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Objective vs. Search: Decomposing What Makes a Good Tokeniser
Two dominant tokenisation algorithms are used by modern language models: byte-pair encoding (BPE) and UnigramLM. These differ along two orthogonal axes: their optimisation objective (compression vs. log-likelihood) and their search procedure (bottom-up merging vs. top-down pruning). Existing comparisons confound these axes, making it unclear whether their observed differences stem from what is being optimised vs. how it is being optimised. We disentangle the two by introducing two new tokenisation algorithms that complete this 2x2 design space: BottomUpLL, a bottom-up likelihood-based tokeniser, and TopDownComp, a top-down compression-based tokeniser. We train language models with tokenisers produced by each algorithm, varying: model size, vocabulary sizes, and domain (English-only vs. multilingual). Evaluating models on bits-per-byte, we find that the search procedure -- not the objective -- is the dominant factor: bottom-up tokenisers consistently achieve lower bits-per-byte in most settings. Evaluating models on the BLiMP task, however, shows no consistent relationship between design choice and performance. Overall, our results disentangle the effect of tokeniser design choices on language modelling performance, offering concrete guidance for their more principled construction.
Published: September 16, 2026
Last updated: September 16, 2026
A Zeroth-Order Paradigm for LLM Preference Alignment
Direct preference alignment methods are widely used to align large language models (LLMs) with human preferences because of their computational and memory efficiency. However, likelihood displacement motivates alternative ways to extract information from preference pairs with small likelihood margins. In this paper, we propose and analyze Comparison-based Preference Optimization (ComPO), a zeroth-order alignment method based on comparison oracles. ComPO extracts directional information from these pairs without directly optimizing a differentiable preference loss on them. We establish a convergence guarantee for its basic offline scheme under smoothness, gradient sparsity, and compatibility between the oracle and a latent objective. We further introduce online ComPO, which retains the offline comparison mechanism and uses unlabeled policy generations for reverse-KL control relative to a reference policy. Following the coverage perspective of preference fine-tuning, we establish a performance guarantee for a basic constrained scheme under local coverage and in-distribution pairwise reward accuracy. Experiments on Mistral, Llama, Gemma-2, Qwen3, and Gemma-3 models demonstrate improvements over existing direct alignment methods, including length-controlled win rates, with pair-level diagnostics providing evidence consistent with mitigating likelihood displacement.
Published: September 16, 2026
Last updated: September 16, 2026
PANORAMA: Panoptic Grounded Captioning via Mask Proposal Selection
Intelligent systems that act in the world require image understanding that is both comprehensive and spatially grounded. Current vision-language models (VLMs) can generate fluent and detailed image captions, but reliably associating them with image pixels remains challenging. Existing methods that combine dense captioning with pixel-level grounding often produce either incomplete descriptions or inaccurate segmentation masks. We study this problem through panoptic grounded captioning, a task that requires a VLM to describe both foreground objects and background regions while grounding each referring phrase with pixel-level masks. We make three contributions. First, we introduce PanoCaps, a human-annotated benchmark constructed from panoptic segmentation datasets. It provides dense captions with near-complete pixel coverage and image-text alignments at the entity level, supporting both training and evaluation. We further propose a phrase-mask matching protocol and a generalized Panoptic Quality (gPQ) metric that jointly evaluates textual and mask agreement. Second, we formulate phrase grounding as selection from a phrase-conditioned pool of mask proposals and introduce PANORAMA, a VLM that conditions a pretrained segmenter on contextualized phrase representations to obtain candidate masks and learns to select those corresponding to each phrase. Training this interface jointly with caption generation enables PANORAMA to produce high-quality masks while allowing each phrase to refer to a single region or multiple instances. Third, PANORAMA achieves the best overall grounding on PanoCaps and matches or exceeds specialized models across several pixel-level grounding tasks. Experiments show that our method produces precise entity-level segmentations while maintaining detailed, mask-consistent captions. Code, data and models are available at https://www.di.ens.fr/willow/research/panorama/.
Published: September 16, 2026
Last updated: September 16, 2026
PointZero: 3D Point Track Completion for Learning Transferable 3D Dynamics
World models endow perceptual systems with the ability to predict how scenes evolve under interaction. They are most beneficial when trained on diverse volumes of data, to instill a rich prior into downstream applications. Existing methods typically require robot action labels to learn action-conditioned 3D dynamics, which excludes web video data from the training pool. We study 3D point track completion as a pre-training objective for learning transferable 3D dynamics without robot data. Given a single RGB-D observation and sparse partial 3D trajectories (tracks), we predict future 3D tracks of all observed points. We show this objective produces a rich 3D dynamics prior, without requiring robot action labels. We contribute a diverse dataset of 2.9 million synthetic frames spanning deformable, articulated, and rigid objects, and use it to train PointZero. We show that a flexible and expressive transformer, PointZero, outperforms prior methods on the same data. We demonstrate the utility of our pre-training objective by post-training PointZero for two downstream applications: (1) action-conditioned 3D dynamics prediction and (2) imitation learning. When fine-tuned to condition on end-effector pose, PointZero outperforms the baselines on the recent PGND 3D dynamics benchmark. When fine-tuned to predict robot actions and 3D tracks, PointZero outperforms or matches the baselines on 6/7 simulated and real-world robot manipulation tasks. We furthermore evaluate training PointZero from scratch to isolate the benefits of our proposed architecture from those of our proposed pre-training objective and dataset. We release the dataset, checkpoints, and full training recipe.
Published: September 16, 2026
Last updated: September 16, 2026
In-Context Robot Learning with VLM Agents
Enabling robots to adapt to unfamiliar environments as readily as humans remains a moonshot goal of embodied AI. No finite collection of demonstrations can cover every task and situation a robot will encounter, making the ability to learn from context at deployment essential for generalization. Such in-context learning (ICL), however, remains largely beyond the reach of existing robotic policies. The broad agentic capabilities of commercial vision-language models (VLMs), such as GPT-6 Astra, raise a compelling question: can these models learn from demonstrations, examples, and interaction feedback, then translate that information into executable and verifiable robot behavior from a new initial state without gradient updates or persistent changes to task-specific parameters? We introduce GPT-Policy, a general-agent framework for in-context robot learning. GPT-Policy integrates a context compiler that preserves task-relevant visual transitions, a VLM that proposes robot-tool actions, and a constrained controller that verifies and executes each action and reports its outcome. We evaluate its reliability and limitations through task success and efficiency metrics, matched comparisons across models, and controlled context ablations. In real-robot trials, human video demonstrations improve task completion even without robot action labels, while aligned action references yield further gains on contact-sensitive tasks. These findings position GPT-Policy as a step toward robot adaptation through in-context learning, providing an empirical foundation for translating the general-purpose capabilities of VLMs into physical behavior and clarifying the challenges that must be overcome for reliable deployment.
Published: September 16, 2026
Last updated: September 16, 2026
Dreaming the Sound of Contact: Leveraging Video and Audio Generation for Zero-Shot Force-Aware Manipulation and Data Generation
Recent advances in video generation allow robots to learn manipulation trajectories from generated videos. However, these approaches produce purely kinematic trajectories that lack force information, causing failures in contact-rich tasks where appropriate contact forces are essential for success. In this work, we explore augmenting generated video with audio to shape a bounded, time-varying desired-force profile using the loudness of generated contact sounds. We present a pipeline that jointly leverages generated video and audio to derive motion trajectories and corresponding desired-force profiles from a structured natural-language task prompt. We execute these force-aware trajectories on a Franka Panda robot using a closed-loop force regulator that tracks the audio-shaped force profile during contact. We evaluate our pipeline on multiple tasks that require making contact and demonstrate successful manipulation where a kinematic-only baseline fails. We also use the pipeline as a data generation engine to train policies that achieve the tasks in a closed-loop manner. Project website, videos, and dataset: https://dreamingcontactsound.github.io/
Published: September 16, 2026
Last updated: September 16, 2026
Maximum Matching Size for Bounded Arboricity Graphs in the Dynamic Graph Stream Model using Õ(n^2/3) space
The paper presents a one-pass algorithm in the insert-delete graph stream model that returns a (1+ε)(α+2)-approximation for the size of the maximum matching in a graph of arboricity at most α. The algorithm uses O(ε^-4/3α^4/3n^2/3polylog n) space. For constant α and ε, this improves the best known previous space bound from O(n^4/5polylog n) to O(n^2/3polylog n). The algorithm is a linear sketch and requires no bounds on the number of deletions or on the arboricity of intermediate graphs.
Published: September 16, 2026
Last updated: September 16, 2026
Exponential Hardness of Off-Policy Evaluation under History-Dependent Logging
Can a logged dataset visit every hidden state frequently and still be exponentially uninformative about a target policy's value? We show that it can when the logger depends on history. For every horizon H ≥ 3, we construct two POMDPs with at most two latent states per stage, three actions, and a common logger with three memory states. Action coverage, belief coverage, and two behavior-marginal outcome-revealing conditions all have constants independent of H. Nevertheless, evaluating a known deterministic target policy to accuracy 1/8 requires Θ((3/2)^H log(1/δ)) logged episodes at confidence 1-δ, for 0 < δ≤ 1/4, even when both candidate models are known. The mechanism is simple: a reset erases the unknown transition that determines the target value. We characterize the resulting statistical experiment exactly and obtain a matching optimal estimator. A directed two-lane gridworld realizes the construction, and trajectory simulations agree with its finite-sample prediction. The result establishes intractability for the history-dependent-logging, model-based case posed by Zhang and Jiang (2025, arXiv:2503.01134), under their behavior-marginal definition of revealing.
Published: September 16, 2026
Last updated: September 16, 2026
ScienceIDE: Turning World's Scientific Codebase into Agent Learnable Environments
Scientific code repositories encode decades of human knowledge in executable models, methods, and tools. Yet fragmented toolchains, implicit domain conventions, and specialized correctness criteria make this knowledge difficult to convert into reliable learning experience-a challenge we call the scientific experience bottleneck. We introduce ScienceIDE, infrastructure for turning the world's scientific code into programmable environments for scientific agents. Guided by expert-defined scientific cases and acceptance criteria, agents transform repositories into executable environments that support task generation, execution, and scientific verification. These environments provide a shared foundation for supervised fine-tuning, reinforcement learning, and evaluation. Using verified interaction trajectories, we train PhAI-IDE-72B, PhAI-IDE-9B, and PhAI-IDE-4B. The model family shows gains in held-out scientific-code repair and across selected general-purpose benchmarks in code, reasoning, and knowledge, providing evidence of positive transfer from scientific experience to broader capabilities. ScienceIDE lays the foundation for an integrated workspace for agent learning and scientific practice, making humanity's scientific software a shared substrate for developing scientific intelligence. Code: https://github.com/aitofound/ScienceIDE
Published: September 16, 2026
Last updated: September 16, 2026
The parity gap in crystal tensor prediction
Crystal symmetry dictates whether a physical response tensor must vanish, establishing a direct test for machine learning predictions independent of property calculations. We derive the parity gap, a group-theoretic metric quantifying the piezoelectric tensor freedom permitted by a crystal's proper rotation subgroup SO(3) but eliminated by inversion symmetry in O(3). Across state-of-the-art equivariant neural network architectures, unconstrained SO(3) models systematically predict forbidden non-zero responses matching the parity gap of each centrosymmetric crystal class, while polar distortion paths dynamically map output responses to the loss of inversion symmetry. Regression controls confirm that enforcing full O(3) parity incurs no consistent accuracy cost across predictive tasks. Crucially, while training interventions using explicit zero labels reduce violation magnitudes, they leave residual forbidden outputs. Exact physical compliance instead requires structural enforcement through O(3) representation design or explicit output antisymmetrization. The parity gap thus provides a unified framework to distinguish empirical error reduction from exact structural compliance with physical law.
Published: August 19, 2026
Last updated: September 16, 2026
Divide and Conquer: A Hybrid Strategy Defeats Multimodal Large Language Models
Large language models (LLMs) are widely applied in various fields of society due to their powerful reasoning, understanding, and generation capabilities. However, the security issues associated with these models are becoming increasingly severe. Jailbreaking attacks, as an important method for detecting vulnerabilities in LLMs, have been explored by researchers who attempt to induce these models to generate harmful content through various attack methods. Nevertheless, existing jailbreaking methods face numerous limitations, such as excessive query counts, limited coverage of jailbreak modalities, low attack success rates, and simplistic evaluation methods. To overcome these constraints, this paper proposes a multimodal jailbreaking method: JMLLM. This method integrates multiple strategies to perform comprehensive jailbreak attacks across text, visual, and auditory modalities. Additionally, we contribute a new and comprehensive dataset for multimodal jailbreaking research: TriJail, which includes jailbreak prompts for all three modalities. Experiments on the TriJail dataset and the benchmark dataset AdvBench, conducted on 13 popular LLMs, demonstrate advanced attack success rates and significant reduction in time overhead.
Published: December 21, 2024
Last updated: September 16, 2026
A 2-Approximation for Directed Feedback Vertex Set in Locally Semicomplete and Quasi-Transitive Digraphs
A directed feedback vertex set of a digraph is a set of vertices whose removal destroys all directed cycles. The Directed Feedback Vertex Set (DFVS) problem asks for such a set of minimum cardinality or minimum total weight. Although general DFVS admits no constant-factor approximation under the Unique Games Conjecture, tournaments admit a randomized factor-2 approximation due to Lokshtanov et al. [SODA'20]. We extend this guarantee to two broader classes of structured digraphs, both of which also contain sparse digraphs. Our first and main result is a randomized polynomial-time factor-2 approximation for weighted DFVS on locally semicomplete digraphs (s), a class that strictly generalizes semicomplete digraphs and tournaments. To the best of our knowledge, this is the first non-trivial constant-factor approximation for DFVS on s, even in the unweighted setting. Our second result is a randomized polynomial-time factor-2 approximation for weighted DFVS on quasi-transitive digraphs, improving the recent deterministic 9/4-approximation of Ghorbani and Mnich [ICALP'26]. The algorithm follows from a simple recursive application of our composition framework. The factor 2 is optimal under the Unique Games Conjecture, since tournaments are subclass of s as well as quasi-transitive digraphs.
Published: September 16, 2026
Last updated: September 16, 2026
Cognitive Extensions for Dual-Process Language Agents: Memory and Self-Reflection in Interactive Environments
Language agents remain brittle in interactive environments, where success requires long-horizon state tracking, valid action execution, and recovery from failed steps. We extend SwiftSage, a dual-process agent that combines a fast action proposer with a slower planner, using two modular cognitive extensions: an Adaptive Memory Module (AMM) for salience-gated episodic storage and trigger-driven retrieval, and a Self-Reflection Module (SRM) for bounded execution-time validation and corrective intervention. Both modules are implemented as feature-flagged extensions over the same execution substrate, enabling controlled ablations on ScienceWorld. Across four configurations---baseline, baseline+AMM, baseline+SRM, and the full system---the full system achieves the best mean final score (64.62), success rate (43.17%), and successful-step efficiency (19.33 steps), while SRM is the strongest standalone contributor. The results suggest that execution-time control is the dominant bottleneck in this setting, while episodic memory becomes most useful once the runtime loop is stabilized.
Published: September 16, 2026
Last updated: September 16, 2026
Affora: A Design System for Agent-Friendly Interfaces
Computer-use agents increasingly operate software designed for people, but interfaces often leave actions or task state unclear to machine readers. We present Affora, a design system that supports both readers while preserving visual freedom and familiar human workflows. Three controlled studies examine component implementations, visual variation, and interaction-design principles. Their findings inform guidance from individual components to complete sites, supported by reusable implementations and executable checks. Agent performance depends on the interaction meaning available through its interface representation; substantial visual variation remains possible when that meaning is preserved. Evaluation on independently authored interfaces shows gains where Affora addresses existing deficits, but limited effects where those deficits are absent or outside its coverage. A workflow case provides preliminary evidence of reduced interaction cost. Affora connects user experience and agent experience through a shared interface rather than a separate agent-only surface.
Published: September 16, 2026
Last updated: September 16, 2026
Flag Game: A Toy Model for Mechanistic Swarm Interpretability
Emergent coordinated behaviors of AI agents are starting to present critical safety risks. A key phenomenon driving these behaviors is the rapid formation and spread of beliefs about the world, and mechanistic understanding is crucial for collective alignment. To this end, we introduce the Flag Game, a toy model for studying the mechanisms of collective belief formation. Concretely, a hidden country flag defines the ground truth, and each bounded agent directly observes only a private crop but can exchange beliefs and weigh social evidence from peers. Despite its simplicity, the Flag Game reproduces rich collective phenomenology: non-monotonic scaling of performance with population size, accuracy gains from social-awareness prompting and team diversity, and strong effects of organizational structure. In particular, we identify that collective belief collapse at small population sizes turns into collective belief polarization as the population grows. This polarization causes the performance decline at large population sizes, but creates diversity in collective beliefs. Finally, we dissect the mechanisms underlying collective belief collapse and polarization with two complementary approaches. We first introduce social circuit attribution, a technique to predict which agent, and what view, matters most to collective dynamics, and verify its predictions by causal interventions on agents, tracing how agent patching changes collective outcomes. However, the efficacy of causal interventions on agents decreases as the population grows. We therefore develop a statistical mechanical theory for larger populations and verify that it matches the empirical phase diagram. Together, these results take a first step toward mechanistic swarm interpretability, a science of how the properties of individual agents and their communication give rise to emergent collective behavior.
Published: September 16, 2026
Last updated: September 16, 2026
End2Race: An End-to-End Learning Framework for Multi-Vehicle Autonomous Racing
Autonomous racing serves as a compelling testbed for advancing autonomous vehicle systems. The 1/10-scale F1Tenth platform is widely adopted for education and research, with annual competitions held worldwide. Yet, leading solutions in these tournaments remain dominated by rule-based approaches. While learning-based methods have been proposed, they focus primarily on single-vehicle settings, leaving challenging multi-vehicle interactions largely unexplored. To address this gap, we introduce End2Race, an end-to-end learning framework designed for head-to-head autonomous racing. Using this framework, we develop a computationally efficient policy network that achieves an inference latency below 1 ms on an F1Tenth onboard computer. Extensive evaluations show that the policy generalizes to both novel tracks and unseen opponent behaviors, demonstrating high racing speeds, robust safety, and adaptive overtaking maneuvers. These results substantially outperform both prior learning-based methods and rule-based baselines. Codebase is available at https://github.com/michigan-traffic-lab/End2Race.
Published: September 21, 2025
Last updated: September 16, 2026
Adaptive Convolutional Sparse Coding via Information Bottleneck for Robust Visual Signal Representation
Visual signals require compact yet sufficient representations for robust downstream prediction. Convolutional sparse coding (CSC) provides an explicit mechanism for suppressing redundant components while preserving signal content, but its sparsity coefficient is typically fixed and manually selected. We propose an adaptive convolutional sparse coding framework for robust visual signal representation. Specifically, we unfold the CSC optimization with the Fast Iterative Shrinkage-Thresholding Algorithm (FISTA) and treat the sparsity coefficient as a differentiable variable jointly learned with the network parameters. From the information bottleneck perspective, this coefficient controls the trade-off between information retention and compression: the sparsity term promotes compact representations, while the reconstruction term together with task loss preserves task-relevant signal content. We further introduce a label-free post-training strategy that adjusts the compression strength for corrupted inputs with the main network parameters fixed. Experiments on CIFAR and ImageNet demonstrate competitive clean-data recognition and greatly improved robustness under different input perturbations.
Published: September 16, 2026
Last updated: September 16, 2026
Track, Articulate, Act: Generating Articulation from Casual Human Videos
Human videos contain rich causal evidence for robot manipulation: they reveal how hand motion induces object motion and produces task-relevant changes in object state. In this work, we study articulated objects such as doors, drawers, cabinets, laptops, ovens, and hinged containers that are ubiquitous in daily life and present unique challenges for embodied interaction. These objects cannot be represented by a single pose; their motion depends on the underlying parts and joints. We introduce a real-to-sim framework that reconstructs a simulation-ready articulated object and hand-object interaction from a casual monocular RGB video, without RGB-D or multi-view input, prior scans, manually specified joints, or robot demonstrations. Our key insight is that dense 3D point tracks provide an embodiment-agnostic articulation cue: points on the fixed link remain approximately stationary, while points on the moving link follow coherent revolute or prismatic motion. Our method segments the links, estimates the joint and its state trajectory, reconstructs an articulated asset, and aligns the recovered 3D hand motion with the object. Central to our approach is a modular recipe that repurposes powerful pretrained models for single-image 3D reconstruction, mesh segmentation, and 3D scene flow, connecting their predictions through explicit geometric reasoning to infer articulation. We use the reconstructed articulated object and the human hand trajectory to replay interactions through contact in MuJoCo. The framework shows how pretrained vision models and explicit motion reasoning can turn casual human videos into articulated object models suitable for downstream embodied interactions. https://track-articulate-act.github.io/
Published: September 16, 2026
Last updated: September 16, 2026
On the Strong Matroid Secretary Conjecture and Beyond
The strong matroid secretary conjecture asserts that every matroid admits a 1/e-competitive secretary algorithm, matching the classical single-choice guarantee. We formulate a finite linear program whose value is the optimal ordinal competitive ratio of any fixed matroid; for all matroids of positive rank on seven elements and nearly all on eight, this value exceeds 1/e. The same computations suggested that the optimal ratio is monotone under truncation of the matroid; we prove this for uniform matroids, where the ratio is strictly increasing in the rank, and refute it for a graphic matroid. Guided by this evidence, we prove the conjecture for every linear matroid, a class that includes graphic matroids, regular matroids, laminar matroids, and gammoids, giving a 1/e-competitive ordinal secretary algorithm. The algorithm maintains bounds on the expected intersection dimension of the accepted span with every ambient subspace. Uncrossing and separation show that these bounds can be preserved while admitting each current greedy-basis element with a prescribed probability and the construction uses finite linear programs. For every matroid, we also give a single-sample prophet algorithm with competitive ratio 1/2 in any fixed arrival order independent of the samples and values. Its output, including the selected values, has exactly the law of an independent fair thinning of an optimum from a fresh product draw. The algorithm uses O(n^2) independence queries on n elements. Both constants are tight in their respective models. We also give a self-contained black-box reduction that converts a single-sample prophet ratio α into a secretary ratio α^2/16, preserving polynomial running time. Our single-sample algorithm consequently yields a 1/64-competitive ordinal secretary algorithm for arbitrary matroids.
Published: September 16, 2026
Last updated: September 16, 2026
Benchmarking LLM Judges for Voice-Agent Evaluation: Reliability, Calibration, and Human Oversight
Evaluating conversational voice agents at scale re- quires reliable assessment methods that capture both observ- able interaction quality and the contextual judgment typically provided by human evaluators. We investigate LLM-as-a-Judge evaluation by comparing human judgments with GPT-4.1 and GPT-5 on telecom and retail voice-agent conversations, across conversational quality and safety dimensions. The same interac- tions are scored under three evaluation configurations, p0, p1, and p2, to test whether automated judgments are sensitive to the evaluation setup and whether observed patterns generalize across configurations and judge models. Beyond aggregate agreement, we examine metric-level correlations, evaluator consistency, and systematic human-LLM disagreement to identify which conver- sational attributes can be judged reliably by automation and which remain sensitive to interpretation and context. Effective voice-agent evaluation is also shaped by pipeline-level factors such as speech generation, streaming, and error propagation across ASR, reasoning, and tool-calling stages, motivating our focus on comparing how human and LLM judges score the same interactions end to end. Our results show that LLM- based evaluation can serve as an effective component of large- scale voice-agent assessment, but that its reliability is metric- and configuration-dependent rather than uniform. This pro- vides an empirical framework for identifying which metrics suit automated evaluation and supports hybrid pipelines in which LLM judges handle scalable assessment while human evaluators remain engaged for metrics that demand contextual interpretation and higher-confidence judgment.
Published: August 25, 2026
Last updated: September 16, 2026
Playing log(N)-Questions over Wikipedia Abstracts: Communication Efficiency Between Paired Frontier Models
We evaluate six frontier language models on the two-agent log(N)-Questions game. A questioner sees N Wikipedia lead paragraphs and must identify a secretly chosen target using exactly log_2 N yes/no questions. An answerer sees only the target and the question, and replies with one word. Both roles run on the same provider, so the game measures how well a model communicates with itself across an information asymmetry. We run 408 games over document sets of 4 to 1024 paragraphs at a total API cost of $363. One model finishes well behind the others: Claude Opus 5 wins 28 of 68 games, against 45 to 56 for GLM-5.3, GPT-5.6 Sol, Grok 4.6, Gemini 3.8 Flash and Kimi K3. The leading five are only marginally separable. Pooling those five, win rate declines with set size at r=-0.973 and is fit by a single per-round reliability parameter. The form is win=p^log_2 N with p=0.928. Losses divide into answer errors and discrimination failures in roughly equal measure, and models almost never name a document their own evidence excludes. Every unanimous answer error from the weakest model was inspected: 32 of 34 are “No” answers, on properties stated in the document's first sentence, under an instruction that explicitly warns against defaulting to “No”. Information per question, estimated from answer balance, correlates with win rate at r=+0.88. The only two models to extract a full bit per question are the only two that partition on document titles, a strategy absent below N=32 and used in a quarter of questions above it. Reasoning-token expenditure varies 4.5× across models with little relation to success, and the trace grows as the candidate set shrinks without a matching gain in reliability.
Published: September 16, 2026
Last updated: September 16, 2026
A Taxonomy of Programming Languages for Code Generation
The world's 7,000+ languages vary widely in the availability of resources for NLP, motivating efforts to systematically categorize them by their degree of resourcefulness (Joshi et al., 2020). A similar disparity exists among programming languages (PLs); however, no resource-tier taxonomy has been established for code. As large language models (LLMs) grow increasingly capable of generating code, such a taxonomy becomes essential. To fill this gap, we present the first reproducible PL resource classification, grouping 646 languages into four tiers. We show that only 1.9% of languages (Tier 3, High) account for 74.6% of all tokens in seven major corpora, while 71.7% of languages (Tier 0, Scarce) contribute just 1.0%. Statistical analyses of within-tier inequality, dispersion, and distributional skew confirm that this imbalance is both extreme and systematic. Our results provide a principled framework for dataset curation and tier-aware evaluation of multilingual LLMs.
Published: March 31, 2026
Last updated: September 16, 2026
FrogNano: Training a 4B Coding Agent via Online Task Synthesis
We present FrogNano, a 4B coding agent designed to tackle software engineering (SWE) tasks efficiently and effectively, even under resource-constrained environments. It is post-trained exclusively via RL on around 1,500 SWE environments with synthetic tasks. A key ingredient for improving performance is an online task synthesis pipeline that creates tasks calibrated to the frontier of learnability for the current checkpoint. This report provides evidence that competitive small coding agents can be trained with synthetic tasks alone, without traditional distillation from larger models, and that generating tasks at the learnability frontier of the current agent is important. We report details on the training methodology, evaluations across diverse environments, and in-depth analyses, serving as a foundation for our ongoing exploration of lightweight yet capable coding agents that can run on minimal hardware.
Published: September 07, 2026
Last updated: September 16, 2026
How Model Growth, Recursion, and Boundary Operators Influence Scaling Exponents
Scaling laws predict how loss decreases with increases in computation. We show, contrary to conventional wisdom, that architectural interventions can modify scaling exponents in pre-training, leading to exponential improvements in performance with increases in computation. As an anchoring point, we consider the architectural formulation of looped transformers. Although not typically used in this way, looping, also known as recursive depth, provides a mechanism for model growth, by increasing the number of loops during training. Model growth, with and without shared weights, provides the biggest changes to the scaling exponents. In particular, a 7.4B model growth architecture matches GPT-3 13B on CORE with roughly 20× less compute, and has compute efficiency gains that increase with scale. Moreover, simply using a boundary operator in a vanilla transformer, which normalizes and injects an earlier block, also provides increasing compute-efficiency gains, although to a lesser extent. In the data-constrained, multi-epoch setting, standard looping has a useful regularizing effect, where we find it is compute-optimal to increase the number of loops with scale. These results can be understood through the lens of computational depth: for a given computational budget, we wish to increase the usable depth of the transformer, which can lead to efficiency gains that increase with scale.
Published: September 16, 2026
Last updated: September 16, 2026
Topology-enhanced machine learning for speech signal processing
In artificial-intelligence-aided signal processing, existing deep learning models often exhibit a black-box structure. Here, conceptually beyond spectral analysis, we demonstrate that topological methods not only effectively capture intrinsic and complex structural information but can also enhance neural networks. We provide a transparent methodology, TopCap, to capture topological features inherent in time series for basic machine learning. Compared to prior approaches, we obtain descriptors that probe finer information such as the vibration of a time series. Notably, in classifying voiced and voiceless consonants, TopCap achieves an accuracy consistently standing in comparison with neural network models. Moreover, by integrating TopCap features into those neural networks, our approach improves upon state-of-the-art methods in terms of robustness against noise, as well as accuracy, stability, convergence of loss function, and interpretability.
Published: November 26, 2023
Last updated: September 16, 2026
rMuscle: Robotic Muscle Memory for Efficient Vision-Language-Action Model Inference
Factory work is a promising early scenario for embodied AI: assigning repetitive manual jobs to robots has clear economic payoff, and a structured station keeps the jobs tractable for current policies. Vision-Language-Action (VLA) models now dominate as the policy paradigm for these robots. The inference latency of VLA models directly affects robot responsiveness and motion smoothness. However, existing VLA inference frameworks do not fully exploit the characteristics of embodied workloads or account for the distinct bottlenecks across different stages of VLA inference. In this paper, we first characterize embodied workloads and identify substantial task similarity across repeated robot executions. We further find that such similarity extends beyond observations and action trajectories to internal model states. Drawing on these observations, we present rMuscle, a real-time VLA inference framework inspired by human muscle memory. It exploits cross-execution similarity through a dual-phase muscle-memory cache. The Context Cache reuses visual-token outputs to reduce computation, while the Action Cache reuses neuron activation patterns to reduce weight accesses. We keep both the cache memory footprint and access overhead low through online cache recomputation, sliding-window cache retrieval, and mask sharing across consecutive denoising steps. rMuscle achieves 1.29-1.42X speedup on RTX 4090 and Jetson Thor across LIBERO, RoboTwin, and physical manipulation tasks, while maintaining the original success rates on real-world robots.
Published: September 16, 2026
Last updated: September 16, 2026
Monitoring and Discovering Reward Hacking with Internal Representations during LLM Evaluations
As models scale, reward hacking becomes more frequent, more sophisticated, and more consequential. Does it leave a telltale signature in model representations? This work analyzes how reward hacking is represented internally in frontier open source LLMs, and how those representations can be used to understand and discover the range of hacking behaviors a model displays. In particular, we find that simple difference of means vectors coherently represent reward hacking in Kimi K3, GLM 5.2, and Qwen 3.8 Max across a variety of behaviors in common evaluations. Despite their simplicity, these vectors are both generalizable and interpretable, and we can use them to reliably detect reward hacking. We first evaluate reward hacking in commonly reported benchmarks like DeepSWE and SWE-bench, finding that models reward hack excessively in these environments; GLM 5.2 hacks in 57.2% of rollouts on DeepSWE and in 73% of rollouts on SWE-bench. Catching these requires monitors; LLM monitors are effective, but expensive detectors. We show that DoM vectors are similarly effective but virtually free, catching 3.1% more hacks in Kimi K3 and 7.9% fewer hacks in GLM 5.2 on DeepSWE at a monitor matched false positive rate. DoM vectors run on the chain-of-thought also predict reward hacks in the model's subsequent actions, meaning we can run them online and catch potential hacks before they occur. Finally, we analyze probe-hits that LLM monitors do not catch and discover other undesirable behaviors, as well as show transfer to finding hacks in non-SWE evaluations. Together, these results provide evidence that simple, white-box methods can be used to scalably study and monitor reward hacking behaviors in frontier open source models
Published: September 16, 2026
Last updated: September 16, 2026
Evidence-Grounded Agentic Formulation Development in an Autonomous Laboratory
Self-emulsifying drug delivery systems (SEDDS) can improve the oral bioavailability of poorly soluble drugs, but identifying high-performing formulations remains experimentally intensive. We present Andromeda 2, an agentic system that reasons over structured in-house experimental evidence and invokes computational and experimental tools to design and execute successive formulation batches. Using a miniaturized automated laboratory at a matched budget, we benchmark it against Andromeda 1, a probabilistic optimization model deployed across dozens of live development projects, and a wet-lab design-of-experiments (DoE) campaign. For paclitaxel, Andromeda 2 achieved a 50
Published: September 16, 2026
Last updated: September 16, 2026
Prepared Or Unprepared? Evaluating Healthcare Workforce Readiness for Clinical Adoption of Artificial Intelligence in Nigeria
Artificial intelligence (AI) is increasingly integrated into healthcare systems worldwide, yet its successful clinical adoption depends critically on workforce readiness, particularly in low- and middle-income countries (LMICs) where infrastructural and training gaps persist. This cross-sectional study evaluated awareness, attitudes, preparedness, and barriers to AI adoption among 761 healthcare professionals across multiple disciplines and practice settings in Nigeria. Data were collected between December 2025 and March 2026 using a structured, validated questionnaire. Overall awareness of AI in healthcare was high (92.6%); however, objective knowledge and self-reported preparedness remained limited, with 40.9% reporting low or very low knowledge and only 63.0% feeling adequately prepared. Willingness to adopt AI was high: 92.5% expressed interest in training, and 78.7% supported inclusion of AI education in undergraduate curricula. Key barriers included lack of training (84.7%), poor infrastructure (71.1%), high cost of AI tools (61.0%), fear of job displacement (60.6%), ethical concerns (52.9%), and data privacy concerns (52.7%). Significant differences in preparedness were observed across geopolitical zones (chi-square (5) = 24.28, p < 0.001), and awareness differed across professional groups (chi-square (6) = 68.38, p < 0.001). Attitudes toward AI differed significantly across professional groups (F = 3.32, p = 0.003), with professionals who felt prepared demonstrating more positive attitudes (mean = 3.74) compared to those who did not (mean = 3.46). These findings reveal a critical disconnect between high awareness and actual readiness, underscoring the need for targeted training, infrastructure investment, and clear implementation frameworks to bridge the gap between AI technological potential and clinical reality in resource-constrained settings.
Published: September 16, 2026
Last updated: September 16, 2026
Learning How Much, Not Just What: Cross-Patient Burden Order for CT Vision-Language Pretraining
Volumetric CT vision-language pretraining learns 3D representations from scan-report pairs, but global and anatomy-aware objectives supervise only correspondence: they establish what is present and leave how much unconstrained. Nothing separates a mild from an extensive case of the same finding along a consistent direction, so the graded burden language in reports collapses into a present/absent signal. Longitudinal supervision would supply this order, but patient-matched CT pairs are scarce at scale; cross-sectional cohorts already encode weak burden cues across different patients. We introduce Spectrum, an anatomy-conditioned framework that represents each study at whole-study and organ scopes. For each organ-mapped pathology, a rule-based scorer mines confidence-filtered lower-to-higher pairs of different patients, and Burden-Direction Alignment (BDA) aligns the pathology-conditioned image delta with the report delta at each scope, separating that direction from its reverse. Because the endpoints are different people, a target-conditioned aligner first makes them comparable, so the delta reflects burden rather than between-patient variation. BDA further separates the selected direction from its reverse, anchors it to the observed higher-burden endpoint, and enforces consistency across ordered triplets. Since every pair is drawn within a single pathology, BDA is designed to constrain intra-class structure that image-report contrast alone never touches. Spectrum attains 85.6 zero-shot AUROC on CT-RATE and 72.7 on external RAD-ChestCT, with consistent gains in linear probing and retrieval. Weak cross-patient order is thus a scalable complement to anatomy-aware correspondence, yielding burden-aware CT representations without longitudinal data.
Published: July 31, 2026
Last updated: September 16, 2026
Reporting Practice Matters: The Impact of Reference Choice on Chest X-ray Report Evaluation
Radiologists follow heterogeneous reporting practices. Two radiologists examining the same image and identifying the same clinical findings might nevertheless compose superficially distinct reports, varying in terminology, shorthand, formatting, and level of detail. These variations in reporting norms represent an under-appreciated obstacle in efforts to evaluate AI-based radiology report generation (RRG) models, where machine-generated reports are typically assessed based on their concordance with human-generated references. In this paper, we quantify the sensitivity of established evaluation metrics to variations in reporting practices, revealing impacts large enough to alter the rankings of models. We introduce a radiologist-informed taxonomy of variations in radiology reporting practice and a method (ReRef) that rewrites reference reports along the axes of our taxonomy while preserving clinical interpretation. For instance, when comparing the performance of nine RRG models on MIMIC-CXR using RadCliQ-v1, condensing the discussion of normal findings in the reference reports causes Libra to drop from first to second place while CheXOne rises from third to first. Our results suggest that many current metrics fail to decouple clinical interpretation from conformity to reporting practices and that choosing the ``right'' references that accurately reflect the desired reporting practices can be important in practice. To support future research, we release MIMIC-CXR-Ext-ReRef, a radiologist-validated dataset of 120 (original, alternative) reference report pairs derived from MIMIC-CXR.
Published: September 16, 2026
Last updated: September 16, 2026
Semantically Calibrated Evidence Composition for CT Vision-Language Learning
Learning transferable representations from CT-report pairs requires combining whole-volume context with anatomy-specific evidence. Existing methods typically emphasize either global CT-report alignment or fine-grained anatomy-level correspondence. Global alignment preserves broad study context but leaves the contribution of localized evidence implicit, whereas anatomy-level alignment explicitly grounds local findings but does not specify how independently represented evidence should interact, acquire study-level meaning, and contribute to a global CT representation. To address this gap, we propose SCOPE (Semantic Calibration Of comPosed Evidence), a framework for semantically calibrated evidence composition in CT vision-language learning. Under organ-specific report supervision, mask-guided queries with fixed anatomical identities extract context-aware organ evidence from shared, uncropped volumetric features, while an unrestricted global query retains access to whole-volume context. The global query then drives Local-Global Coupling to compose the organ evidence into a unified evidence representation. The composed evidence is subsequently calibrated using the diagnostic summary, providing study-level semantic supervision beyond local organ descriptions, and is finally integrated as a controlled residual into a context-preserving whole-volume representation aligned with the complete report. This progressive pathway connects localized evidence with study-level semantics without reducing the CT representation to a predefined set of organs. On CT-RATE and RadChestCT, SCOPE achieves macro AUCs of 85.0 and 72.2, respectively, outperforming the previous SOTA by 7.2 and 4.2, while also yielding substantial gains in linear probing and cross-modal retrieval. These results demonstrate the effectiveness of semantically calibrated evidence composition.
Published: July 31, 2026
Last updated: September 16, 2026
Securing quantum error correction against misleading advice from AI agents
Can an attacker turn influence over an artificial intelligence (AI) adviser into a harmful quantum error-correction update? We identify an ambiguity in passive syndrome records that obstructs recovery selection, then show how additional calibration measurements support certified recovery updates under uncertainty and drift. In an odd-distance square toric code with error-free preparation, syndrome measurements, and recovery operations, opposite coherent X rotations produce identical passive syndrome-history distributions. Yet a fixed phase correction can help at one sign and harm at the other. A terminal logical measurement on known encoded calibration states supplies the missing sign information. A separate evaluator accepts an update only when calibration uncertainty and a justified drift bound certify improvement over the current recovery, without assuming that the adviser recommends correctly. In simulated advice attacks, calibration-confidence checks reject harmful proposals while retaining beneficial updates under honest advice. We derive sufficient limits on calibration age that require improvement through deployment. In matched simulations, a validated channel-specific bound retains more beneficial updates than the general bound after accounting for evaluation time, while preventing the tested harmful activations under the stated drift assumption. A separate surface-code experiment includes stochastic circuit faults and noise changing during acquisition. Deterministic controllers achieve at least as many beneficial updates with the same observations. Violating the drift assumption permits harmful acceptance in the toric experiment. The results identify information required for recovery selection, establish conditional guarantees against harmful updates, and quantify the recovery improvements forgone through conservative acceptance.
Published: September 16, 2026
Last updated: September 16, 2026
A Near-Optimal Space Lower Bound for Euclidean Diameter Estimation in Dynamic Streams
We study the space complexity of diameter estimation for a set of points in Euclidean space in the dynamic (turnstile) streaming model. The seminal work of Indyk (SODA 2003) gives a c-approximation to the Euclidean diameter of n vectors using n^O(1/c^2) space. Our main contribution is giving an essentially matching lower bound. Any dynamic streaming algorithm which can c-approximate the diameter of n Euclidean vectors must use n^(1/c^2) space.
Published: September 16, 2026
Last updated: September 16, 2026
MUSE: Benchmarking Large Vision-Language Models on Multi-Modal Understanding in Situated Education
Large vision-language models have achieved remarkable progress in multi-modal understanding, yet their capabilities in educational settings remain insufficiently evaluated. In AI-assisted language learning, models must interpret artistic imagery, understand its semantic, affective, and cultural content, and reason about visual context to support meaningful interaction. However, existing benchmarks primarily focus on real-world images or domain-specific educational reasoning, providing limited coverage of artistic educational content. To address this gap, we introduce MUSE, a benchmark for evaluating large vision-language models on artistic image understanding in situated educational applications. MUSE decouples image annotation from question generation, enabling diverse tasks with controllable difficulty while reducing annotation effort. It comprises twelve tasks spanning visual perception, semantic and affective interpretation, culture understanding, and compositional reasoning, together with diverse artistic images deliberately curated to center Singaporean and Southeast Asian multicultural contexts alongside Western art traditions, covering multiple themes and difficulty levels. Evaluation of open-source and proprietary models reveals substantial disparities across capability dimensions, particularly in affective interpretation and compositional reasoning. Our analysis further identifies common failure modes and key challenges for developing trustworthy multi-modal models for education. We hope MUSE will serve as a standardized benchmark for advancing multi-modal understanding in situated educational applications.
Published: September 16, 2026
Last updated: September 16, 2026
A General Kernel Framework for Non-CND Distance Measures Using |D|-Dimensional Sparse Landmark Embeddings
Kernel methods, and Gaussian Processes (GPs) in particular, require a Hilbertian distance measure---one whose square is conditionally negative definite (CND)---to guarantee positive semi-definiteness (PSD) of the kernel matrix; a condition that fails for many natural input spaces, including smooth manifolds and spaces of probability distributions. We propose the Sparse Landmark Embedding (SLE) kernel, which eliminates this requirement entirely. Each input is embedded into a sparse feature vector via compactly supported bump functions centered at all |D| training points; applying any standard PSD kernel in this embedding space yields a kernel that is provably PSD for arbitrary distance measures. The compact support automatically controls embedding sparsity, keeping kernel matrices well-conditioned and computationally tractable despite the high ambient dimension. We provide theoretical guarantees on PSD, sparsity, stability, and universal approximation, and demonstrate, using geodesic and Wasserstein distances, that the SLE kernel matches or substantially exceeds domain-specific baselines in both predictive accuracy and uncertainty quantification.
Published: September 16, 2026
Last updated: September 16, 2026
Correct Prediction, Wrong Steps? Consensus Reasoning Knowledge Graph for Robust Chain-of-Thought Synthesis
Large language models (LLMs) have become increasingly used for various tasks, often coupled with Chain-of-Thought (CoT) prompting to boost accuracy. Recent work has shown that high label-prediction accuracy does not guarantee correct intermediate reasoning, and the causes of *reasoning flaws* vary from sample to sample, yet existing remedies either focus on a single domain or assume that one flaw type applies uniformly across samples. A simple mitigation method is to provide the model with the correct answer, but we show that this yields no consistent improvement in reasoning quality. This indicates that the problem cannot be fixed by LLMs' awareness of answers, and must instead be addressed through the *structure* of reasoning. Motivated by this, we propose CRAFT (Consensus Reasoning-knowledge-graph Aggregation for Flaw-aware Trace synthesis), which aggregates the consensus components shared across multiple candidate reasoning traces to synthesize improved ones. CRAFT consistently improves label-prediction accuracy on both logical and mathematical reasoning benchmarks, outperforming most baselines, while its post-processed traces achieve higher quality under fine-grained benchmark evaluation.
Published: April 15, 2026
Last updated: September 16, 2026
ElastiQP: An Always-Feasible QP Solver for Constrained Robot Control
As robot capabilities increase, quadratic programming (QP)-based controllers must account for a similarly increasing number of constraints to ensure safe, reliable operation. Yet, with each added constraint, this introduces more chances of momentary conflict: in which case, a QP solver that returns an "infeasible" status leaves the controller with nothing to execute. To address this, we introduce ElastiQP, a modified dual active-set QP solver that relaxes every inequality constraint with an exact, per-constraint l1 penalty while keeping equality constraints (dynamics) hard. Notably, ElastiQP does so by folding the slack variables into the solver analytically, maintaining a constant size of the condensed linear system. On a suite of robot control benchmarks, ElastiQP achieves microsecond-level performance, matching or outperforming leading modern solvers on feasible problems. On infeasible problems, ElastiQP handles these gracefully, confining violations to strictly the conflicting inequality terms, returning a usable solution up to 40x faster than the best alternative solvers. ElastiQP is available as an open-source C++ header-only library, with Python and JAX interfaces, at https://github.com/StanfordASL/elastiqp.
Published: September 16, 2026
Last updated: September 16, 2026
Probabilistic Linear Explanations
Formal explainability provides mathematically grounded justifications for individual predictions. However, abductive explanations often exceed human cognitive limits by involving too many features, while probabilistic relaxations have remained largely limited to categorical classification. We present a unified framework for probabilistic explainability based on sparse, anchored linear models, applicable to both binary classification and continuous regression. By mapping instances to the Boolean hypercube, our linear explanations strictly generalize subset-based approaches: they capture both the magnitude and direction of feature contributions while enforcing a prescribed sparsity budget k. We show that minimizing the relevance error for such explanations is -hard when the underlying model is a neural network, and we relate this intractable objective to a tractable surrogate—the fidelity error. For a parameterized family of local distributions, the relevance error of any k-sparse explanation is bounded by its fidelity error up to a multiplicative factor that remains small locally. We address the resulting empirical problem using two complementary approaches: a Mixed Integer Programming (MIP) formulation that yields provably optimal empirical solutions while maintaining polynomial sample complexity, and a polynomial-time Iterative Hard Thresholding (IHT) algorithm with provable approximation guarantees. Empirical evaluations show that, unlike state-of-the-art baselines such as LIME and MAPLE, our explanations satisfy both the anchoring and sparsity constraints by construction, while consistently achieving lower relevance error.
Published: September 16, 2026
Last updated: September 16, 2026
Double descent is the principle of least action
The test error of a model plotted against its number of parameters d falls, peaks when the model can just fit the training data, and falls again, exhibiting the double descent phenomenon. We explain the phenomenon with statistical mechanics. The training trajectory of a stochastic gradient-based method is a particle wandering over the energy landscape of the training loss at an induced temperature T, and a run that has equilibrated visits every parameter vector of a given training loss equally often, the fundamental postulate of statistical mechanics, with probability given by the Boltzmann distribution. Because training starts at an initial point and has only finite time to diffuse, it carries an effective weight decay, which makes every parameter a quadratic degree of freedom. The equipartition theorem then distributes the energy among the d degrees of freedom in shares of T/2, so at a fixed training loss adding parameters lowers the temperature and drives the Boltzmann distribution toward the stationary path. Finally, adding parameters can only lower the L^2 norm of the stationary path, so a solution sampled at fixed loss is less likely to be large with increasing d, effectively increasing weight regularization.
Published: September 16, 2026
Last updated: September 16, 2026
RLLBC-Lib: An Educational Code Library for Reinforcement Learning and Learning-Based Control
Reinforcement learning (RL) is an exciting concept as well as a remarkable success story worth sharing. However, RL builds on rather complex interactions between different objects that play out over several cycles. Such dynamics are often best explained with an easily accessible implementation. We present RLLBC-Lib, a carefully crafted code library with the goal of lowering the entry barrier for students and other learners of RL in the context of learning-based control. At its heart, RLLBC-Lib comprises a comprehensive library of tabular RL approaches to enforce a clear understanding of the theoretical foundations. A deep RL library follows the same design principles, underscoring the parallels between simple tabular and state-of-the-art deep RL approaches. Additionally, RLLBC-Lib provides a collection of implementations illustrating core RL principles and contrasting RL to other learning-based control approaches. Finally, RLLBC-Lib provides an ideal basis for creating programming assignments with automated grading.
Published: September 16, 2026
Last updated: September 16, 2026
Bridging the Gap in ECG-Based Emotion Recognition: A Unified Evaluation of Deep Learning Models
Deep learning has led to numerous proposed architectures for Automated Emotion Recognition (AER) from electrocardiogram (ECG) data, but inconsistencies in preprocessing, training, and evaluation make direct comparisons difficult. Most studies train and validate models on individual datasets collected under homogeneous conditions, limiting variability and raising concerns about generalizability. Cross-dataset validation is sometimes used but primarily assesses model adaptability rather than true generalization. This study presents a comparative analysis of prominent deep learning architectures in AER, emphasizing model generalization over dataset adaptability. To enable this benchmark, we introduce two open-source frameworks: Affective Research on Representations and Classifications (ARRC), a standardized benchmarking toolkit, and Affective Research Dataset Toolkit (ARDT), a framework for inter-dataset training and validation. Using ARDT, we consolidate three publicly available AER datasets, CUADS, ASCERTAIN, and DREAMER, into a single dataset, increasing variability in sensor types, recording conditions, and participant demographics. We then use ARRC to evaluate three widely studied deep learning models and two CNN baselines through hyperparameter optimization and 10-fold cross-validation. Our findings provide insights into the trade-offs between classification accuracy and model complexity, establishing a reproducible benchmark for AER research. All source code for ARRC, ARDT, and model evaluation is publicly available to ensure transparency and facilitate further research.
Published: September 14, 2026
Last updated: September 16, 2026
Arti-JEPA: Adapting Video World Model to Real-Time MRI of the Vocal Tract for Speech-Production Analysis
Real-time MRI (rtMRI) captures the dynamics of the entire vocal tract during speech, but labeled data are scarce and the modality - single-slice, grayscale, low-resolution - differs substantially from the natural videos that video foundation models are trained on. We introduce Arti-JEPA, a joint embedding predictive architecture to model vocal tract rtMRI by continuing its self-supervised objective on about 62h of unlabelled vocal-tract videos, and evaluate the frozen representation on three tasks: cross-domain phoneme prediction (on typical speakers), fluent-vs-disfluent classification (a corpus containing stuttered speech), and characterizing pre/post-operative transfer (after partial glossectomy). Three key findings emerge. (1) A temporal video prior decisively outperforms per-frame image encoders, and latent prediction (V-JEPA) is at least as strong as pixel reconstruction (VideoMAE), with the edge on fine-grained phonemes. (2) Domain adaptation is task-dependent: it roughly doubles cross-domain phoneme prediction κ (to 0.352) but does not help binary stuttering classification. (3) Arti-JEPA was able to recover phoneme signal from pre/post glossectomy speech — an in-domain probe decodes patients at least as well as a typical speaker, indicating that the residual transfer gap is cross-speaker/domain misalignment, not surgical signal loss, and post-operative decoding does not fall below performance on pre-operative speech. Together, these position a frozen, domain-adapted rtMRI encoder as a reusable measurement tool for articulatory and clinical speech science.
Published: September 09, 2026
Last updated: September 16, 2026
"What's going to happen after I'm gone?": Parent Perspectives on Technology in Supporting Independent Living for Adults with Intellectual Disabilities
Adults with intellectual and developmental disabilities (IDD) are increasingly transitioning from family homes towards semi-inde\-pendent living. As parents hand off the role of primary caregiver, they face numerous challenges in arranging consistent and quality support. Our research centers on understanding these caregiving routines. By focusing on the unique lived experience of parents, who possess extensive explicit and tacit knowledge of their adult child's requirements, we aim to map the management of care they provide. This foundational understanding is essential to identifying how assistive technologies can effectively serve a key role in supporting adults with IDD in this transition. In this work, we interviewed 16 parents of adults with IDD beginning this transition to understand: 1) how they currently provide support for daily living and what makes their support effective; 2) what their experiences and perceptions are regarding the use of technology; and 3) how they envision assistive technology successfully integrating with their adult child's new home or with other supports to promote independence. Our thematic analysis produced four themes: common modes of support, inside the routine to support growth, the fragility of continuity of care across transitions, and participants' perceptions and experiences of assistive technology. Building on these findings, we derive four design principles for growth-oriented assistive technology. These include pre-transition onboarding to capture caregiver tacit knowledge; structured scaffolding towards long-term growth; adaptive sensing that responds to day-to-day variability; and customization for the individual balanced with consistency for the care network.
Published: September 16, 2026
Last updated: September 16, 2026
NanoBench: A Multi-Task Benchmark Dataset for Nano-Quadrotor System Identification, Control, and State Estimation
Existing aerial-robotics benchmarks target vehicles from hundreds of grams to several kilograms and typically expose only high-level state data. They omit the actuator-level signals required to study nano-scale quadrotors, where low-Reynoldsnumber aerodynamics, coreless DC motor nonlinearities, and severe computational constraints invalidate models and controllers developed for larger vehicles. We introduce NanoBench, an open-source multi-task benchmark collected on the commercially available Crazyflie 2.1 nano-quadrotor (takeoff weight 27 g) in a Vicon motion capture arena. The dataset comprises 172 flight recordings spanning multi-frequency excitation, geometric trajectory tracking at three speed regimes, and long-duration battery-drain hover. Each recording provides synchronized Vicon ground truth, raw IMU data, onboard extended Kalman filter (EKF) estimates, PID controller internals, and motor PWM commands at 100 Hz, alongside battery telemetry at 10 Hz, crossaligned by gyroscope-based correlation on a 1 ms search grid. NanoBench defines standardized evaluation protocols, train/test splits, and open-source baselines for three tasks: nonlinear system identification, closed-loop controller benchmarking, and onboard state estimation assessment. To our knowledge, it is the first public dataset to jointly provide actuator commands, controller internals, and estimator outputs with millimeter-accurate ground truth on a commercially available nano-scale aerial platform.
Published: March 10, 2026
Last updated: September 16, 2026
Long-Lived Characters, Local Inference: Incremental Memory Maintenance for Game NPCs
A game character should not have to reread its entire life before every conversation. For locally deployed language-model characters, however, revising a few memories can invalidate a long reusable prefix. The resulting preparation cost competes with both foreground dialogue and the maintenance of other characters. This matters especially when dialogue feeds game-defined actions and value judgments: a fluent but incorrect account of who owns an item, or whether a transfer has already happened, can corrupt the input to otherwise deterministic rules. We study incremental memory maintenance for long-lived game NPCs in a quantized Qwen hybrid recurrent-attention model. Our runtime removes superseded attention KV entries, computes replacement records at the true sequence tail, and preserves the continuing recurrent state and unchanged KV. Existing local experiments combine multi-update dialogue replays, fixed-input placement ablations, and attention diagnostics. Independent block composition weakens query-conditioned memory selection without a uniform chunk-initial attention collapse. True-tail updates preserve important current-state and historical bindings across eight scripted maintenance rounds; a placement case recovers the full-refill quantity in three reconstructions, while slot-preserving alternatives repeat a double-subtraction error. Attention-distribution proximity alone does not explain these semantic differences. The results motivate treating a character's inference state as a maintained, history-dependent resource, rather than only a disposable encoding of its latest memory text.
Published: September 16, 2026
Last updated: September 16, 2026
Enhancing Physics-Informed Neural Networks with Domain-aware Fourier Features: Towards Improved Performance and Interpretable Results
Physics-Informed Neural Networks (PINNs) incorporate physics into neural networks by embedding partial differential equations (PDEs) into their loss function. Despite their success in learning the underlying physics, PINN models remain difficult to train and interpret. In this work, a novel modeling approach is proposed, which relies on the use of Domain-aware Fourier Features (DaFFs) for the positional encoding of the input space. These features encapsulate all the domain-specific characteristics, such as the geometry and boundary conditions, and unlike Random Fourier Features (RFFs), eliminate the need for explicit boundary condition loss terms and loss balancing schemes, while simplifying the optimization process and reducing the computational cost associated with training. We further develop an LRP-based explainability framework tailored to PINNs, enabling the extraction of relevance attribution scores for the input space. It is demonstrated that PINN-DaFFs achieve orders-of-magnitude lower errors and allow faster convergence compared to vanilla PINNs and RFFs-based PINNs. Furthermore, LRP analysis reveals that the proposed leads to more physically consistent feature attributions, while PINN-RFFs and vanilla PINNs display more scattered and less physics-relevant patterns. These results demonstrate that DaFFs not only enhance PINNs' accuracy and efficiency but also improve interpretability, laying the ground for more robust and informative physics-informed learning.
Published: March 03, 2026
Last updated: September 16, 2026
Learning Holistic Whole-Body Loco-Manipulation with a Bipedal Mobile Manipulator
Bipedal loco-manipulation enables robots to interact with objects beyond the nominal workspace of their arms by coordinating locomotion and manipulation. Realizing this capability requires a low-level whole-body controller that translates task-level manipulation goals into coordinated arm and leg motions while maintaining balance. We present a unified whole-body controller trained with reinforcement learning that directly maps 6-DoF end-effector targets to coordinated actions for the bipedal base and robotic arm. Given only an end-effector target, the learned controller autonomously coordinates reaching, postural adaptation, and stepping without explicit base-velocity or footstep commands. A reward-gating strategy regulates the trade-offs among end-effector tracking, locomotion, and balance during training, while a temporal context estimator combines windowed Transformer encoding, recurrent GRU memory, and auxiliary dynamics prediction to extract dynamics-relevant information from observation history. Real-robot experiments demonstrate that the same controller supports reaching, postural adaptation, and stepping under commands from VR teleoperation, a learned diffusion policy, and scripted trajectories, providing a common end-effector interface for diverse manipulation tasks.
Published: September 16, 2026
Last updated: September 16, 2026
Social Laws for Multi-agent Coordination in Stochastic Environments
In multi-agent environments, coordinating agents to prevent interference and ensure robust individual performance is a critical challenge. Previous research on social laws for multi-agent systems has primarily focused on deterministic, goal-based settings. This paper extends the concept of social laws to stochastic, reward-based environments, proposing a formalism for defining and verifying their robustness under various conditions. We introduce the notion of α-robustness, a measure of the guaranteed utility each agent retains while pursuing its optimal single agent policy, assuming all agents obey the social law. We then present an approach for robustness verification of social laws in stochastic settings, based on a reduction to solving a series of Markov decision processes. Empirical evaluations on toy environments illustrate the potential of our framework.
Published: September 16, 2026
Last updated: September 16, 2026
Steering Interference Reflects the Model's Defaults, Not the Behavior Directions
Activation steering promises modular control of language model behavior: a behavior such as politeness corresponds to a direction in a model's activations, and adding that direction while it generates should switch the behavior on and leave everything else alone. It does not. We ask what decides which other behaviors move, and by how much, and find that it is the model rather than the behavior being steered. A steer relaxes the model toward a small set of behaviors it already favors, chiefly refusal, sycophancy, and poeticism, and that set is much the same whatever is steered. Three results across 24 behaviors and ten instruction-tuned models support this, every effect read off the generated text by a language-model judge rather than off a probe. That readout matters: all 24 behaviors are linearly decodable, but only 20 change what the model writes. First, a direction carrying no behavioral content, matched to a real steer only in the size of the vector it adds, moves the same behaviors in the same order as real steers do, while producing none of the behaviors that need a specific direction. Second, most interference runs one way, so it cannot be an overlap between two directions: steering profanity makes the model toxic, while steering toxicity leaves profanity untouched. Third, with a behavior held out entirely, geometry measured on the others explains almost none of the interference it takes part in. The account holds on all ten models, the pull toward defaults strongest below 10B parameters and weakening in each family's largest. Reading a steer as a perturbation whose endpoint the model fixes implies that disentangling behavior directions cannot by itself make steering modular.
Published: September 07, 2026
Last updated: September 16, 2026
Comprehensive reconstruction of collider events with hypergraph representation learning and graph-conditioned diffusion
In particle collider experiments, event reconstruction is the task of inferring the kinematics of short-lived particles produced in the hard scatter from the stable final states recorded by detectors. We decompose event reconstruction into two primary tasks: assigning measured jets and charged leptons to parent particles, and predicting unmeasured neutrino kinematics. We present VyPER, a novel geometric learning framework that represents collider events as hypergraphs with a physics-inspired topology. VyPER combines the supervised classification of hyperedges for particle assignment with a diffusion model for predicting neutrino kinematics, leveraging a joint loss function to optimize both reconstruction tasks within a unified framework. We showcase VyPER across several proton-proton collision processes, comparing its performance to existing analytical and machine-learning-based reconstruction techniques. In doing so, we demonstrate that accurate event reconstruction is achievable across a diverse range of Standard Model physics processes, opening new avenues for precision measurements in the Higgs boson, electroweak, and top-quark sectors.
Published: September 16, 2026
Last updated: September 16, 2026
PhysVGGT: Feed-Forward Dense Physical Property Estimation from A Single Image
Physical properties, such as friction, hardness, stiffness, and density, govern how robots should grasp, manipulate and interact with objects, yet estimating these properties from RGB images remains challenging. Existing methods typically employ per-object reconstruction augmented with physical properties or directly query vision-language models at test time, which results in substantial computational overhead that limits their applicability. In this work, we present PhysVGGT, a feed-forward model that predicts dense maps of friction coefficient, Shore hardness, Young's modulus, and density, together with object-level mass, from a single RGB image in one forward pass. The key idea of PhysVGGT is to formulate physical property estimation as a dense per-pixel prediction problem and employ a visual geometry transformer to extract geometry-aware tokens from the input image followed by a dense prediction branch for estimating local physical properties and a global prediction branch for estimating object-level mass. In addition, we introduce a scalable pseudo-label generation pipeline that enables large-scale weakly supervised training for dense physical property prediction, substantially reducing the need for expensive direct physical measurements. Extensive experiments show that PhysVGGT achieves state-of-the-art performance on the ABO-500 dataset and generalizes effectively to the out-of-distribution NeRF2Physics dataset. Moreover, PhysVGGT eliminates the need for per-object reconstruction and test-time optimization, achieving an inference latency of only 0.13s per image, making it 27× faster than the previous state of the art.
Published: September 16, 2026
Last updated: September 16, 2026
Higher-order pruning of experts in mixture-of-experts language models
Mixture-of-Experts (MoE) language models suffer from large parameter counts, which create a significant memory bottleneck. Expert pruning is the most direct approach for reducing this parameter count, yet existing methods make pruning decisions for each expert independently, and assume experts' contributions are purely additive. In reality, expert usage in MoEs is inherently cooperative. We derive HOPE (Higher-Order Pruning of Experts), a second-order pruning objective which provably minimizes an upper bound on the error resulting from pruning. We show that REAP (a state-of-the-art first-order pruning method) is a special case of HOPE where interaction terms are ignored. Across three frontier MoE models (up to 122B parameters), two distinct calibration sets, and multiple benchmarks (including math, instruction following, coding, and an agentic suite), we demonstrate that HOPE produces better pruning decisions than existing methods, and its advantage is most pronounced at high pruning rates and on challenging agentic workloads. At 50% pruning, HOPE outperforms all baselines and achieves an average rank of 1.58 out of 5 methods (versus 2.42 for the next-best method, REAP), with gains of up to +6.1% on agentic coding. Over all conditions, HOPE again achieves the best average rank and surpasses every other method in the majority of head-to-head comparisons. By preserving cooperative expert structure that first-order methods ignore, HOPE enables aggressive compression with minimal degradation, particularly on complex tasks where diverse expert combinations are invoked over long sequences.
Published: September 16, 2026
Last updated: September 16, 2026
A Walk From Free Probability to Matrix Discrepancy I: Matrix Spencer
The Matrix Spencer conjecture asks whether any n real symmetric matrices A_1,...,A_n ∈ℝ^m ×m of operator norm at most one admit a signing x∈{-1,1}^n such that the operator norm of the signed sum is at most O(√(n log(2m/n))) We give a randomized algorithm establishing this bound with polynomial runtime in the real-arithmetic model. We first prove the O(√(n)) bound for m≤ n, resolving the square case, and then obtain the rectangular bound by changing the regularizer. As in earlier algorithmic discrepancy methods <cit.>, we run a covariance-controlled random walk from the origin of the hypercube, rounding coordinates near its faces and keeping them fixed. Our potential measures a soft spectral edge of the evolving discrepancy matrix perturbed by an operator-valued free semicircular element. Inspired by the free interpolation approach of <cit.>, we combine Lehner's variational formula for the free edge <cit.> with spectral Tsallis regularization <cit.>. This puts the discrepancy and remaining covariance in a single smooth optimization problem. The potential has a finite-dimensional semidefinite formulation. Stability of its optimizer, governed by equations related to the matrix Dyson equation <cit.>, lets us find a large subspace in which to move while controlling discrepancy. The square case uses the Tsallis–1/2 regularizer; the rectangular case uses a suitable generalized Tsallis power regularizer. Our companion paper <cit.> applies these ideas to give an algorithmic proof of Weaver's discrepancy theorem, whose existence proof by [MSS15] resolved the Kadison–Singer conjecture <cit.>.Lean formalizations of our main discrepancy theorems have been completed and will be released shortly.
Published: September 16, 2026
Last updated: September 16, 2026
A Walk From Free Probability to Matrix Discrepancy II: Weaver's Problem and the Kadison-Singer Conjecture
<cit.> proved Weaver's discrepancy result existentially, resolving the Kadison–Singer conjecture . Finding such signs efficiently for general inputs remained an open algorithmic question. In the real-arithmetic model, we give a deterministic algorithm running in polynomial time with discrepancy at most 35√(ε). The algorithm walks from the origin of the hypercube to a vertex, fixing coordinates as they hit a face. Its potential measures a soft spectral edge of the discrepancy matrix perturbed by an operator-valued free semicircular element. The perturbation's covariance vanishes as the coefficients reach their endpoints. Inspired by the free interpolation approach of Bandeira, Boedihardjo, and van Handel <cit.>, we combine Lehner's variational formula <cit.> with spectral Tsallis–1/2 regularization used in <cit.> and <cit.>. The resulting potential has a finite-dimensional SDP formulation, allowing the discrepancy and remaining covariance to be analyzed together. We analyze the optimizer's stability through the linearized Karush–Kuhn–Tucker (KKT) system of a regularized min–max problem, whose stationarity equations are related to the matrix Dyson equation <cit.>. This gives the movement rule: either a coordinate can move toward its nearer endpoint at small spectral cost, or a low-curvature direction orthogonal to the current coefficient vector allows further progress. Choosing the better sign of this direction controls discrepancy while increasing the squared distance from the origin. Upcoming work <cit.> will address higher-rank Kadison-Singer and spectrally thin trees. Lean formalizations of our main discrepancy theorems have been completed and will be released shortly.
Published: September 16, 2026
Last updated: September 16, 2026
CaSCo: Cascade-Aware Soft-Collision Motion Planning
Conventional motion planning treats collision as a binary constraint, although contact with different objects can have drastically different consequences. A robot may safely brush against a cardboard box while even minor contact with a glass, laptop, or unstable object may be undesirable. Moreover, a direct robot--object collision can move the contacted object and trigger secondary object--object collisions, making the risk of a motion depend on the physical evolution of the scene rather than only on the robot's geometric path. We present CaSCo, a cascade-aware soft-collision motion planning framework in which a vision-language or language model assigns semantic risk to objects and a physics simulator predicts the consequences of candidate robot motions. CaSCo searches for a path that minimizes the total semantic risk of the unique objects displaced either directly by the robot or indirectly through cascaded collisions. Because collisions change the environment, we augment roadmap states with the predicted object arrangement and the set of objects whose risk has already been incurred. We develop an optimal graph-search algorithm with an admissible and consistent cascade-relaxed heuristic and caching and pruning mechanisms for efficient search. Experiments in cluttered manipulation environments evaluate semantic risk, cascade reasoning, planning efficiency, and real-robot operation.
Published: September 16, 2026
Last updated: September 16, 2026
Beyond Outcomes: Dual-View Relational Learning for Efficient Agent Benchmarking
Agent benchmarks are substantially more costly to evaluate than conventional LLM benchmarks. Benchmark compression is therefore a natural solution, yet existing methods primarily model redundancy in task–model final-score distributions, which is important in agentic evaluation. To address this limitation, we analyze large-scale trajectories and identify six complementary process signals that are systematically associated with final agent performance. To disentangle agent performance redundancy from a complete perspective, we propose DualViewEval, an agent benchmark compression method that jointly exploits outcome and process relations to learn an exact-size miniset and predict the full-benchmark scores. Across five agent benchmarks and five representative baselines, DualViewEval achieves the best results in all datasets. With only 20 tasks, it achieves 24×–40× compression on APEX-Agents and BFCL, reducing mean absolute error (MAE) by 14.5%–28.2% over the strongest competitors while improving Kendall's τ by up to 7.2% relative to EssenceBench on SWE-bench Verified. The selected minisets further reveal capability differences among different agents, providing compact and diagnostic feedback for efficient agentic model development.
Published: September 16, 2026
Last updated: September 16, 2026
How Much is a Human Right Worth? ECtHR-NPD: A Benchmark for Predicting Non-Pecuniary Damage Awards
Existing legal benchmarks cover diverse tasks, while continuous monetary remedies remain comparatively underexplored. We introduce ECtHR-NPD, to the best of our knowledge, the first benchmark for predicting non-pecuniary damage (NPD) awards at the European Court of Human Rights (ECtHR) from case information when no statutory formula or explicit calculation rule determines the amount. ECtHR-NPD contains 14,575 cases with case-level awards in nominal euros, chronological splits, and a protocol separating target construction from model input. We evaluate a battery of methods, including constant predictors, gradient-boosted trees, retrieval methods, fine-tuned encoder language models (LMs), prompted decoder LMs, and knowledge-augmented agents. Our results show that more sophisticated LM and agentic approaches do not consistently outperform the strongest feature-based baseline. All model families struggle to identify zero awards and to calibrate high-award predictions, with further degradation on the Challenging test view, making ECtHR-NPD a challenging testbed for current state-of-the-art open-weight and proprietary LMs.
Published: September 16, 2026
Last updated: September 16, 2026
Spectral-Target Physical Latent Structuring for JEPA-Style World Models
Latent world models have become increasingly popular as a method to predict and plan in latent space rather than pixel space. Recent architectures, such as LeWorldModel (LeWM), jointly train the encoder and predictor using regularization techniques like SIGReg to prevent representation collapse. Even with such regularization preventing representation collapse, we identify a new world model failure mode of physical representation laziness, particularly noted in highly dynamic environments. For these lazy cases, the learned latent states do not collapse but nonetheless fail to represent key physical properties, causing ubiquitous downstream planning failure. To resolve this issue, we propose training-time auxiliary supervision with a lightweight "Fourier auxiliary head", which enforces physically-informed structuring of the latent space with no additional inference-time cost and can be generalized to any environment. Experimentally, we show that the auxiliary head substantially improves planning success rates in dynamic environments where the baseline LeWM exhibits physical representation laziness. It also leads to modest improvements in other environments, even when the baseline does not exhibit physical representation laziness. We further observe superior planning performance being accompanied by higher latent space correlations with key physical properties, indicating both the ability of our method to physically structure latent states and the potential planning-side benefit to the learned representation being physically structured. We also see in low-data regimes, auxiliary supervision is particularly impactful in increasing success rate. These findings support the use of our Fourier auxiliary head method to improve both overall success rate and data efficiency, while avoiding representation laziness in latent world models.
Published: September 02, 2026
Last updated: September 16, 2026
Efficient Randomized LL/SC that Preserves History Independence
We study the fundamental problem of implementing m linearizable LL/SC objects with constant expected step complexity in a system of n processes, using bounded base objects commonly available in hardware. Assuming that each process may have at most τ outstanding LL() operations, the best known deterministic algorithm requires Ω(n^2τ+ m) base objects (CAS objects and registers) [Blelloch and Wei, DISC 2020]. Previously, no comparable randomized algorithm was known. By employing randomization and FADD objects in addition to CAS objects, we obtain a space bound of O(nτ+m) against the weak adaptive adversary. For m=O(1) this matches a lower bound for algorithms using CAS objects and registers [Aghazadeh and Woelfel, PODC 2015]. In addition, our object can be employed by quiescently history-independent (QHI) algorithms: Whenever no operation on the object is pending and no process has an outstanding LL() operation, its internal memory state is uniquely determined by the values of the m LL/SC objects. An important application is a recent QHI dynamic hashing algorithm, which uses Θ(m) hardware LL/SC objects to maintain a hash table of size m [Attiya, Bender, Farach-Colton, Oshman, and Schiller, STOC 2025]. But LL/SC is not available in hardware, and prior to our work no wait-free or efficient lock-free software implementation of LL/SC with similar properties was known. Our work demonstrates that one can actually implement the hashing algorithm on available hardware, without an asymptotic increase in step and space complexity, under the reasonable assumption that m=Ω(n).
Published: August 13, 2026
Last updated: September 16, 2026