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World Models' Last Exam in Physics
Video world models can produce visually convincing yet physically inconsistent sequences, raising concerns about their reliability for prediction and planning in embodied AI systems. Existing evaluations often rely on model-based judgments or reference videos, while direct physical tests largely focus on mechanics. We introduce World Models' Last Exam in Physics, a measurement-based benchmark for evaluating physical consistency in video world models. The benchmark comprises 40 controlled tasks spanning mechanics, optics, fluids, thermal and phase-change phenomena, electromagnetism, and surface tension. Each task pairs an initial image and a generation prompt with predefined physical criteria, enabling interpretable tests of observable physical relationships without requiring reference videos. Its evaluator combines task-observability screening with task-specific quantitative physical measurements. Experiments on eight video generation models across 1,280 videos reveal persistent physical inconsistencies and substantial variation across tasks, with the best model achieving an overall score of 57.76 out of 100. Evaluation on synthetic videos with known physical relationships provides evidence for the validity of the measurement module under controlled conditions. The evaluator also achieves higher agreement with human judgments than a direct vision-language model baseline in both within-task rankings and pairwise comparisons. By combining coverage across physical domains with scores grounded in measurable evidence and explicit measurement limitations, the benchmark provides an interpretable basis for diagnosing physical inconsistencies and tracking progress toward physically consistent video world models.
Published: October 06, 2026
Last updated: October 06, 2026
Building Rome from a Single Image
Single-image scene generation aims to produce a complete 3D scene mesh from a single image, including surfaces the camera did not observe. While pretrained 3D object generators encode a strong shape prior, they are mainly designed for isolated objects in a fixed canonical volume and focus mostly on indoor scenes, since diverse 3D data for outdoor scenes are quite limited. In this work, we present a method that redesigns such an object-centric generator, e.g., Trellis 2, to work on both indoor and outdoor scenes while retaining its prior. We accomplish this by (a) partitioning the scene into adaptive chunks that scale relative to the distance to the camera; nearby chunks have a smaller size to keep the finer detail, while distant structures, e.g., buildings, are covered by large chunks; (b) making the generator capture explicit 2D-3D correspondence by lifting image features and making the model aware of the free space, observed surface, and unobserved region; (c) synthesizing around 4,000 outdoor scenes to broaden the training data, as existing scene datasets are largely indoor. Experiments on Tanks and Temples, ScanNet++, and in-the-wild images show that our method outperforms all baselines in geometric accuracy and perceptual quality across both indoor and outdoor scenes.
Published: October 06, 2026
Last updated: October 06, 2026
QF3: Fast Flow RL with Filtered Q-Gradients
Flow policies have become a standard policy class for learning robot behaviors from demonstrations, but reinforcement learning is still critical for improving pre-trained flow policies or learning them from scratch through interaction. We introduce QF3 (Fast Flow RL with Filtered Q-Gradients), an online off-policy RL algorithm that trains a flow policy with flow matching plus the critic's action gradient, backpropagated through a one-step prediction of the flow's output. To keep updates where the critic and this prediction are reliable, QF3 applies the critic gradient only to action dimensions that stay near the replay action. To our knowledge, QF3 is the first off-policy flow RL method to train humanoid locomotion policies from scratch and transfer them zero-shot to hardware. Paired with a high-throughput off-policy training recipe, it trains humanoid locomotion and motion-tracking policies with a 10x wall-clock speedup over FPO++, a recent on-policy flow RL method. We further apply QF3 to fine-tune pretrained flow-based manipulation policies on both ABC-Sim and Robomimic tasks. These results suggest that QF3 can both learn robot policies from scratch and refine those acquired from demonstrations. Website: https://qf3-rl.github.io/
Published: October 06, 2026
Last updated: October 06, 2026
Conformal Prediction Sets Quantify Information Gain: A Theoretical Perspective
Conformal prediction is a popular tool for uncertainty quantification that outputs prediction sets with finite-sample coverage guarantees. While prediction set size is commonly used as a heuristic measure of uncertainty, the information-theoretic basis for this interpretation remains poorly understood. In this work, we provide such a foundation using a decision-theoretic generalization of entropy tailored to set-valued prediction. In particular, we introduce a family of generalized information measures based on the size and coverage of conformal prediction sets. Notably, Shannon mutual information admits an exact integral representation in terms of these measures. We then show that, in standard classification settings, the reduction in conformal set size from additional information (i) is sandwiched between calibration-dependent members of this family and (ii) obeys a data processing inequality, both up to finite-sample calibration and model error terms. Together, our results formally relate conformal prediction to classical information-theoretic quantities and justify using set-size reduction as an information gain metric. Empirically, we validate our theory across 11 classification settings and show that set-size reduction and Shannon mutual information can rank features differently in a greedy feature selection experiment.
Published: October 06, 2026
Last updated: October 06, 2026
PEARS: Physical-Prior-Guided Efficient Adaptation via Failure Reasoning and Diffusion Steering for Tactile Manipulation
Pretrained robotic policies can suffer substantial performance degradation under out-of-distribution (OOD) conditions encountered during deployment, motivating post-training through real-world interaction. However, reinforcement-learning (RL)-based post-training typically requires substantial environment interactions, a burden that is especially significant in manipulation, where each trial can be slow, costly, or destructive. Therefore, we present PEARS, a physics-prior-guided hybrid RL framework for sample-efficient online adaptation of pretrained policies with tactile feedback. After each episode, its physics-guided force reasoning (PFR) module uses physical priors encoded in a vision-language model (VLM) to diagnose failures from the visual outcome and tactile interaction history and update task-appropriate contact-force bounds. A high-frequency hybrid force-position controller then enforces these bounds during contact. Complementarily, tactile-conditioned diffusion steering reinforcement learning adjusts the latent noise of the frozen flow-matching policy to correct errors in free-space motion and contact timing without updating the base model. In simulation, PEARS improves success rates by 12.4-37.4 percentage points over the strongest per-task baselines. PEARS also reduces the number of interaction episodes required for a certain success threshold by up to 53.2% relative to the fastest baseline. In real-world experiments, PEARS achieves success rates of 95% on Whiteboard Erasing and 90% on Pipette Liquid Aspiration. These results show that combining the PFR module with policy steering can accelerate adaptation while reducing costly interactions. The project website is available at https://song-kun.github.io/pears.
Published: October 06, 2026
Last updated: October 06, 2026
4D-HOF: Hand-Object Flow Matching for Feed-Forward 4D Interaction Reconstruction
Existing methods for 4D hand-object reconstruction often rely on costly per-sequence optimization, while generative approaches typically synthesize interactions from random noise, which can lead to unstable interaction prediction. We introduce 4D-HOF, a feed-forward framework that reconstructs 4D hand-object interactions from coarse but informative estimates produced by vision foundation models. Concretely, we learn a conditional flow matching model that transports foundation-model-derived hand-object states toward an interaction manifold, allowing the model to correct errors in translation, rotation, and alignment in a feed-forward manner. A key advantage of our generative formulation is that it naturally enables test-time guidance within the transport process. Rather than applying a separate post-hoc optimization after reconstruction, we directly steer the evolving generative states using physical interaction constraints and observed 2D evidence, allowing the reconstruction to be refined as part of the generative process itself. By training the generative model on diverse datasets, 4D-HOF generalizes robustly to challenging in-the-wild scenarios. Experiments on out-of-domain benchmarks show that 4D-HOF achieves state-of-the-art performance, producing more stable and accurate 4D hand-object reconstructions.
Published: October 06, 2026
Last updated: October 06, 2026
IdeaAnchor: Teaching LLMs to Turn Literature into Research Ideas
Scientific research often begins by synthesizing ideas from a set of related papers to identify gaps and formulate new directions. However, training language models to perform this form of literature-grounded ideation remains challenging, as existing approaches based on prompting or feedback lack structured supervision for how papers should be synthesized. We introduce IdeaAnchor, a paradigm for training LLMs to perform research ideation using structured specifications as privileged signals. Each IdeaAnchor instance encodes how each input paper should be synthesized into a successful idea, including their functional roles, relationships, and target synthesis criteria. We build this paradigm by mining instances from published papers, capturing how real ideas emerge from prior literature. We then train models via demonstration, self-distillation, and reinforcement learning, and further enhance generation with retrieval at inference time. Experiments show consistent improvements in ideation quality. Our analysis reveals a functional decomposition: anchor-based training strengthens creative synthesis, retrieval enhances detail elaboration, and combining both yields the best performance.
Published: October 06, 2026
Last updated: October 06, 2026
DepthWorld: 3D World Model for Robot Manipulation
World models offer a data-driven alternative to traditional simulators for robotics, with applications spanning policy evaluation, improvement, and planning. All of these uses depend on faithful 3D geometry, yet current video-based world models are trained on RGB alone and produce rollouts that look correct frame-by-frame but do not compose into a consistent 3D world. Closing this gap requires progress on two fronts: large-scale 3D supervision for manipulation, and an architecture that can absorb it without disturbing strong pretrained video priors. We introduce a calibration pipeline that combines learned stereo depth with a joint factor graph, pooling all episodes collected from the same physical robot to recover its shared kinematic parameters alongside per-scene extrinsics. Applied to the DROID dataset, this yields DROID-3D, a calibrated 3D dataset providing dense metric depth and recalibrated multi-view extrinsics (achieving <0.7 px reprojection error on 90% of episodes for external cameras). We then train DepthWorld, a Stable Video Diffusion-based world model that jointly predicts multi-view RGB and depth via spatial latent tiling, leaving the pretrained Variational Autoencoder (VAE) unchanged. Depth supervision improves RGB prediction itself by +1.48 dB PSNR over an identical RGB-only baseline at equal training budget, while simultaneously yielding accurate metric depth for downstream geometric reasoning.
Published: October 06, 2026
Last updated: October 06, 2026
ALIVE: Interaction-Aligned Object Insertion for First-Frame-Guided Video Editing
Current video editors can insert objects but often struggle to make them participate in interactions such as being picked up or manipulated. We introduce ALIVE, a framework that makes inserted objects "alive" through coherent interactions with the source video's contents, using an edited first frame and an instruction naming only the added object. We curate 35,800 editing pairs combining 3D-rendered, model-generated, and real-world videos with general editing pairs from ROSE. Each pair differs in the target object's presence while preserving the surrounding action, teaching editors coordinated object behavior and source preservation. We further train a vision-language model (VLM) to predict interaction guidance from the same inputs. We introduce the ALIVE-interaction benchmark to assess interaction fidelity, source preservation, and visual coherence using a unified VLM-based protocol, and evaluate on the general video object insertion benchmark. Without VLM guidance, ALIVE improves Overall over the strongest evaluated baseline by 43.9% and 4.4% on the two benchmarks, respectively. VLM-predicted guidance further improves the ALIVE-interaction score by 0.95 points without additional user inputs.
Published: October 06, 2026
Last updated: October 06, 2026
TwinCheck: Evidence-Grounded Negative-Twin Verification for Stateful Tool Agents
A single locally plausible tool call can derail an otherwise successful agent trajectory. Suspicion alone does not justify intervention, because the replacement itself can introduce the very failure verification is meant to prevent. We introduce TwinCheck, an inference-time verification policy that considers replacement only when the trace satisfies an evidence condition tied to a trace-local failure hypothesis. It constructs a trace-grounded counterfactual alternative, a negative twin, and replaces the agent's proposal only if the twin passes structural checks and the pairwise verifier prefers it in both candidate orders. For paired evaluation, exact replay holds the agent's parsed responses and actions fixed until the first accepted replacement, separating intervention effects from resampling. In the primary analysis of 159 multi-turn BFCL V4 tasks with complete exact-replay pairs, the complete policy raises task success for GPT-5.6 Sol from 45.3% to 58.5% (95% task-bootstrap CI [8.2, 18.8]), with no observed success-to-failure regressions. Together, these findings recast execution-boundary repair as a constrained comparison, making the counterfactual action itself the object of verification.
Published: September 22, 2026
Last updated: October 06, 2026
Sherpa: Teaching LLMs to Teach Adaptively
Large language models (LLMs) have become increasingly capable problem solvers, but being able to solve a problem is not the same as being able to teach it. Existing approaches to training LLMs as teachers rely on demonstrations, preference data, or predefined pedagogical criteria that specify what good teaching looks like. However, these signals are often not grounded in individual student learning outcomes, where effective teaching strategies can vary substantially across learners. To address this, we introduce Sherpa, a multi-turn reinforcement learning framework that instantiates multiple student archetypes with LLMs conditioned on distinct learning preferences and trains a teacher model to adapt its instruction by directly maximizing their learning outcomes. Teacher LLMs trained with Sherpa improve instructed students' performance across all archetypes by an average of 20.5 percentage points. Under MathTutorBench's evaluation, Sherpa raises the overall pedagogy score from 52.5% to 79.2%, indicating better teaching responses. Our human studies show that the trained teacher is preferred over the base model in 79.6% of pairwise comparisons. Together, Sherpa trains LLM teachers to adapt to diverse simulated students and become better aligned with human teachers, paving the road towards AI tutors teaching real students.
Published: October 06, 2026
Last updated: October 06, 2026
CtrlCache: Accelerating Interactive Video World Models with Control-Aware Caching
Interactive video world models need to generate each video chunk efficiently while responding faithfully to user controls. Many systems use chunk-wise autoregressive generation with few-step denoising, but each chunk still requires several costly denoising iterations. Training-free caching can reduce this cost, yet existing policies make reuse decisions primarily from model-internal denoising dynamics and do not explicitly account for control transitions. Actually, interactive generation explicitly exposes a signal they do not use: the controls for a chunk arrive before it is denoised, so a schedule derived from them costs no forward pass. To this end, we analyze adjacent chunks under different control regimes and find that structural similarity drops around action changes, while low-frequency structure remains more persistent than high-frequency detail. Motivated by these observations, we propose CtrlCache, a training-free control-aware caching framework that adapts computation to the current control sequence. Specifically, the action-aware scheduling and refresh policy detects action changes across and within chunks, and labels each chunk as initial, transition, turning, or steady state. At one selected interior denoising step, initial and transition chunks retain full computation, while turning and steady chunks reuse the transformer residual from the most recent fully computed step in the same chunk. To exploit the persistence of low-frequency structure during steady interaction, we further introduce a frequency-mixed history prior guidance that incorporates complementary information from the preceding clean latent without an additional DiT forward pass. Evaluated on Matrix-Game 2.0 and LingBot-World v1/v2, CtrlCache achieves 1.21x to 1.41x DiT-backbone speedups without model retraining while improving WBench Overall scores over original inference across all three models.
Published: October 06, 2026
Last updated: October 06, 2026
Agent in a Bottle: Can LLM Agents Turn Their Capabilities Into Cheap, Scalable Artifacts?
Large language models (LLMs) can solve many narrow tasks, but querying them separately for millions of related instances can be prohibitively expensive. Can LLM agents autonomously create cheaper solutions for such workloads? We call this ability "bottling": the ability to turn general capabilities into task-specific solutions that balance answer quality and amortised cost. We introduce BOTTLED, a benchmark in which agents receive an entire unlabelled workload and must complete it under fixed time, compute and LLM API budgets. Agents choose their own approach, such as training a small model or writing a reusable program. Across ten models and three tasks, we find that strong zero-shot task performance does not reliably translate into strong bottling capabilities. Models with similar zero-shot scores can differ substantially after bottling, and 48 of 60 bottling runs score below the lower bound of the 95% confidence interval of their model's zero-shot performance. Moreover, 31 of 60 runs underperform the stronger of two small-model distillation baselines with the same token budget. Nevertheless, bottling can yield substantial savings: on query-product relevance classification, Opus 5 retains about 82% of its zero-shot macro-F1 at roughly 657 times lower reported cost. Bottling is also competitive with Jev, a "system one" model built especially for cheap, repetitive inference: Opus 5 on the same task recovers about 94% of Jev's macro-F1 at a quarter of Jev's projected full-workload cost. BOTTLED provides a basis for evaluating and improving agents' ability to invest limited resources in reusable solutions for large, repetitive workloads.
Published: October 06, 2026
Last updated: October 06, 2026
AdvSim2Real : Training Web Agents Against Adaptive Prompt Injection in a Web World Model
Web agents complete user requests by reading and acting on pages that third parties write, so an instruction planted on a page can redirect the agent away from the user's goal. The agent cannot simply ignore the page, because the page also holds the values and controls the task requires. Current defenses fine-tune the agent on injections fixed before training, and attackers that adapt to the trained model bypass them. Adversarial training lets the attacker adapt but keeps the tasks fixed, so a task stops teaching once the agent solves it. We introduce AdvSim2Real, which co-evolves a task curriculum, an injection adversary, and the agent inside a frozen web world model. The curriculum is rewarded for tasks the agent solves about half of the time, and the adversary only for a success flip, an injection that turns a judged success into a failure. Training in the simulator makes a 4B agent both more capable and more robust: its completion rises with and without attacks, holds against a frontier-model adversary it never trained against, and its capability gain carries over to a real browser. On 150 web tasks, AdvSim2Real raises completion under this unseen adversary by 33.6\% relative to the base agent.
Published: October 06, 2026
Last updated: October 06, 2026
Backend-Agnostic Sparse Attention for Fast High-Resolution Visual Generation
Diffusion Transformers (DiTs) have achieved strong performance in image and video generation, but the quadratic complexity of full attention makes high-resolution generation computationally expensive. Window attention offers an efficient alternative, yet existing methods face a practical trade-off: partitioned window attention typically achieves computational efficiency consistent with its theoretical complexity. However, isolated windows block cross-window interaction, often introducing visible grid-like artifacts in the generated results. Fine-grained sliding-window attention effectively restores interactions across neighboring windows and improves visual quality. However, its irregular computation patterns create a substantial gap between theoretical and practical speedups and require specialized kernels tailored to each hardware backend. To tackle these challenges, we propose BASA, a backend-agnostic sparse attention, which brings the best of both worlds: visual quality and practical acceleration. Specifically, BASA replaces visual self-attention with shifted local-window attention. By introducing a structured window-shifting scheme across DiT blocks, we allow tokens divided by window boundaries in one layer to communicate in the following layers, thereby achieving global information exchange and eliminating window-induced visual artifacts. Notably, our design introduces no additional irregular operators or customized kernels, making it readily deployable on existing attention backends and closing the gap between theoretical sparsity and practical acceleration. Experiments demonstrate that BASA achieves measured speedups exceeding 90% of the theoretical estimates on FLUX and delivers a 4.52× attention speedup on Wan while maintaining competitive generation quality.
Published: October 06, 2026
Last updated: October 06, 2026
Mission-Aware Attestation Envelopes for Time-Critical Autonomous Action: A Hardware-in-the-Loop V2I Study
An autonomous system that asks for a privileged physical action is usually gated on integrity evidence: a platform proves what it is running, and the request is granted or refused on that basis. Such a gate is normally treated as a predicate, yet the evidence behind it has an age, the decision that consumes it has a latency, and the physical system that waits for it has a deadline. We formulate mission-aware attestation as a runtime assurance contract that holds only when integrity is valid, the evidence is fresh enough, and the decision completes inside a budget derived from the current physical state. The contract yields four operational outcomes where a binary gate yields two, separating a refusal caused by tampering from one caused by stale evidence and from one caused by a late decision. We evaluate it on a hardware-in-the-loop vehicle-to-infrastructure platform: a driving simulator supplies the physical state and the authorisation deadline, while a microcontroller on-board unit and a TPM-backed roadside unit running Linux integrity measurement supply the assurance evidence. A security-blind model admits the whole operating space and a hardware-informed one three quarters of it, and every point it refuses fails the freshness margin rather than the response margin. Moving the attestation interval across the range the verifier permits costs about as much as a fivefold scaling of the latency distribution, and the interval is directly configurable, which makes it the immediately actionable deployment parameter. If the freshness bound does not exceed the authorisation budget, every late decision is also stale and lateness becomes unobservable, so the attestation interval and the freshness bound cannot be chosen from security requirements alone.
Published: October 06, 2026
Last updated: October 06, 2026
Data Leakage in Patch-Based Hyperspectral Image Classification: Quantifying the Impact of Spatial Overlap
Patch-based learning improves hyperspectral image (HSI) classification by exploiting local spectral-spatial information, but random train-test sampling from the same image can cause spatial patch overlap, leading to data leakage and optimistic performance estimates. This paper investigates same-class train-test spatial overlap in patch-based HSI classification using two measures: overlap percentage (OP), which quantifies the global amount of overlapped testing patch pixels, and average overlap ratio (AOR), which measures the local severity among affected testing patches. Experiments on the Pavia University dataset compare random and non-random spatial sampling using SVM, MLP, 2D-CNN, 3D-CNN, ViT, and MorpMamba. The results show that deep patch-based models achieve high accuracy under random sampling, with 3D-CNN reaching 96.17% Overall Accuracy (OA), but drop substantially under non-random spatial sampling, where 3D-CNN decreases to 55.20% and ViT and 2D-CNN drop by 40.71 and 38.81 percentage points (PP), respectively. Patch-size analysis further shows that increasing the patch size from 5x5 to 19x19 raises the random-sampling overlap percentage from 23.28% to 77.02%. These findings demonstrate that random patch-based evaluation can substantially inflate classification performance, especially for models that strongly exploit spatial context. The code associated with this paper is available at: https://github.com/mqalkhatib/Data_Leakage_in_HSI_Classification.
Published: October 06, 2026
Last updated: October 06, 2026
LBA-CBF: Rapidly Adaptive Safety Filters via Parallel Dynamics Inference
Control barrier functions (CBFs) certify commands through an assumed dynamics model, so an abrupt, unmeasured regime change can undermine the certificate exactly when safety matters most. We present Look-Back Adaptive Control Barrier Functions (LBA-CBF), which rank a finite bank of candidate dynamics by recent prediction error over a short look-back window and enforce the high-order CBF condition against every model within a tolerance of the best, spanning best-fit adaptation to full-bank robust filtering. The dynamics may depend nonlinearly on the unknown parameters, and no switching model or continuously parameterized estimator is required. We prove that any feasible filtered input satisfies the true CBF condition whenever a safety-representative candidate is retained. In quadrotor simulation with abrupt wind reversals and an unknown payload, LBA-CBF is safe and reaches the goal from all random initial conditions, matching an oracle, while adaptive and robust baselines achieve 0-88% success. Banks of up to 250,000 models run inside the control loop, and Crazyflie 2.1 and F1TENTH experiments demonstrate adaptation to wind, payload release, and varying tire-road friction. Code, videos, and project details are available at: https://lla-control.github.io
Published: October 06, 2026
Last updated: October 06, 2026
Evolving language compositionality in a frequency-structured meaning space
The iterated learning model was introduced to investigate language evolution: the way in which the characteristic properties of human languages have been shaped, at least partly, by repeated transmission from one language user to another. The key finding is that language compositionality can arise spontaneously as a consequence of language being passed repeatedly through a language learning bottleneck. Here we explore how changing the frequency of different meanings, so that some meanings occur much more frequently than others, affects the character of its compositionality. We find that, as observed in natural languages, high-frequency meanings can escape the pressure to conform to the grammar that characterizes lower-frequency meanings. However, when the frequency structure is instead imposed on parts rather than on whole meaning vectors, the language fails to transmit across generations. This occurs despite the fact that the most frequent elements are reliably learned. These results suggest that frequency can shape emergent linguistic structure only when the frequency distribution is defined over form-meaning units that learners can acquire holistically. When frequency is instead distributed over smaller units, it fails to support the relational structure required for compositional generalisation, thereby preventing stable language transmission.
Published: July 31, 2026
Last updated: October 06, 2026
Rapid Fredholm stabilization of the Kuramoto--Sivashinsky equation with unrestricted, spatially-varying anti-diffusion
We develop the first feedback design for rapid stabilization of the Kuramoto–Sivashinsky equation with a spatially varying anti-diffusion coefficient. For constant coefficients, the single-input Fredholm design of Coron and Lü (2015) excludes a discrete set of values at which repeated unstable eigenvalues cause a loss of controllability. We overcome this obstruction by introducing a second boundary input and assigning the two inputs distinct roles. The key idea, inspired by Heymann's Lemma, is to use the boundary value u(0,t) entirely for a pre-feedback that renders the modified plant controllable through the curvature input u_xx(0,t). The latter input then stabilizes the plant through a Fredholm backstepping transformation. We show that two inputs suffice for controllability and are necessary when the plant has an unstable double eigenvalue. However, the Fredholm kernel still must be approximated for implementation. Hence, to enable kernel and gain approximation, we prove continuity of the coefficient-to-gain design map on compact admissible design classes. Unlike Volterra-based continuity proofs using successive approximations, our proof uses the modal representation to control the spectral data, the inverse coefficient system, and the tails of the kernel and gain series. This yields a single neural operator approximation of the gain to any prescribed L^2 accuracy across the class. Finally, we establish rapid local stabilization of the nonlinear closed-loop system under both the exact gains and sufficiently accurate approximations. We conclude with numerical results that illustrate prescribed decay rates and the computational cost of the approximations. In particular, we train a Fourier neural operator that achieves typical relative gain errors of approximately 0.1% and stabilizes all held-out cases tested, including a plant with an unstable double eigenvalue.
Published: October 06, 2026
Last updated: October 06, 2026
VeriFine: Scaling Verification for Self-Improvement in Embodied Reasoning
Self-improving policies continually expose new failure patterns, changing what their judges must be able to verify. However, current fixed judges constrain both optimization feedback and the discovery of useful training examples, limiting further self-improvement. This challenge is even more acute in embodied reasoning, where reliable evaluation must account for spatial grounding, causal reasoning, and safety-aware decision-making. We introduce VeriFine, an agent harness framework that scales verification through the co-evolution of the policy, training curriculum, and judge. The Policy Improvement Loop uses a rubric judge to diagnose recurring failures, construct an adaptive curriculum, and optimize the policy. When progress plateaus and verification becomes a bottleneck, the Judge Improvement Loop selectively queries human guidance on informative failure cases and refines the judge through coactive calibration, in which humans and agents resolve disagreements and converge toward the objective rubric of physical reasoning. The revised judge then guides the next stage of data selection and policy optimization. Experiments on driving and robot navigation tasks demonstrate continuous self-improvement in both policy and judge capability across reinforcement and supervised fine-tuning. These results show how scaling verification supports continuous self-improvement as policy failure patterns evolve.
Published: October 06, 2026
Last updated: October 06, 2026
WorldSonus: Bringing Sound to Worlds
Recent advances in world models have enabled increasingly realistic visual synthesis. However, these generated environments remain largely silent. Bringing sound to world models poses three core challenges: real-time generation to keep pace with interactive video streams, interactive control to respond to mid-stream sound instructions, and spatially aligned stereo to reflect scene geometry and camera motion. To address these demands, we introduce WorldSonus, an interactive video-to-audio framework designed for real-time spatial sound synthesis in world models. For real-time generation, WorldSonus employs a streaming causal autoregressive diffusion architecture that synthesizes audio chunks at a low real-time factor (RTF) of 0.41. For interactive control, we incorporate an audio-centric captioning pipeline with chunk-indexed prompt scheduling, enabling dynamic manipulation of sound events during generation. For spatial alignment, we leverage high-quality stereo supervision curated from diverse stereo and ambisonic data. Extensive experiments demonstrate that while tailored for world models, WorldSonus generalizes effectively to open-domain video-to-audio benchmarks, matching or outperforming state-of-the-art bidirectional models in both acoustic quality and spatial alignment. Project page: https://noizai.github.io/WorldSonus/
Published: October 06, 2026
Last updated: October 06, 2026
TAPDreamer: Transferable Adversarial Patches for World Action Models
World models learn to predict how their environment will evolve, making them an important foundation for general-purpose robotic control. Yet world action models depend on camera inputs whose manipulation can corrupt the visual representations used across tasks and action policies. Existing attacks on these models optimize against the victim's actions or predicted futures and therefore require access to target-model outputs. In this paper, we propose an attack, TAPDreamer, against world action models that instead uses a public encoder alone to construct a fixed local perturbation that transfers across tasks and action architectures. TAPDreamer requires no target-policy queries. Our key insight is that interactions between patch-induced changes in attention weights and value vectors broadcast a nearly identical representation shift far beyond the patch footprint, and this shift remains stable across task observations. Guided by this insight, TAPDreamer uses six frames from one source task to maximize the global L1 distance between clean and patched encoder representations. In closed-loop evaluation, one frozen patch per benchmark, covering about 6.5% of the input, reduces FastWAM's success rate from 97.7% to 0.0% across 40 LIBERO tasks and from 90.86% to 0.0% across 50 RoboTwin tasks; matched random patches retain 81.5% and 79.2% success. The same patches reduce success to 1.45% and 1.00% on two DreamWAM configurations and to 10.60% on Motus. These results show that protecting downstream action generation alone is insufficient: defenses for world action models must also secure shared visual encoders against persistent local perturbations.
Published: October 05, 2026
Last updated: October 06, 2026
Local Epistemic Uncertainty Guided Active Sampling for Plug-and-play Diffusive Image Restoration
Diffusion models have demonstrated remarkable effectiveness in image restoration tasks. However, when guiding image reconstruction, existing Diffusion Model-based Image Restoration (DMIR) methods typically rely on fixed data constraints and uniform step sizes, thereby overlooking the dynamic nature of the generative process. Such rigid designs render the models vulnerable to spatially non-uniform degradations, thus resulting in structural distortions and loss of fine details. Meanwhile, uniform step sizes introduce computational redundancy, whereas naïve step reduction strategies tend to accumulate approximation errors. To address these limitations, we propose a Local Epistemic Uncertainty Guided Active Sampling framework (LEADer). In the spatial domain, LEADer leverages pixel-wise uncertainty to dynamically modulate the prior strength within the null space, which effectively balances detail preservation and artifact suppression. In the temporal domain, it quantifies sampling stability via the uncertainty trace to enable adaptive trajectory pruning, thereby accelerating convergence. Theoretical proofs demonstrate that our framework achieves strict data consistency, while the trajectory pruning strategy admits a deterministic error bound, thereby guaranteeing stable convergence under skip sampling. Notably, our plug-and-play method can be seamlessly integrated into various DMIR baselines. Extensive experiments show that LEADer improves the performance of multiple state-of-the-art DMIR methods, while significantly reducing sampling time with negligible memory overhead. Code is available at https://github.com/JiaqiZhang-Sengoku/LEADer.
Published: August 07, 2026
Last updated: October 06, 2026
Reinforcement Learning over Predictive Distributions for LLM Regression
Large language models (LLMs) have emerged as flexible regressors capable of predicting real-valued quantities from heterogeneous inputs. Yet most LLM regression objectives optimize predictions independently, often yielding poor calibration. We introduce Distribution-Aware Reward (DAR), an on-policy reinforcement learning objective that instead jointly evaluates the empirical predictive distribution formed by multiple predictions for the same input. To translate this distribution-level objective into rollout-level rewards, we assign each prediction credit based on its leave-one-out contribution to the quality of the overall predictive distribution. This encourages predictions that are well-centered and appropriately dispersed around the target. We evaluate on three regression settings: a synthetic task probing interpolation and extrapolation, and two real-world scientific tasks involving code and molecular data. Across tasks, DAR produces better-calibrated uncertainty estimates while consistently reducing prediction error and improving ranking quality over supervised fine-tuning and pointwise reinforcement learning. Together, these results highlight the benefits of distribution-aware training for LLM regression.
Published: May 20, 2026
Last updated: October 06, 2026
Post-Training Semantic Lifting for 3D Gaussian Splatting: Separating Detector, Lifting and Representation Error
The same Gaussian of a 3D Gaussian Splatting model is seen from many views, and these views do not always agree on the class it belongs to. The Gaussian may be occluded in some of them, and the confidence of the detector is not the same from one view to another. The ground truth, on the other hand, is given as an annotated mesh, because two training runs do not produce the same Gaussians. In this work, we propose a post-training lifting method that works with one target class at a time and combines the information coming from all the views. Target and non-target evidence are accumulated simultaneously, weighted by the visibility of each Gaussian in each view. After that, the Gaussians are filtered with two thresholds: a main threshold β selects the high-confidence seeds, and a lower one γβ adds the connected components around them. For the evaluation, the labels are transferred from the Gaussians to the mesh vertices that are both visible and annotated. With this design, we can separate three sources of error: the 2D detector, the lifting and the transfer between representations. The thresholds and the transfer operator are chosen on seven Replica validation scenes, and the method is evaluated on ten held-out ScanNet++ scenes with the same values for every scene and class. The mean mIoU on the validation scenes was 0.93 with masks from the dataset annotations and 0.65 with YOLO masks, and on the ScanNet++ test scenes it was 0.80 and 0.54. Compared with thresholding the evidence per view, as a previous version of the method did, the fraction improves the test mIoU by 0.24 and makes it possible to use a single threshold for all the classes and scenes of both datasets. Finally, the error analysis shows that most of the remaining error comes from the detector.
Published: October 06, 2026
Last updated: October 06, 2026
SymNetPro: LOS-Aware Directional Multi-Transmitter Localization from Sparse Radio Observations
Directional multi-transmitter localization from sparse received-power observations is difficult because the receiver observes only the source-unresolved aggregate field: multiple directional sources superpose, building blockage fragments their visible regions, and stronger sources can mask weaker ones. We present SymNetPro, which retains the dual-task radio-map reconstruction and localization backbone of SymNet and adds two targeted components. First, a sparse line-of-sight (LOS)-aware attention bias injects obstruction-aware spatial relations into selected token interactions. Second, transmitter-drop augmentation recomposes training scenes after removing one sample-supported transmitter, exposing the model to controlled source-cardinality variation. Experiments on directional ray-traced urban environments show substantially lower OSPA than representative localization baselines under extreme sparse sampling, with consistent gains under measurement noise and increasing transmitter count. A transmitter-specific evidence analysis further shows that remaining misses concentrate in regimes where the target contributes little distinguishable power to the aggregate observation.
Published: September 27, 2026
Last updated: October 06, 2026
Neural Petri flows for chemical reactions
Petri nets have been used to describe chemical processes such as reactions.They map well to chemistry: Places are the bonds between atoms and the free valence of each atom, a token is a unit of bond order, a transition forms or breaks a bond, the conserved quantities are the valence budgets of the atoms, and the enabling rule is the valence rule. These semantics are not guaranteed by learned models of reactions or neural networks that are built on Petri nets that use the net as a scaffold for message passing. Here, we ask what architecture remains a Petri net for every value of its weights. We find the answer in the theory, where all semantics of a net share the firing form m^'=m+Cσ, locality, as enabling reads only the inputs of a transition, and the enabling rule, and we prove that conservation forces the firing form and that non-negativity forces the enabling rule on local rate laws. This leaves free the rate law, which is the propensity of each transition to fire. We introduce Neural Petri Flow, which learns this rate law, or a readout for classification, and hard-wires the rest as parameter-free layers. On what we denote a valence net, atom mapping, reaction classification, and forward prediction become three tasks on one firing vector. Without training, the minimum firing vector maps 88.8
Published: October 06, 2026
Last updated: October 06, 2026
Learning from Hallucinating Critical Points for Navigation in Dynamic Environments
Generating large and diverse obstacle datasets to learn motion planning in environments with dynamic obstacles is challenging due to the vast space of possible obstacle trajectories. Inspired by hallucination-based data synthesis approaches, we propose Learning from Hallucinating Critical Points (LfH-CP), a self-supervised framework for creating rich dynamic obstacle datasets based on existing optimal motion plans without requiring expensive expert demonstrations or trial-and-error exploration. LfH-CP factorizes hallucination into two stages: first identifying when and where obstacles must appear in order to result in a near-optimal motion plan, i.e., the critical points, and then procedurally generating diverse trajectories that pass through these points while avoiding collisions. This factorization avoids generative failures such as mode collapse and ensures coverage of diverse dynamic behaviors. We further introduce a diversity metric to quantify dataset richness and show that LfH-CP produces substantially more varied training data than existing baseline. Experiments in simulation demonstrate that planners trained on a LfH-CP generated dataset achieves higher success rates compared to a prior hallucination method.
Published: September 30, 2025
Last updated: October 06, 2026
ELF-REG: Scaling Continuous Diffusion Language Models to Reasoning Tasks
Fully continuous diffusion language models (dLMs) denoise continuous representations without intermediate discretization, then decode all response tokens in parallel at the final step. Their performance on challenging reasoning tasks remains less established than that of autoregressive (AR) LLMs and masked dLMs. We scale Embedded Language Flows (ELF) to mathematical reasoning and code generation on GSM8K, MATH-500, HumanEval, and MBPP. We introduce ELF-REG, which improves learning with representation alignment and entanglement (REPA+REG), where a frozen AR teacher supervises intermediate denoiser features and supplies a global representation that is jointly denoised with the response. ELF-REG-L achieves 55.96% pass@1 on GSM8K at 64 network function evaluations (NFE), and 13.39% on MATH-500 and 22.56% on HumanEval at 128 NFE. It outperforms the evaluated comparable-scale dLMs in pass@1 on GSM8K and code, and improves MATH-500 pass@1 from 10.55% for the ELF-L baseline to 13.39% with ELF-REG-L. Without few-step training, the same task-specific checkpoints support strong low-NFE performance through early-stop, which decodes an intermediate clean prediction without completing the denoising trajectory. At 16 NFE, ELF-REG-L reaches 41.21% HumanEval pass@10, outperforming recent continuous dLMs of comparable scale.
Published: September 24, 2026
Last updated: October 06, 2026
The Missing Minimal Pair: Stereotype Evaluation in LLMs
A common approach to measuring bias in Large Language Models is to compare the log-likelihoods of two contrastive stereotype sentences. We argue that such single-pair comparisons are often unreliable: simply rewriting the same stereotype with an alternative attribute can yield logically inconsistent preferences. To address this, we propose a dual minimal pair setup that introduces two axes of comparison for robust stereotype evaluation. First, we present a data-augmentation framework that fills critical gaps in existing stereotype datasets by generating paraphrases and alternate attributes. We apply our framework on a set of English, Russian, Spanish and Chinese stereotypes. Second, we introduce two evaluation metrics tailored to the dual minimal pair setup. One of these metrics provides a new perspective on bias by modeling the mutual information (MI) between social groups and stereotyped attributes. This MI-based metric is better suited for aggregation and enables more robust comparisons of stereotype strength across different languages and models. Our code is available at https://github.com/stepanat/missing-minimal-pair/.
Published: October 06, 2026
Last updated: October 06, 2026
Linear Bandits under Exact Sliding-Window Constraints
We study linear bandits under exact sliding-window constraints, where every consecutive block of actions must belong to a prescribed feasible set. In the offline setting, where the reward function is known, we show that convexity and cyclic-shift invariance make a stationary solution optimal when w| T and within an additive O(w) gap otherwise. In the online setting, we show that geometric structure alone is insufficient for learning, and sublinear regret can be impossible. We introduce a transition diameter τ that quantifies feasible reachability and develop a rare-switching OFUL algorithm with regret O(d√(T)+τd+w) against the offline-optimal feasible trajectory. Finally, we remove cyclic invariance and consider general sliding-window constraints, where optimal behavior may be non-stationary. We represent recent action history as the state of a finite-memory control problem and introduce a history-state diameter D that measures feasible communication between viable histories. Combining optimistic remaining-horizon planning with rare policy updates, we obtain a regret bound of O(d√(T)+dD+w). We evaluate our approach on real-world and synthetic benchmarks, showing that it maintains exact feasibility while achieving reward and regret comparable to baselines with substantially fewer policy updates.
Published: October 06, 2026
Last updated: October 06, 2026
Fast, Interpretable, and Deterministic Time Series Classification With a Bag-of-Receptive-Fields
The current trend in the literature on Time Series Classification is to develop increasingly accurate algorithms by combining multiple models in ensemble hybrids, representing time series in complex and expressive feature spaces, and extracting features from different representations of the same time series. As a consequence of this focus on predictive performance, the best time series classifiers are black-box models, which are not understandable from a human standpoint. Even the approaches that are regarded as interpretable, such as shapelet-based ones, rely on randomization to maintain computational efficiency. This poses challenges for interpretability, as the explanation can change from run to run. Given these limitations, we propose the Bag-Of-Receptive-Field (BORF), a fast, interpretable, and deterministic time series transform. Building upon the classical Bag-Of-Patterns, we bridge the gap between convolutional operators and discretization, enhancing the Symbolic Aggregate Approximation (SAX) with dilation and stride, which can more effectively capture temporal patterns at multiple scales. We propose an algorithmic speedup that reduces the time complexity associated with SAX-based classifiers, allowing the extension of the Bag-Of-Patterns to the more flexible Bag-Of-Receptive-Fields, represented as a sparse multivariate tensor. The empirical results from testing our proposal on more than 150 univariate and multivariate classification datasets demonstrate good accuracy and great computational efficiency compared to traditional SAX-based methods and state-of-the-art time series classifiers, while providing easy-to-understand explanations.
Published: November 29, 2023
Last updated: October 06, 2026
A Geometric Decision Procedure for STL Feasibility and Repair
Signal Temporal Logic control synthesis frequently encounters physical infeasibility due to actuator limits or flawed task deadlines. Standard optimization methods model time by discretizing the horizon, which leads to exponential computational growth and prevents the extraction of continuous temporal adjustments. This paper presents a geometric decision procedure that evaluates physical feasibility completely independently of the temporal horizon length. The method operates by transforming explicit temporal logic constraints into continuous spatial backward reachable sets evaluated at time zero. It analytically inverts the Bhat-Bernstein settling-time integral to map temporal windows into continuous spatial boundaries, reducing the feasibility check to a local matrix and vector inclusion evaluation. When a specification is infeasible, the procedure extracts a Farkas dual certificate to isolate conflicting constraints and identifies the maximum geometric spatial gap. It then analytically inverts the system's dynamic expansion to map this largest geometric gap into an exact, closed-form temporal delay, precisely fixing the boundary deficit to restore physical realizability. We formally prove the strict soundness, mathematically bounded completeness, and horizon-independent scalability of this procedure. Experimental evaluations on six-dimensional drone kinematics demonstrate sub-millisecond execution times, massive speedups over state-of-the-art optimization encodings, and computational immunity to deeply nested logical formulas.
Published: September 19, 2026
Last updated: October 06, 2026
Reinforcement Learning with Conformal Action Sets: An Application to Sequential Recommendation
Sequential recommenders typically use a fixed slate size even though the number of useful alternatives changes within a session. We propose Reinforcement Learning with Calibrated Pruning (RLCP), which adapts the retained action set using critic scores and an online threshold. The threshold is updated from binary feedback indicating whether the set contains an action in a proxy target. We prove a deterministic bound on the observed proxy miss rate along adaptive trajectories. To quantify the effect of pruning on reward, we derive an exact decomposition of value loss into filtering and selection losses. Under explicit proxy and critic approximation conditions, this decomposition yields a finite session reward bound that also accounts for imperfect selection and set truncation, without requiring the learning parameters to converge. Experiments on KuaiRand-Pure and MovieLens 1M compare two RLCP implementations with four RL baselines. In each of the 19 configurations, at least one RLCP variant achieves the highest catalog diversity, reaching 1.11× to 5.21× that of the strongest baseline, with competitive session depth and no larger retained sets.
Published: October 06, 2026
Last updated: October 06, 2026
On the Computational Tractability of Robust Bandits
Learning when the environment does not belong to the learner's hypothesis class is typically handled using agnostic learning guarantees. However, for anything beyond supervised learning, agnostic guarantees are difficult to come by. Recently, imprecise bandits (Kosoy, 2025) (later renamed to robust bandits in Appel and Kosoy, 2025) were introduced as another approach to unrealizable learning in the bandits setting and a Θ(√(T)) regret learner was shown for a large class. However, no computational guarantees were provided. In this paper we identify a special case that admits a polynomial-time learner with Õ(√(T)) regret. We also show that several small generalizations of this special case are NP-hard thus indicating that the special case is at the boundary of what is tractable. It has been recently suggested (Kosoy, 2018) that computationally efficient learners for unrealizable learning problems are crucial for solving the AI alignment problem. This work is a small step in that direction.
Published: October 06, 2026
Last updated: October 06, 2026
PhoneBot: A Low-Cost Open Humanoid Robot Platform Reusing Smartphones
The adoption of humanoid robots in education and research remains limited by high hardware costs, complex sensing systems, and substantial computational requirements. This paper presents PhoneBot, a low-cost, open-source humanoid robot platform that repurposes commodity smartphones as its primary sensing and computing unit. By using a smartphone's integrated inertial measurement unit (IMU), camera, wireless connectivity, and onboard processing capabilities, PhoneBot reduces hardware costs and simplifies the system architecture. The robot combines a modular lower-body structure driven by 13 low-cost actuators with a torso-mounted smartphone that supports perception, control computation, and user interaction. We describe the mechanical design, software architecture, and real-time communication framework that support stable locomotion and capabilities including vision-based human following, conversational interaction, filming, and mobile telepresence. Experimental evaluations demonstrate reliable walking, perception-driven interaction, and straightforward deployment using off-the-shelf consumer smartphones. With fully open-source hardware and software designs, PhoneBot provides an affordable, reproducible platform for education, research, and rapid prototyping. More details are available at https://phonebot.dev.
Published: October 06, 2026
Last updated: October 06, 2026
Denoising Hierarchical Representations: Joint Continuous Diffusion for Language Modeling
Diffusion Language Models (DLMs) hold the promise of order-agnostic, parallel text generation. Recently, continuous diffusion and flow matching models have seen substantial gains, driven by carefully crafted token representations and diffusion/flow spaces. In this work, we introduce Hierarchical Continuous Diffusion Language Models (H-CDLMs), a simple framework that further improves continuous DLMs with minimal compute and parameter overhead. Drawing on the discrete DLM and continuous image diffusion literature on joint diffusion, we diffuse multiple modalities in parallel. These modalities represent tokens at different semantic granularities: in our instantiation, the tokens themselves and coarser clusters obtained by clustering pretrained token embeddings. We propose a general setup that allows per-modality samplers and schedules to enhance the interplay between modalities. Applied to CoBit, this yields H-CoBit, which delivers large empirical gains across benchmarks. At dataset entropy, H-CoBit improves MAUVE and reaches a generative perplexity (GenPPL) of 49.4 on LM1B and 50.4 on OWT, improving on the baseline by 24.2 and 20.7 points and surpassing even discrete DLMs of comparable size. On GSM8K, it reaches 27.4% accuracy, outperforming prior continuous diffusion and flow-based models. We further apply H-CDLM to the flow matching model FLM, obtaining consistent gains with H-FLM and demonstrating that the framework generalizes across continuous generative paradigms. Our code will be made publicly available at https://github.com/matol-16/HCDLM.git .
Published: October 06, 2026
Last updated: October 06, 2026
Optimal and Efficient Online Inverse Optimization
In online inverse linear optimization, a learner recommends an action and then observes the choice of an expert who maximizes a fixed, unknown linear objective on ℝ^d; the goal is to learn to optimize this objective without observing it. Sakaue recently obtained the optimal regret O(√(d)) with a randomized algorithm making (dT)^O(d) linear optimizations per round, and asked whether it can be attained in polynomial time. We answer positively: our deterministic algorithm has regret O(√(d)) for every horizon T and runs in time polynomial in d and T. It is a variant of the variable-metric algorithms of Sakaue et al. and Cai et al., in which a metric update is revoked once the query point moves far enough from where the update was made.
Published: October 06, 2026
Last updated: October 06, 2026
Towards an Extensible Benchmark for Spoken Dialogue with Social Robots
Language models provide a plug-and-play interface between humans and robots, but important challenges remain when speech, dialogue, fast interaction, and collaboration are required. We propose a benchmark for the community to use as a way to explore common spoken dialogue artifacts between robots and humans, including requests for clarification, interruptions, embodied signals (e.g., head nods or facial cues), and time constraints. We also explain our vision to extend the benchmark for other aspects of human-robot interaction that are important to the larger research community. To facilitate the benchmark, we further propose using Retico, a real-time communication framework that fulfills important technical requirements to enable robots to have spoken dialogue capabilities.
Published: October 06, 2026
Last updated: October 06, 2026
Artificial Hivemind: The Open-Ended Homogeneity of Language Models (and Beyond)
Language models (LMs) often struggle to generate diverse, human-like creative content, raising concerns about the long-term homogenization of human thought through repeated exposure to similar outputs. Yet scalable methods for evaluating LM output diversity remain limited, especially beyond narrow tasks such as random number or name generation, or beyond repeated sampling from a single model. We introduce Infinity-Chat, a large-scale dataset of 26K diverse, real-world, open-ended user queries that admit a wide range of plausible answers with no single ground truth. We introduce the first comprehensive taxonomy for characterizing the full spectrum of open-ended prompts posed to LMs, comprising 6 top-level categories (e.g., brainstorm & ideation) that further breaks down to 17 subcategories. Using Infinity-Chat, we present a large-scale study of mode collapse in LMs, revealing a pronounced Artificial Hivemind effect in open-ended generation of LMs, characterized by (1) intra-model repetition, where a single model consistently generates similar responses, and more so (2) inter-model homogeneity, where different models produce strikingly similar outputs. Infinity-Chat also includes 31,250 human annotations, across absolute ratings and pairwise preferences, with 25 independent human annotations per example. This enables studying collective and individual-specific human preferences in response to open-ended queries. Our findings show that LMs, reward models, and LM judges are less well calibrated to human ratings on model generations that elicit differing idiosyncratic annotator preferences, despite maintaining comparable overall quality. Overall, INFINITY-CHAT presents the first large-scale resource for systematically studying real-world open-ended queries to LMs, revealing critical insights to guide future research for mitigating long-term AI safety risks posed by the Artificial Hivemind.
Published: October 27, 2025
Last updated: October 06, 2026
A Systematic Study of Semantic ID Spaces for Generative Information Retrieval
Generative Information Retrieval (GIR) has emerged as a transformative paradigm, shifting document retrieval from a traditional "retrieve-and-rank" workflow to sequence-to-sequence generation, where a model directly predicts document identifiers (DocIDs). While the semantic design of these DocIDs is known to be critical for performance, a fundamental question remains under-explored: what makes a good DocID? Current approaches rely heavily on computationally expensive downstream evaluations, hindering systematic analysis and rapid iteration. In this work, we address this challenge by presenting a comprehensive study on the properties, metrics, and trade-offs that define effective numerical DocIDs. Specifically, our contributions are threefold: First, we propose a unified framework that unifies Product Quantization (PQ) and Residual Quantization (RQ), and their hybrid variants within a single design space. This enables us to systematically study key DocID properties, such as hierarchy versus parallelism, as well as the impact of hyperparameters like DocID length and codebook size. Second, we define a suite of training-free, intrinsic metrics, to quantify DocID quality and evaluate structural fidelity without the overhead of full model training. Through extensive experiments on MS MARCO 300K and NQ320K, we analyze how these structural properties influence retrieval effectiveness.
Published: October 06, 2026
Last updated: October 06, 2026
EgoLAP: Learning from Egocentric Human Data through Language-Action Reasoning
Egocentric human data offer a path to scaling robot learning beyond costly robot demonstrations, yet the embodiment gap makes raw human trajectories a poor supervisory target for control. Our key insight is that, although low-level actions are embodiment-specific, their underlying motion intent can capture task-relevant structure that transfers across humans and robots. We introduce EgoLAP, a VLA pre-training framework that jointly learns from human and robot trajectories through a shared language-based action chain-of-thought. EgoLAP expresses motion intent as structured, temporally abstracted language actions and pairs them with motion-level reasoning grounded in scene geometry, physics, and object affordances. Across extensive real-world and simulated experiments, EgoLAP transfers human experience to robot control more effectively than alternative action representations and reaches 80.1% mean real-world task progress, a 2.3x performance gain over alternative action representations. Motion-level reasoning also outperforms a composite reasoning format that combines subtask, object-box, and visual-trace reasoning.
Published: October 06, 2026
Last updated: October 06, 2026
Cooperative Profiles Predict Multi-Agent LLM Team Performance in AI for Science Workflows
Multi-agent systems built from teams of large language models (LLMs) are increasingly deployed for collaborative scientific reasoning and problem-solving. These systems require agents to coordinate under shared constraints, such as GPUs or credit balances, where cooperative behavior matters. Behavioral economics provides a rich toolkit of games that isolate distinct cooperation mechanisms, yet it remains unknown whether a model's behavior in these stylized settings predicts its performance in realistic collaborative tasks. Here, we benchmark 41 open-weight LLMs across six behavioral economics games and show that game-derived cooperative profiles robustly predict downstream performance in AI-for-Science tasks, where teams of LLM agents collaboratively analyze data, build models, and produce scientific reports under shared budget constraints. Models that effectively coordinate in games and invest in multiplicative team production (rather than greedy strategies) produce better scientific reports across three outcomes, accuracy, quality, and completeness. These associations hold after controlling for multiple factors, indicating that cooperative disposition is a distinct, measurable property of LLMs not reducible to general ability. Our behavioral games framework thus offers a fast diagnostic for screening cooperative fitness before costly multi-agent deployment.
Published: April 22, 2026
Last updated: October 06, 2026
Do AI weather models miss extremes?
AI weather models are often reported to underestimate extremes, but most evidence concerns deterministic regression models verified against reanalysis. We evaluate twelve physical and AI forecast models against ECMWF IFS using ten months of European station observations. The evaluation covers 10 m wind, 2 m temperature, solar radiation, and precipitation within regimes defined from a fixed ERA5 1991-2020 climatology. We find no uniform AI-specific deficit in the tails. Several AI models remain more accurate than IFS under extreme conditions, while others deteriorate markedly; comparable variation occurs among physical models. Every model nevertheless exhibits a common conditional-error pattern, overpredicting low observations and underpredicting high observations. Attenuation of extreme values therefore does not imply a uniform loss of relative skill: tail performance depends on the model, variable, and evaluation setting rather than on whether the forecast is produced by AI or physical numerical modelling.
Published: July 31, 2026
Last updated: October 06, 2026
Does an Agent's History Tell You When Compaction Will Hurt? A Modest, Bounded Effect on the TRACE Paired-Replay Corpus
Many long-horizon agents compact their context on a global rule, usually a token budget, blind to what the agent was doing. We ask whether the agent's recent behaviour predicts when a compaction will hurt. TRACE's public corpus of 590 harness-triggered AppWorld compaction boundaries replays each boundary from a re-executed prefix state under the pre-compaction context and under the summary, and records the burden of the next actions: calls that error or repeat a call already made. We find that pre-boundary history predicts post-compaction harm only weakly. An internally prespecified contrast by prefix placement is a wide null, and the naive "has-written" label behind it turns out to measure trajectory phase. The best extension-protocol trigger reaches held-out AUROC 0.66 (0.64 on the replicate's own label) against a same-boundary replicate of 0.72; the best frozen, interpretable trigger avoids 21% of harmful (positive-burden) boundaries while keeping 84% of compaction opportunities, and exceeds the random-rule expectation on count but not on burden mass (a post hoc comparison). Whether the best trigger beats a token-budget rule at matched retention cannot be evaluated on the release. We state what corpora should ship to answer it.
Published: October 06, 2026
Last updated: October 06, 2026
WorldSolver: Can LLM Agents Simulate the Physical Dynamics via Solver Generation?
LLM-based agents are increasingly advancing scientific and engineering problem solving, with physics simulation emerging as a challenging yet practical testbed for reproducing complex physical phenomena with application in embodied AI, games and films. As the workhorse of such simulation, a solver computes how the state of a dynamic system evolves over time. Building such solvers requires physical understanding to identify appropriate models, mathematical reasoning to formulate the underlying dynamics, and software engineering to implement them as executable code, yet this capability of LLM agents remains underexplored. To this end, we introduce WorldSolver, a benchmark of 168 simulation tasks derived from physical phenomena in 61 classic computer graphics papers, spanning 7 physical domains. Each task contains a code scaffold that provides a fixed simulation environment for the scene, with the solver implementation left for the agent to complete. Specifically, we evaluate them along three dimensions: Execution Checks for successful execution, Visual Fidelity for reproducing the intended dynamic behavior in the rendered simulation, and Physical Plausibility for physics-grounded verification of the generated dynamics. Experiments on frontier agents reveal that producing executable solvers is difficult itself, and satisfying visual and physical correctness is even harder. GPT-5.6-Sol and Claude-Opus-5 perform comparatively better than the other evaluated agents, yet achieve overall scores of only 48.7% and 46.7%, respectively. WorldSolver is an early step toward agentic solver generation, and we hope it helps drive progress toward agents that can faithfully simulate the dynamic physical world. Code is available at https://github.com/sirujiang/WorldSolver.
Published: October 06, 2026
Last updated: October 06, 2026
Holdout Best-of-N: Unbiased Evaluation and Its Cost
Reusing the scores that select a Best-of-N winner can overstate its expected reward. We study evaluation from a fixed matrix of K independent scores per candidate for a policy that selects using J fresh scores. A single estimator based only on this matrix is exactly unbiased for expected judge reward under every independent, stable collection of candidate-specific score laws if and only if J<K, for every pool size M≥ N≥2. At J=K-1, the selector deepens as K grows. For independent Gaussian scores with common variance and fixed M≥ N≥2, the unbiased minimax risk in this regime is of order σ^2/√(K), attained by Holdout; allowing bias improves the rate to σ^2/K. For two candidates, we derive the minimum-variance unbiased estimator at known variance and the sharp asymptotic unbiased minimax constant 1/(π√(2)), which Holdout attains without knowing the variance. The cyclic average over subsets and ties can be computed in O(MKlog M) operations. At fixed selector depth, cyclic evaluation of bounded scores has O(K^-1) risk uniformly in pool size. The impossibility result concerns the fixed matrix: one additional fresh winner score permits unbiased evaluation of the all-K policy.
Published: October 06, 2026
Last updated: October 06, 2026
XDecomposer: Learning Prior-Free Set Decomposition for Multiphase X-ray Diffraction
Multiphase powder X-ray diffraction (PXRD) analysis remains a fundamental bottleneck in structure identification, as real-world synthesis often produces complex mixtures whose constituent phases (components) cannot be reliably disentangled. While recent advances in representation-based crystal retrieval and generation suggest the possibility of inferring structures directly from PXRD, existing approaches largely assume single-phase inputs and break down in multiphase settings. Here, we present XDecomposer, a prior-free framework for joint decomposition and identification of multiphase XRD patterns without requiring candidate phase lists, structural templates, or prior knowledge of phase number. We formulate multiphase diffraction analysis as a set prediction problem, where the model infers an unordered set of phase-resolved components, their mixture proportions, and corresponding structural representations within a unified architecture. A phase-query-driven decomposition mechanism, together with diffraction-consistent physical reconstruction, enables accurate source separation while preserving crystallographic fidelity. Extensive experiments on both simulated and experimental datasets show that XDecomposer substantially improves reconstruction accuracy and phase identification across diverse chemical systems, while maintaining strong generalization to unseen mixtures. These results provide a practical route toward data-driven, source-resolved multiphase XRD analysis and reduce long-standing dependence on prior-guided iteratively phase matching. The code is openly available at https://github.com/Licht0812/XDecomposer
Published: May 07, 2026
Last updated: October 06, 2026
When Forgetting is not Catastrophic: On the Mechanics of Spurious Forgetting
Knowledge that a language model appears to forget during finetuning often remains stored and can be recovered, a phenomenon called spurious forgetting. Finetuning on new facts can even produce forgetting that undoes itself: recall of the old facts collapses, recovers as training continues on new facts alone, and only then erodes for good. We seek to understand when such forgetting is not catastrophic. A minimal associative memory reproduces these dynamics with three ingredients: keys with shared structure, concentrated new values, and normalization in the network. Finetuning moves all old representations along a common direction, hiding the old facts while preserving their relative geometry; normalization withdraws this shift once the new facts are learned, whereas fact-specific changes accumulate and cause the erosion. Moreover, subtracting the common shift eliminates the collapse in a Transformer trained on synthetic data, and removing a single direction from each weight update restores old facts in a pretrained language model. Forgetting thus combines a shared, reversible loss of access with a slow erosion of individual facts, and only the second is catastrophic. Which one dominates depends on whether the new data move old memories together or apart.
Published: October 06, 2026
Last updated: October 06, 2026
Co-Evolving Paths and Flows via Path-Flow Alignment
We study path-flow alignment as a unified training objective for flow matching. Instead of fixing the interpolation path and learning only the velocity field, we jointly train an endpoint-preserving path network and a flow network using the same alignment loss: the flow learns to match the path velocity, and the path learns to align its velocity to the current flow. Although every fixed learned path defines a valid flow-matching objective, the alignment loss alone is not a reliable criterion for path learning. We identify path overfitting, a failure mode in which the alignment loss decreases while sample quality worsens. We find that this failure is associated with low-entropy bottlenecks in the induced probability path, where the learned path routes samples through overly concentrated intermediate marginals. Motivated by this diagnosis, we introduce a stochastic path regularizer that hides part of the source information from the path network while preserving exact endpoints. The resulting regularization gives an explicit entropy floor for the stochastic training-path marginals and empirically suppresses the bottleneck in the learned sampler, making joint path-flow training effective. On ImageNet-256x256 with SiT backbones, our method consistently improves FID across model scales, extends to model-guidance training, and leaves the inference-time architecture and sampler unchanged. Code is available at https://github.com/lizeyu090312/traj_opt_paper
Published: October 06, 2026
Last updated: October 06, 2026
Disentangling Paradigm, Identifier, and Decoding in Generative Retrieval
Generative retrieval trains a language model to generate the identifier of a relevant document. Recent work replaces the autoregressive decoder with diffusion, but changes identifiers, training recipe and decoding at once, so differences cannot be credited to the paradigm. On NQ320K and MS300K, we train autoregressive, masked-diffusion and block-diffusion models with residual-quantised, product-quantised and random identifiers. With identifier length and training budget fixed, we decode each model in several ways. Decoding alone moves a diffusion model's Hit@1 by 6.6 to 13.7 points. Our reference diffusion decoding, generate-and-match, generates an identifier, then retrieves the closest corpus identifiers. The generated identifier is right for 14-21% of NQ320K queries. We test one-pass scoring to decode diffusion retrievers: the model reads a fully masked identifier once, and each document is scored by its codes' probabilities. It matches or beats generate-and-match in 11 of 12 settings. Autoregressive models still lead in Hit@1; on NQ320K, the lead comes from the model, not beam search. Starting from one sampled identifier, one-pass scoring removes 46-83% of masked diffusion's deficit to beam search; from generate-and-match, at most a quarter. On NQ320K, every paradigm largely memorises which identifier answers which query: random identifiers keep 83-90% of the Hit@1 of residual-quantised ones. There, product-quantised identifiers lead residual-quantised ones by 3.4 points in the autoregressive model and by -0.7 to +3.6 in diffusion models; across decodings, AR's gap exceeds diffusion's by 1.5-2.3 points, around our 2-point threshold. Paradigm comparisons must report each paradigm at its own recipe and best decoding.
Published: October 06, 2026
Last updated: October 06, 2026
Cross-Lingual Activation Steering for Multilingual Language Models
Large language models exhibit strong multilingual capabilities, yet significant performance gaps persist between dominant and non-dominant languages. Prior work attributes this gap to imbalances between shared and language-specific neurons in multilingual representations. We propose Cross-Lingual Activation Steering (CLAS), a training-free inference-time intervention that selectively modulates neuron activations. We evaluate CLAS on classification and generation benchmarks, achieving average improvements of 2.3% (Acc.) and 3.4% (F1) respectively, while maintaining high-resource language performance. We discover that effective transfer operates through functional divergence rather than strict alignment; performance gains correlate with increased language cluster separation. Our results demonstrate that targeted activation steering can unlock latent multilingual capacity in existing models without modification to model weights.
Published: January 23, 2026
Last updated: October 06, 2026
KernelOPT: Dispatch-Aware Agentic Search for GPU Kernel Optimization
Deep learning inference and training performance depends critically on GPU kernel efficiency. Modern compilers such as PyTorch Inductor automatically generate GPU kernels from high-level model code, but frequently underperform expert-written implementations by wide margins. Recent LLM-assisted kernel optimizers can close this gap for standalone kernels, yet treat compiled models as black boxes, generally optimizing individual standalone kernels without respecting the compiler's structural decisions or verifying the model end-to-end. We present KernelOPT, a multi-agent system that treats compiled models as structured artifacts. It preserves vendor library calls (cuBLAS, cuDNN) and exclusively targets generated Triton sub-kernels using five profiling-guided LLM agents. A four-gate verification cascade applies static validation, multi-seed correctness checking, model-level float64-fallback verification, and performance gating (γ=1.03) to filter candidates and verify the re-stitched model end-to-end. When candidates fail verification, the system preserves the compiler baseline. The system accepts PyTorch nn Modules, standalone Triton kernels, and Helion kernels. Evaluated on 250 KernelBench problems (100 Level 1, 100 Level 2 and 50 Level 3) on NVIDIA H200, KernelOPT achieves geometric mean speedups over torch compile of 1.40× (L1), 1.15× (L2), and 1.07× (L3) across all kernels, including fallback cases. Optimized-only geomeans (excluding cases where verification gates preserve the compiler baseline) are substantially higher: 2.54× (L1: 36/100), 1.84× (L2: 23/100), and 1.37× (L3: 11/50), reflecting where the optimizer achieves meaningful leverage.
Published: September 24, 2026
Last updated: October 06, 2026
Prediction-powered inference for time series across space
The following motif is common in spatiotemporal settings: we have a sequence of covariate and label pairs observed for a relatively short, recent time period. We have access to unlabeled covariates over a longer time period. Data is observed over many spatial locations. For instance, crop yield might be observed over a large geographical area for recent years, but weather data (which is informative about crop yield) is available for a much longer period. The goal is to estimate, at each spatial location, the expected label (e.g., crop yield) in the future and provide a valid confidence interval for this value. The observed time period alone is too short for reliable estimates. Imputing missing labels with machine learning can cause substantial bias. Prediction-powered inference (PPI) can correct for this bias, but it relies on an i.i.d. assumption that breaks under our expected temporal dependencies. Heteroskedasticity and autocorrelation consistent (HAC) procedures account for temporal correlation, but have not been adapted to cases where some labels are imputed. We provide reliable point estimates and confidence intervals given: short labeled time series (across spatial locations), a longer unlabeled time series, and an imperfect predictor of labels given covariates. We show our method outperforms natural alternatives.
Published: October 06, 2026
Last updated: October 06, 2026
SpaTime: Streaming Vision-Language Models for Spatio-temporal Reasoning
Embodied agents must reason about 3D space while the video is still arriving, answering questions as soon as they have observed enough of the scene. VLMs that incorporate 3D geometric priors achieve strong spatial reasoning, but they operate offline, i.e., the full video must be available before they produce an answer. Streaming VLMs process frames causally and decide for themselves when to respond, yet they lack explicit 3D representations. We present SpaTime, a streaming VLM that fuses causal geometry tokens into the language model at every frame, using only the frames observed so far. To supervise when the model answers, we propose a response-time loss that maps per-frame response probabilities to a differentiable expected response time and penalizes the distance from the ground-truth frame. For evaluation, we construct StreamVSTI-Bench and StreamVSI-Bench, streaming adaptations of VSTI-Bench and VSI-Bench. On StreamVSTI-Bench, SpaTime reaches 49.2% overall accuracy and reduces the mean response-time error by 66% relative to the strongest streaming baseline.
Published: October 06, 2026
Last updated: October 06, 2026
Sensitivity Shaping for Latent Modeling
Generative dynamics models enable planning in challenging systems, but safe deployment requires detecting policy-induced out-of-distribution (OOD) transitions. Existing methods typically treat learned dynamics as fixed and rely on post hoc support surrogates for OOD detection. This overlooks a critical failure mode: learned dynamics that are insensitive to control changes can map unsupported controls to latent predictions resembling demonstrated transitions, suppressing OOD signals despite large prediction errors. We introduce support-conditioned control-sensitivity regularization to preserve control-induced variation by promoting local responsiveness in well-supported training regions. Experiments in vision-based obstacle avoidance, manipulation, and real-robot navigation demonstrate improved OOD detection and safer closed-loop planning.
Published: June 12, 2026
Last updated: October 06, 2026
PRUE: A Practical Recipe for Field Boundary Segmentation at Scale
Large-scale maps of field boundaries are essential for agricultural monitoring tasks. Existing deep learning approaches for satellite-based field mapping are sensitive to illumination, spatial scale, and changes in geographic location. We conduct the first systematic evaluation of segmentation and geospatial foundation models (GFMs) for global field boundary delineation using the Fields of The World (FTW) benchmark. We evaluate 18 models under unified experimental settings, showing that a U-Net semantic segmentation model outperforms instance-based and GFM alternatives on a suite of performance and deployment metrics. We propose a new segmentation approach that combines a U-Net backbone, composite loss functions, and targeted data augmentations to enhance performance and robustness under real-world conditions. Our model achieves a 76% IoU and 47% object-F1 on FTW, an increase of 6% and 9% over the previous baseline. Our approach provides a practical framework for reliable, scalable, and reproducible field boundary delineation across model design, training, and inference. We release all models and model-derived field boundary datasets for five countries.
Published: March 28, 2026
Last updated: October 06, 2026
Local Content-Style Control for Diffusion-based Image Stylization
Image stylization with latent-diffusion models entangles two independently refined axes: what a region depicts and how it is depicted. Such pipelines expose only global controls, yet professional retouching demands deliberate, region-specific control. We lift two conditioning weights already present in a ControlNet + IP-Adapter stylization pipeline from global scalars to per-location spatial maps, yielding local, per-axis control of content and style in a single generative pass. Because the two weights act on disjoint pathways, adjusting them independently spans a 2x2 retouching vocabulary, from free regeneration to identity preservation. We validate that edits stay confined to the retouched region and that each weight predominantly steers its own axis. Our approach requires no retraining and drops unchanged into any such pipeline.
Published: October 06, 2026
Last updated: October 06, 2026
Agreement Is Not Validity: Cross-Model LLM Consensus in Diagnosing Student Failure Modes in K-12 Math Tutoring Dialogue
In K-12 mathematics tutoring, student-tutor dialogue provides rich evidence of learners' problem-solving processes and sources of difficulty. Learning analytics research increasingly relies on large language models (LLMs) to extract such information from dialogue for a variety of downstream tasks, including knowledge tracing, behavioral modeling, and diagnosis of student reasoning errors. However, the validity of these model-generated interpretations remains insufficiently understood. In this exploratory study, we examine the validity of LLM classifications of five student failure modes in mathematics tutoring dialogue using an operational diagnostic codebook: uncertainty, misattribution, operator selection, conceptual gap, and procedural slip. Across models, human-LLM agreement was moderate (kappa = .524-.597), while cross-model agreement was substantially higher (kappa = .755-.781; alpha = .769). These findings show that cross-model agreement can create a misleading appearance of correctness, challenging the assumption that consensus among LLMs constitutes evidence of valid learner interpretation. For learning analytics, the implication is clear: scalable labeling is useful only if the inferred constructs are valid, and model consensus cannot substitute for independent evidence of that validity.
Published: October 06, 2026
Last updated: October 06, 2026