasingly used to solve complex tasks involving tool use, such as web browsing, code execution, and data analysis. However, current evaluation benchmarks do not adequately assess their ability to solve real-world tasks that require synthesizing information from multiple sources and inferring insights beyond simple fact retrieval. To address this, we introduce DEEPSYNTH, a novel benchmark designed to evaluate agents on realistic, time-consuming problems that combine information gathering, synthesis, and structured reasoning to produce insights. DEEPSYNTH contains 120 tasks collected across 7 domains and data sources covering 67 countries. DEEPSYNTH is constructed using a multi-stage data collection pipeline that requires annotators to collect official data sources, create hypotheses, perform manual analysis, and design tasks with verifiable answers. When evaluated on DEEPSYNTH, 11 state-of-the-art LLMs and deep research agents achieve a maximum F1 score of 8.97 and 17.5 on the LLM-judge metric, underscoring the difficulty of the benchmark. Our analysis reveals that current agents struggle with hallucinations and reasoning over large information spaces, highlighting DEEPSYNTH as a crucial benchmark for guiding future research.

Published: February 24, 2026

Last updated: February 24, 2026

LUMEN: Longitudinal Multi-Modal Radiology Model for Prognosis and Diagnosis

Zhifan Jiang, Dong Yang, Vishwesh Nath, Abhijeet Parida, Nishad P. Kulkarni, Ziyue Xu, Daguang Xu, Syed Muhammad Anwar, Holger R. Roth, Marius George Linguraru (cs.CV, cs.LG)

Large vision-language models (VLMs) have evolved from general-purpose applications to specialized use cases such as in the clinical domain, demonstrating potential for decision support in radiology. One promising application is assisting radiologists in decision-making by the analysis of radiology imaging data such as chest X-rays (CXR) via a visual and natural language question-answering (VQA) interface. When longitudinal imaging is available, radiologists analyze temporal changes, which are essential for accurate diagnosis and prognosis. The manual longitudinal analysis is a time-consuming process, motivating the development of a training framework that can provide prognostic capabilities. We introduce a novel training framework LUMEN, that is optimized for longitudinal CXR interpretation, leveraging multi-image and multi-task instruction fine-tuning to enhance prognostic and diagnostic performance. We conduct experiments on the publicly available MIMIC-CXR and its associated Medical-Diff-VQA datasets. We further formulate and construct a novel instruction-following dataset incorporating longitudinal studies, enabling the development of a prognostic VQA task. Our method demonstrates significant improvements over baseline models in diagnostic VQA tasks, and more importantly, shows promising potential for prognostic capabilities. These results underscore the value of well-designed, instruction-tuned VLMs in enabling more accurate and clinically meaningful radiological interpretation of longitudinal radiological imaging data.

Published: February 24, 2026

Last updated: February 24, 2026

SynthRender and IRIS: Open-Source Framework and Dataset for Bidirectional Sim-Real Transfer in Industrial Object Perception

Jose Moises Araya-Martinez, Thushar Tom, Adrián Sanchis Reig, Pablo Rey Valiente, Jens Lambrecht, Jörg Krüger (cs.CV)

Object perception is fundamental for tasks such as robotic material handling and quality inspection. However, modern supervised deep-learning perception models require large datasets for robust automation under semi-uncontrolled conditions. The cost of acquiring and annotating such data for proprietary parts is a major barrier for widespread deployment. In this context, we release SynthRender, an open source framework for synthetic image generation with Guided Domain Randomization capabilities. Furthermore, we benchmark recent Reality-to-Simulation techniques for 3D asset creation from 2D images of real parts. Combined with Domain Randomization, these synthetic assets provide low-overhead, transferable data even for parts lacking 3D files. We also introduce IRIS, the Industrial Real-Sim Imagery Set, containing 32 categories with diverse textures, intra-class variation, strong inter-class similarities and about 20,000 labels. Ablations on multiple benchmarks outline guidelines for efficient data generation with SynthRender. Our method surpasses existing approaches, achieving 99.1% mAP@50 on a public robotics dataset, 98.3% mAP@50 on an automotive benchmark, and 95.3% mAP@50 on IRIS.

Published: February 24, 2026

Last updated: February 24, 2026

One-Sided Local Crossing Minimization

Grzegorz Gutowski, Maarten Löffler, Yuto Okada, Alexander Wolff (cs.DS)

Drawing graphs with the minimum number of crossings is a classical problem that has been studied extensively. Many restricted versions of the problem have been considered. For example, bipartite graphs can be drawn such that the two sets in the bipartition of the vertex set are mapped to two parallel lines, and the edges are drawn as straight-line segments. In this setting, the number of crossings depends only on the ordering of the vertices on the two lines. Two natural variants of the problem have been studied. In the one-sided case, the order of the vertices on one of the two lines is given and fixed; in the two-sided case, no order is given. Both cases are important subproblems in the so-called Sugiyama framework for drawing layered graphs with few crossings, and both turned out to be NP-hard. For the one-sided case, Eades and Wormald [Algorithmica 1994] introduced the median heuristic and showed that it has an approximation ratio of 3. In recent years, researchers have focused on a local version of crossing minimization where the aim is not to minimize the total number of crossings but the maximum number of crossings per edge. Kobayashi, Okada, and Wolff [SoCG 2025] investigated the complexity of local crossing minimization parameterized by the natural parameter. They showed that the weighted one-sided problem is NP-hard and conjectured that the unweighted one-sided case remains NP-hard. In this work, we confirm their conjecture. We also prove that the median heuristic with a specific tie-breaking scheme has an approximation ratio of 3.

Published: September 30, 2025

Last updated: February 24, 2026

egoEMOTION: Egocentric Vision and Physiological Signals for Emotion and Personality Recognition in Real-World Tasks

Matthias Jammot, Björn Braun, Paul Streli, Rafael Wampfler, Christian Holz (cs.CV, cs.HC)

Understanding affect is central to anticipating human behavior, yet current egocentric vision benchmarks largely ignore the person's emotional states that shape their decisions and actions. Existing tasks in egocentric perception focus on physical activities, hand-object interactions, and attention modeling - assuming neutral affect and uniform personality. This limits the ability of vision systems to capture key internal drivers of behavior. In this paper, we present egoEMOTION, the first dataset that couples egocentric visual and physiological signals with dense self-reports of emotion and personality across controlled and real-world scenarios. Our dataset includes over 50 hours of recordings from 43 participants, captured using Meta's Project Aria glasses. Each session provides synchronized eye-tracking video, headmounted photoplethysmography, inertial motion data, and physiological baselines for reference. Participants completed emotion-elicitation tasks and naturalistic activities while self-reporting their affective state using the Circumplex Model and Mikels' Wheel as well as their personality via the Big Five model. We define three benchmark tasks: (1) continuous affect classification (valence, arousal, dominance); (2) discrete emotion classification; and (3) trait-level personality inference. We show that a classical learning-based method, as a simple baseline in real-world affect prediction, produces better estimates from signals captured on egocentric vision systems than processing physiological signals. Our dataset establishes emotion and personality as core dimensions in egocentric perception and opens new directions in affect-driven modeling of behavior, intent, and interaction.

Published: October 25, 2025

Last updated: February 24, 2026

Complexity of Classical Acceleration for ℓ_1-Regularized PageRank

Kimon Fountoulakis, David Martínez-Rubio (math.OC, cs.DS, cs.LG)

We study the degree-weighted work required to compute ℓ_1-regularized PageRank using the standard one-gradient-per-iteration accelerated proximal-gradient method (FISTA). For non-accelerated local methods, the best known worst-case work scales as O ((αρ)^-1), where α is the teleportation parameter and ρ is the ℓ_1-regularization parameter. A natural question is whether FISTA can improve the dependence on α from 1/α to 1/ while preserving the 1/ρ locality scaling. The challenge is that acceleration can break locality by transiently activating nodes that are zero at optimality, thereby increasing the cost of gradient evaluations. We analyze FISTA on a slightly over-regularized objective and show that, under a checkable confinement condition, all spurious activations remain inside a boundary set ℬ. This yields a bound consisting of an accelerated (ρ)^-1log(α/ε) term plus a boundary overhead √(vol(ℬ))/(ρα^3/2). We provide graph-structural conditions that imply such confinement. Experiments on synthetic and real graphs show the resulting speedup and slowdown regimes under the degree-weighted work model.

Published: February 24, 2026

Last updated: February 24, 2026

OrderedCuts: A new approach for computing Gomory-Hu tree

Vladimir Kolmogorov (cs.DS)

The Gomory-Hu tree, or a cut tree, is a classic data structure that stores minimum s-t cuts of an undirected weighted graph for all pairs of nodes (s,t). We propose a new approach for computing the cut tree based on a reduction to the problem that we call OrderedCuts. Given a sequence of nodes s,v_1,…,v_ℓ, its goal is to compute minimum {s,v_1,…,v_i-1}-v_i cuts for all i∈[ℓ]. We show that the cut tree can be computed by Õ(1) calls to OrderedCuts. We also establish new results for OrderedCuts that may be of independent interest. First, we prove that all ℓ cuts can be stored compactly with O(n) space in a data structure that we call an OC tree. Second, we prove results that allow divide-and-conquer algorithms for computing OC tree. Finally, we describe a practical implementation based on OrderedCuts, and compare it experimentally with two existing implementations of the classical Gomory-Hu tree algorithm as well as with our implementations. The results suggest that the OrderedCuts-based approach is the most robust: on many family of problems it outperforms other algorithms by 1-2 orders of magnitude, and is never slower by more than a small factor. Our implementation is publicly available at https://pub.ist.ac.at/ vnk/software.html.

Published: August 03, 2022

Last updated: February 24, 2026

UDVideoQA: A Traffic Video Question Answering Dataset for Multi-Object Spatio-Temporal Reasoning in Urban Dynamics

Joseph Raj Vishal, Nagasiri Poluri, Katha Naik, Rutuja Patil, Kashyap Hegde Kota, Krishna Vinod, Prithvi Jai Ramesh, Mohammad Farhadi, Yezhou Yang, Bharatesh Chakravarthi (cs.CV)

Understanding the complex, multi-agent dynamics of urban traffic remains a fundamental challenge for video language models. This paper introduces Urban Dynamics VideoQA, a benchmark dataset that captures the unscripted real-world behavior of dynamic urban scenes. UDVideoQA is curated from 16 hours of traffic footage recorded at multiple city intersections under diverse traffic, weather, and lighting conditions. It employs an event-driven dynamic blur technique to ensure privacy preservation without compromising scene fidelity. Using a unified annotation pipeline, the dataset contains 28K question-answer pairs generated across 8 hours of densely annotated video, averaging one question per second. Its taxonomy follows a hierarchical reasoning level, spanning basic understanding and attribution to event reasoning, reverse reasoning, and counterfactual inference, enabling systematic evaluation of both visual grounding and causal reasoning. Comprehensive experiments benchmark 10 SOTA VideoLMs on UDVideoQA and 8 models on a complementary video question generation benchmark. Results reveal a persistent perception-reasoning gap, showing models that excel in abstract inference often fail with fundamental visual grounding. While models like Gemini Pro achieve the highest zero-shot accuracy, fine-tuning the smaller Qwen2.5-VL 7B model on UDVideoQA bridges this gap, achieving performance comparable to proprietary systems. In VideoQGen, Gemini 2.5 Pro, and Qwen3 Max generate the most relevant and complex questions, though all models exhibit limited linguistic diversity, underscoring the need for human-centric evaluation. The UDVideoQA suite, including the dataset, annotation tools, and benchmarks for both VideoQA and VideoQGen, provides a foundation for advancing robust, privacy-aware, and real-world multimodal reasoning. UDVideoQA is available at https://ud-videoqa.github.io/UD-VideoQA/UD-VideoQA/.

Published: February 24, 2026

Last updated: February 24, 2026

SparkMe: Adaptive Semi-Structured Interviewing for Qualitative Insight Discovery

David Anugraha, Vishakh Padmakumar, Diyi Yang (cs.HC, cs.AI, cs.CY)

Qualitative insights from user experiences are critical for informing product and policy decisions, but collecting such data at scale is constrained by the time and availability of experts to conduct semi-structured interviews. Recent work has explored using large language models (LLMs) to automate interviewing, yet existing systems lack a principled mechanism for balancing systematic coverage of predefined topics with adaptive exploration, or the ability to pursue follow-ups, deep dives, and emergent themes that arise organically during conversation. In this work, we formulate adaptive semi-structured interviewing as an optimization problem over the interviewer's behavior. We define interview utility as a trade-off between coverage of a predefined interview topic guide, discovery of relevant emergent themes, and interview cost measured by length. Based on this formulation, we introduce SparkMe, a multi-agent LLM interviewer that performs deliberative planning via simulated conversation rollouts to select questions with high expected utility. We evaluate SparkMe through controlled experiments with LLM-based interviewees, showing that it achieves higher interview utility, improving topic guide coverage (+4.7% over the best baseline) and eliciting richer emergent insights while using fewer conversational turns than prior LLM interviewing approaches. We further validate SparkMe in a user study with 70 participants across 7 professions on the impact of AI on their workflows. Domain experts rate SparkMe as producing high-quality adaptive interviews that surface helpful profession-specific insights not captured by prior approaches. The code, datasets, and evaluation protocols for SparkMe are available as open-source at https://github.com/SALT-NLP/SparkMe.

Published: February 24, 2026

Last updated: February 24, 2026

SOM-VQ: Topology-Aware Tokenization for Interactive Generative Models

Alessandro Londei, Denise Lanzieri, Matteo Benati (cs.LG, stat.ML)

Vector-quantized representations enable powerful discrete generative models but lack semantic structure in token space, limiting interpretable human control. We introduce SOM-VQ, a tokenization method that combines vector quantization with Self-Organizing Maps to learn discrete codebooks with explicit low-dimensional topology. Unlike standard VQ-VAE, SOM-VQ uses topology-aware updates that preserve neighborhood structure: nearby tokens on a learned grid correspond to semantically similar states, enabling direct geometric manipulation of the latent space. We demonstrate that SOM-VQ produces more learnable token sequences in the evaluated domains while providing an explicit navigable geometry in code space. Critically, the topological organization enables intuitive human-in-the-loop control: users can steer generation by manipulating distances in token space, achieving semantic alignment without frame-level constraints. We focus on human motion generation - a domain where kinematic structure, smooth temporal continuity, and interactive use cases (choreography, rehabilitation, HCI) make topology-aware control especially natural - demonstrating controlled divergence and convergence from reference sequences through simple grid-based sampling. SOM-VQ provides a general framework for interpretable discrete representations applicable to music, gesture, and other interactive generative domains.

Published: February 24, 2026

Last updated: February 24, 2026

An Enhanced Projection Pursuit Tree Classifier with Visual Methods for Assessing Algorithmic Improvements

Natalia da Silva, Dianne Cook, Eun-Kyung Lee (stat.ML, cs.LG)

This paper presents enhancements to the projection pursuit tree classifier and visual diagnostic methods for assessing their impact in high dimensions. The original algorithm uses linear combinations of variables in a tree structure where depth is constrained to be less than the number of classes -- a limitation that proves too rigid for complex classification problems. Our extensions improve performance in multi-class settings with unequal variance-covariance structures and nonlinear class separations by allowing more splits and more flexible class groupings in the projection pursuit computation. Proposing algorithmic improvements is straightforward; demonstrating their actual utility is not. We therefore develop two visual diagnostic approaches to verify that the enhancements perform as intended. Using high-dimensional visualization techniques, we examine model fits on benchmark datasets to assess whether the algorithm behaves as theorized. An interactive web application enables users to explore the behavior of both the original and enhanced classifiers under controlled scenarios. The enhancements are implemented in the R package PPtreeExt.

Published: February 24, 2026

Last updated: February 24, 2026

"Are You Sure?": An Empirical Study of Human Perception Vulnerability in LLM-Driven Agentic Systems

Xinfeng Li, Shenyu Dai, Kelong Zheng, Yue Xiao, Gelei Deng, Wei Dong, Xiaofeng Wang (cs.HC, cs.AI, cs.CR, cs.SI)

Large language model (LLM) agents are rapidly becoming trusted copilots in high-stakes domains like software development and healthcare. However, this deepening trust introduces a novel attack surface: Agent-Mediated Deception (AMD), where compromised agents are weaponized against their human users. While extensive research focuses on agent-centric threats, human susceptibility to deception by a compromised agent remains unexplored. We present the first large-scale empirical study with 303 participants to measure human susceptibility to AMD. This is based on HAT-Lab (Human-Agent Trust Laboratory), a high-fidelity research platform we develop, featuring nine carefully crafted scenarios spanning everyday and professional domains (e.g., healthcare, software development, human resources). Our 10 key findings reveal significant vulnerabilities and provide future defense perspectives. Specifically, only 8.6% of participants perceive AMD attacks, while domain experts show increased susceptibility in certain scenarios. We identify six cognitive failure modes in users and find that their risk awareness often fails to translate to protective behavior. The defense analysis reveals that effective warnings should interrupt workflows with low verification costs. With experiential learning based on HAT-Lab, over 90% of users who perceive risks report increased caution against AMD. This work provides empirical evidence and a platform for human-centric agent security research.

Published: February 24, 2026

Last updated: February 24, 2026

Rethinking Disentanglement under Dependent Factors of Variation

Antonio Almudévar, Alfonso Ortega (cs.LG, cs.AI, stat.ML)

Representation learning is an approach that allows to discover and extract the factors of variation from the data. Intuitively, a representation is said to be disentangled if it separates the different factors of variation in a way that is understandable to humans. Definitions of disentanglement and metrics to measure it usually assume that the factors of variation are independent of each other. However, this is generally false in the real world, which limits the use of these definitions and metrics to very specific and unrealistic scenarios. In this paper we give a definition of disentanglement based on information theory that is also valid when the factors of variation are not independent. Furthermore, we relate this definition to the Information Bottleneck Method. Finally, we propose a method to measure the degree of disentanglement from the given definition that works when the factors of variation are not independent. We show through different experiments that the method proposed in this paper correctly measures disentanglement with non-independent factors of variation, while other methods fail in this scenario.

Published: August 13, 2024

Last updated: February 24, 2026

Cooperative-Competitive Team Play of Real-World Craft Robots

Rui Zhao, Xihui Li, Yizheng Zhang, Yuzhen Liu, Zhong Zhang, Yufeng Zhang, Cheng Zhou, Zhengyou Zhang, Lei Han (cs.RO, cs.AI)

Multi-agent deep Reinforcement Learning (RL) has made significant progress in developing intelligent game-playing agents in recent years. However, the efficient training of collective robots using multi-agent RL and the transfer of learned policies to real-world applications remain open research questions. In this work, we first develop a comprehensive robotic system, including simulation, distributed learning framework, and physical robot components. We then propose and evaluate reinforcement learning techniques designed for efficient training of cooperative and competitive policies on this platform. To address the challenges of multi-agent sim-to-real transfer, we introduce Out of Distribution State Initialization (OODSI) to mitigate the impact of the sim-to-real gap. In the experiments, OODSI improves the Sim2Real performance by 20%. We demonstrate the effectiveness of our approach through experiments with a multi-robot car competitive game and a cooperative task in real-world settings.

Published: February 24, 2026

Last updated: February 24, 2026

AceGRPO: Adaptive Curriculum Enhanced Group Relative Policy Optimization for Autonomous Machine Learning Engineering

Yuzhu Cai, Zexi Liu, Xinyu Zhu, Cheng Wang, Siheng Chen (cs.LG, cs.AI)

Autonomous Machine Learning Engineering (MLE) requires agents to perform sustained, iterative optimization over long horizons. While recent LLM-based agents show promise, current prompt-based agents for MLE suffer from behavioral stagnation due to frozen parameters. Although Reinforcement Learning (RL) offers a remedy, applying it to MLE is hindered by prohibitive execution latency and inefficient data selection. Recognizing these challenges, we propose AceGRPO with two core components: (1) Evolving Data Buffer that continuously repurposes execution traces into reusable training tasks, and (2) Adaptive Sampling guided by a Learnability Potential function, which dynamically prioritizes tasks at the agent's learning frontier to maximize learning efficiency. Leveraging AceGRPO, our trained Ace-30B model achieves a 100% valid submission rate on MLE-Bench-Lite, approaches the performance of proprietary frontier models, and outperforms larger open-source baselines (e.g., DeepSeek-V3.2), demonstrating robust capability for sustained iterative optimization. Code is available at https://github.com/yuzhu-cai/AceGRPO.

Published: February 08, 2026

Last updated: February 24, 2026

SWE-Master: Unleashing the Potential of Software Engineering Agents via Post-Training

Huatong Song, Lisheng Huang, Shuang Sun, Jinhao Jiang, Ran Le, Daixuan Cheng, Guoxin Chen, Yiwen Hu, Zongchao Chen, Yiming Jia, Wayne Xin Zhao, Yang Song, Tao Zhang, Ji-Rong Wen (cs.SE, cs.CL)

In this technical report, we present SWE-Master, an open-source and fully reproducible post-training framework for building effective software engineering agents. SWE-Master systematically explores the complete agent development pipeline, including teacher-trajectory synthesis and data curation, long-horizon SFT, RL with real execution feedback, and inference framework design. Starting from an open-source base model with limited initial SWE capability, SWE-Master demonstrates how systematical optimization method can elicit strong long-horizon SWE task solving abilities. We evaluate SWE-Master on SWE-bench Verified, a standard benchmark for realistic software engineering tasks. Under identical experimental settings, our approach achieves a resolve rate of 61.4\% with Qwen2.5-Coder-32B, substantially outperforming existing open-source baselines. By further incorporating test-time scaling~(TTS) with LLM-based environment feedback, SWE-Master reaches 70.8\% at TTS@8, demonstrating a strong performance potential. SWE-Master provides a practical and transparent foundation for advancing reproducible research on software engineering agents. The code is available at https://github.com/RUCAIBox/SWE-Master.

Published: February 03, 2026

Last updated: February 24, 2026

Attention-Based SINR Estimation in User-Centric Non-Terrestrial Networks

Bruno De Filippo, Alessandro Guidotti, Alessandro Vanelli-Coralli (eess.SP, cs.AI)

The signal-to-interference-plus-noise ratio (SINR) is central to performance optimization in user-centric beamforming for satellite-based non-terrestrial networks (NTNs). Its assessment either requires the transmission of dedicated pilots or relies on computing the beamforming matrix through minimum mean squared error (MMSE)-based formulations beforehand, a process that introduces significant computational overhead. In this paper, we propose a low-complexity SINR estimation framework that leverages multi-head self-attention (MHSA) to extract inter-user interference features directly from either channel state information or user location reports. The proposed dual MHSA (DMHSA) models evaluate the SINR of a scheduled user group without requiring explicit MMSE calculations. The architecture achieves a computational complexity reduction by a factor of three in the CSI-based setting and by two orders of magnitude in the location-based configuration, the latter benefiting from the lower dimensionality of user reports. We show that both DMHSA models maintain high estimation accuracy, with the root mean squared error typically below 1 dB with priority-queuing-based scheduled users. These results enable the integration of DMHSA-based estimators into scheduling procedures, allowing the evaluation of multiple candidate user groups and the selection of those offering the highest average SINR and capacity.

Published: February 24, 2026

Last updated: February 24, 2026