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Exploring Easy Boosts for Lidar Semantic Scene Completion

Tetiana Martyniuk, Jonathan Seele, Alexandre Boulch, Gilles Puy, Renaud Marlet, Raoul de Charette (cs.CV, cs.RO)

This paper investigates "free lunch" strategies to boost the performance of lidar semantic scene completion (SSC) without requiring complex architectural redesigns. We first demonstrate that endowing input point clouds with semantic pseudo-labels from off-the-shelf segmentors significantly improves the performance of existing architectures. By evaluating these models against an oracle, we establish that high-quality semantic priors are a primary driver of mIoU gains. Furthermore, we equip the input lidar scan with visibility information that distinguishes between empty and unknown spaces, which provides a secondary performance boost across the tested architectures. Using these simple enhancements, we observe that older models remain competitive with state-of-the-art systems, and can even outperform them. Our code is available at https://github.com/astra-vision/SSC-Priors.

Published: June 02, 2026

Last updated: June 02, 2026

SimuScene: Simulation-Ready Compositional 3D Scene Reconstruction from a Single Image

Inhee Lee, Sangwon Baik, Sungjoo Kim, Hyeonwoo Kim, Hyunsoo Cha, Hanbyul Joo (cs.CV, cs.RO)

Reconstructing interactive, simulation-ready 3D scenes from a single image is a critical bottleneck for robotic manipulation. While recent single-image lifters recover plausible per-object shapes, composing them yields scenes that collapse under physical simulation due to interpenetrating, hovering, or sinking objects. Existing physics-aware methods address this strictly as a post-hoc layout correction, leaving the underlying geometric errors unresolved. To address this, we introduce SimuScene, a compositional 3D reconstruction pipeline that puts physics in the loop of shape and layout estimation. Rather than using physics merely for layout cleanup, we utilize the physics engine as a diagnostic measurement tool during the generative process itself. By diagnostically simulating reconstructed objects under gravity, we convert penetration and support failures into quantitative correction signals that drive gravity-axis stretching and amodal shape resampling. This physics-informed feedback loop mitigates accumulated reconstruction errors and produces a stable, simulation-ready compositional 3D scene. Extensive experiments demonstrate state-of-the-art performance on physical stability and geometric alignment benchmarks. We further highlight SimuScene's utility by deploying reconstructed environments in humanoid control and robot-arm manipulation tasks.

Published: June 02, 2026

Last updated: June 02, 2026

The Grothendieck Constant is Less Than 2 log (1+ √(2)) - 10^-5

Alan Li, Rahul Saha, Anton Xue, Adam Klivans, Pravesh K Kothari, Raghu Meka, Swarat Chaudhury (cs.DS)

We prove that the Grothendieck constant K_G <2 log(1+ √(2)) - 10^-5. This improves on the work of braverman et. al.

Published: June 02, 2026

Last updated: June 02, 2026

Neuron Populations Exhibit Divergent Selectivity with Scale

Amil Dravid, Yasaman Bahri, Alexei A. Efros, Yossi Gandelsman (cs.LG, cs.CL, cs.CV)

We investigate whether neuron populations within neural networks evolve predictably with scale, extending scaling laws beyond macroscopic observables such as loss. To probe this question, we study Rosetta Neurons, a previously characterized class of neurons whose activation patterns are similar across independently trained models (Dravid et al., 2023). In separate analyses of language models up to 30B parameters and vision models up to 5B parameters, we observe that the population of Rosetta Neurons follows a sublinear power law in model size, growing in absolute number but occupying a shrinking fraction of the total neuron count. We further observe a Neuron Polarization Effect: Rosetta Neurons become more selective and increasingly monosemantic with scale, separating from a growing non-Rosetta population that remains less selective. An analytical model balancing feature utility against limited neuron capacity explains the sublinear power-law scaling and this polarization effect. Finally, we find that Rosetta Neurons become more domain-specialized with scale and illustrate their selectivity through a targeted data-filtering case study for continued pretraining. Our results point to a scaling law for interpretable, shared neuron-level structure, linking model size to systematic changes in neuron universality, selectivity, and specialization.

Published: June 02, 2026

Last updated: June 02, 2026

Symmetry-Compatible Principle for Optimizer Design: Embeddings, LM Heads, SwiGLU MLPs, and MoE Routers

Tim Tsz-Kit Lau, Weijie Su (math.OC, cs.AI, cs.LG, stat.ML)

A striking geometric disparity has long persisted in the practice of deep learning. While modern neural network architectures naturally exhibit rich symmetry and equivariance properties, popular optimizers such as Adam and its variants operate inherently coordinate-wise, rendering them unable to respect the equivariance structures of the parameter space. We address this disparity by introducing a symmetry-compatible principle for optimizer design: the gradient update rule should be equivariant under the symmetry group acting on the corresponding weight block. Following this principle, we first provide a unified perspective on bi-orthogonally equivariant updates for general matrix layers, as employed by stochastic spectral descent, Muon, Scion, and polar gradient methods. More importantly, by moving from orthogonal groups to permutation and shared-shift symmetries, we derive symmetry-compatible optimizers for parameter blocks whose symmetries differ from those of general matrix layers: embedding and LM head matrices, SwiGLU MLP projections, and MoE router matrices. These constructions include one-sided spectral, row-norm, hybrid row-norm/spectral, row-aware, column-aware, centered row-norm, and left-spectral updates. They yield an end-to-end layerwise optimizer stack in which each major matrix-valued parameter class is assigned an update whose equivariance matches its symmetry group. We corroborate this principle through pre-training experiments on dense and sparse MoE language models, including Qwen3-0.6B-style, Gemma 3 1B-style, OLMoE-1B-7B-style, and downsized gpt-oss architectures. Across these experiments, symmetry-compatible update rules consistently improve final validation loss, reduce load imbalance in sparse MoE models, and in several cases improve training stability over the corresponding AdamW updates.

Published: May 18, 2026

Last updated: June 02, 2026

PixVOD: Pixel-Distributed Direct Visual Odometry and Depth Estimation

Shinjeong Kim, Ignacio Alzugaray, Callum Rhodes, Paul H. J. Kelly, Andrew J. Davison (cs.CV)

Images composed of 2D pixel arrays are the standard input to computer vision algorithms, yet many underlying computations can be distributed across pixels. Transmitting raw, redundant, and noisy pixel data off the sensor remains inefficient, motivating a shift toward focal-plane sensor-processors that perform a significant part of the computation directly within each pixel. We envision pixels synthesizing higher-level signals locally, reducing downstream load, and providing richer inputs for higher-level vision tasks. We propose a fully parallelizable form of visual odometry and depth estimation across pixels, where sensor-processors exchange information through Gaussian Belief Propagation (GBP) to achieve consensus about camera motion and infer depth from per-pixel photometric observations and a surface normal prior. To maintain geometric stability during optimization, we introduce a keyframe-like anchoring mechanism that regulates the effective baseline between frames, enabling consistent motion and depth updates. Our method is evaluated on realistic datasets, demonstrating the feasibility of GBP-based pixel-level distributed odometry and depth estimation with keyframe anchoring on-sensor. Project Page: https://www.shinjeongkim.com/pixvod/

Published: June 02, 2026

Last updated: June 02, 2026

Imaginative Perception Tokens Enhance Spatial Reasoning in Multimodal Language Models

Mahtab Bigverdi, Lindsey Li, Weikai Huang, Yiming Liu, Jaemin Cho, Jieyu Zhang, Tuhin Kundu, Chris Dangjoo Kim, Zelun Luo, Linda Shapiro, Ranjay Krishna (cs.AI)

Vision language models (VLMs) excel at many tasks but still struggle with spatial reasoning when critical information is not directly observable. Many such problems require imaginative perception: inferring what would be seen from an unseen viewpoint, tracing paths through occluded spaces, or integrating partial observations into a coherent spatial representation. We introduce Imaginative Perception Tokens (IPT), intermediate perceptual representations that externalize what a VLM would perceive under alternative spatial configurations while remaining consistent with the observed input. To study this capability, we formulate three tasks, Perspective Taking (PET), Path Tracing (PT), and Multiview Counting (MVC), and construct datasets of approximately 20K examples with ground truth imaginations, answers, and evaluation benchmarks. Using the unified VLM BAGEL as the backbone, IPT supervision consistently improves spatial reasoning and often outperforms textual chain of thought training, even without generating images at inference time. On MVC, IPT improves accuracy by 3.4% and achieves competitive performance with strong closed-source models on PT. We further find that combining IPT and label-only supervision yields additional gains, whereas textual chain of thought can substantially degrade performance, suggesting a modality mismatch when spatial computation is forced through language. Overall, IPT provides a principled supervision signal for reasoning about unobserved spatial structure, improving generalization while producing interpretable intermediate representations.

Published: June 02, 2026

Last updated: June 02, 2026

NewtPhys: Do Foundation Models Understand Newtonian Physics?

Sebastian Cavada, Soumava Paul, Tuan-Hung Vu, Andrei Bursuc, Raoul de Charette (cs.CV)

Previous work has evaluated physics reasoning in foundation models using synthetic or semi-synthetic scenes and visual question-answering tasks. However, these benchmarks emphasize high-level events and lack the visual fidelity required to assess true low-level Newtonian understanding. We introduce NewtPhys, a 4D physically annotated dataset built from multiview images of real-world scenes with physics-grounded simulations. The dataset provides dense, fine-grained annotations across timesteps -- including 3D forces and amodal per-pixel quantities covering physics, tracking, semantics and geometry -- bridging the gap between simplistic synthetic setups and realistic visual complexity. Using NewtPhys, we systematically evaluate 56 VLMs, including 54 open-weight models and 2 closed-source frontier models, and 10 VFMs and reveal limitations in low-level physics reasoning. Beyond benchmarking, our dataset enables future research in physics-grounded vision and the development of next-generation physics-aware evaluations. Code and datasets are available at https://astra-vision.github.io/NewtPhys.

Published: June 02, 2026

Last updated: June 02, 2026

Humanoid-GPT: Scaling Data and Structure for Zero-Shot Motion Tracking

Zekun Qi, Xuchuan Chen, Dairu Liu, Chenghuai Lin, Yunrui Lian, Sikai Liang, Zhikai Zhang, Yu Guan, Jilong Wang, Wenyao Zhang, Xinqiang Yu, He Wang, Li Yi (cs.RO, cs.AI, cs.CV)

We introduce Humanoid-GPT, a GPT-style Transformer with causal attention trained on a billion-scale motion corpus for whole-body control. Unlike prior shallow MLP trackers constrained by scarce data and an agility-generalization trade-off, Humanoid-GPT is pre-trained on a 2B-frame retargeted corpus that unifies all major mocap datasets with large-scale in-house recordings. Scaling both data and model capacity yields a single generative Transformer that tracks highly dynamic behaviors while achieving unprecedented zero-shot generalization to unseen motions and control tasks. Extensive experiments and scaling analyses show that our model establishes a new performance frontier, demonstrating robust zero-shot generalization to unseen tasks while simultaneously tracking highly dynamic and complex motions.

Published: June 02, 2026

Last updated: June 02, 2026

Modeling Deontic Modal Logic in the s(CASP) Goal-directed Predicate Answer Set Programming System

Gopal Gupta, Abhiramon Rajasekharan, Alexis R. Tudor, Elmer Salazar, Joaquín Arias (cs.AI, cs.LO)

We consider the problem of implementing deontic modal logic. We show how (deontic) modal operators can be elegantly and directly expressed using default negation (negation-as-failure) and strong negation present in answer set programming (ASP). We propose using global constraints of ASP to represent obligations, prohibitions, and permissions in deontic modal logic. We show that our proposed representation results in the various decades-old paradoxes of deontic modal logic being simply and elegantly resolved. Our method also serves as a means for modeling conditional obligations and conditional prohibitions in knowledge representation.

Published: July 07, 2025

Last updated: June 02, 2026

Language Models Compare Quantities Using Number-specific and Unit-specific Heuristics

Mutsumi Sasaki, Go kamoda, Ryosuke Takahashi, Kosuke Sato, Kentaro Inui, Keisuke Sakaguchi, Benjamin Heinzerling (cs.CL)

Quantities with measurement units, such as 110 cm and 1.2 m, require language models (LMs) to combine a numeral with a symbolic unit scale. Here, we study how LMs compare such quantities in controlled settings spanning several unit systems. We find that accuracy degrades near the comparison boundary, where small changes in value determine the correct answer. The resulting errors are systematic: linear surrogate models predict LM preferences from numerical-difference and unit-scale-difference cues, and causal interventions on subspaces aligned with these variables shift model's output. The results suggest that LMs compare quantities through a bag of heuristics over numerals and units, rather than first converting both expressions to an exact shared-scale representation.

Published: June 02, 2026

Last updated: June 02, 2026

Skill-RM: Unifying Heterogeneous Evaluation Criteria via Agent Skill

Tao Chen, Gangwei Jiang, Pengyu Cheng, Siyuan Huang, Yihao Liu, Jingwei Ni, Jiaqi Guo, Mengyu Zhou, Kai Tang, Junling Liu, Qinliang Su, Xiaoxi Jiang, Guanjun Jiang (cs.LG, cs.CL)

Reward models (RMs) provide critical feedback signals for LLM post-training, notably in reinforced fine-tuning (RFT) and reinforcement learning (RL) pipelines. However, current reward evaluation relies on heterogeneous criteria such as rule-based verifiers, ground-truth references, procedural checklists, and complex rubrics, where a unified mechanism to integrate all types of evidence remains unexplored. To this end, we propose Skill Reward Model (Skill-RM), a unified framework that reformulates reward modeling as the execution of a reusable Reward-Evaluation Skill. By treating reward computation as a structured agentic task, Skill-RM provides a consistent interface to orchestrate heterogeneous resources, dynamically selecting and aggregating evidence tailored to the specific requirements of each input. This approach enables the reward model to move beyond static evaluation, ensuring consistency and transparency across diverse tasks. Extensive experiments on reward benchmarks and downstream applications, including best-of-N selection and reinforcement learning, demonstrate that Skill-RM consistently outperforms traditional judge baselines. Our findings suggest that Skill-RM not only provides a unified solution for reward modeling but also achieves superior performance through the strategic and dynamic orchestration of evidence. The code is at https://github.com/Qwen-Applications/Skill-RM.

Published: June 02, 2026

Last updated: June 02, 2026

Language Models Need Sleep: Learning to Self-Modify and Consolidate Memories

Ali Behrouz, Farnoosh Hashemi, Vahab Mirrokni (cs.LG, cs.AI)

The past few decades have witnessed significant advances in the design of machine learning algorithms, from early studies on task-specific shallow models to more general deep Large Language Models (LLMs). Despite showing promising results in tasks that require instant prediction or in-context learning, existing models lack the ability to continually learn and effectively transfer their temporal in-context knowledge to their long-term parameters. Inspired by human learning process, we introduce a ''Sleep'' paradigm that allows the models to continually learn, distill their short-term fragile memories into stable long-term knowledge with replay, and recursively improve themselves with ''Dreaming'' process. In more detail, sleep consists of two stages: (1) Memory Consolidation: an upward distillation process, called Knowledge Seeding, where the memories of a smaller-self are distilled into a larger network to provide more capacity while preserving the knowledge. As a proof of concept, we present a new Generalized Distillation process for {Knowledge Seeding} (i.e., the combination of on-policy distillation with Reinforcement Learning (RL)-based imitation learning); (2) Dreaming: a self-improvement phase, where the model uses RL to generate a curriculum of synthetic data to rehearse new knowledge and refine existing capabilities without human supervision. Our experiments on long-horizon, continual learning, knowledge incorporation, and few-shot generalization tasks support the importance of the sleep stage.

Published: June 02, 2026

Last updated: June 02, 2026

Formalizing the Binding Problem

Lianghuan Huang, Yihao Li, Saeed Salehi, Yingshan Chang, Ansh Soni, Konrad P. Kording (cs.CV, cs.AI, cs.LG, q-bio.NC)

Representations of the world, arguably, contain information about features (e.g. something is blue, something is a circle) but also information about which features are part of the same object (e.g. the circle is blue), which we call binding information. Any system with the ability to understand scenes with multiple objects must be able to solve the binding problem: it needs to know which features belong together. However, despite work showing that Vision Transformers (ViTs) know which patches belong together, it is not known whether current deep learning models learn to exhibit binding information, i.e., for features. We may believe that there is not much binding information, after all misattributing features to wrong objects is a common failure of ViT-based architectures, especially in scenes with objects sharing features. Here we formalize the binding problem with an information-theoretic approach, and introduce a probing method to measure binding information in model representations. We perform experiments on ViTs, measuring binding from different components of the architecture, such as the image summary token [CLS] or the spatial tokens. We use datasets with different binding challenges, such as feature sharing, occlusion, and natural features, while comparing the performance of several pre-trained ViTs. Overall, our research demonstrates binding as a key ingredient to strong visual recognition and reasoning.

Published: June 02, 2026

Last updated: June 02, 2026

Planar Perfect Matching Counting is as Hard as Determinants

Radu Curticapean, Jiaheng Wang (cs.CC, cs.DM, cs.DS)

In the 1960s, Fisher, Kasteleyn and Temperley designed an ingenious algorithm for computing the partition function of the dimer model, or equivalently, for counting perfect matchings in edge-weighted planar graphs (Philos. Mag. 1961; J. Mathematical Phys. 1963). This FKT algorithm later became the foundation for Valiant's holographic algorithms (FOCS 2004; SIAM J. Comput. 2008), which motivated the study of counting problems under the Holant framework. Combined with an algorithm by Yuster (FOCS 2008), the FKT algorithm allows us to count edge-weighted perfect matchings in planar n-vertex graphs with Õ(n^ω/2) arithmetic operations, where ω<2.372 is the matrix multiplication exponent. We prove a corresponding lower bound: Over algebraic circuits and other sufficiently strong computational models, perfect matchings in edge-weighted n-vertex planar graphs G cannot be counted in O(n^ω/2-ε) arithmetic operations. This confirms the optimality of Yuster's algorithm. Our bound holds even when G is an edge-weighted square grid.

Published: June 02, 2026

Last updated: June 02, 2026

AAD-1: Asymmetric Adversarial Distillation for One-Step Autoregressive Video Generation

Haobo Li, Yanhong Zeng, Yunhong Lu, Jiapeng Zhu, Hao Ouyang, Qiuyu Wang, Ka Leong Cheng, Yujun Shen, Zhipeng Zhang (cs.CV)

We present AAD-1, an Asymmetric Adversarial Distillation framework for One-step autoregressive image-to-video generation. State-of-the-art methods adopt adversarial distillation but suffer from motion collapse and training instability, resulting in static videos. AAD-1 addresses these challenges through two key designs in architecture and training strategy. Our key architectural insight is to break the symmetry between generator and discriminator. While the generator remains causal to preserve autoregressive sampling capability, the discriminator attends bidirectionally over the full spatiotemporal context and produces a single holistic realism score for the entire video sequence. This asymmetric design enables the discriminator to effectively detect global temporal failures and long-range drift that cause motion collapse in autoregressive generation. To stabilize training, we introduce a phased strategy that first uses distribution matching to bootstrap a stable one-step generator, providing a warm-up phase that brings the student distribution closer to the teacher before adversarial distillation begins. Extensive experiments on VBench demonstrate that AAD-1 achieves state-of-the-art performance in one-step autoregressive video generation.

Published: June 02, 2026

Last updated: June 02, 2026

Video-Mirai: Autoregressive Video Diffusion Models Need Foresight

Yonghao Yu, Lang Huang, Runyi Li, Zerun Wang, Toshihiko Yamasaki (cs.CV)

Causal video generators must predict from the past, but they need not learn only from it. In streaming autoregressive video diffusion, each emitted segment becomes a commitment that future segments must preserve. Standard training, however, only asks each causal state to explain the present. This creates what we call a representation-level planning gap: states that fit the current segment may discard identity, layout, and motion information needed for a consistent future. We introduce Video-Mirai, a training-only method that closes this gap without changing causal inference: the generator rolls out causally, a frozen foresight encoder reads the completed rollout non-causally, and a lightweight predictor distills the resulting stopped-gradient targets into causal states. Future frames supervise representations, never generator inputs. At inference, the encoder and predictor are discarded, leaving the original architecture, per-step FLOPs, and KV-cache behavior unchanged. Video-Mirai improves a strong Causal-Forcing baseline on 5-second VBench from 83.8 to 84.6 in terms of Total Score. On 30-second rollouts beyond the training horizon, subject consistency improves from 84.9 to 88.5 and background consistency from 90.2 to 91.9. Ablations identify future-conditioned targets as the key ingredient, and probes show that future frames become more decodable from current features. Causality should constrain inference, not representation supervision. Our study highlights that visual autoregressive models need foresight. Project page: https://y0uroy.github.io/Video-Mirai.

Published: June 02, 2026

Last updated: June 02, 2026

Quantifying Faithful Confidence Expression in Large Reasoning Models

Areeb Gani, Asal Meskin, Gabrielle Kaili-May Liu, Arman Cohan (cs.CL, cs.AI)

Reliable uncertainty communication is critical to the trustworthiness of LLMs, yet faithful calibration (FC)--the alignment between models' intrinsic and (linguistically) expressed confidence--is a persistent failure mode. This challenge is key for large reasoning models (LRMs), whose extended reasoning traces are often interpreted by users as evidence of deliberation, competence, and confidence. Despite the importance of FC and wide usage of LRMs, the extent to which LRMs can faithfully express their confidence remains poorly understood. Moreover, the prevailing paradigm to measure FC does not generalize well to the long chain-of-thought outputs generated by LRMs, which tend to lack clear step boundaries, involve inconsistent step structure, and encode complex conditional dependencies throughout the trace--complicating estimation of intrinsic confidence. To address this challenge, we introduce a novel framework to systematically quantify FC of LRMs. Our framework analyzes linguistic decisiveness relative to three sources of internal uncertainty, based on token probabilities, hidden states, and sampled response consistency. We also devise a prefix-conditioned sampling approach to control for conditional and structural variation across traces. Applying our framework to a diverse suite of leading models, datasets, and prompts, we find that faithful confidence expression is a significant challenge for LRMs. Reasoning behaviors do not automatically translate to improved FC, and prompt interventions for non-reasoning models do not improve faithfulness in the reasoning setting. Different confidence estimators further produce divergent assessments of the same traces, revealing fragility in prior evaluation methodologies. Taken together, our work establishes FC as a distinct reliability and alignment target for LRMs, particularly as such systems are increasingly deployed in high-stakes contexts.

Published: June 02, 2026

Last updated: June 02, 2026

DiscreteRTC: Discrete Diffusion Policies are Natural Asynchronous Executors

Pengcheng Wang, Kaiwen Hong, Chensheng Peng, Katherine Driggs-Campbell, Masayoshi Tomizuka, Chenfeng Xu, Chen Tang (cs.RO)

Unlike chatbots, physical AI must act while the world keeps evolving. Therefore, the inter-chunk pause of synchronous executors are fatal for dynamic tasks regardless of how fast the inference is. Asynchronous execution – thinking while acting – is therefore a structural requirement, and real-time chunking (RTC) makes it viable by recasting chunk transitions as inpainting: freezing committed actions and consistently generating the remainder. However, RTC with flow-matching policy is structurally suboptimal: its inpainting comes from inference-time corrections rather than the base policy, yielding little pre-training benefit, specific fine-tuning, heuristic guidance, and extra computation that inflates the latency. In this work, we observe that discrete diffusion policies, which generate actions by iteratively unmasking, are natural asynchronous executors that resolve all limitations at once: they are fine-tuning free since inpainting is their native operation, while early stopping further provides adaptive guidance and reduces inference cost. We propose DiscreteRTC, which replaces external corrections with native unmasking, and show on dynamic simulated benchmarks and real-world dynamic manipulation tasks that it achieves higher success rates than continuous RTC and other baselines. In summary, DiscreteRTC is simpler to implement with 0 lines of additional code to enable async inpainting, faster at inference with only ∼ 0.7× computation compared with generating actions from scratch, and better at execution with 65% higher success rate in real-world hockey defend task compared with flow-matching RTC, and 30% higher compared with training-time flow-matching RTC.More visualizations are on https://outsider86.github.io/DiscreteRTCSite/.

Published: April 27, 2026

Last updated: June 02, 2026

QUBRIC: Co-Designing Queries and Rubrics for RL Beyond Verifiable Rewards

Rongzhi Zhang, Rui Feng, Zhihan Zhang, Jingfeng Yang, Qingyu Yin, Xin Liu, Zixuan Zhang, Priyanka Nigam, Bing Yin, Tuo Zhao, Chao Zhang (cs.CL, cs.AI)

Rubric-based RL is a promising route for extending reinforcement learning beyond verifiable rewards, yet existing methods optimize rubrics while treating the query distribution as fixed. We identify a structural bottleneck: rubric quality is constrained by query structure. Open-ended queries yield vague rubrics; naively narrowing them introduces fabricated references that no model can verify, so all responses fail and training receives no reward signal. We present QUBRIC, a framework that co-designs queries and rubrics. Teacher-derived key points ground the rewriting of open-ended queries into scenario-based, evaluable questions. Contrastive rubric generation then turns teacher-policy gaps into query-level criteria, and learnability filtering retains only informative query-rubric pairs for GRPO training. QUBRIC achieves a +5.5 point gain on ArenaHard over the SFT baseline. Trained only on instruction-following data, it further transfers to three held-out benchmarks spanning legal, moral, and narrative reasoning (+6.3 points on average), with improvements concentrated in reasoning-related dimensions. These results provide evidence that co-designing queries and rubrics can make rubric-based RL a practical complement to RLVR beyond strictly verifiable tasks.

Published: June 02, 2026

Last updated: June 02, 2026

Train Once, Reuse Everywhere: Generalizable Implicit In-Context Learning by Routing Attention

Jiaqian Li, Yanshu Li, Ligong Han, Ruixiang Tang, Wenya Wang (cs.CL)

Implicit in-context learning (ICL) has newly emerged as a promising paradigm that simulates ICL behaviors in the representation space of large language models (LLMs), aiming to attain few-shot performance at zero-shot cost. However, existing approaches largely rely on injecting shift vectors into residual flows, which are typically constructed from labeled demonstrations or task-specific alignment. Such designs fall short of utilizing the structural mechanisms underlying ICL and suffer from limited generalizability. To address this, we propose In-Context Routing (ICR), a novel implicit ICL method that captures and utilizes generalizable ICL patterns at the attention logits level. It extracts reusable structural directions that emerge during ICL and employs a learnable input-conditioned router to modulate attention logits accordingly, enabling an efficient train-once-and-reuse framework. We evaluate ICR on 12 real-world datasets spanning diverse domains and multiple LLMs. The results show that ICR consistently outperforms existing implicit ICL methods that require task-specific retrieval or training, while demonstrating robust generalization to out-of-domain tasks where they struggle. These findings position ICR to push the boundary of the practical value of ICL. The code is available at https://github.com/Lijiaqian1/In-Context-Routing.git.

Published: September 26, 2025

Last updated: June 02, 2026

AlignAtt4LLM: Fast AlignAtt for Decoder-Only LLMs at IWSLT 2026 Simultaneous Speech Translation Task

Quentin Fuxa, Dominik Macháček (cs.CL, cs.AI)

We describe AlignAtt4LLM, an IWSLT 2026 simultaneous speech translation system for English to German, Italian, and Chinese. The system is a synchronous cascade: Qwen3-ASR with forced alignment produces an incrementally updated source transcript, and Gemma-4 E4B-it translates that prefix under an MT-side AlignAtt policy. To our knowledge, this is the first application of AlignAtt to a decoder-only LLM, where the encoder-decoder cross-attention used by earlier AlignAtt systems is absent. We recover a usable policy by proposing (1) an explicit source span in the prompt, (2) offline selection of translation-specific alignment heads, (3) selective qk-fast replay of the draft-to-source attention block, and (4) runtime query/key capture that preserves model outputs bit-identically. On the IWSLT 2026 development set, AlignAtt4LLM outperforms the supplied baselines for the European target languages, English to German and English to Italian, in both the low-latency regime around 2 seconds and the high-latency regime below 4 seconds CU-LongYAAL. Results for English to Chinese are more mixed, but the method is not tied to Gemma-4: because AlignAtt4LLM only requires a deterministic prompt layout, calibrated attention heads, and query/key capture, the same policy can be reapplied to stronger translation-focused decoder-only MT backbones for non-European target languages.

Published: June 02, 2026

Last updated: June 02, 2026

Agentic Chain-of-Thought Steering for Efficient and Controllable LLM Reasoning

Yu Xia, Zhouhang Xie, Xin Xu, Byungkyu Kang, Prarit Lamba, Xiang Gao, Julian McAuley (cs.CL, cs.AI)

Large language models improve final-answer accuracy through extended chain-of-thought reasoning, but often spend tokens inefficiently and offer little inference-time control. Existing efficient reasoning methods control thinking length by shortening, early-stopping, or compressing traces, leaving how the model thinks implicit. In this paper, we propose Agentic Chain-of-Thought Steering (ACTS), which formulates reasoning steering as a Markov decision process where a controller agent adaptively steers a frozen reasoner during inference. At each step, the controller observes the reasoning trace and remaining thinking budget, then issues a steering action consisting of a reasoning strategy and a steering phrase that initiates the next reasoner step. This enables budget-aware strategy control for efficient reasoning while preserving the reasoner's generation continuity. We initialize the controller agent from our constructed synthetic steering trajectories with multi-budget augmentation, and further optimize it via reinforcement learning with budget-conditioned reward shaping. Experiments across multiple benchmarks show that ACTS matches full-thinking performance with substantial token savings, and enables controllable accuracy-efficiency trade-offs across different reasoners and tasks. The code is available at https://github.com/Andree-9/ACTS.

Published: June 02, 2026

Last updated: June 02, 2026

Self-Refining Agentic Reinforcement Learning for Vision-Conditioned UAV Navigation

Roohan Ahmed Khan, Yasheerah Yaqoot, Muhammad Ahsan Mustafa, Dzmitry Tsetserukou (cs.RO, cs.AI)

Deep reinforcement learning has shown strong potential for enabling autonomous robots to learn complex navigational tasks. However, its practical use still depends heavily on human designed reward functions and repeated manual fine tuning, which is time consuming and does not guarantee high success in the desired task. This paper presents AgenticRL, agent guided reinforcement learning framework that increases autonomy in reward design, policy refinement, and real world deployment for unmanned aerial vehicles (UAV) navigation tasks. AgenticRL uses a multimodal generative pre-trained tansformer (GPT) agent to interpret task information and visual scene observations, generate task specific reward functions, train policies using Proximal Policy Optimization (PPO) algorithm, and then act as a critic by evaluating the trained policy through diagnosis packets to generate feedback. Based on this feedback, the agent identifies failure modes and refines the reward function in a closed loop self improvement process. To further leverage the multimodal GPT agent during inference, AgenticRL uses real world images and natural language task information to automatically identify the active scenario and select the appropriate trained policy for execution. The framework is evaluated on multiple navigational tasks, including gate traversal, obstacle avoidance, wall barrier crossing with landing, trajectory following, and motion behavior learning. Experimental results show that the closed loop refinement process improves policy behavior compared with initial rewards by 71%. We also demonstrate sim-to-real transfer of the proposed framework, achieving a real world success rate of 91% and a sim-to-real accuracy of 94%.

Published: June 02, 2026

Last updated: June 02, 2026

Using Reward Uncertainty to Induce Diverse Behaviour in Reinforcement Learning

Anthony GX-Chen, Ankit Anand, Gheorghe Comanici, Zaheer Abbas, Eser Aygün, David Smalling, Shibl Mourad, Doina Precup, André Barreto, Mark Rowland (cs.LG, cs.AI)

Classical reinforcement learning (RL) typically seeks a deterministic policy that maximizes the expected sum of a scalar reward. Yet, modern applications such as language model fine-tuning or scientific discovery demand diversity. Existing remedies such as entropy regularization or diversity bonuses often require fragile trade-offs that sacrifice performance for stochasticity or rely on heuristic metrics that can misalign policy rankings. We argue that diversity is more naturally understood as the rational response to uncertainty in the reward. When the reward function is not perfectly known--as is the case with ambiguous preferences or imperfect reward models--committing to a single action can be sub-optimal. Building on this, we propose a fundamental reformulation of the RL objective by replacing the scalar reward with a distribution over reward functions, and applying a non-linear objective over sets of actions. The result is a framework in which calibrated behavioural diversity emerges naturally, remains controllable through the reward function distribution, and is obtained without sacrificing expected reward. Focusing on the contextual bandit setting, we derive a principled gradient estimator for this objective and prove that our formulation naturally generalizes both vanilla policy gradient and more recently developed action-set approaches. Our empirical results demonstrate that this framework offers a robust and theoretically grounded alternative for complex RL tasks where the traditional formulation of the problem fails to induce the desired breadth of agent behaviour.

Published: June 02, 2026

Last updated: June 02, 2026

Position: Adversarial ML for LLMs Is Not Making Any Progress

Javier Rando, Jie Zhang, Nicholas Carlini, Florian Tramèr (cs.LG, cs.CR)

In the past decade, considerable research effort has been devoted to securing machine learning (ML) models that operate in adversarial settings. Yet, progress has been slow even for simple "toy" problems (e.g., robustness to small adversarial perturbations) and is often hindered by non-rigorous evaluations. Today, adversarial ML research has shifted towards studying larger, general-purpose language models. In this position paper, we argue that the situation is now even worse: in the era of LLMs, the field of adversarial ML studies problems that are (1) less clearly defined, (2) harder to solve, and (3) even more challenging to evaluate. As a result, we caution that yet another decade of work on adversarial ML may be failing to produce meaningful progress.

Published: February 04, 2025

Last updated: June 02, 2026

Efficient ASR Training with Conversations that Never Happened

Máté Gedeon, Péter Mihajlik (cs.CL, cs.AI, cs.SD, eess.AS)

Conversational ASR for lower-resource languages and niche domains is limited by the scarcity of domain-matched multi-speaker training data. We propose an augmentation pipeline that generates scenario-level dialogues with participant metadata, maps speaker attributes to TTS voice profiles, and assembles synthesized utterances into speaker-aware simulated conversations. We evaluated five LLM families under single-generator, fixed-budget mixture, and scale-up settings using the same FastConformer-Large training recipe for each one. We ran comprehensive evaluations on the Hungarian BEA-Dialogue benchmark corpus, with the method itself being applicable to any language given the resources for each component. The results show that synthetic conversations consistently improve speech recognition performance, but generator choice and data composition strongly affect the gains. Our largest training configuration, using only 67 hours of real conversations and 636 hours of simulated data, achieves better performance on the evaluation benchmark than a zero-shot model trained on 2700 hours of Hungarian speech. These findings indicate that LLM-generated conversational data synthesized with TTS is a practical complement to real conversational corpora for speech model training.

Published: June 02, 2026

Last updated: June 02, 2026

CoMPAS3D: A Dataset and Benchmark for Interactive Motion

Bermet Burkanova, Yasaman Etesam, Payam Jome Yazdian, Trinity Evans, Chuxuan Zhang, Zoe Stanley, Paige Tuttösí, Angelica Lim (cs.LG, cs.AI, cs.CL, cs.CV)

Socially interactive humanoid robots must engage with humans through their bodies, adapting in real time to a partner's movement, intent, and abilities. This requires models that understand not just how bodies move, but what movement means in a shared social context. Yet evaluation frameworks for interactive motion generation do not measure whether generated follower motion is legible within a shared movement vocabulary, nor whether it is appropriate to the partner's proficiency level. This gap has two causes: existing frameworks rely on kinematic metrics such as FID and beat alignment that cannot measure either property, and existing datasets lack the move annotations and proficiency variation needed. Salsa is well-suited as an evaluation domain: improvised, dyadic, and governed by a move vocabulary and judging criteria covering timing, musicality, technique, difficulty, partnering, and originality. We present CoMPAS3D, a motion capture dataset of improvised partner salsa paired with an evaluation framework covering kinematic quality, two objective metrics (move legibility and proficiency appropriateness), and six competition-based subjective dimensions. The dataset includes 3 hours of improvisation by 18 dancers spanning beginner, intermediate, and professional levels, with over 2,800 expert-annotated segments covering move types, errors, and stylistic elements. We define three benchmarks: move classification (analogous to transcription), proficiency estimation (fluency assessment), and follower generation (dialogue response). Fine-tuned vision-language models perform strongly on objective metrics applied to ground-truth motion sequences. Applied to Duolando and InterGen, the metrics reveal failures that kinematic metrics miss. Human evaluations confirm the gap between generated and ground-truth motion. CoMPAS3D, annotations, benchmark code, and baseline results are publicly available.

Published: July 25, 2025

Last updated: June 02, 2026

Back into Plato's Cave: Examining Cross-modal Representational Convergence at Scale

A. Sophia Koepke, Daniil Zverev, Shiry Ginosar, Alexei A. Efros (cs.CV, cs.AI, cs.LG)

The Platonic Representation Hypothesis suggests that neural networks trained on different modalities (e.g., text and images) align and eventually converge toward the same representation of reality. If true, this has significant implications for whether modality choice matters at all. We show that the experimental evidence for this hypothesis is fragile and depends critically on the evaluation regime. Alignment is measured using mutual nearest neighbors on small datasets (≈1K samples) and degrades substantially as the dataset is scaled to millions of samples. The same behavior is observed beyond text-image, for text-audio and text-video alignment. The alignment that remains between model representations reflects coarse semantic overlap rather than consistent fine-grained structure. Moreover, the evaluations in Huh et al. are done in a one-to-one image-caption setting, a constraint that breaks down in realistic many-to-many settings and further reduces measured alignment. We also find that the reported trend of stronger language models increasingly aligning with vision does not appear to hold for newer models. Overall, our findings suggest that the current evidence for cross-modal representational convergence is considerably weaker than subsequent works have taken it to be. Models trained on different modalities may learn equally rich representations of the world, just not the same one.

Published: April 20, 2026

Last updated: June 02, 2026

VLESA: Vision-Language Embodied Safety Agent for Human Activity Monitoring

Hanjiang Hu, Yiyuan Pan, Jiaxing Li, Xusheng Luo, Alexander Robey, Na Li, Yebin Wang, Changliu Liu (cs.CV, cs.LG, cs.RO)

As AI systems increasingly assist humans in physical tasks, ensuring safety becomes paramount -- physical actions carry immediate and irreversible consequences that digital errors do not. We introduce the Vision-Language Embodied Safety Agent (VLESA), a framework that monitors human activities from egocentric video and triggers real-time safety interventions when dangerous actions are predicted. VLESA addresses intent-dependent safety where identical actions can be safe or dangerous depending on context. A dataset pairing egocentric frames with goal-conditioned safety annotations is introduced, enabling a goal-conditioned safety Q-filter trained via GRPO that evaluates actions with respect to inferred intent without retraining. On top of that, an intent-action prediction agent is proposed to jointly infer goals and predict future actions from video. On the ASIMOV-2.0 benchmark, VLESA achieves higher intervention accuracy at the exact ground-truth frame compared to baselines, while the GRPO-trained Q-filter improves action safety by over 41 percentage points through goal-conditioned constrained decoding. Code is available at https://github.com/HanjiangHu/VLESA.

Published: June 02, 2026

Last updated: June 02, 2026

Demo2Tutorial: From Human Experience to Multimodal Software Tutorials

Zechen Bai, Zhiheng Chen, Yiqi Lin, Kevin Qinghong Lin, Difei Gao, Xiangwu Guo, Xin Wang, Mike Zheng Shou (cs.CV)

Human experience in digital environments offers a vast, underexplored resource of authentic, untrimmed interactions that contain rich procedural knowledge. We introduce Demo2Tutorial, a framework that transforms this experience captured via screen recordings and interaction logs into structured, multimodal software tutorials for teaching both humans and agents. Demo2Tutorial first collects human experience via a dedicated recorder, then parses raw experience using a multimodal Action Parser to reconstruct perception, action, and intent. A Step Planner then abstracts these steps into hierarchical task graphs representing goals and steps. Finally, a Tutorial Composer transforms the parsed experience into structured, reusable image-text instructions. We evaluate the tutorial generation quality on a new benchmark derived from official software documentation. We further demonstrate that this distilled representation benefits (i) human learning, by automatically generating multimodal tutorials, and (ii) agent learning, by improving downstream GUI-agent planning and generalization. Experiments show Demo2Tutorial produces high-quality tutorials that surpass human-authored ones and significantly outperform baseline methods, while enabling both faster human task completion and improved GUI agent planning, demonstrating that structured tutorials distilled from human experience can serve as effective knowledge representations for advancing both human learning and agent capabilities. Code and data will be available at https://github.com/showlab/Demo2Tutorial.

Published: June 02, 2026

Last updated: June 02, 2026

Preference-Calibrated Human-in-the-Loop Reinforcement Learning for Robotic Manipulation

Zeyi Liu, Guangyao Liu, Yinuo Qu, Yuquan Xue, Bofang Jia, Chunhua Yang, Weihua Gui, Keke Huang, Ziwei Wang (cs.RO)

Human-in-the-loop reinforcement learning (HIL-RL) improves sample efficiency in real-robot manipulation through online human intervention. However, successful trajectories may include suboptimal actions that deviate from the desired task-execution path and force human intervention. Existing HIL-RL methods typically apply the consistent credit assignment principle to all transitions, uniformly propagating discounted terminal rewards through suboptimal segments, ignoring the actual contribution of each transition to task success. This overestimates Q-values for critic learning and indirectly misguides actor updates toward suboptimal behavior patterns. To this end, we propose PACT, a Preference-calibrated Actor-Critic Training framework that leverages the implicit preference signals induced by intervention to perform credit reassignment on identified suboptimal segments while directly guiding policy training for unbiased critic-actor learning. Specifically, we first design a progress model that learns from human demonstration and identifies suboptimal segments for credit correction. Then, from the human action and resampled policy action at the intervention state, we build preference pairs to define a counterfactual advantage that penalizes Bellman targets of the identified suboptimal segment, enabling directional credit calibration. Moreover, we directly align the policy with human corrective actions in the bounded mean space, providing an additional signal beyond critic-guided updates. Across five real-robot manipulation tasks, PACT improves the average success rate by 24.5% and achieves 1.3 times faster convergence, thereby improving both RL sample efficiency and performance. Code is available at https://anonymous.4open.science/r/HILRL-A1X-BC05.

Published: June 02, 2026

Last updated: June 02, 2026

A Pocket Offline Model for Simultaneous Speech Translation as CUNI Submission to IWSLT 2026

Aziz Sharipov Ortega, Dominik Macháček (cs.CL)

We implement simultaneous translation capability with the offline direct speech-to-text translation model Canary, using the state-of-the-art policy AlignAtt, and submit it to IWSLT 2026 Simultaneous Speech Translation Shared task for Czech to English and English to German and Italian. The strengths of our system are: (1) high translation quality, outperforming similarly sized baselines both in low- and high-latency regimes in computationally unaware simulations; (2) low computational requirements, as the model has only 1B parameters; (3) multilinguality -- support of 25 source and 25 target languages.

Published: June 02, 2026

Last updated: June 02, 2026

Ranked MSO-enumeration over compressed words

Markus Lohrey (cs.DS, cs.DB, cs.LO)

It is shown that the ranked query enumeration problem for a fixed MSO-query on strings can be solved with linear preprocessing and constant delay in the grammar-compressed setting, where the input string is given by a so-called straight-line program, i.e., a context-free grammar that produces exactly one string. Moreover, `ranked' means that the output tuples of the MSO-query are printed in a specific order that has to be MSO-definable. This is the first result for ranked query enumeration on compressed data. A corollary of this result is that for a fixed polyregular function f and a word w that is given by a straight-line program of size n, one can list after preprocessing time 𝒪(n) the symbols in f(w) from left to right with constant delay, which generalizes a result of Bojanczyk for the case where w is uncompressed. The proofs for these results are based on factorization trees, which are made accessible to the grammar-compressed setting (a contribution of independent interest).

Published: June 02, 2026

Last updated: June 02, 2026

MLSkip: Data Skipping for ML Filters via Lightweight Metadata

Mihail Stoian, Mark Gerarts, Pascal Ginter, Andreas Zimmerer, Jan Van den Bussche, Andreas Kipf (cs.DB, cs.LG, cs.LO)

Database vendors recently released AI functions that can be used in filter predicates. As such functions often rely on costly, black-box ML models, they unveil new data management challenges. Concretely, traditional data skipping techniques for integer and string data fail to be applicable to the new filter type. Indeed, there is no known mechanism for pruning non-qualifying row groups, e.g., when reading files from blob storage. In this work, we initiate the study of data skipping techniques for ML filters. We make the case that Parquet's default min-max metadata is enough to enable pruning. To this end, we draw connections to two lines of research: (i) the recently proposed query language for ML models and (ii) neural network verification. Our preliminary results on ReLU architectures show that on tables from TPC-H and TPC-DS, the average pruning effectiveness for filters of selectivity below 0.1

Published: June 02, 2026

Last updated: June 02, 2026

PointAction: 3D Points as Universal Action Representations for Robot Control

Mutian Tong, Han Jiang, Qiao Feng, Lingjie Liu, Jiatao Gu (cs.RO)

Video-Action Models (VAMs) leverage the broad visual dynamics captured by pre-trained video diffusion models, offering a promising path toward generalizable robot manipulation. However, RGB-only video rollouts are not directly actionable: they leave metric 3D motion, contact geometry, and fine-grained spatial constraints under-specified, making action grounding ambiguous. Meanwhile, scaling action supervision across diverse tasks and embodiments remains costly. We present PointAction, a framework that bridges video predictions to robot actions through explicit point-based 4D modeling. PointAction fine-tunes a foundation video generation model to jointly predict future RGB frames and dynamic 3D pointmaps, producing temporally consistent 3D motion of task-relevant scene geometry. These point dynamics serve as a structured, embodiment-agnostic action interface, which a diffusion-based action decoder maps to executable robot actions. By using metric 3D point dynamics as the interface between video prediction and control, PointAction reduces the ambiguity of RGB-only action grounding and supports transfer across tasks and embodiments with limited action supervision. Experiments show that PointAction achieves state-of-the-art 4D generation quality on robot scenes, outperforms existing baselines in simulation, and generalizes to two real robot arms unseen during pretraining.

Published: June 02, 2026

Last updated: June 02, 2026

SEAOTTER: Sensor Embedded Autoencoding with One-Time Transcode for Efficient Reconstruction

Dan Jacobellis, Neeraja J. Yadwadkar (eess.IV, cs.CV, cs.LG, cs.RO)

In robotics systems, vast amounts of visual data are easily captured at high resolution using low-cost, low-power hardware. Yet, limited bandwidth and on-device compute resources prevent full utilization when transmitted via conventional codecs like JPEG/MPEG. Newer codecs, like AV1/AVIF, improve the rate-distortion trade-off, but demand far more resources for encoding, impractical without custom ASICs. Recent asymmetric autoencoders deliver high quality under extreme power and bandwidth constraints, but add prohibitive decoding cost and use bespoke formats that ignore decades of infrastructure built around standards like JPEG. To address these limitations, we introduce a compression framework for cloud robotics based on a Sensor Embedded Autoencoder paired with a One-Time Transcode for Efficient Reconstruction (SEAOTTER). Because the sensor, cloud, and consumer stages face very different power and bandwidth budgets, SEAOTTER combines the compactness of a learned latent with the broad usability of a standard JPEG file. Since naive transcoding degrades performance, we propose a learnable JPEG color and quantization transform that enables increased accuracy for global, dense, and vision-language-based perception. Using SEAOTTER, we train both general-purpose and task-aware transcoding pipelines for a pre-trained, frozen encoder. At a compression ratio of 200:1 and compared to AVIF, we observe 7 times faster encoding, 3.5 times faster decoding, and +8% ImageNet top-1 accuracy, while retaining compatibility with JPEG infrastructure. Our code is available at https://github.com/UT-SysML/seaotter .

Published: June 02, 2026

Last updated: June 02, 2026

FlashbackCL: Mitigating Temporal Forgetting in Federated Learning

Mubarak A. Ojewale, Adriana E. Chis, Jorge M. Cortes-Mendoza, Bernardo Pulido-Gaytan, Horacio Gonzalez-Velez (cs.LG, cs.AI, cs.PF)

Federated Learning (FL) of foundation and edge models increasingly targets deployments where client data distributions drift over time, yet existing forgetting-mitigation methods assume each client's distribution is stationary. Flashback, the strongest recent FL method against cross-client (spatial) forgetting, uses monotonically accumulating per-class label counts as a knowledge proxy; this proxy becomes miscalibrated under temporal distribution shift and anchors the global model to an outdated class balance. We formalise temporal forgetting in FL with a per-phase metric isolated from protocol-level fluctuations and propose Flashback Continual Learning (FlashbackCL), a drop-in extension of Flashback with (i) temporally-decayed label counts; (ii) a device-aware replay buffer with Class-Balanced Reservoir Sampling (CBRS); and (iii) server-side active coreset curation on the public distillation set. The results show that FlashbackCL achieves 6.9% to 10.0% relative improvement relative to Flashback, on CIFAR-10 with 50 clients and three controlled temporal shift modes, while simultaneously reducing temporal forgetting by up to 68%. A 5-variant ablation identifies CBRS replay as the critical component. FlashbackCL also improves Flashback by 3.5 points on stationary CIFAR-100, suggesting that class-balanced replay regularises spatial heterogeneity as well as temporal shift.

Published: June 02, 2026

Last updated: June 02, 2026

q0: Primitives for Hyper-Epoch Pretraining

Bishwas Mandal, Shmuel Berman, Akshay Vegesna, Samip Dahal (cs.LG, cs.AI)

Multi-epoch training is becoming the standard now that compute is growing faster than the supply of high-quality text. But pretraining a single model saturates within a few passes, long before the compute budget is exhausted. We argue this calls for a conceptual shift from training a single model toward exploring a population of models and aggregating their predictions. We introduce hyper-epoch pretraining (q0), which turns a multi-epoch budget into a population of diverse models whose combined predictions reach a lower validation loss than a single refined model. q0 reduces to three core primitives. A cyclic schedule with anti-correlated learning rate and weight decay collects diverse models from a few parallel trajectories. Chain distillation trains each model against its predecessor so that model quality compounds across the population. A learned prior, fit on a held out set, selects and weights members for any inference budget. On a 1.8B-parameter model trained on 100M FineWeb tokens, q0 matches a strong 256-epoch ensemble baseline using only ∼56 epochs (∼4.6× fewer), or ∼67 epochs (∼3.8× fewer) when matched to the baseline's ensemble size, and continues to improve beyond it. These gains reach cumulative ∼12.9× data efficiency under the Slowrun setting and transfer to downstream benchmarks. Crucially, the optimal allocation shifts with the budget, so we give prescriptive recipes for how to spend a given epoch budget to maximize generalization, from a single epoch up to the largest budgets.

Published: June 02, 2026

Last updated: June 02, 2026

Entropy Is Not Enough: Unlocking Effective Reinforcement Learning for Visual Reasoning via Vision-Anchored Token Selection

Senjie Jin, Peixin Wang, Boyang Liu, Xiaoran Fan, Shuo Li, Zhiheng Xi, Jiazheng Zhang, Yuhao Zhou, Tao Gui, Qi Zhang, Xuanjing Huang (cs.AI)

While token-level entropy is commonly recognized as effective for credit assignment in text-only reinforcement learning with verifiable rewards (RLVR), it remains unclear whether this mechanism still holds in visual reasoning. Our controlled study shows that this mechanism collapses in visual reasoning due to the omission of vision-sensitive tokens with naturally low entropy. Although existing multimodal RL methods increasingly acknowledge the importance of visual perception, they struggle to satisfy the inherent demand for interleaving precise perceptual grounding with semantic reasoning, either lacking systematic visual measurements or overlooking that token entropy primarily drives semantic exploration. To address this, we introduce VEPO (Vision-Entropy token-selection for Policy Optimization), an effective RL framework explicitly integrating visual sensitivity with token entropy via a principled multiplicative coupling, where VEPO redirects gradient credit toward tokens which are simultaneously visually grounded and highly informative. Extensive experiments demonstrate VEPO's leading performance, significantly outperforming the entropy-only baseline by 2.28 points at 7B-scale and 3.15 points at 3B-scale. Ablations further substantiate the soundness of our method.

Published: June 02, 2026

Last updated: June 02, 2026

Correcting Neural Operator Spectral Bias via Diffusion Posterior Sampling with Sparse Observations

Niccolò Perrone, Fanny Lehmann, Stefania Fresca, Filippo Gatti (cs.LG, physics.geo-ph)

Neural operator surrogates (NO) approximate PDE solutions orders of magnitude faster than numerical solvers, but suffer from spectral bias: high-frequency content is systematically attenuated, limiting reliability where fine-scale structure matters. Sparse sensor measurements of the field are often available too, offering pointwise accuracy without spectral distortion but covering only a small fraction of the domain. We address this by treating NO predictions as auxiliary observations in a diffusion posterior sampling framework. Our method, FreqNO-DPS (https://github.com/niccoloperrone/FreqNO-DPS), combines an unconditional score-based diffusion prior, trained on high-fidelity simulations, with diffusion posterior sampling (DPS) conditioned on sparse observations and guided by a frozen neural operator. Naive integration reintroduces the surrogate's spectral bias; we resolve this with a closed-form, spectrally shaped guidance score that weights the surrogate by its frequency-dependent accuracy and needs no denoiser backpropagation. A distribution-free analysis bounds the approximation error across the frequency-diffusion-time plane and shows the guidance's frequency dependence is preserved regardless of distributional assumptions. On 3D elastic wavefield prediction at 5% and 2% sensor coverage, the method reaches near-zero spectral bias across all bands, where both the surrogate and sensor-only DPS show systematic high-frequency attenuation. Isotropic guidance, the natural baseline, improves pointwise accuracy but carries the bias into the posterior nearly intact, confirming that frequency-dependent calibration is essential, not merely beneficial. The framework needs only paired surrogate/reference data and exploits no problem-specific structure beyond the residual's approximate spectral diagonality, verifiable for new surrogates via the coherence diagnostic we provide.

Published: June 02, 2026

Last updated: June 02, 2026

Quadratic integrate-and-fire neurons exhibit less fragmented loss landscapes and outperform leaky integrate-and-fire neurons in spike-based gradient descent

Carlo Wenig, Raoul-Martin Memmesheimer, Christian Klos (cs.NE, cs.LG)

The ability to train spiking neural networks is essential for modeling biological neural networks as well as for neuromorphic computing. However, for the extensively used leaky integrate-and-fire (LIF) neurons, arbitrarily small parameter changes can induce spike (dis)appearances that disrupt subsequent activity, leading to unstable neural representations and permanently silent neurons during exact spike-based gradient descent. Recent work shows that a class of neuron models, which includes the quadratic integrate-and-fire (QIF) neuron, avoids these discontinuities and enables continuous and even smooth spike-based gradient descent. However, it remains unclear whether these advantages translate into practice. Here, we demonstrate that they do so via a controlled comparison between networks of LIF and QIF neurons on the popular Spiking Heidelberg Digits dataset. Specifically, in a first step, we perform a thorough hyperparameter search to optimize both models, revealing a clear performance advantage of QIF neurons. In a second step, we visualize the loss and gradient landscapes. Consistent with their inferior performance, we find that the loss landscapes of LIF neurons, which are discontinuous, appear more fragmented and the related gradients more erratic. An analysis of the landscapes of single samples indicates that these features arise from changes in the temporal order of spikes, which often cause disruptive spike (dis)appearances. Overall, our results advocate replacing LIF neurons with neuron models exhibiting continuous spiking dynamics, such as QIF neurons, for gradient descent training.

Published: June 02, 2026

Last updated: June 02, 2026

PINNfluence: Interpreting PINNs through Influence Functions

Aleksander Krasowski, Jonas R. Naujoks, Moritz Weckbecker, Galip Ü. Yolcu, Thomas Wiegand, Sebastian Lapuschkin, Wojciech Samek, René P. Klausen (cs.LG, cs.AI, physics.comp-ph, physics.flu-dyn)

Physics-informed neural networks (PINNs) have emerged as a powerful deep learning approach for solving partial differential equations (PDEs) in the physical sciences, yet their behavior remains largely opaque and is typically understood through failure mode analyses rather than explicit interpretability. To address this issue, we introduce PINNfluence, a training data attribution framework for interpreting PINNs based on influence functions. By extending influence functions to composite physics-informed training objectives, we enable fine-grained attribution between predictions, loss components, and training data points. Through benchmark experiments across various PDEs, we demonstrate that influence patterns provide granular diagnostics that distinguish structural characteristics across well-trained and poorly-trained PINNs. PINNfluence thus opens a new avenue for understanding and improving the reliability of PINNs through the lens of their data.

Published: September 13, 2024

Last updated: June 02, 2026

Neural Attention Search Linear: Towards Adaptive Token-Level Hybrid Attention Models

Difan Deng, Andreas Bentzen Winje, Lukas Fehring, Marius Lindauer (cs.CL, cs.LG)

The quadratic computational complexity of softmax transformers has become a bottleneck in long-context scenarios. In contrast, linear attention model families provide a promising direction towards a more efficient sequential model. These linear attention models compress past KV values into a single hidden state, thereby efficiently reducing complexity during both training and inference. However, their expressivity remains limited by the size of their hidden state. Previous work proposed interleaving softmax and linear attention layers to reduce computational complexity while preserving expressivity. Nevertheless, the efficiency of these models remains bottlenecked by their softmax attention layers. In this paper, we propose Neural Attention Search Linear (NAtS-L), a framework that applies both linear attention and softmax attention operations within the same layer on different tokens. NAtS-L automatically determines whether a token can be handled by a linear attention model, i.e., tokens that have only short-term impact and can be encoded into fixed-size hidden states, or require softmax attention, i.e., tokens that contain information related to long-term retrieval and need to be preserved for future queries. By searching for optimal Gated DeltaNet and softmax attention combinations across tokens, we show that NAtS-L provides a strong yet efficient token-level hybrid architecture.

Published: February 03, 2026

Last updated: June 02, 2026

Multi-Robot Bearing-only Pose Estimation via Angle Rigidity

J. Francisco Presenza, Leonardo J. Colombo, Ignacio Mas, Juan I. Giribet (cs.RO, eess.SY)

This letter proposes a novel distributed bearing-based pose estimator for time-varying multi-robot systems. The method uses angles computed from body-frame bearings to estimate the robots' positions in ℝ^3 without knowledge of their orientations. The orientations in SO(3) are recovered from the estimated positions, the bearings, and the bearing derivatives. The proposed observer only requires the (directed) sensing topology to be angle-rigid, a weaker condition than the commonly used ones like bearing rigidity. Local uniform exponential stability of the proposed observer is established under the assumption of persistently exciting motions for a subset of robots. Simulations are presented and discussed to evaluate the scheme's effectiveness and practicality.

Published: June 02, 2026

Last updated: June 02, 2026

Neural Network Verification using Partial Multi-Neuron Relaxation

Ido Shmuel, Guy Katz (cs.LO, cs.AI)

The increasing integration of deep neural networks in critical systems has spawned a theoretical and practical interest in formally guaranteeing safety properties about their behavior. To achieve this, contemporary verification algorithms rely on computing linear relaxations for a network's non-linear activation functions. Existing approaches for linear relaxations typically fall into one of two categories: single-neuron relaxation, in which each activation neuron is bounded in terms of its sources; and multi-neuron relaxation, in which linear bounds involving multiple activation neurons and their sources are calculated. However, existing methods might fail to balance tightness and scalability, as single-neuron bounds might not derive sufficiently tight bounds necessary for verification to complete, whereas generating multi-neuron relaxation for all activation neurons is computationally expensive. In this paper, we present a middle-ground approach featuring partial multi-neuron relaxation, in which we generate multi-neuron bounds for only a small, heuristically selected subset of neurons. To achieve this, we build upon existing branching heuristics for selecting neurons and for optimizing bounding hyper-planes for multi-neuron bounds. We integrated our proposed method within the Marabou verifier, and obtained favorable results in comparison to existing bound tightening methods. Our experiments showcase the potential of our technique for neural network verification.

Published: May 28, 2026

Last updated: June 02, 2026

Revisiting O(n loglog n) chaining for anchored edit distance

Nicola Rizzo, Ragnar Groot Koerkamp (cs.DS)

Colinear chaining is a classical heuristic for sequence alignment: it enables scalable genome comparison and is a main component of many state-of-the-art read mappers based on seed-chain-extend. The earliest O(n loglog n) time algorithms by Eppstein et al. (J. ACM, 1992) chained n fragments between two sequences T and Q while minimizing a gap cost based on the diagonal distance Δ_diag between consecutive fragments. They also forbid fragment overlaps, which are essential in current chaining formulations: in long-read mapping, overlaps improve sensitivity and avoid restrictions on the fragment class considered. Jain, Gibney, and Thankachan (J. Comput. Biol. 2022) recently combined a Δ_diag = |Δ_T -Δ_Q| overlap cost with the classic L_∞ = max(Δ_T , Δ_Q) gap cost that takes the maximum between the horizontal and vertical gap between the fragments and they proved that chaining under this cost model is equivalent to the anchored edit distance. We improve the existing O(n log^3 n)-time algorithm for anchored edit distance to O(n loglog n) time in O(n) space, by combining the gap-cost computation of Chao and Miller (Algorithmica, 1995) with the overlap-cost computation of Baker and Giancarlo (ESA, 1998). By developing llchain, a simpler O(n log n)-time implementation of our method, we show how chaining algorithms that might have been recently overlooked by the bioinformatics community scale competitively to millions of fragments and large genomes. On average, llchain is 10× faster than other methods on instances with 3 000 000 anchors, and over 3× faster on MEMs between HiFi reads and a reference human genome.

Published: June 02, 2026

Last updated: June 02, 2026

Value-Aware Stochastic KV Cache Eviction for Reasoning Models

Ting-Yun Chang, Harvey Yiyun Fu, Deqing Fu, Chenghao Yang, Jesse Thomason, Robin Jia (cs.LG, cs.CL)

Reasoning models improve accuracy through extended chains of thought, but their long outputs create a memory and compute bottleneck. KV cache eviction methods reduce this cost by evicting unimportant key-value pairs from the cache, yet they often yield worse accuracy than selection-based sparse attention alternatives, which keep the full KV cache. We identify key factors crucial to KV cache eviction accuracy. First, a small fraction of value states have abnormally large magnitudes, and evicting them causes catastrophic failure where models enter repetitive reasoning loops. Second, introducing stochasticity during eviction improves accuracy by increasing cache diversity. Based on these findings, we propose Value-aware Stochastic KV Cache Eviction (VaSE), a training-free recipe that protects large-magnitude value states and promotes diverse eviction decisions. Across six reasoning tasks, Qwen3 models using VaSE with 4x KV cache compression yield higher average accuracies than SOTA selection method at the same sparsity, while outperforming the strongest eviction method by more than 4%. Overall, VaSE bridges the gap between efficiency and accuracy, supporting FlashAttention2 and enabling a static memory footprint for reasoning models.

Published: June 02, 2026

Last updated: June 02, 2026

FFR: Forward-Forward Learning for Regression

Xinyang Liu, Xuanyu Liang, Shiqi Ding, Boyang Li, Zhiqiang Que, Jiayang Li, Guosheng Hu (cs.LG, cs.AI)

The Forward-Forward (FF) algorithm offers a computationally efficient and biologically plausible alternative to backpropagation (BP) by training neural networks through purely local, layer-wise optimization. However, FF is inherently designed for classification via contrastive positive-negative sample pairs, and extending it to regression poses fundamental challenges: continuous target space lack natural "opposites" for contrastive learning, and the standard goodness function carries no information about target magnitude or ordering. We propose FFR (Forward-Forward for Regression), to our knowledge, the first framework to extend FF to real-world regression and demonstrate competitive performance across diverse real-world datasets. FFR introduces three key innovations: (1) an ordinal competitive goodness function that replaces contrastive pairs with competitive learning between partitioned neuron groups under distance-aware ordinal supervision; (2) a stratified ladder architecture where shallow layers learn coarse ordinal discrimination and deeper layers refine into fine-grained regression, with multi-scale feature aggregation for inter-layer collaboration; and (3) hierarchical prediction with uncertainty estimation, where multi-scale predictors jointly provide robust predictions and prediction confidence as a free-lunch. Extensive experimental results show FFR recovers on average 98.6% of BP's accuracy across five real-world regression benchmarks while reducing peak training memory to only 27% of BP's at depth 8 and 8% at depth 32, with per-iteration time around 72% of BP's, and substantially outperforms all BP-free competitors.

Published: June 02, 2026

Last updated: June 02, 2026

T2AV-Compass: Towards Unified Evaluation for Text-to-Audio-Video Generation

Zhe Cao, Tao Wang, Jiaming Wang, Yanghai Wang, Yuanxing Zhang, Jialu Chen, Miao Deng, Jiahao Wang, Yubin Guo, Chenxi Liao, Yize Zhang, Zhaoxiang Zhang, Jiaheng Liu (cs.CV)

Text-to-Audio-Video (T2AV) generation aims to synthesize temporally coherent video and semantically synchronized audio from natural language, yet its evaluation remains fragmented, often relying on unimodal metrics or narrowly scoped benchmarks that fail to capture cross-modal alignment, instruction following, and perceptual realism under complex prompts. To address this limitation, we present T2AV-Compass, a unified benchmark for comprehensive evaluation of T2AV systems, consisting of 500 diverse and complex prompts constructed via a taxonomy-driven pipeline to ensure semantic richness and physical plausibility. Besides, T2AV-Compass introduces a dual-level evaluation framework that integrates objective signal-level metrics for video quality, audio quality, and cross-modal alignment with a subjective MLLM-as-a-Judge protocol for instruction following and realism assessment. Extensive evaluation of 11 representative T2AVsystems reveals that even the strongest models fall substantially short of human-level realism and cross-modal consistency, with persistent failures in audio realism, fine-grained synchronization, instruction following, etc. These results indicate significant improvement room for future models and highlight the value of T2AV-Compass as a challenging and diagnostic testbed for advancing text-to-audio-video generation.

Published: December 24, 2025

Last updated: June 02, 2026

DiffUNet^2: Bidirectional Prediction, Probabilistic Generation and Collaborative Visual Discovery for Scientific Data

Mengdi Chu, Jiaxin Yang, Angus G. Forbes, Nathan Debardeleben, Earl Lawrence, Ayan Biswas, Han-Wei Shen (cs.HC, cs.LG)

Modeling temporal evolution is important to analyzing and reasoning about scientific phenomena, yet most machine learning methods provide deterministic forward predictions that overlook multiple plausible outcomes and rarely support backward reasoning, limiting their usefulness in practical scientific workflows. We present a framework that integrates diffusion-based generative modeling with interactive visual analytics for scientific exploration. We introduce DiffUNet^2, a conditional diffusion model that enables bidirectional, any-to-any generation across time and captures distributions of plausible system evolutions. Built upon the model, our interactive system supports branching timeline exploration, user-guided state editing, and probability-space navigation, enabling scientists to actively explore alternative hypotheses rather than passively observe predictions. We evaluate the model on 5 datasets across different scientific domains to validate its predictive accuracy and probability-space ensemble quality. In collaboration with domain experts, we demonstrate the effectiveness of our approach in supporting practical scientific temporal data analysis workflows. By integrating modeling and visual interaction, our approach enables scientists to interactively explore system dynamics, transforming generative models into tools for hypothesis-driven scientific analysis.

Published: June 02, 2026

Last updated: June 02, 2026

Adaptive Causal Alignment for High-Confidence Adversarial Training

Zhiming Luo, Kejia Zhang, Yingxin Lai, Junwei Wu, Juanjuan Weng, Shaozi Li (cs.CV)

Inverse adversarial training leverages high-confidence predictions to stabilize robust learning, yet we uncover a critical paradox: high confidence often stems from overfitting to non-causal background correlations rather than intrinsic object semantics. Our investigation reveals that visual context functions as a dual-natured signal, serving as either a necessary supportive prior or a spurious confounder. This insight renders existing blind suppression strategies flawed, as they inevitably lead to severe Feature Loss. To resolve this, we propose High-Confidence Causally Aligned Training (HICAT), a unified framework that establishes a Semantic Equilibrium. Operating on a ``Measure-Debias-Align'' pipeline, HICAT integrates a Learnable Background-Bias Estimator (LBBE) to adaptively diagnose context utility. Guided by this diagnosis, an Adaptive Debiasing mechanism performs surgical logit rectification, complemented by a geometrically grounded Foreground Logit Orthogonal Enhancement (FLOE) loss to enforce rigorous feature disentanglement. Extensive experiments on CIFAR-10, CIFAR-100, and ImageNet-1K demonstrate that HICAT consistently improves over matched baselines across diverse architectures (CNNs and ViTs) while significantly reducing the robust generalization gap.

Published: June 02, 2026

Last updated: June 02, 2026

Knowledge Editing in Masked Diffusion Language Models

Haewon Park, Yohan Jo (cs.CL)

Knowledge editing aims to update or correct factual knowledge in a language model. A widely used approach, locate-then-edit, does this in two steps: it first localizes a fact within the model, then edits the weights there. To date, such methods have been developed exclusively on autoregressive models (ARMs). Whether their underlying assumptions hold for masked diffusion models (MDMs), which model text bidirectionally and generate by iterative denoising rather than next-token prediction, remains an open question. We address it by transferring locate-then-edit to MDMs and comparing two MDMs (LLaDA, Dream) with two ARMs (LLaMA, Qwen) at matched scale. Our central finding has two parts. First, where an edit is applied transfers across paradigms: causal tracing highlights the same early-to-mid-layer MLP at the last subject token in both, and editing is most effective there. Second, this shared location does not guarantee a shared outcome. Single-token edits succeed in both, but as targets grow longer, editing degrades systematically in the MDMs but not the ARMs. The failure stems from how the edited fact is generated: producing a multi-token target requires passing through partially unmasked intermediate states for which the edit was never optimized. Guided by this diagnosis, we introduce a simple correction that optimizes the edit for these states, substantially restoring multi-token performance.

Published: June 02, 2026

Last updated: June 02, 2026

Contrastive Neural Algorithmic Reasoning for Graph Coloring

Thien Le, Tianyu Zhao, Melanie Weber (cs.LG)

Graph coloring seeks to assigns colors to a graph's nodes so that adjacent nodes receive different colors, using as few colors as possible. Here, we study approximate k-coloring, where the goal is to use at most k colors while minimizing the number of monochromatic edges. This problem is central to graph theory and has applications in areas such as scheduling and resource allocation. Recent unsupervised GNN approaches optimize each instance directly, precluding generalization across graph sizes and distributions. We instead propose a contrastive learning framework that learns transferable coloring geometry where the embeddings of same-color nodes align, while adjacent nodes' representations are pushed toward distinct directions. We analyze the resulting population objective over bounded-size graphs. For unit-norm embeddings, we show that its optima have a line-prototype structure: Representations of nodes of the same color collapse to a shared one-dimensional subspace, and edges connect orthogonal subspaces. This geometry yields stationarity conditions in the supervised setting and is preserved by projected subgradient dynamics under a balanced-coloring assumption. In an unnormalized variant, gradient descent has a max-margin bias governed by a quotient-graph hard-margin problem. Experiments on synthetic and real-world graphs show that contrastive GNN encoders generalize effectively and produce low-conflict colorings, matching and sometimes improving on greedy approaches.

Published: June 02, 2026

Last updated: June 02, 2026

GARDEN: Gravity-Aligned Reconstruction of Disentangled ENvironments from RGB images

Jiahao Sun, Dingkun Wei, Zehong Shen, Hongyu Zhou, Yujun Shen, Liang Li (cs.CV)

Converting multi-view RGB observations into simulation-ready 3D environments remains challenging because current reconstruction pipelines produce monolithic scene representations without explicit physical structure. They are typically defined up to an arbitrary global rotation and entangle rigid foreground objects with background geometry, which hinders stable physical interaction. Existing solutions often recover interactivity by replacing reconstructed objects with retrieved CAD assets, but this introduces a slow retrieval-and-replacement stage and weakens scene-specific geometric fidelity. We propose GARDEN, an RGB-only framework that reformulates reconstruction as physically-grounded scene factorization and outputs a structured hybrid scene representation. The key idea is to use gravity as a universal physical prior: we first align the reconstruction to a unified Gravity-View frame to resolve gauge ambiguity, then recover object-centric rigid meshes with accurate 6-DoF placement, and finally remove duplicate object geometry from the background through conditional 3D point classification. The resulting representation combines explicit rigid bodies with a decoupled background, enabling direct physics simulation while preserving visual realism. Experiments on both simulated and real multi-view scenes show that GARDEN improves object placement reliability, disentanglement quality, and rendering-simulation efficiency compared with retrieval-based baselines.

Published: June 02, 2026

Last updated: June 02, 2026

Benchmarking Visual State Tracking in Multimodal Video Understanding

Sihyun Yu, Nanye Ma, Pinzhi Huang, Hyunseok Lee, Shusheng Yang, June Suk Choi, Ellis Brown, Oscar Michel, Boyang Zheng, Jinwoo Shin, Saining Xie (cs.CV)

Understanding a video requires more than recognizing isolated moments, as humans continuously track entities, states, and events over time. This capacity for visual state tracking is fundamental to video understanding, yet remains underexplored in current evaluations of Multimodal Large Language Models (MLLMs). We introduce Visual STAte Tracking benchmark (VSTAT), a video-based benchmark designed to diagnose visual state tracking in MLLMs. VSTAT consists of 834 clips drawn from both synthetic and real-world videos, paired with 1,500 questions that cannot be answered from any single frame or short segment, requiring continuous perception and integration of events across the entire video stream. Despite their strong performance on existing video benchmarks, we find that state-of-the-art MLLMs perform far below humans and only modestly above answer-prior baselines. To analyze this gap, we compare MLLMs' thinking traces with the underlying video stream to understand why and when MLLMs fail on VSTAT. We find that MLLMs reason and track correctly in text, but fail at visually perceiving the events they need to track. Finally, our preliminary evaluation suggests that recent agentic approaches, including MLLM-based video agents and coding agents, do not readily resolve these failures, still falling short on VSTAT.

Published: June 02, 2026

Last updated: June 02, 2026

Forecasting Conceptual Diffusion in Science: The Case of Quantum Computing

Thomas Maillart, Thibaut Chataing, David Dosu, Paul Bagourd, Julian Jang-Jaccard, Alain Mermoud (cs.SI, cs.CY, cs.DL, cs.LG, physics.soc-ph)

Understanding and anticipating scientific change requires models that distinguish between endogenous consolidation and exogenous diffusion of scientific concepts. Using the quantum computing subtree of concepts in OpenAlex, we construct a temporally resolved concept co-occurrence network and track each concept pair through its upstream citation lineage and downstream diffusion. We train LightGBM models on distributional and diversity-aware features to predict four outcomes: endogenous reinforcement, exogenous diffusion, their ratio, and diffusion entropy. After controlling for overall publication growth of the scientific body, endogenous reinforcement proves largely unpredictable in the primary quantum-computing benchmark. In contrast, exogenous diffusion and entropy are strongly predictable (R^2 up to 0.78à) and are driven by upstream heterogeneity, citation breadth, and distributional dispersion, as shown by SHAP analyses; replications on robotics, advanced materials, and neuro implants confirm that exogenous diffusion remains the top-ranked target across fields (R^2_test ∼0.60-0.87), while endogenous predictability rises markedly in neuro implants (R^2_test = 0.83), indicating that the quantum-computing asymmetry does not generalise uniformly. Case studies reveal that sharp entropy increases coincide with the opening of new conceptual frontiers, while entropy collapses signal technological convergence or paradigm displacement. These results demonstrate that conceptual diffusion is governed by stable structural regularities embedded in semantic and citation environments. By identifying early diversity-based signals of cross-domain uptake, the approach provides a scalable foundation for anticipatory scientometrics, technology foresight, and innovation-oriented policy analysis in rapidly evolving research fields.

Published: June 02, 2026

Last updated: June 02, 2026

Hedge-Bench: Benchmarking Agents on Hard, Realistic Tasks Pertaining to Financial Reasoning

Eric Cho, Shawn Huang, Alice Lu, Andy Lyu (cs.AI)

AI agents can increasingly handle the mechanical tasks of financial analysis: retrieving documents, calculating formulas, updating spreadsheets. The harder, more valuable challenge is reasoning through the open-ended questions that define expert Analyst work. Existing benchmarks do not capture this class of problem, and those that attempt to evaluate open-ended reasoning rely on model-judged outputs that introduce noise and circularity. We present Hedge-Bench 1.0: a benchmark of 102 actual, on-the-job tasks grounded in the explicit reasoning traces of professional hedge fund analysts working with relevant information sources. This approach enables deterministic grading against verified expert steps. Frontier models and agents score below 16\% on the benchmark. We publish the dataset and evaluation harness at github.com/Trata-Inc/trata-hedge-bench.

Published: June 02, 2026

Last updated: June 02, 2026

WISE: A World Knowledge-Informed Semantic Evaluation for Text-to-Image Generation

Yuwei Niu, Munan Ning, Mengren Zheng, Weiyang Jin, Bin Lin, Peng Jin, Jiaqi Liao, Chaoran Feng, Fanqing Meng, Kunpeng Ning, Bin Zhu, Li Yuan (cs.CV, cs.AI, cs.CL)

Text-to-Image (T2I) models are capable of generating high-quality artistic creations and visual content. However, existing research and evaluation standards predominantly focus on image realism and shallow text-image alignment, lacking a comprehensive assessment of complex semantic understanding and world knowledge integration in text-to-image generation. To address this challenge, we propose \textbf{WISE}, the first benchmark specifically designed for \textbf{W}orld Knowledge-\textbf{I}nformed \textbf{S}emantic \textbf{E}valuation. WISE moves beyond simple word-pixel mapping by challenging models with 1000 meticulously crafted prompts across 25 subdomains in cultural common sense, spatio-temporal reasoning, and natural science. To overcome the limitations of traditional CLIP metric, we introduce \textbf{WiScore}, a novel quantitative metric for assessing knowledge-image alignment. Through comprehensive testing of 20 models (10 dedicated T2I models and 10 unified multimodal models) using 1,000 structured prompts spanning 25 subdomains, our findings reveal significant limitations in their ability to effectively integrate and apply world knowledge during image generation, highlighting critical pathways for enhancing knowledge incorporation and application in next-generation T2I models. Code and data are available at \href{https://github.com/PKU-YuanGroup/WISE}{PKU-YuanGroup/WISE}.

Published: March 10, 2025

Last updated: June 02, 2026

Beyond Gradient Descent: Adam for Analog Ising Machines

Stijn Van Vooren, Guy Van der Sande, Guy Verschaffelt (physics.app-ph, cs.LG)

As Moore's law reaches its limits, Ising machines offer a promising alternative computing approach for difficult optimization problems. However, many analog, time-continuous Ising machines rely on gradient-descent-like dynamics to find solutions, which can limit speed and robustness. We investigate whether momentum and Adam optimization can improve these systems. Since these optimizers are traditionally formulated in discrete time, we derive continuous-time versions suitable for analog, time-continuous Ising-machine dynamics. On Max-Cut benchmarks, we find that Adam-based dynamics substantially reduce time-to-target and improve solution quality compared with gradient-descent- and momentum-based dynamics. We further introduce a first-order continuous-time approximation of Adam that is intended as a simpler starting point for future physical implementations and while performing better than the full Adam formulation in a continuous-time setting. We also study a purely algorithmic discrete-time setting, where the performance gap is reduced on easier problem instances, while the Adam-based update rule performs best on harder weighted problem instances. These results identify continuous-time Adam dynamics as a powerful design principle for analog Ising machines.

Published: June 02, 2026

Last updated: June 02, 2026