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EvoArena: Tracking Memory Evolution for Robust LLM Agents in Dynamic Environments

Jundong Xu, Qingchuan Li, Jiaying Wu, Yihuai Lan, Shuyue Stella Li, Huichi Zhou, Bowen Jiang, Lei Wang, Jun Wang, Anh Tuan Luu, Caiming Xiong, Hae Won Park, Bryan Hooi, Zhiyuan Hu (cs.CL)

Large language model (LLM) agents have achieved strong performance on a wide range of benchmarks, yet most evaluations assume static environments. In contrast, real-world deployment is inherently dynamic, requiring agents to continually align their knowledge, skills, and behavior with changing environments and updated task conditions. To address this gap, we introduce EvoArena, a benchmark suite that models environment changes as sequences of progressive updates across terminal, software, and social domains. We further propose EvoMem, a patch-based memory paradigm that records memory evolution as structured update histories, enabling agents to reason about environmental evolution through changes in their memory. Experiments show that current agents struggle on EvoArena, achieving an average accuracy of 39.6% across evolving terminal, software, and social-preference domains. EvoMem consistently improves performance, yielding an average gain of 1.5% on EvoArena and also improving standard benchmarks such as GAIA and LoCoMo by 6.1% and 4.8%. Beyond individual tasks, EvoMem further improves chain-level accuracy by 3.7% on EvoArena, where success requires completing a consecutive sequence of related evolutionary subtasks. Mechanistic analysis shows that EvoMem improves evidence capture in the memory, indicating better preservation of complete evolving environment states. Our results highlight the importance of modeling evolution in both evaluation and memory for reliable agent deployment.

Published: June 11, 2026

Last updated: June 11, 2026

Learning to Reason by Analogy via Retrieval-Augmented Reinforcement Fine-Tuning

Zilin Xiao, Qi Ma, Chun-cheng Jason Chen, Xintao Chen, Avinash Atreya, Hanjie Chen, Vicente Ordonez (cs.CL, cs.AI)

Retrieval-augmented generation (RAG) has become a standard mechanism for grounding language models in external knowledge, yet conventional retrieval based on lexical or semantic similarity is poorly suited for complex reasoning tasks: a semantically similar problem may demand an entirely different solution strategy, while a superficially different problem may share the same underlying reasoning pattern. We propose Retrieval-Augmented Reinforcement Fine-Tuning (RA-RFT), a post-training framework that teaches language models to reason by analogy. RA-RFT uses gold-relevance distillation to train a retriever that ranks contexts by expected reasoning benefit rather than semantic overlap, and then fine-tunes the policy model via reinforcement fine-tuning methods with retrieved analogous demonstrations, so the model learns to leverage reasoning traces under verifiable outcome rewards. We further analyze the diversity of retrieved contexts and find that reasoning-aware retrieval surfaces complementary solution strategies that provide distinct reasoning scaffolds for individual problems. Across challenging mathematical reasoning benchmarks, RA-RFT consistently outperforms standard reinforcement fine-tuning methods. For example, it improves AIME 2025 average@32 accuracy by 7.1 and 2.8 points over GRPO for Qwen3-1.7B and Qwen3-4B respectively -- suggesting that reasoning-aware retrieval is a complementary axis of improvement and orthogonal to advances in reward design or training curricula.

Published: June 11, 2026

Last updated: June 11, 2026

InterleaveThinker: Reinforcing Agentic Interleaved Generation

Dian Zheng, Harry Lee, Manyuan Zhang, Kaituo Feng, Zoey Guo, Ray Zhang, Hongsheng Li (cs.CV)

Recent image generators have demonstrated impressive photorealism and instruction-following capabilities in single-image generation and editing. However, constrained by their architectures, they cannot achieve interleaved generation (text-image sequence), which has crucial applications in visual narratives, guidance, and embodied manipulation. Even the latest open-source Unified Multimodal Models (UMMs) exhibit limited performance in this regard. In this paper, we introduce InterleaveThinker, the first multi-agent pipeline designed to endow any existing image generator with interleaved generation capabilities. Specifically, we employ a planner agent to organize the image-text input sequence, instructing the image generator on the required execution at each step. Subsequently, we introduce a critic agent to evaluate the generator's outputs, identify samples that deviate from the planned instructions, and refine the instructions for regeneration. To implement this pipeline, we construct the Interleave-Planner-SFT-80k and Interleave-Critic-SFT-112k to perform a format cold-start. Then we develop Interleave-Critic-RL-13k to reinforce the step-wise instruction correction capability within a generation trajectory using GRPO. Since a single interleaved generation trajectory may involve over 25 generator calls, optimizing the entire trajectory is computationally impractical. Therefore, we propose accuracy reward and step-wise reward, allowing single-step RL to effectively guide the entire generation trajectory. The results show that InterleaveThinker improves performance across various image generators. On interleaved generation benchmarks, it achieves performance comparable to Nano Banana and GPT-5. Surprisingly, it also significantly enhances the base model on reasoning-based benchmarks; for example, on 4-step FLUX.2-klein, we observe substantial gains on WISE and RISE.

Published: June 11, 2026

Last updated: June 11, 2026

Mana: Dexterous Manipulation of Articulated Tools

Zhao-Heng Yin, Guanya Shi, Pieter Abbeel, C. Karen Liu (cs.RO, cs.AI, cs.CV, cs.LG)

Articulated tool manipulation remains a major challenge in dexterous robotics due to the need to coordinate internal degrees of freedom and contact-rich interactions. While prior work has largely focused on rigid objects, articulated tool use remains underexplored because of its physical complexity and the difficulty of learning functional grasping and manipulation policies. We present Mana (Manipulation Animator), a general sim-to-real framework that reinterprets dexterous manipulation as an animation problem. Inspired by computer animation, Mana employs a coarse-to-fine pipeline that transforms procedurally-generated grasp keyframes into manipulation trajectories through motion planning and reinforcement learning. The data generation process is largely automatic, requiring only a few mouse clicks to specify functional affordances (<1 minute per tool). Across four articulated tools spanning different scales and joint types, Mana achieves zero-shot sim-to-real transfer for both grasping and in-hand manipulation, demonstrating a scalable approach to dexterous articulated tool use.

Published: June 11, 2026

Last updated: June 11, 2026

Improving Robotic Generalist Policies via Flow Reversal Steering

Andy Tang, William Chen, Andrew Wagenmaker, Chelsea Finn, Sergey Levine (cs.RO)

Generalist policies can learn a wide range of skills from diverse robot datasets. In order to solve or improve on challenging news tasks, we need a way to infer and invoke the appropriate actions from the policy's rich behavioral prior, especially when directly commanding the policy fails. We focus on flow matching generalists and propose Flow Reversal Steering (FRS): a method that takes suboptimal but ``reasonable'' actions, finds their latent noises by passing them through the flow policy in reverse, and maps them to nearby generalist action modes. We evaluate FRS across many simulated and real-world manipulation settings. First, FRS can turn coarse semantic guidance from humans or vision-language models (VLMs) into corresponding good robot actions, improving zero-shot control. These gains can be distilled with behavioral cloning by training an auxiliary policy to output noises that the generalist maps to good actions -- showing up to 95% absolute task success rate boosts in under a minute of training. Finally, FRS enables policy improvement by bootstrapping reinforcement learning with semantic knowledge, improving on several tasks that standard RL fails to improve on.

Published: June 11, 2026

Last updated: June 11, 2026

Modality Forcing for Scalable Spatial Generation

Bardienus Pieter Duisterhof, Deva Ramanan, Jeffrey Ichnowski, Justin Johnson, Keunhong Park (cs.CV)

Text-to-image (T2I) models contain rich spatial priors. Synthesizing photorealistic, cluttered scenes requires an understanding of geometry, including perspective and relative scale. Prior works adapt T2I models to leverage this prior for depth prediction, but they require dense depth data and involve complex recipes. We propose Modality Forcing, a simple, scalable post-training recipe for joint image-depth generation using a single DiT trained on sparse depth data. Modality Forcing enables conditional and joint generation of image and depth in any permutation by assigning separate noise levels per modality. Per-modality decoders let us train on sparse, real-world depth and achieve strong, generalizable depth prediction. We further show that Modality Forcing inherits the scalability of T2I pre-training: by training a set of T2I models from scratch (370M to 3.3B parameters), we find that larger models trained on more image data produce more accurate depth. Our strongest model is competitive with state-of-the-art monocular depth estimators and reduces AbsRel by 57% relative to existing joint image-depth generative models. These results provide strong evidence that image generation is a scalable pre-training objective for spatial perception. https://modality-forcing.github.io/

Published: June 11, 2026

Last updated: June 11, 2026

RepWAM: World Action Modeling with Representation Visual-Action Tokenizers

Junke Wang, Qihang Zhang, Shuai Yang, Yiming Luo, Yujun Shen, Zuxuan Wu, Yu-Gang Jiang, Yinghao Xu (cs.CV)

This work presents RepWAM, a representation-centric world action model (WAM) built on representation visual-action tokenizers. Existing WAMs typically inherit reconstruction-oriented video tokenizers from pretrained video generation models. Although these tokenizers preserve visual fidelity, pixel reconstruction alone provides limited guidance for learning instruction-following dynamics that connect future prediction with robot control. To address this, we explore a semantic visual-action latent space for representation-centric world action modeling. Specifically, we train a representation visual-action tokenizer that maps visual inputs into aligned visual and latent action tokens. We then pretrain our WAM to jointly model future visual states and the latent actions that connect them under language instructions, followed by adaptation to real robot trajectories for closed-loop manipulation. Experiments on real-world manipulation tasks and simulation benchmarks show that RepWAM delivers strong performance across diverse manipulation settings, while ablations highlight the value of semantic visual-action tokenization over reconstruction-oriented alternatives. These results establish representation visual-action tokenization as a promising foundation for world action models and a step toward generalist robot policies. Code and weights will be available at https://github.com/wdrink/RepWAM.

Published: June 11, 2026

Last updated: June 11, 2026

SpatialClaw: Rethinking Action Interface for Agentic Spatial Reasoning

Seokju Cho, Ryo Hachiuma, Abhishek Badki, Hang Su, Byung-Kwan Lee, Chan Hee Song, Sifei Liu, Subhashree Radhakrishnan, Seungryong Kim, Yu-Chiang Frank Wang, Min-Hung Chen (cs.CV, cs.AI)

Spatial reasoning, the ability to determine where objects are, how they relate, and how they move in 3D, remains a fundamental challenge for vision-language models (VLMs). Tool-augmented agents attempt to address this by augmenting VLMs with specialist perception modules, yet their effectiveness is bounded by the action interface through which those tools are invoked. In this work, we study how the design of this interface shapes the agent's capacity for open-ended spatial reasoning. Existing spatial agents either employ single-pass code execution, which commits to a full analysis strategy before any intermediate result is observed, or rely on a structured tool-call interface that often offers less flexibility for freely composing operations or tailoring the analysis to each task. Both designs offer limited flexibility for open-ended, complex 3D/4D spatial reasoning. We therefore propose SpatialClaw, a training-free framework for spatial reasoning that adopts code as the action interface. SpatialClaw maintains a stateful Python kernel pre-loaded with input frames and a suite of perception and geometry primitives, letting a VLM-backed agent write one executable cell per step conditioned on all prior outputs, enabling the agent to flexibly compose and manipulate perception results and adapt its analysis to both intermediate text and visual observations and the demands of each problem. Evaluated across 20 spatial reasoning benchmarks spanning a broad range of static and dynamic 3D/4D spatial reasoning tasks, SpatialClaw achieves 59.9% average accuracy, outperforming the recent spatial agent by +11.2 points, with consistent gains across six VLM backbones from two model families without any benchmark- or model-specific adaptation.

Published: June 11, 2026

Last updated: June 11, 2026

, Better, Faster, Longer: An Effective World Model for Robotic Manipulation

Arnav Kumar Jain, Yilin Wu, Jesse Farebrother, Gokul Swamy, Andrea Bajcsy (cs.RO)

The potential impacts of world models (WMs, i.e., learned simulators) on robotics are far-reaching – policy evaluation, policy improvement, and test-time planning – all with limited real-world interaction. To unlock these downstream capabilities, a WM needs to jointly satisfy three desiderata: (i) fidelity (i.e., producing simulated trajectories that correlate with reality), (ii) consistency (i.e., producing simulated trajectories that are coherent over long horizons), and (iii) efficiency (i.e., producing simulated trajectories quickly). We propose (World Estimation Across Views for Embodied Reasoning): a WM architecture that simultaneously achieves all three desiderata, providing state-of-the-art results on robotic manipulation tasks. is a multi-view WM trained to predict future latents and reward values via a flow-matching loss. We distill the key design decisions across model architecture, memory, and prediction objectives required to unlock the kinds of long-horizon dynamic manipulation tasks that have confounded prior world modeling approaches. We apply in robotic hardware, demonstrating its effectiveness at policy evaluation (ρ=0.870 correlation with real-world success rate), policy improvement (real-world success rate improvement of 38% on top of the π_0.5 robot foundation model), and test-time planning (real-world success rate improvement of 14% with a 5-10× speedup over prior WMs). also demonstrates better performance than prior WMs when evaluated on out-of-distribution scenarios. Code, models, and videos at: https://arnavkj1995.github.io/WEAVER/ .

Published: June 11, 2026

Last updated: June 11, 2026

Understanding Truncated Positional Encodings for Graph Neural Networks

James Flora, Mitchell Black, Weng-Keen Wong, Amir Nayyeri (cs.LG)

Positional encodings (PEs) enhance the power of graph neural networks (GNNs), both theoretically and empirically. Two of the most popular families of PEs - spectral (e.g., Laplacian eigenspaces, effective resistance) and walk-based (polynomials of the adjacency matrix) - are theoretically equivalent in expressive power, with expressivity between the 1-WL and 3-WL tests. However, this equivalence assumes the GNN uses the "complete" version of these PEs, which requires O(n^3) time and space complexity. Instead, practitioners commonly use truncated variants of these encodings, such as the first k eigenspaces or powers of the adjacency matrix. However, the theoretical properties of these truncated PEs are unknown. In this work, we initiate the study of these truncated PEs. Theoretically, we show that, under truncation, several families of PEs are fundamentally different in expressive power. As a corollary, we show that truncated spectral PEs are no longer stronger than the 1-WL test. We also study a family of spectral PEs, the k-harmonic distances, to highlight the differences in expressive power of even closely related truncated PEs. Finally, we experimentally show that a mix of truncated PEs is preferable to any single family on real-world datasets.

Published: June 11, 2026

Last updated: June 11, 2026

Automated reproducibility assessments in the social and behavioral sciences using large language models

Tobias Holtdirk, Pietro Marcolongo, Anna Steinberg Schulten, Felix Henninger, Stefan Rose, Sarah Ball, Bolei Ma, Frauke Kreuter, Markus Weinmann, Stefan Feuerriegel (cs.AI)

Reproducibility in the social and behavioral sciences is typically evaluated by independent researchers who reanalyze the original data to assess whether the published findings can be recovered. However, such approaches are resource-intensive and difficult to scale. Here, we show that large language models (LLMs) can automate reproducibility assessments. Using N=76 published studies with predefined claims from the behavioral and social sciences, we compare LLM-generated analysis with the original findings and human reanalysis. For 7 studies, the LLM could not produce a viable effect size estimate. For the remaining studies, our LLM pipeline recovered the original effect sizes in 41% of studies using a +/-0.05 tolerance in Cohen's d. Further, our LLM pipeline reached the same qualitative conclusion as the original study in 96% of cases, where conclusions indicate whether the reanalysis supports the original claim. For comparison, human reanalysts recovered the original effect sizes in 34% of studies and reached the same qualitative conclusion in 74% of cases. Together, these results show that LLMs can serve as a scalable tool for automated reproducibility assessment and provide a foundation for systematic auditing of empirical results in the social and behavioral sciences.

Published: June 11, 2026

Last updated: June 11, 2026

Agents-K1: Towards Agent-native Knowledge Orchestration

Zongsheng Cao, Bihao Zhan, Jinxin Shi, Jiong Wang, Fangchen Yu, Zhijie Zhong, Zijie Guo, Tianshuo Peng, Zhuo Liu, Yi Xie, Xiang Zhuang, Yue Fan, Runmin Ma, Shiyang Feng, Xiangchao Yan, Anran Liu, Peng Ye, Wenlong Zhang, Shufei Zhang, Chunfeng Song, Fenghua Ling, Jie Zhou, Liang He, Bo Zhang, Lei Bai (cs.AI)

Current LLM-based research agents have advanced through agent orchestration, yet largely overlook scientific knowledge orchestration. Existing works often reduce papers to abstracts, surface mentions, and flat edges, omitting key entities, claims, evidence, mechanisms, and method lineages essential for scientific reasoning. To this end, we introduce Agents-K1, an end-to-end knowledge orchestration pipeline that converts raw documents into agent-native scientific knowledge graphs. Agents-K1 integrates three components under a unifying theoretical foundation: a multimodal parser whose five-module schema captures entities, multimodal evidence, citations, and typed inter-entity relations across the full paper rather than abstracts alone; a 4B information-extraction backbone trained with GRPO under a rule-based reward; and a graphanything CLI, a tri-source agent interface that unifies web search, multimodal graph retrieval, and cross-document traversal. On top of this, we process 2.46 million scientific papers across six subjects to produce Scholar-KG, of which we release a one-million-paper subset, and the full Scholar-KG is accessible via the SCP link below. The same pipeline can be extended to general-domain corpora and to schema-conformant data synthesis. Extensive experiments demonstrate that Agents-K1 achieves superior performance in scientific information extraction, knowledge graph construction, and multi-hop scientific reasoning.

Published: June 11, 2026

Last updated: June 11, 2026

Influcoder: Distilling Decoders' Gradient Influence Rankings into an Encoder for Data Attribution

Dimitri Kachler, Damien Sileo, Pascal Denis (cs.CL)

With the growth of LLMs' (Large Language Models) capabilities, there has been an increasing push to curate high quality datasets by filtering samples in the training data. In general, Data Attribution (DA) methods aim to estimate how individual samples in a training dataset can precondition a model to generate certain outputs. As an example, one might be interested in which samples in the data could be the source of toxic behavior after training the LLM. Many methods quantify this conditioning through the paradigm of influence functions. While methods of this family are effective in its function, they lack the necessary processing speed and storage compactness to be practically implemented on large datasets. We propose a method, Influcoder, as a quick and cost-effective approach to influence-based Data Attribution at scale.

Published: June 11, 2026

Last updated: June 11, 2026

HyperTool: Beyond Step-Wise Tool Calls for Tool-Augmented Agents

Yaxin Du, Yifan Zhou, Yujie Ge, Jiajun Wang, Xianghe Pang, Shuo Tang, Tuney Zheng, Bryan Dai, Jian Yang, Siheng Chen (cs.CL)

Tool-augmented LLM agents commonly rely on step-wise atomic tool calls, where each invocation, observation, and value transfer is exposed in the main reasoning trace. This creates an execution-granularity mismatch: locally deterministic tool workflows are unfolded into repeated model-visible decisions, consuming context and forcing the model to manage low-level dataflow in the trace. We introduce HyperTool, a unified executable MCP-style tool interface that changes the model-visible unit of tool execution. A model invokes HyperTool with a code block that can call existing tools through their original schemas, manipulate returned values, and pass intermediate results locally, folding deterministic tool subroutines into a single outer call. To train models to use this interface, we synthesize HyperTool-format trajectories from cross-tool compositional tasks and verify them in real MCP environments. On MCP-Universe, HyperTool improves average accuracy from 15.69% to 35.29% on Qwen3-32B and from 9.93% to 33.33% on Qwen3-8B, and surpass GPT-OSS and Kimi-k2.5 on average accuracy, showing that our HyperTool can substantially improve multi-step tool use.

Published: June 11, 2026

Last updated: June 11, 2026

EurekAgent: Agent Environment Engineering is All You Need For Autonomous Scientific Discovery

Amy Xin, Jiening Siow, Junjie Wang, Zijun Yao, Fanjin Zhang, Jian Song, Lei Hou, Juanzi Li (cs.AI, cs.CL)

LLM-based agents have shown increasing potential in automating scientific discovery. Given an optimizable metric and an execution environment, they can propose, validate, and iterate scientific solutions, and have produced results that outperform human-designed approaches. As model capabilities continue to improve, we argue that the bottleneck for autonomous scientific discovery is shifting from prescribing agent workflows to designing agent environments: the resources, constraints, and interfaces that shape agent behavior. We frame this as environment engineering: building environments that amplify productive behaviors, such as open-ended exploration, systematic artifact management, and inter-agent collaboration, while suppressing harmful behaviors, such as reward hacking and high-friction human oversight. We present EurekAgent, an environment-engineered agent system for metric-driven autonomous scientific discovery. EurekAgent engineers the environment along four dimensions: permissions engineering for bounded agent execution and isolated evaluation; artifact engineering for filesystem and Git-based collaboration; budget engineering for budget-aware exploration; and human-in-the-loop engineering for easy human supervision and intervention. EurekAgent sets new state-of-the-art results on multiple mathematics, kernel engineering, and machine learning tasks, including new state-of-the-art 26-circle packing results discovered with less than 11 in total API cost. We open-source our code and results, and call for environment engineering as a core research direction for developing reliable autonomous research agents.

Published: June 11, 2026

Last updated: June 11, 2026

Adaptive-Horizon Conflict-Based Search for Closed-Loop Multi-Agent Path Finding

Jiarui Li, Federico Pecora, Runyu Zhang, Gioele Zardini (cs.RO)

MAPF is a core coordination problem for large robot fleets in automated warehouses and logistics. Existing approaches are typically either open-loop planners, which generate fixed trajectories and struggle to handle disturbances, or closed-loop heuristics without reliable performance guarantees, limiting their use in safety-critical deployments. This paper presents ACCBS, a closed-loop algorithm built on a finite-horizon variant of CBS with a horizon-changing mechanism inspired by iterative deepening in MPC. ACCBS dynamically adjusts the planning horizon based on the available computational budget, and reuses a single constraint tree to enable seamless transitions between horizons. As a result, it produces high-quality feasible solutions quickly while being asymptotically optimal as the budget increases, exhibiting anytime behavior. Extensive case studies demonstrate that ACCBS combines flexibility to disturbances with strong performance guarantees, effectively bridging the gap between theoretical optimality and practical robustness for large-scale robot deployment.

Published: February 12, 2026

Last updated: June 11, 2026

Before You Think: System 0, AI-Mediated Cognition and Cognitive Colonization

Marianna Bergamaschi Ganapini, Massimo Chiriatti, Enrico Panai, Giuseppe Riva (cs.AI)

This paper examines three recent frameworks for understanding the cognitive and epistemic consequences of artificial intelligence: Tri-System Theory, Thinkframes, and System 0. It argues that while the first two capture important dimensions of AI's influence on individual reasoning and collective epistemic practices, System 0 occupies a theoretically distinctive position that neither can fully replicate. The paper introduces the concept of cognitive colonization, according to which AI systems can embed external interests within the architecture of the self in ways that are difficult for users to perceive. Because such systems are already widely deployed, understanding these invisible forms of influence is an urgent philosophical and practical task.

Published: June 11, 2026

Last updated: June 11, 2026

Dense Supervision, Sparse Updates: On the Sparsity and Geometry of On-Policy Distillation

Guo Yu, Wenlin Liu, Yulan Hu, Hao-Xuan Ma, Jun-Peng Jiang, Han-Jia Ye (cs.LG)

On-policy distillation (OPD) has recently become a prominent post-training recipe as it combines two desirable ingredients: on-policy student trajectories and dense teacher supervision, yet how this hybrid changes a model's parameters remains unclear. Across several language and vision-language model pairs and use cases, our analysis yields two main findings. On sparsity, OPD-style updates are small and coordinate-sparse. They are distributed across layers and are usually FFN-heavy. This sparse structure is operationally useful: training only the discovered subnetwork recovers nearly the same performance as full OPD. However, the sparsity-inducing SGD optimizer underperforms AdamW in our optimizer ablation, likely because dense teacher supervision preserves heterogeneous coordinate-wise gradient scales where AdamW's adaptive scaling remains useful. On geometry, the updates are numerically full-rank but spectrally concentrated; they lie mostly away from the principal singular subspaces of the source weights and fall disproportionately on coordinates where the source weights are close to zero. These findings suggest that dense teacher supervision does not turn OPD into ordinary dense parameter rewriting; instead, OPD retains important geometric signatures of on-policy post-training.

Published: June 11, 2026

Last updated: June 11, 2026

Flex4DHuman: Flexible Multi-view Video Diffusion for 4D Human Reconstruction

Jen-Hao Cheng, Yipeng Wang, Hao Zhang, Gengshan Yang, Jenq-Neng Hwang (cs.CV, cs.GR)

We present Flex4DHuman, a multi-view video diffusion model that transforms a monocular or sparse multi-view video of a dynamic subject into synchronized dense multi-view videos using only relative camera-pose conditioning. Unlike prior human-centric methods that rely on skeletons, depth maps, normals, or rendered target-view geometry, Flex4DHuman requires no explicit geometry priors and instead conditions generation through relative camera-pose positional encoding. The generated videos can be directly ingested by downstream reconstruction pipelines to create dynamic 4D Gaussian splats. Built on the Wan 2.1 1.3B text-to-video model, Flex4DHuman preserves the backbone architecture and encodes camera and view information through a five-axis positional encoding that extends spatio-temporal RoPE with view indices and continuous SE(3) relative camera geometry. A three-stage curriculum progressively trains the model for pose following, flexible reference-to-target view generation, and temporal rollout. To support temporal rollout, we train with clean historical target-view tokens. We also add multi-view captions to enable test-time text control. Combined with an off-the-shelf 4D Gaussian Splatting stage, our framework lifts monocular static-camera videos into dynamic 4D Gaussian splats. Experiments on DNA-Rendering and ActorsHQ show that Flex4DHuman surpasses prior state-of-the-art methods, while the same formulation generalizes to animal categories after mixed human-animal training. These capabilities make Flex4DHuman a practical step toward scalable 4D content creation from casual monocular videos for simulation, gaming, AR/VR, and video re-shooting.

Published: June 11, 2026

Last updated: June 11, 2026

World Tracing: Generative Pixel-Aligned Geometry Beyond the Visible

Hao Zhang, Mohamed El Banani, Jen-Hao Cheng, Paul Zhang, Yi Hua, Ben Mildenhall, Christoph Lassner, Narendra Ahuja, Gengshan Yang (cs.CV, cs.GR)

Image-to-3D methods often trade off faithfulness and completeness: depth estimators are anchored to input pixels but stop at the visible surface, while image-to-3D models generate complete shapes that are often misaligned with the input. We introduce World Tracing, a generative pixel-aligned geometry representation that predicts 3D points aligned with observed pixels while completing geometry beyond the visible surface. For each input pixel, World Tracing predicts an ordered stack of camera-space 3D points, where the first layer represents the visible surface and subsequent layers represent front-to-back intersections with occluded surfaces. We instantiate this representation with a world-tracing diffusion transformer, WT-DiT, which treats multiple geometry layers as separate denoising tokens coupled through factorized and global attention. WT-DiT is trained with pixel-space flow matching and a mixed noise schedule that balances visible-surface reconstruction with occluded-geometry generation. World Tracing achieves strong performance on visible-surface reconstruction and complete geometry generation across object, scene, and dynamic benchmarks, outperforming both depth predictors and image-to-3D generators. It also preserves 2D-to-3D correspondence, enabling text-driven 3D scene editing, geometry-conditioned novel-view video synthesis, and training-free integration with textured-mesh generators.

Published: June 11, 2026

Last updated: June 11, 2026

Operadic consistency: a label-free signal for compositional reasoning failures in LLMs

Nathaniel Bottman, Yinhong Liu, Kyle Richardson (cs.CL, cs.LG)

Detecting LLM reasoning failures at inference time without ground-truth labels has motivated a wide range of confidence baselines, including self-consistency, semantic entropy, and P(True), built on within-question sampling and self-evaluation. Operad theory, the formalism for systems built by iterated substitution, suggests a complementary diagnostic: a model's direct answer to a compositional query should agree with the answer it produces by composing a stated decomposition of the same query. We instantiate this idea as operadic consistency (OC), a per-question signal. Across twelve instruction-tuned LLMs (4B to 671B parameters, open-weights and closed-source) on four multi-hop QA datasets, OC is strongly correlated with accuracy on every dataset (Pearson r ∈ [0.86, 0.94], all p ≤ 0.0004), and is the only signal we evaluate with r ≥ 0.85 uniformly across all four datasets. Chain-of-thought self-consistency (CoT-SC; Wang et al., 2023) matches OC on HotpotQA and DROP (r = 0.93, 0.87) but drops to r ≈ 0.45 on MuSiQue and StrategyQA. At the per-question level, OC contributes information beyond CoT-SC and semantic entropy on every dataset (cluster-robust p ≤ 10^-16 for the OC coefficient), and the conclusion is robust to additionally controlling for constructed decomposition-aware baselines (p ≤ 10^-13). The same signal yields selective-prediction improvements (accuracy at fixed coverage) over a tuned CoT-SC baseline at the equal-cost K = 3 budget (AUARC lifts of +0.086 to +0.096 and AUROC lifts of +0.092 to +0.164; 95

Published: June 11, 2026

Last updated: June 11, 2026

Thermodynamic assessment of machine learning models for solid-state synthesis prediction

Jane Schlesinger, Simon Hjaltason, Nathan J. Szymanski, Christopher J. Bartel (cond-mat.mtrl-sci, cs.LG)

Machine learning models have recently emerged to predict whether hypothetical solid-state materials can be synthesized. These models aim to circumvent direct first-principles modeling of solid-state phase transformations, instead learning from large databases of successfully synthesized materials. Here, we assess the alignment of several recently introduced synthesis prediction models with material and reaction thermodynamics, quantified by the energy with respect to the convex hull and a metric accounting for thermodynamic selectivity of enumerated synthesis reactions. A dataset of successful synthesis recipes was used to determine the likely bounds on both quantities beyond which materials can be deemed unlikely to be synthesized. With these bounds as context, thermodynamic quantities were computed using the CHGNet foundation potential for thousands of new hypothetical materials generated using the Chemeleon generative model. Four recently published machine learning models for synthesizability prediction were applied to this same dataset, and the resultant predictions were considered against computed thermodynamics. We find these models generally overpredict the likelihood of synthesis, but some model scores do trend with thermodynamic heuristics, assigning lower scores to materials that are less stable or do not have an available synthesis recipe that is calculated to be thermodynamically selective. In total, this work identifies existing gaps in machine learning models for materials synthesis and introduces a new approach to assess their quality in the absence of extensive negative examples (failed syntheses).

Published: February 03, 2026

Last updated: June 11, 2026

SkMTEB: Slovak Massive Text Embedding Benchmark and Model Adaptation

Marek Šuppa, Andrej Ridzik, Daniel Hládek, Natália Kňažeková, Viktória Ondrejová (cs.CL, cs.AI, cs.LG)

We introduce SkMTEB, the first comprehensive MTEB-style text embedding benchmark for Slovak, a low-resource West Slavic language, comprising 31 datasets across 7 task types – nearly 4× the depth of existing multilingual benchmark coverage for Slovak. Our evaluation of 31 embedding models reveals that large instruction-tuned multilingual models achieve the strongest performance, while existing Slovak-specific models trained for NLU tasks transfer poorly to embedding tasks. To address the need for efficient, locally-deployable Slovak embeddings, we develop (45M parameters) and (365M) by applying vocabulary trimming and fine-tuning to Multilingual E5 models. Despite size reductions of up to 62%, our open-source models achieve competitive performance with proprietary APIs while remaining locally deployable for semantic search and retrieval-augmented generation (RAG). We release the benchmark, models, datasets, and code openly, hoping our approach offers a replicable path for other under-resourced languages.

Published: June 11, 2026

Last updated: June 11, 2026

Surflo: Consistent 3D Surface Flow Model with Global State

Antoine Guédon, Shu Nakamura, Nicolas Dufour, Jiahui Lei, Ko Nishino, Angjoo Kanazawa (cs.CV)

Geometry is invariant to viewpoint, which makes any collection of images a redundant encoding of a single 3D state. Existing feed-forward reconstruction models fail to exploit this: per-view methods emit overlapping, unaligned pointmaps that grow linearly with input count, while global-latent methods commit to a fixed, low-resolution output. We introduce Surflo, which compresses a variable number of unposed RGB views into K latent tokens-one global state-and decodes oriented 3D surface points by independently transporting them from noise onto the surface via flow matching. This frees the output from any fixed grid or token budget: the same latent yields from a few thousand to a million points in a single forward pass. To suppress the local inconsistencies inherent to independent per-point decoding, an inference-time guidance term correlates nearby points by injecting a photometric gradient during ODE integration. Surflo matches or surpasses feed-forward baselines on surface metrics, runs an order of magnitude faster than optimization-based methods that require hundreds of views, and is the only feed-forward approach to combine a global latent with arbitrary-resolution decoding.

Published: June 11, 2026

Last updated: June 11, 2026

Recursive Agent Harnesses

Elias Lumer, Sahil Sen, Kevin Paul, Vamse Kumar Subbiah (cs.CL)

Recursive language models (RLMs) showed that recursion over model calls is an effective strategy for long-context reasoning, and production coding agents have begun to write code that spawns subagents at scale, most recently in Anthropic's dynamic workflows. We name and study the pattern between these two lines of work, where the recursive unit is a full agent harness with filesystem tools, code execution, and planning rather than a model call with no tools. We call this the Recursive Agent Harness (RAH) and frame it as harness recursion, the code-first extension to the model recursion of RLMs. A parent agent generates and runs an executable script that spawns subagent harnesses in parallel for fine-grained workloads and uses structured function calls for small subtasks. We provide a controlled evaluation on long-context reasoning. With the backbone held fixed at GPT-5 to match the published Codex and RLM baselines, RAH improves the Codex coding-agent baseline from 71.75% to 81.36% on Oolong-Synthetic (199 samples, 13 context-length buckets up to 4M tokens), a gain attributable to the harness rather than the model. With a stronger backbone, Claude Sonnet 4.5, the same design reaches 89.77%.

Published: June 11, 2026

Last updated: June 11, 2026

Tuning Agent-Based Predator-Prey Models Toward Lotka-Volterra Dynamics

Corinna Mandl, Siddharth Chaturvedi, Marcel van Gerven (cs.MA)

Recent growth in compute power has made it increasingly feasible to use large-scale agent-based models to simulate complex adaptive systems. A central difficulty is that such models contain many local rules and parameters, where small changes can lead to runaway behaviour, population collapse, or saturation at artificial bounds. We study this problem in a continuous predator-prey system where sheep and wolves are active agents with local sensing, internal energy, and recurrent neural network-based controllers. We ask whether environmental and demographic parameters can be tuned so that the resulting population dynamics resemble classical Lotka-Volterra cycles. We optimise these parameters with a feature-based loss that rewards sustained oscillations, phase lag, bounded populations, and long-term persistence, first for random controllers and then for evolved controllers in a more naturalistic setting. The model is implemented in ABMax, a JAX-based agent-based modelling framework that enables efficient batched simulation on hardware accelerators.

Published: June 11, 2026

Last updated: June 11, 2026

The Stable Recovery Manifold: Geometric Principles Governing Recoverability in Continual Learning

Ayushman Trivedi, Bhavika Melwani (cs.LG)

Catastrophic forgetting is often viewed as the destruction of previously learned knowledge during sequential learning. Building on the Accessibility Collapse framework, we investigate the geometric structure of recoverability in continual learning. Using Split CIFAR-100 and a sequentially trained ResNet-18, we analyze recoverability, representational drift, and recovery complexity across ten tasks. We introduce Recovery Subspace Dimensionality (k_t), a measure of the minimum number of singular directions required to preserve 90 percent of full probe performance. Contrary to our Recoverability Diffusion hypothesis, recovery dimensionality remains stable throughout training (mean k_t = 8.0) despite substantial representational drift. Principal-angle drift strongly predicts recoverability (r = -0.862), and a simple geometric model explains 82.2 percent of recoverability variance. These findings support the Stable Recovery Manifold hypothesis, suggesting that forgotten knowledge remains compactly decodable despite representational reorganization. The results indicate that catastrophic forgetting is primarily an accessibility and manifold-alignment problem rather than information destruction.

Published: June 11, 2026

Last updated: June 11, 2026

Operads for compositional reasoning in LLMs

Nathaniel Bottman, Kyle Richardson (cs.CL, math.CT)

Question decomposition, i.e. breaking a complex query into simpler sub-queries whose answers are composed to produce a final answer, is a widely used strategy for improving LLM reasoning, yet it currently lacks a rigorous mathematical foundation. In this paper, we propose operads, mathematical structures that model many-in, one-out operations and compositions thereof, as a natural framework for describing question decomposition. We define the questions operad Q, in which operations correspond to question templates and composition corresponds to substitution of sub-answers, and show how QA models can be interpreted as algebras over Q. Beyond reframing existing practice, this operadic perspective points toward new methods, in particular a notion of operadic consistency, which measures whether a QA model's answers agree across the partial collapses of a question decomposition tree. Empirical evaluation of operadic consistency is reported in our companion paper (Bottman, Liu, and Richardson, 2026), which finds it strongly correlated with accuracy across twelve LLMs and four multi-hop QA datasets and outperforming standard temperature-based self-consistency baselines. We argue that operads are the natural mathematical home for question decomposition, and that invariants such as operadic consistency open new directions for analyzing and improving the reliability of multi-step reasoning.

Published: June 11, 2026

Last updated: June 11, 2026

Towards Data-free and Training-free Compression for Speech Foundation Models Using Parameter Clustering

Haoning Xu, Zhaoqing Li, Huimeng Wang, Youjun Chen, Chengxi Deng, Mengzhe Geng, Xunying Liu (cs.SD, cs.AI, eess.AS)

This paper presents a novel data-free and training-free compression approach for speech foundation models using channelwise clustering via k-means. More fine-grained, mixed sparsity pruning by layer-level varying number of parameter clusters is also explored. Experiments conducted on the LibriSpeech dataset suggest that when operating with pruning sparsity of 50% on HuBERT-large, consistent WER reductions of 27.73%/18.61% absolute (34.37%/21.91% relative) over the magnitude-based pruning were obtained on the test-clean and test-other subsets before fine-tuning and 0.19%/0.79% absolute (3.36%/4.62% relative) after fine-tuning with only 3 epochs. Similar WER reductions of 2.86%/5.02% absolute (59.21%/55.29% relative) were observed against magnitudebased pruning on Whisper-large-v3 at 10% sparsity, all with no significant WER increase relative to the uncompressed baseline.

Published: June 10, 2026

Last updated: June 11, 2026

Aerial Wildfire Suppression Planning with a Hybrid CNN-Cellular Automata Fire Model

Ion Matei, Maksym Zhenirovskyy, Takuya Kurihana, Rohit Vupala, Anthony Wong (eess.SY, cs.LG)

Aerial wildfire suppression requires not only predicting fire spread, but also designing effective intervention strategies under operational and environmental uncertainty. We present a modeling and optimization framework for aerial wildfire suppression that combines a hybrid neural-cellular automaton wildfire model with gradient-based design of targeted aerial drops. The wildfire model predicts spatially varying spread behavior from terrain, fuel, and wind data, while the intervention module determines binary drop actions with continuous-valued location and orientation parameters mapped to the simulation grid. Water and retardant are represented with distinct suppression effects, corresponding to immediate reduction of active burning and persistent reduction of future spread. To evaluate the robustness of the resulting suppression plans, we quantify both aleatoric uncertainty through Monte Carlo sampling of daily fire-state realizations and epistemic uncertainty through spatially correlated prediction-error perturbations. A case study based on the 2020 Bear Fire shows that the framework can generate coherent aerial suppression schedules for reducing total fire-affected area and can support uncertainty-aware analysis of wildfire intervention strategies.

Published: June 11, 2026

Last updated: June 11, 2026

From Tokens to Faces: Investigating Discrete Speech Representations for 3D Facial Animation

Pedro Correa, Olivier Perrotin, Samir Sadok, Paula Costa, Thomas Hueber (cs.CL)

The choice of speech representation is critical in speech-driven 3D facial animation. Representations differ in what they encode: SSL features emphasize segmental and semantic cues, neural codecs yield latents optimized for acoustic reconstruction, and ASR-style objectives produce label-based spaces. We evaluate four speech representation families for 3D facial synthesis, comparing their facial reconstruction quality across two facial decoders using objective metrics and a perceptual evaluation. We additionally conduct probing analyses that relate tokenized representations to phonetic units and to articulatory deformations. We found that encoding phonetic classes is beneficial for accurate facial animation prediction on both semantic and label-based representations with comparable facial animation quality. From the latter, we introduce an Audio Visual Text-to-Speech (AVTTS) pipeline that leverages, as a shared space, discrete representations to decode speech and 3D facial motion.

Published: June 11, 2026

Last updated: June 11, 2026

Valid Inference with Synthetic Data via Task Exchangeability

Lezhi Tan, Tijana Zrnic (stat.ME, cs.AI, cs.LG, stat.ML)

There is a proliferation of work arguing for the use of synthetic data in scientific research. For example, social scientists are arguing for the use of LLM-generated "silicon samples" in pilot studies; AI evaluations increasingly rely on "LLM-as-a-judge" outputs; and proteomics research is accelerated by generative models that produce synthetic protein structures. These developments raise an intriguing possibility: synthetic data may help researchers ask more questions, run more studies, and accelerate discovery. But they also raise a fundamental concern: synthetic data can be biased, noisy, and misspecified. In this work, we propose statistical principles for using synthetic data in scientific research with provable validity guarantees. The key insight is a new technical condition that we call task exchangeability. Informally, this is a requirement that the researcher can identify historical tasks, for which real data is available, such that their current task of interest is exchangeable with the historical tasks in an appropriate mathematical sense. We develop methods for valid inference under task exchangeability, together with extensions that provide guarantees even beyond exchangeability. We demonstrate the framework on public opinion surveys with silicon samples and AI evaluation with autoraters.

Published: June 11, 2026

Last updated: June 11, 2026

Generative Modeling of Bach-Style Symbolic Music: A Comparative Study of Autoregressive, Latent-Variable, and Adversarial Approaches

Kyuil Lee, Dezhi Yu, Yongkang Huang (cs.SD, cs.LG)

We study generative modeling of Bach-style symbolic piano music using a shared MIDI corpus and three model families: autoregressive LSTMs with attention, latent-variable models including recurrent VAEs and vector-quantized VAEs, and generative adversarial networks. We compare their ability to model polyphonic note sequences, learn useful latent representations, and generate stylistically coherent compositions. Our experiments show that the autoregressive LSTM with attention produces the most musically coherent samples, while vector quantization helps mitigate posterior collapse and yields more structured outputs than conventional recurrent VAEs. The adversarial approach captures local pitch patterns but remains difficult to train and generalizes less reliably to Bach's style. These results highlight the relative strengths and failure modes of autoregressive, latent-variable, and adversarial approaches for symbolic music generation.

Published: June 11, 2026

Last updated: June 11, 2026

Revisiting Vehicle Color Recognition in Long-Tailed Surveillance Scenarios

Vinícius Orrú, Bruno H. Foggiatto, Gabriel E. Lima, David Menotti, Rayson Laroca (cs.CV)

Vehicle color recognition is an important cue for vehicle identification in surveillance systems, especially when license plates are illegible due to low resolution, occlusion, motion blur, or poor illumination. However, real-world vehicle color distributions are highly imbalanced, making overall accuracy insufficient to assess performance on rare but operationally relevant colors. This paper presents a comprehensive study of vehicle color recognition under severe class imbalance using UFPR-VeSV, a challenging real-world surveillance dataset. We investigate synthetic minority-class augmentation through two off-the-shelf generative strategies: text-conditioned image generation with RunDiffusion/JuggernautXL and image-conditioned color editing with Gemini 2.0 Flash. The curated synthetic data are combined with modern visual representations, loss reweighting, learning-rate scheduling, color-safe augmentation, foreground-aware preprocessing, and ensemble fusion. The bestperforming approach achieves 94.6% micro accuracy and 79.7% macro accuracy, improving macro accuracy by 8.2 percentage points over recent literature. A manual error analysis further shows that many remaining failures are visually ambiguous even for human annotators, highlighting the practical limits of color-based vehicle identification in unconstrained surveillance imagery. The generated images and source code are publicly available at https://github.com/viniciusorru/vcr-synthetic

Published: June 11, 2026

Last updated: June 11, 2026

Beyond Uniform Tokens: Adaptive Compression for Time Series Language Models

Jialin Gan, Xin Qiu, Guangzhe Chen, Xue Wang (cs.CL)

Large language models (LLMs) have enabled time series (TS) analysis by jointly modeling numerical observations and textual context through a shared token interface. However, TS tokens and prompt tokens exhibit fundamentally different information structures, making uniform token processing inefficient. In this paper, we study token efficiency in TS language modeling from an asymmetric-token perspective. We show that TS tokens have highly uneven spectral contributions, where many tokens share redundant frequency patterns while a small subset preserves critical temporal evidence. We also observe that prompt-token influence attenuates with model depth, suggesting that full prompt retention across all layers is unnecessary. Based on these findings, we develop an adaptive token budgeting framework that compresses TS tokens via frequency-domain structure and progressively reduces prompt tokens across layers. Experiments across forecasting, classification, imputation, and anomaly detection demonstrate up to 7.68× inference acceleration and performance gains in 78% of evaluated settings, showing the effectiveness of asymmetric token compression for scalable TS foundation models.

Published: June 11, 2026

Last updated: June 11, 2026

Beyond Runtime Enforcement: Shield Synthesis as Defensibility Analysis for Adversarial Networks

Achraf Hsain, Sultan Almuhammadi (cs.AI, cs.CR, cs.GT, cs.LG, cs.MA)

Shielded reinforcement learning is typically presented as a runtime safety mechanism that compiles temporal-logic specifications into automata restricting an agent's actions. We argue this is the wrong product. The same automata-theoretic machinery -- specification compilation, product game construction, attractor computation, and winning-region extraction -- is better read as a design-time analytical instrument whose outputs are structural insights about a system rather than runtime constraints on a deployed agent. We instantiate this through a constrained two-player safety game for network defense. The two specifications are enforced asymmetrically: the defender specification defines the unsafe region of the game, whereas the attacker specification restricts the adversary's legal actions during attractor computation. Solving the game yields a defensibility verdict -- a formal certificate that a topology-specification pair is or is not defensible -- with the associated winning region and shield. Beyond the binary verdict, we derive topology-level metrics from the attractor structure and combine them with post-convergence behavior from shield-constrained adversarial multi-agent reinforcement learning. Together these form a defensibility fingerprint capturing both a network's formal safety properties and its operational behavior under adaptive play. A what-if analysis shows that formal defensibility and operational effectiveness capture distinct aspects of security: small architectural changes can produce large shifts in operational outcomes while leaving formal safety margins nearly unchanged. Shield synthesis is thus most valuable not as a deployment mechanism for safe agents, but as a framework for answering architectural questions about whether, where, and how a system can be defended. The defensibility verdict is the output, not the safe policy.

Published: June 11, 2026

Last updated: June 11, 2026

Majority-of-Three is Optimal

Divit Rawal, Nikita Zhivotovskiy (stat.ML, cs.LG, math.ST)

We give a short proof that the majority vote of three independent consistent classifiers is an optimal learner in the realizable PAC setting. This proves optimality for the simplest voting scheme, while simplifying both the algorithmic structure and the probabilistic analysis of previous voting learners, including the algorithm of S. Hanneke and the analysis of bagging by K. Green Larsen.

Published: June 11, 2026

Last updated: June 11, 2026

One Polluted Page Is Enough: Evaluating Web Content Pollution in Generative Recommenders

Minghao Luo, Liang Chen (cs.CL, cs.AI)

Search-augmented LLMs increasingly mediate everyday consumer recommendations by retrieving live web content. This creates a new risk: generative recommenders may consume polluted web content, such as fake reviews and promotional pages crafted to mislead recommendations. We ask: to what extent do search-augmented LLMs become unwitting promoters of fake products when consuming polluted retrieval results? To answer this, we introduce FORGE (Fake Online Recommendations in Generative Environments), a benchmark for measuring fake-product promotion under controlled web-content pollution. Given an upstream search result, FORGE locally rewrites real products in retrieved web pages into fake ones to simulate web-content pollution, and measures how often the LLM recommends the fake product. FORGE covers 225 real-world products across 15 categories and 5 consumer scenarios. Across 12 commercial and open-weights LLMs, all models are vulnerable: a single polluted page yields fooled rates of up to 27%, while the full top-3 replacement raises this to 73.8%. Vulnerability varies substantially across categories, increasing when models lack stable prior knowledge of the relevant products. Reasoning does not mitigate this vulnerability; instead, it often generates spurious social proof to justify false recommendations. We evaluate three defenses: skepticism prompting and consensus filtering (over model priors or cross-document evidence). Skepticism can exacerbate vulnerability, much like reasoning, while filtering risks suppressing legitimate products. We release FORGE at https://github.com/leoluolol/forge-benchmark.

Published: June 11, 2026

Last updated: June 11, 2026

AgentBeats: Agentifying Agent Assessment for Openness, Standardization, and Reproducibility

Xiaoyuan Liu, Jianhong Tu, Yuqi Chen, Siyuan Xie, Sihan Ren, Tianneng Shi, Gal Gantar, Evan Sandoval, Donghyun Lee, Daniel Miao, Peter J. Gilbert, Nick Hynes, Mauro Staver, Warren He, David Marn, Andrew Low, Xi Zhang, Elron Bandel, Michal Shmueli-Scheuer, Siva Reddy, Alexandre Drouin, Alexandre Lacoste, Ramayya Krishnan, Elham Tabassi, Yu Su, Victor Barres, Chenguang Wang, Wenbo Guo, Dawn Song (cs.AI, cs.LG)

Agent systems are advancing quickly across domains, but their evaluation remains fragmented. Most benchmarks rely on fixed, LLM-centric harnesses that require heavy integration, create test-production mismatch, and limit fair comparison across diverse agent designs. The root problem is the lack of an open, agent-agnostic assessment interface. We advocate Agentified Agent Assessment (AAA), where evaluation is performed by judge agents and all participants interact through standardized protocols: A2A for task management and MCP for tool access. Conventional benchmarking defines two separate interfaces, one for the benchmark and one for the agent, while AAA only needs one; this yields a generic, unified framework that separates assessment logic from agent implementation and enables reproducible, interoperable, and multi-agent evaluation. We further introduce AgentBeats as a concrete realization of AAA: we identify five practical operation modes that make standardized assessment compatible with real-world constraints on openness, privacy, and reproducibility. To evaluate our design at scale, we conduct two studies: a five-month open competition that drew 298 judge agents across 12 categories together with 467 subject agents from independent participants, showing that AAA applies across a heterogeneous range of benchmarks; and a case study on coding agents that confirms agentified evaluation preserves fidelity with the public record while surfacing previously missing head-to-head results, yielding research insights about agent design. Combining a community-scale field study and a controlled coding case study, we verify that AAA delivers coverage, practicality, and fidelity across heterogeneous scenarios at scale. Together, AAA and AgentBeats offer a clear path toward open, standardized, and reproducible agent assessment.

Published: June 11, 2026

Last updated: June 11, 2026

Reasoning as Pattern Matching: Shared Mechanisms in Human and LLM Everyday Reasoning

Zach Studdiford, Gary Lupyan (cs.AI)

When large language models (LLMs) fail to generalize or make haphazard errors in reasoning, it is often taken as evidence that LLMs are not truly reasoning, but rather performing a kind of pattern matching. The implication is that people's behavior does not exhibit the same types of failures because human reasoning uses principled and abstract world models. We evaluate human participants and 25 LLMs on their ability to engage in common-sense reasoning about a variety of everyday situations and observe similar patterns of errors in both people and models. We then identify the set of attention heads driving LLM responses and find that these heads implement a form of pattern-matching. These attention heads allow us to predict seemingly inexplicable reasoning errors in people caused by ostensibly irrelevant prompt details. Taken together, our results suggest that everyday causal reasoning in people and LLMs is more consistent with a form of pattern-matching than with abstract world models.

Published: June 11, 2026

Last updated: June 11, 2026

Distribution-Agnostic Robust Trajectory Optimization via Chance-Constrained Reinforcement Learning

Yashdeep Chaudhary, Roberto Armellin, Harry Holt, Marco Sagliano (math.OC, cs.LG, eess.SY)

This paper presents a distribution-agnostic robust trajectory-optimization framework based on chance-constrained reinforcement learning. The uncertainty is represented here through initial conditions and process noise, with the only requirement being that it can be sampled. A deterministic nominal trajectory is first computed offline, and reinforcement learning is then used only to robustify that baseline through a structured affine closed-loop correction law comprising a feedforward control adjustment and time-varying feedback gains. Probabilistic feasibility is enforced empirically through rollout-based upper-tail quantiles, while terminal dispersion is regulated through covariance-feasibility penalties. The framework is assessed on two materially different trajectory design problems. The flagship case study is a three-dimensional multi-impulse Earth-Mars transfer, where the learned policy is benchmarked against a recent robust trajectory-optimization reference under Gaussian uncertainty and then evaluated under bounded uniform uncertainty and under process disturbances not seen during training. The second case study is a stochastic atmospheric pinpoint rocket landing problem, used to assess portability to a short-horizon continuous-thrust setting with drag, mass depletion, and glide-slope constraints. The results show that the proposed framework can remain competitive in upper-tail fuel cost while preserving probabilistic feasibility, and that the same robustification scaffold can be carried across heterogeneous spacecraft trajectory planning problems without redesign of its core stochastic-control structure.

Published: June 11, 2026

Last updated: June 11, 2026

Multi-Agent Reinforcement Learning from Delayed Marketplace Feedback for Objective-Weight Adaptation in Three-Sided Dispatch

Haochen Wu, Yi Hou, Shiguang Xie (cs.AI, cs.LG, cs.MA)

Dispatch in three-sided marketplaces provides a natural setting for reinforcement learning from world feedback: decisions are evaluated by delayed operational outcomes such as delivery speed, courier utilization, and merchant congestion. We present a deployed reinforcement learning system at DoorDash that adapts dispatch objective weights in a large-scale food-delivery marketplace using delayed signals. Rather than replacing the combinatorial assignment optimizer, a store-level policy learned from logged marketplace data selects a discrete multiplier that shifts the dispatch optimizer's tradeoff between delivery quality and batching efficiency. This interface enables offline policy learning under noisy, delayed, and coupled feedback while preserving production feasibility constraints and operational safeguards. We train a shared value function using centralized offline data and decentralized store-level execution, with Double Q-learning targets and a conservative regularizer to reduce out-of-distribution value overestimation. In a production switchback experiment, the offline-trained policy increases batching and reduces courier-side time costs without degrading customer-facing delivery quality. Results illustrate how world feedback from a live economic and logistics system can be used to safely adapt decision policies online.

Published: June 11, 2026

Last updated: June 11, 2026

Beyond the Commitment Boundary: Probing Epiphenomenal Chain-of-Thought in Large Reasoning Models

Daniel Scalena, Sara Candussio, Luca Bortolussi, Elisabetta Fersini, Malvina Nissim, Gabriele Sarti (cs.LG, cs.AI, cs.CL)

Chain-of-thought (CoT) reasoning is the dominant paradigm for inference-time scaling in language models, yet the causal influence of individual steps on the final answer poorly understood. We estimate each step's causal importance via early exit and use this measure to study how answers form across the reasoning traces of several model families. Across diverse tasks, we find that reasoning typically crosses a commitment boundary – a sharp transition from transient intermediate guesses to a stable, high-confidence answer. This transition often happens in a single step, well before the model's reasoning block ends, and is followed by epiphenomenal CoT steps that leave the final answer probability unaltered. Using attention probes, we show that answer-formation stages can be linearly decoded from intermediate reasoning steps with high accuracy and generalize robustly to unseen reasoning tasks. We exploit this signal to early-exit reasoning blocks at the commitment boundary, reducing the length of CoTs up to 55% on average with negligible impact on model performance.

Published: June 11, 2026

Last updated: June 11, 2026

EpiBench: Verifiable Evaluation of AI Agents on Epigenomics Analysis

Harihara Muralidharan, Reema Baskar, Soo Hee Lee, Tim Proctor, Kenny Workman (cs.AI)

We introduce EpiBench, a verifiable benchmark for short-horizon epigenomics analysis. EpiBench evaluates whether agents can make well-defined analysis decisions from realistic workflow states and return deterministically gradable answers. The benchmark includes 106 evaluations across CUT\&Tag/CUT\&RUN, ATAC-seq, ChIP-seq, and DNA methylation workflows. Across 5,088 valid trajectories from 16 model-harness pairs, no system passed a majority of attempts: GPT-5.5 / Pi led at 45.0\% (143/318 attempts; 95\% confidence interval (CI), 36.3--53.7), followed by GPT-5.5 / OpenAI Codex at 39.9\% (127/318 attempts; 95\% CI, 31.6--48.3). Claude Opus 4.8 Max / Pi and GPT-5.4 / Pi each passed 39.0\% (124/318 attempts; 95\% CI, 30.2--47.8 and 31.0--47.0, respectively). Performance varies across assay types, and many failed runs still contain parts of the correct answer. Agents often found the right files and computed useful intermediate results, but failed when the task required deeper, assay-specific scientific judgment.

Published: June 11, 2026

Last updated: June 11, 2026

MCR-Bionic Hand: Anatomical Structural Priors for Dexterous Manipulation

Haosen Yang, Guowu Wei (cs.RO, eess.SY)

Dexterous robotic hands are usually formulated as high dimensional active control systems governed by degrees of freedom, actuation, and algorithms. Human hand dexterity, however, is partly encoded in the physical architecture of bones, ligaments, tendons, aponeuroses, and intrinsic muscles. This work describes that contribution as two linked forms of structural intelligence: structural prior generation, in which wrist to finger tenodesis, FDS/FDP routing, and the dorsal extensor hood transform low dimensional posture inputs into default grasp configurations and PIP to DIP coordination; and muscle mediated modulation, in which extrinsic muscles, lumbricals, and interossei regulate MCP posture, distal stability, fingertip force paths, and contact states around that default state. Based on this framework, MCR-Bionic Hand is developed as a 1:1 musculoskeletal biomimetic hand integrating a two row eight bone wrist, cross wrist tendons, anatomical flexor routing, volar plate and collateral ligament constraints, the dorsal extensor hood, and intrinsic muscle pathways within one body. Functional demonstrations and geometric mechanical models show that wrist posture induces multi joint pre shaping, the extensor hood maps PIP posture to a coupled DIP response, and intrinsic plus pathways modulate distal stability and fingertip action direction after grasp formation. Contact rich tasks, including coin rotation, pen transfer, dorsal coin flipping, and cube manipulation, show that MCR-Bionic links low dimensional state generation with fine post contact modulation. These results suggest that anatomical biomimetics is valuable not for visual similarity, but for identifying human hand structures that perform part of control.

Published: June 11, 2026

Last updated: June 11, 2026

Reasoning Models Know What's Important, and Encode It in Their Activations

Yaniv Nikankin, Martin Tutek, Tomer Ashuach, Jonathan Rosenfeld, Yonatan Belinkov (cs.CL)

Language models often solve complex tasks by generating long reasoning chains, consisting of many steps with varying importance. While some steps are crucial for generating the final answer, others are removable. Determining which steps matter most, and why, remains an open question central to understanding how models process reasoning. We investigate if this question is best approached through model internals or through tokens of the reasoning chain itself. We find that model activations contain more information than tokens for identifying important reasoning steps. Crucially, by training probes on model activations to predict importance, we show that models encode an internal representation of step importance, even prior to the generation of subsequent steps. The internal representations of importance in different models yield high agreement on which steps are important. The representation is distributed across layers, and does not correlate with surface-level features, such as a step's relative position or its length. Our findings suggest that analyzing activations can reveal aspects of reasoning that surface-level approaches fundamentally miss, indicating that reasoning analyses should look into model internals.

Published: April 20, 2026

Last updated: June 11, 2026

Reward Modeling for Multi-Agent Orchestration

King Yeung Tsang, Zihao Zhao, Vishal Venkataramani, Haizhou Shi, Zixuan Ke, Semih Yavuz, Shafiq Joty, Hao Wang (cs.AI, cs.CL, cs.LG, cs.MA)

Multi-Agent Systems (MAS) built on Large Language Models (LLMs) require effective orchestration to coordinate specialized agents, yet training such orchestrators is hindered by limited supervision and high computational cost. We propose Orchestration Reward Modeling (OrchRM), a self-supervised framework for evaluating orchestration quality without human annotations. OrchRM leverages intermediate artifacts from multi-agent executions to construct win-lose pairs for Bradley-Terry reward model training. Unlike existing MAS test-time scaling and orchestrator training frameworks that rely on costly sub-agent rollouts, OrchRM operates directly at the orchestration level, enabling efficient and high-performing reward-guided orchestrator training and MAS test-time scaling. OrchRM improves training efficiency by up to 10x in token usage while improving MAS test-time scaling performance by up to 8% in accuracy. These gains consistently transfer across multiple domains, including mathematical reasoning, web-based question answering, and multi-hop reasoning, demonstrating orchestration-level reward modeling as a scalable direction for robust multi-agent orchestration. Code will be available at https://github.com/Wang-ML-Lab/OrchRM.

Published: June 11, 2026

Last updated: June 11, 2026

Variational Learning for Insertion-based Generation

Yangtian Zhang, Zhe Wang, Arthur Gretton, Rex Ying, David van Dijk, Michalis K. Titsias, Jiaxin Shi (cs.LG, cs.AI)

Non-monotonic sequence generation methods, such as masked diffusion models, provide a flexible alternative to left-to-right autoregressive modeling by allowing tokens to be generated in non-fixed and prescribed orders. Despite their practical advantages, most existing non-monotonic models are order-agnostic and rely on a fixed-length grid, limiting their ability to support variable-length generation and adaptive insertion order. In this work, we introduce a probabilistic framework for learning insertion order in variable-length insertion models. We formalize a bijective correspondence between insertion trajectories and permutations, which enables an exact reparameterization of the data likelihood as a sum over permutations. Building on this result, we propose the Insertion Process (IP), a stochastic generative model that jointly learns where to insert, what to insert, and when to terminate, trained via permutation-based variational inference. Unlike prior fixed-canvas approaches, IP natively supports variable-length generation and learns data-driven preferences over insertion orders. Experiments on goal-conditioned planning and molecular string generation demonstrate that learning insertion order improves both modeling quality and generalization in domains without a canonical left-to-right structure.

Published: June 01, 2026

Last updated: June 11, 2026

See What I See, Know What I Think: Dense Latent Communication Across Heterogeneous Agents

Siyi Chen, Xiaoyan Zhang, Meng Wu, Jonathan Tremblay, Valts Blukis, Stan Birchfield, Rene Vidal, Alvaro Velasquez, Sijia Liu, Qing Qu (cs.MA)

Multi-agent systems communicate mostly through text, paying a lossy and expensive decode and re-encode cost. KV-cache communication is a promising alternative, yet most prior work is homogeneous, using duplicate copies of the same model, and avoids the central challenge of cross-model latent alignment; existing heterogeneous methods are also restrictive, typically assuming shared input and using transferred caches mainly for steering. We study a more fundamental question: can heterogeneous agents be aligned well enough to perform real "mind reading" and transfer both what one agent sees and how it thinks? Our information-structure analysis reveals a duality: context-aware transfer is driven by sparse reasoning signals, while context-unaware transfer, where the receiver sees no input, requires dense contextual knowledge preservation. Motivated by this, we propose dense alignment for heterogeneous KV-cache communication via a lightweight cross-model cache transformation and two-phase training: reconstruction followed by generation. Across all six directions of {Qwen3-4B, 8B, 14B} and six in-domain and out-of-domain benchmarks, our method outperforms prior heterogeneous baselines, matches or exceeds text communication in context-aware settings at roughly 2 to 3 times lower compute, and remains effective in context-unaware transfer where prior methods collapse.

Published: June 11, 2026

Last updated: June 11, 2026

Multiagent Protocols with Aggregated Confidence Signals

Ali Elahi, Barbara Di Eugenio (cs.AI, cs.LG, cs.MA)

Confidence is used for reliability, oversight, and a range of downstream decision tasks in Natural Language Processing (NLP), yet no existing method produces or evaluates a confidence for the output of a multiagent system. Prior work uses confidence within multiagent debate (MAD) to weight messages, trigger debate, or calibrate individual agents, but it never aggregates these into a single confidence for the system itself. We introduce three protocols that produce a final answer along with a single aggregated confidence by first transforming raw confidence signals to make them comparable across models, then combining them via soft voting or a probability fusion we call Bayesian fusion. This aggregated confidence is substantially more discriminative (AUARC) than that of the best single agent or the standard debate baselines, while correctness (F1-score) stays stable and recovers the losses MAD incurs on more ambiguous tasks. Analyzing two estimators, sequence probability and self-report, alongside parametric and non-parametric calibrators, we find that calibration improves F1 for both estimators while AUARC is less reliant on it. We evaluate six homogeneous and heterogeneous debating pairs per benchmark, across five benchmarks and four task types, spanning a range of model capabilities and sizes.

Published: June 11, 2026

Last updated: June 11, 2026

Simplex-Constrained Sparse Bagging: Transitioning from Uniform Priors to Sparse Posteriors in Ensemble Learning

Meher Sai Preetam, Meher Bhaskar (cs.LG)

We present Simplex-Constrained Sparse Bagging (SCSB), a mathematically rigorous framework for post-training compression and probability calibration of bootstrap-based bagging ensembles. Standard bagging ensembles (such as Random Forests, Bagged SVMs, and Bagged Neural Networks) assign uniform voting power to all constituent estimators. However, this naive uniform prior ignores the varying local competence of base estimators and contributes to model overconfidence. We formulate ensemble pruning and calibration as a joint optimization problem over the probability simplex by minimizing the Out-Of-Bag (OOB) loss. To induce sparsity, we address the theoretical "L1-simplex paradox" -- the mathematical reality that the L1 norm is constant on the simplex and fails to prune -- by introducing a concave quadratic penalty. SCSB is model-agnostic and achieves up to 96% ensemble compression, yielding linear inference speedups and superior probability calibration (lowered Expected Calibration Error) while preserving or enhancing generalization accuracy.

Published: June 11, 2026

Last updated: June 11, 2026

Towards Effective Waste Segmentation for Automated Waste Recycling in Cluttered Background

Mamoona Javaid, Mubashir Noman, Abdul Hannan, Shah Nawaz, Mustansar Fiaz, Sajid Ghuffar (cs.CV)

Rapid expansion of urban areas and population growth is causing an immense increase in waste production, which demands the need for efficient and automated waste management. In this scenario, automated waste recycling (AWR) using deep learning methods can assist humans in optimal waste management. Recent deep learning approaches for AWR provide promising waste segmentation performance, however, these methods rely on large backbone networks that are inefficient for AWR systems and suffer from performance deterioration in cluttered scenes. To this end, an optimal waste segmentation network is introduced which effectively utilizes the spatial domain to capture localized structural dependencies and the spectral domain to efficiently extract global contextual relationships. This cascaded design allows the network to progressively leverage both local and global representations across complementary domains to highlight the semantic information necessary for effective segmentation of various waste objects. Furthermore, auxiliary feature enhancement module (AFEM) is introduced to enhance the target objects' boundaries and blob amplification for better segmentation in cluttered scenarios. Extensive experimentation on ZeroWaste-aug, ZeroWaste-f and SpectralWaste datasets reveals the merits of the proposed method.

Published: June 11, 2026

Last updated: June 11, 2026

Testing Bipartiteness in Logarithmic Rounds

Yumou Fei, Ronitt Rubinfeld (cs.DS)

The seminal work of Goldreich and Ron (Combinatorica, 1999) showed that bipartiteness of bounded-degree graphs can be tested using O(√(nlog n)) random walks of length O(log^6 n). In this work, we improve their result by showing that O(√(n)) random walks of length O(log n) suffice. As a corollary, we obtain an O(log n)-pass, O(√(n)log n)-space streaming algorithm for testing bipartiteness, whose pass complexity is optimal in light of a recent lower bound of Fei, Minzer, and Wang (arXiv, 2026). Our proof takes a different approach from that of Goldreich and Ron, using the semidefinite programming relaxation for Max-Cut introduced by Goemans and Williamson (J. ACM, 1995).

Published: June 11, 2026

Last updated: June 11, 2026

ReFoCUS: Reinforcement-guided Frame Optimization for Contextual Understanding

Hosu Lee, Junho Kim, Hyunjun Kim, Yong Man Ro (cs.CV, cs.AI)

Recent progress in Large Multi-modal Models (LMMs) has enabled effective vision-language reasoning, yet the ability to video understanding remains constrained by suboptimal frame selection strategies, albeit with the rapid development of video-specialized LMMs. Prior works attempted to solve this with static heuristics or external retrieval modules to feed frame-level information, but these approaches often fail to capture visual cues grounded to the given user queries conflating raw visual dynamics with true semantic relevance. In this paper, we introduce ReFoCUS (Reinforcement-guided Frame Optimization for Contextual UnderStanding), the first framework to integrate online policy-gradient reinforcement learning into frame-level optimization for video-LLMs. ReFoCUS aims to learn a frame selection policy, leveraging reward signals derived from reference models to capture their underlying scoring behavior over frame combinations that best support temporally grounded responses. To efficiently explore the large combinatorial frame space, we employ an autoregressive and query-conditional selection architecture that ensures contextual consistency while reducing complexity. Our policy learning removes the need for explicit frame-level supervision, as it implicitly discovers optimal and semantically consistent frame compositions. ReFoCUS consistently improves reasoning accuracy across multiple video QA benchmarks, demonstrating the advantage of aligning frame selection with model-internal utility.

Published: June 02, 2025

Last updated: June 11, 2026

The Tone of Awareness: Topic, Sentiment, and Toxicity Maps During Mental Health Month on TikTok

Henrique Ferraz de Arruda, Andreia Sofia Teixeira, Pranay Gundala Reddy, Anindya Mondal, Kleber Andrade Oliveira, Filipi Nascimento Silva (cs.CY, cs.CL, cs.HC, physics.soc-ph)

Despite raising concerns about the mental health effects associated with the usage of TikTok, little is known about how related content is framed by creators and received by audiences. We collect the content of 28,341 TikTok videos and 80,130 comments from Mental Health Awareness Month (May) in 2023 and 2024 via the TikTok Research API, and study how the tone of awareness varies across topics and years. We characterize "tone" as the emotional and interpersonal framing of mental health discourse, operationalized through sentiment and toxicity measures. We extract topics from video text using BERTopic and log-odds keywords, then quantify topic-conditioned sentiment (XLM-T) and toxicity (Detoxify) separately for video transcriptions and comments. Sentiment captures the affective valence of content, while toxicity reflects the presence of harmful or abusive language. We find a stable set of recurring themes across years, spanning clinical conditions, emotional disclosure, self-care, and campaign-oriented content, with engagement highly skewed toward a small subset of topics. All sentiment and toxicity analyses are computed separately for video content and comments, allowing us to distinguish between content production and audience reception. Sentiment in videos is often negative for emotionally charged topics, while comments tend to shift toward more mixed or positive polarity, especially for suicide prevention. Toxicity is low in median overall, but exhibits longer-tailed outliers in comments than in videos that are more pronounced in comments and concentrated in specific topics (e.g., "Duet", "Suicide Prevention", and "Psychisch"). Overall, our results provide a topic-level decomposition of mental health discourse on TikTok during awareness-month campaigns.

Published: June 11, 2026

Last updated: June 11, 2026

EvTexture++: Event-Driven Texture Enhancement for Video Super-Resolution

Dachun Kai, Jiayao Lu, Yueyi Zhang, Xiaoyan Sun (cs.CV, cs.AI)

Event-based vision has drawn increasing attention owing to its distinctive properties, including ultra-high temporal resolution and extreme dynamic range. Recent works have introduced it to video super-resolution (VSR) to enhance flow estimation and temporal alignment. In contrast, this paper shifts the focus of event signals from motion refinement to texture enhancement in VSR. We propose EvTexture++, the first event-driven framework dedicated to texture enhancement in VSR. It leverages high-frequency spatiotemporal details from events to improve texture recovery. EvTexture++ incorporates a customized texture enhancement branch, along with an iterative texture enhancement module that progressively exploits high-temporal-resolution event information for texture restoration. This enables gradual refinement of texture regions across iterations, yielding more accurate and detailed high-resolution outputs. Besides intra-frame texture recovery, large motions could degrade inter-frame temporal consistency, particularly in texture regions, leading to texture flickering. To mitigate this, we further exploit the continuous-time motion cues of events to enhance temporal consistency, introducing a temporal texture alignment module that estimates event-guided texture-aware flow for precise inter-frame texture alignment. Moreover, EvTexture++ is designed as a plug-and-play tool to flexibly boost the performance of existing VSR models. Experiments on five datasets demonstrate that EvTexture++ achieves state-of-the-art performance. When integrated into recent VSR models, it yields significant improvements, with gains of up to 1.55 dB in PSNR on the texture-rich Vid4 dataset. Code: https://github.com/DachunKai/EvTexture.

Published: June 11, 2026

Last updated: June 11, 2026

LabVLA: Grounding Vision-Language-Action Models in Scientific Laboratories

Baochang Ren, Xinjie Liu, Xi Chen, Yanshuo Liu, Chenxi Li, Daqi Gao, Zeqin Su, Jintao Xing, Zirui Xue, Rui Li, Xiangyu Zhao, Shuofei Qiao, Minting Pan, Wangmeng Zuo, Lei Bai, Dongzhan Zhou, Ningyu Zhang, Huajun Chen (cs.CL, cs.AI, cs.LG, cs.MM, cs.RO)

Scientific laboratories increasingly rely on AI systems to reason about experiments, but the physical act of doing science remains largely outside their reach. AI can help read literature, generate hypotheses, and plan protocols, yet the execution of those protocols at the bench still requires a human operator. Vision-Language-Action (VLA) models provide one possible interface between written protocols and robot execution, but existing policies are trained mostly on household and tabletop demonstrations and rarely encounter the instruments, transparent liquids, or fixed protocol workflows found in scientific laboratories. Closing this gap requires both laboratory-specific supervision and a unified learning framework that can accommodate the diverse robot embodiments used to execute experimental protocols. We therefore identify data and embodiment as central bottlenecks alongside model design. To address the data side, we build RoboGenesis, a simulation-based workflow and data engine that composes configured laboratory workflows from atomic skills, validates and filters rollouts, and exports structured demonstrations across supported robot profiles. On the policy side, we present LabVLA, trained with a two-stage recipe: FAST action token pretraining first makes the Qwen3-VL-4B-Instruct backbone action aware before any continuous control is learned, and flow matching posttraining then attaches a DiT action expert under knowledge insulation. On the LabUtopia benchmark, LabVLA achieves the highest average success rate among all evaluated baselines under both in-distribution and out-of-distribution settings.

Published: June 11, 2026

Last updated: June 11, 2026

Learning with Simulators: No Regret in a Computationally Bounded World

Sasha Voitovych, Abhishek Shetty, Noah Golowich, Alexander Rakhlin (cs.LG, cs.CC, cs.DS, stat.ML)

Understanding the minimal assumptions necessary for generalization is the fundamental question in learning theory. Unfortunately, most results rely heavily on independence (or some proxy thereof) of the data-generating process, while results for strongly dependent data are far more limited. Towards addressing this gap, we introduce the framework of simulatable processes, where the learner has access to a simulator that approximates the distribution generating the data (which may be an arbitrarily complex and dependent process). Surprisingly, given access to such a simulator, we show that we can recover the same learning guarantees as in the classical setting with independent data, namely, error bounds that depend on the VC dimension. Further, we use this framework to study the power of conditional sampling and show strict statistical and computational advantages in this setting. As a highlight of our framework, we exhibit a single algorithm that simultaneously learns any given VC class under all processes samplable in bounded polynomial time, with regret controlled by the time-bounded Kolmogorov complexity of the process. This provides a significant conceptual broadening of the classical PAC model.

Published: June 11, 2026

Last updated: June 11, 2026

Workflow-GYM: Towards Long-Horizon Evaluation of Computer-use Agentic tasks in Real-World Professional Fields

Liya Zhu, Jingzhe Ding, Jian Zhang, Jianbo Xue, Shihao Liang, Ge Zhang, Yi Zhu, Duju Zeng, Xiang Gao, Qingshui Gu, Mailun Gao, Huimin Che, Yan Zhao, Peiheng Zhou, Haojun Wang, Chaobo Xian, Lili Le, Chi Wu, Yiwei Liu, Shengda Long, Jiale Yang, Fangzhi Xu, Sijin Wu, Haodong Duan, Chao He, Zhaojian Li, Minchao Wang, Huan Zhou, Jiani Hou, Chuqian Yu, Weiran Shi, Hongwan Gao, Jiamin Chen, Guanhong Chen, Tingqin Luo, Kaiyuan Zhang, Zhixin Yao, Qing Hua, Yuhao Jiang, Jin Chen, Pu Chen, Zhenyu Hu, Xingyu Li, Zhengxuan Jiang, Meng Cao, Tianfeng Long, Haozhe Wang, Mingzhang Wang, Yichen Zhang, Yiming Dai, Chenchen Zhang, Jiaying Wang, Xinying Liu, Xingzu Liu, Lingling Zhang, Xinjie Chen, Yujia Qin, Wangchunshu Zhou, Zhiyong Wu, Yang Liu, Jiaheng Liu, Lei Zhang, Shen Yan, Wenhao Huang, Zaiyuan Wang, Xiaolong Chang (cs.AI)

Recent years have witnessed the rapid evolution of AI agents toward handling increasingly complex, real-world tasks. However, existing benchmarks rarely evaluate whether agents can operate graphical user interfaces to complete long-horizon, high-value professional workflows across diverse domains. Current GUI benchmarks still predominantly focus on general-purpose software, relatively simple applications, and short-horizon tasks, leaving it largely unknown whether modern agents can follow user instructions to autonomously operate domain-specific professional software and accomplish economically valuable work in an end-to-end manner. To bridge this gap, we introduce Workflow-GYM, a benchmark for long-horizon GUI tasks centered on professional domains and specialized software environments. Through extensive experiments on state-of-the-art models, we find that even the strongest models achieve only slightly above 30% success rates, highlighting that professional long-horizon GUI workflows remain highly challenging for current GUI agents. Further analysis reveals that current agents struggle to maintain long-horizon workflow consistency, frequently exhibiting workflow stage omission, error propagation, objective drift, and insufficient understanding of professional software environments. Our findings provide important insights into the limitations of current agent systems and suggest key directions for the next generation of GUI-agent research.

Published: June 09, 2026

Last updated: June 11, 2026

ArogyaSutra: A Multi-Agent Framework for Multimodal Medical Reasoning in Indic Languages

Tanmoy Kanti Halder, Akash Ghosh, Subhadip Baidya, Arijit Roy, Sriparna Saha (cs.CL, cs.AI)

Multimodal Large Language Models (MLLMs) have shown promising reasoning capabilities in general domains, yet their performance remains limited in specialized settings such as healthcare, especially in multilingual and low-resource scenarios. This gap is critical in regions like rural India, where patients often express complex medical queries in native Indic languages and rely on multimodal inputs such as medical images. Existing English-centric MLLMs struggle to support such use cases, limiting equitable access to AI-driven healthcare assistance. To address this challenge, we introduce ArogyaBodha, a large-scale multilingual multimodal medical question-answer dataset constructed from eight heterogeneous sources, covering 31 body systems, six imaging modalities, and 21 clinical domains across English and seven major Indian languages. We further propose ArogyaSutra, an actor-critic-based multi-agent framework that integrates tool grounding with dual-memory mechanisms for step-wise, reasoning-aware decision making, and uses stored actor-critic simulation trajectories for distillation. Experiments show that our dataset and framework improve multilingual medical reasoning accuracy across all Indic languages, with ablations validating the contribution of each component. The source code and dataset are available at: https://iitp-cse.github.io/ ArogyaSutra/

Published: June 11, 2026

Last updated: June 11, 2026