mlsanityData to 14 Oct 2026

GNOCHI: Generative Neural mOdel for Close Human-Human Interactions

arXiv 2607.10408 ↗First posted 11 Jul 2026cs.CVcited by 0

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Abstract (arXiv)

Creating realistic 3D human-human interactions in virtual environments is challenging due to the high degrees of freedom in the human body and the need for physically accurate poses that do not collide with each other. Traditional methods for human-human interaction are based on motion tracking or 3D body reconstruction, but lack generative capabilities. Recent generative methods enable the synthesis of individual or interacting motions via text or image input, but generally fall short in modeling close interactions. This paper introduces a novel generative model for close 3D human-human interactions using a conditional variational autoencoder (cVAE), which generates poses for one human conditioned on the pose of another, allowing for controlled and diverse interaction synthesis. To train our model, we address two underlying long-standing challenges in the field of human-human interaction: data scarcity, for which we propose an automated supervised data augmentation strategy that generates synthetic yet realistic interaction poses; and collision awareness in generative approaches, for which we propose a self-supervised loss based on a collision resolution technique using volumetric proxies to ensure physically correct interactions. We extensively evaluate the capabilities of our model, and demonstrate a wide variety of plausible and physically correct interactions, not possible to generate with current state-of-the-art methods.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 38 of its 52 references that are in the map. First posted on arXiv 11 Jul 2026.

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38 of 52 references.

References · 38

  1. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
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26 more
  1. 2021D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactionscited by 113
  2. 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
  3. 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
  4. 2022CHORE: Contact, Human and Object REconstruction from a single RGB imagecited by 95
  5. 2021On Self-Contact and Human Posecited by 89
  6. 2023Hi4D: 4D Instance Segmentation of Close Human Interactioncited by 87
  7. 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 83
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  9. 2021Multi-Person Extreme Motion Predictioncited by 75
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  11. 2022COAP: Compositional Articulated Occupancy of Peoplecited by 59
  12. 2024InterMask: 3D Human Interaction Generation via Collaborative Masked Modelingcited by 47
  13. 2023Generative Proxemics: A Prior for 3D Social Interaction from Imagescited by 43
  14. 2024G-HOP: Generative Hand-Object Prior for Interaction Reconstruction and Grasp Synthesiscited by 43
  15. 2022Interaction Transformer for Human Reaction Generationcited by 42
  16. 2024FreeMotion: A Unified Framework for Number-free Text-to-Motion Synthesiscited by 42
  17. 2023Simulation and Retargeting of Complex Multi-Character Interactionscited by 34
  18. 2024Reconstructing People, Places, and Camerascited by 31
  19. 2024Towards Open Domain Text-Driven Synthesis of Multi-Person Motionscited by 29
  20. 2022Interaction Replica: Tracking Human-Object Interaction and Scene Changes From Human Motioncited by 27
  21. 2025DuetGen: Music Driven Two-Person Dance Generation via Hierarchical Masked Modelingcited by 21
  22. 2024MultiPhys: Multi-Person Physics-aware 3D Motion Estimationcited by 18
  23. 2024MultiPly: Reconstruction of Multiple People from Monocular Video in the Wildcited by 12
  24. 2024Synergy and Synchrony in Couple Dancescited by 9
  25. 2024Reconstructing Close Human Interactions from Multiple Viewscited by 7
  26. 2025Ponimator: Unfolding Interactive Pose for Versatile Human-human Interaction Animationcited by 7

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