CIRCLE: Capture In Rich Contextual Environments
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Abstract (arXiv)
Synthesizing 3D human motion in a contextual, ecological environment is important for simulating realistic activities people perform in the real world. However, conventional optics-based motion capture systems are not suited for simultaneously capturing human movements and complex scenes. The lack of rich contextual 3D human motion datasets presents a roadblock to creating high-quality generative human motion models. We propose a novel motion acquisition system in which the actor perceives and operates in a highly contextual virtual world while being motion captured in the real world. Our system enables rapid collection of high-quality human motion in highly diverse scenes, without the concern of occlusion or the need for physical scene construction in the real world. We present CIRCLE, a dataset containing 10 hours of full-body reaching motion from 5 subjects across nine scenes, paired with ego-centric information of the environment represented in various forms, such as RGBD videos. We use this dataset to train a model that generates human motion conditioned on scene information. Leveraging our dataset, the model learns to use ego-centric scene information to achieve nontrivial reaching tasks in the context of complex 3D scenes. To download the data please visit https://stanford-tml.github.io/circle_dataset/.
Key facts. Cited by 79 papers in the map (data through 14 Oct 2026). Builds on 27 of its 58 references that are in the map. First posted on arXiv 31 Mar 2023.
Builds on
27 of 58 references.
References · 27
- 2017Attention Is All You Needcited by 60,361
- 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,401
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
- 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
- 2019Habitat: A Platform for Embodied AI Researchcited by 1,191
- 2022Human Motion Diffusion Modelcited by 1,080
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 780
- 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 511
- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 501
- 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
- 2017On human motion prediction using recurrent neural networkscited by 338
15 more
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 324
- 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 295
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
- 2021Stochastic Scene-Aware Motion Predictioncited by 203
- 2020Long-term Human Motion Prediction with Scene Contextcited by 192
- 2021Character Controllers Using Motion VAEscited by 184
- 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 180
- 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 144
- 2022COUCH: Towards Controllable Human-Chair Interactionscited by 135
- 2020A Spatio-temporal Transformer for 3D Human Motion Predictioncited by 133
- 2022Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scalecited by 117
- 2019Efficient Learning on Point Clouds with Basis Point Setscited by 103
- 2022GIMO: Gaze-Informed Human Motion Prediction in Contextcited by 81
- 2019Spatiotemporal Co-attention Recurrent Neural Networks for Human-Skeleton Motion Predictioncited by 47
- 2018Combining Recurrent Neural Networks and Adversarial Training for Human Motion Synthesis and Controlcited by 39
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Citing papers per year: 2023: 8; 2024: 26; 2025: 36; 2026: 9.
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- 2023Object Motion Guided Human Motion Synthesiscited by 212
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2023State of the Art on Diffusion Models for Visual Computingcited by 127
- 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 114
- 2023Controllable Human-Object Interaction Synthesiscited by 109
- 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
- 2023Human Motion Generation: A Surveycited by 96
- 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 94
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 80
- 20243DTrajMaster: Mastering 3D Trajectory for Multi-Entity Motion in Video Generationcited by 71
- 2024Human-Object Interaction from Human-Level Instructionscited by 64
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
38 more
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- 2023OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllerscited by 47
- 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 44
- 2024LaserHuman: Language-guided Scene-aware Human Motion Generation in Free Environmentcited by 33
- 2024Towards Variable and Coordinated Holistic Co-Speech Motion Generationcited by 29
- 2024WANDR: Intention-guided Human Motion Generationcited by 26
- 2023Revisit Human-Scene Interaction via Space Occupancycited by 25
- 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 2024EgoGaussian: Dynamic Scene Understanding from Egocentric Video with 3D Gaussian Splattingcited by 23
- 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluationcited by 22
- 2024Programmable Motion Generation for Open-Set Motion Control Taskscited by 20
- 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generationcited by 17
- 2024A Unified Diffusion Framework for Scene-aware Human Motion Estimation from Sparse Signalscited by 16
- 2024Aligning Human Motion Generation with Human Perceptionscited by 16
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 16
- 2025SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidancecited by 16
- 2024MotionBank: A Large-scale Video Motion Benchmark with Disentangled Rule-based Annotationscited by 14
- 2025PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learningcited by 14
- 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 14
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
- 2024SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generationcited by 12
- 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policycited by 12
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 12
- 2024Lifting Motion to the 3D World via 2D Diffusioncited by 11
- 2025Embodied Intelligence for 3D Understanding: A Survey on 3D Scene Question Answeringcited by 11
- 2024Move-in-2D: 2D-Conditioned Human Motion Generationcited by 8
- 2025Motion Generation: A Survey of Generative Approaches and Benchmarkscited by 8
- 2025Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactionscited by 8
- 2024FORCE: Physics-aware Human-object Interactioncited by 7
- 20253D Human Interaction Generation: A Surveycited by 7
- 20243D Whole-body Grasp Synthesis with Directional Controllabilitycited by 6
- 2025HIS-GPT: Towards 3D Human-In-Scene Multimodal Understandingcited by 6
- 2025GenM3: Generative Pretrained Multi-path Motion Model for Text Conditional Human Motion Generationcited by 6
- 2025GenHSI: Controllable Generation of Human-Scene Interaction Videoscited by 6
- 2025DanceChat: Large Language Model-Guided Music-to-Dance Generationcited by 5
- 2025Generative Motion Infilling From Imprecisely Timed Keyframescited by 4
- 2025Event-Driven Storytelling with Multiple Lifelike Humans in a 3D Scenecited by 4
50 most cited of 79 All 79 (JSON)
- 2026Timo: Taming Multimodal Diffusion Transformer for Human Motion Generation25 Sep 2026
- 2026EgoExoMoCap: Distributed Ego-Exo Human Motion Capture17 Jul 2026
- 2026DCGrasp: Distance-aware Controllable Grasp Generation29 Jun 2026
- 2026Action Motifs: Self-Supervised Hierarchical Representation of Human Body Movements30 Apr 2026
- 2026InHabit: Leveraging Image Foundation Models for Scalable 3D Human Placement21 Apr 2026
- 2026EgoMotion: Hierarchical Reasoning and Diffusion for Egocentric Vision-Language Motion Generation21 Apr 2026
- 2026NymeriaPlus: Enriching Nymeria Dataset with Additional Annotations and Data19 Mar 2026
- 2026Int3DNet: Scene-Motion Cross Attention Network for 3D Intention Prediction in Mixed Reality9 Mar 2026
- 2026DexterCap: An Affordable and Automated System for Capturing Dexterous Hand-Object Manipulation9 Jan 2026
- 2025Prime and Reach: Synthesising Body Motion for Gaze-Primed Object Reach18 Dec 2025
- 2025A Survey of Body and Face Motion: Datasets, Performance Evaluation Metrics and Generative Techniques9 Dec 2025
- 2025Controllable Long-term Motion Generation with Extended Joint Targets4 Dec 2025
38 more
- 2025YOWO: You Only Walk Once to Jointly Map An Indoor Scene and Register Ceiling-mounted Cameras20 Nov 2025
- 2025Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contexts17 Nov 2025
- 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluation30 Oct 2025
- 2025OmniMotion-X: Versatile Multimodal Whole-Body Motion Generation22 Oct 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025H2OFlow: Grounding Human-Object Affordances with 3D Generative Models and Dense Diffused Flows17 Oct 2025
- 2025SceneAdapt: Scene-aware Adaptation of Human Motion Diffusion14 Oct 2025
- 2025MoGIC: Boosting Motion Generation via Intention Understanding and Visual Context3 Oct 2025
- 2025InteractMove: Text-Controlled Human-Object Interaction Generation in 3D Scenes with Movable Objects28 Sep 2025
- 2025Moving by Looking: Towards Vision-Driven Avatar Motion Generation23 Sep 2025
- 2025Boosting Embodied AI Agents through Perception-Generation Disaggregation and Asynchronous Pipeline Execution11 Sep 2025
- 2025Spatial-Temporal Multi-Scale Quantization for Flexible Motion Generation12 Aug 2025
- 2025PP-Motion: Physical-Perceptual Fidelity Evaluation for Human Motion Generation11 Aug 2025
- 2025Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactions6 Aug 2025
- 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generation2 Aug 2025
- 2025Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions31 Jul 2025
- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025
- 2025Event-Driven Storytelling with Multiple Lifelike Humans in a 3D Scene25 Jul 2025
- 2025Motion Generation: A Survey of Generative Approaches and Benchmarks7 Jul 2025
- 2025GenHSI: Controllable Generation of Human-Scene Interaction Videos24 Jun 2025
- 2025DanceChat: Large Language Model-Guided Music-to-Dance Generation12 Jun 2025
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects27 May 2025
- 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policy24 Mar 2025
- 2025PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learning21 Mar 2025
- 2025GenM3: Generative Pretrained Multi-path Motion Model for Text Conditional Human Motion Generation19 Mar 2025
- 20253D Human Interaction Generation: A Survey17 Mar 2025
- 2025HIS-GPT: Towards 3D Human-In-Scene Multimodal Understanding17 Mar 2025
- 2025A Survey on Human Interaction Motion Generation17 Mar 2025
- 2025SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidance3 Mar 2025
- 2025Generative Motion Infilling From Imprecisely Timed Keyframes2 Mar 2025
- 2025Jointly Understand Your Command and Intention:Reciprocal Co-Evolution between Scene-Aware 3D Human Motion Synthesis and Analysis1 Mar 2025
- 2025Human Motion Prediction, Reconstruction, and Generation21 Feb 2025
- 2025Embodied Intelligence for 3D Understanding: A Survey on 3D Scene Question Answering1 Feb 2025
- 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generation24 Dec 2024
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking23 Dec 2024
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control20 Dec 2024
- 2024Move-in-2D: 2D-Conditioned Human Motion Generation17 Dec 2024
- 20243DTrajMaster: Mastering 3D Trajectory for Multi-Entity Motion in Video Generation10 Dec 2024
50 newest of 79 All 79 (JSON)
- 2023State of the Art on Diffusion Models for Visual Computingcited by 127
- 2023Controllable Human-Object Interaction Synthesiscited by 109
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 80
- 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluationcited by 22
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
- 2025GenHSI: Controllable Generation of Human-Scene Interaction Videoscited by 6
- 2025OmniMotion-X: Versatile Multimodal Whole-Body Motion Generationcited by 4
- 2026Timo: Taming Multimodal Diffusion Transformer for Human Motion Generationcited by 0
- 2026Timo: Taming Multimodal Diffusion Transformer for Human Motion Generation25 Sep 2026
- 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluation30 Oct 2025
- 2025OmniMotion-X: Versatile Multimodal Whole-Body Motion Generation22 Oct 2025
- 2025GenHSI: Controllable Generation of Human-Scene Interaction Videos24 Jun 2025
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control20 Dec 2024
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance26 Mar 2024
- 2023Controllable Human-Object Interaction Synthesis6 Dec 2023
- 2023State of the Art on Diffusion Models for Visual Computing11 Oct 2023
- 2023Object Motion Guided Human Motion Synthesiscited by 212
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 114
- 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
- 2023Human Motion Generation: A Surveycited by 96
- 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 94
- 20243DTrajMaster: Mastering 3D Trajectory for Multi-Entity Motion in Video Generationcited by 71
- 2024Human-Object Interaction from Human-Level Instructionscited by 64
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
- 2024HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environmentcited by 53
- 2023OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllerscited by 47
- 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 44
12 most cited of 69 All 69 (JSON)
- 2026EgoExoMoCap: Distributed Ego-Exo Human Motion Capture17 Jul 2026
- 2026DCGrasp: Distance-aware Controllable Grasp Generation29 Jun 2026
- 2026Action Motifs: Self-Supervised Hierarchical Representation of Human Body Movements30 Apr 2026
- 2026InHabit: Leveraging Image Foundation Models for Scalable 3D Human Placement21 Apr 2026
- 2026NymeriaPlus: Enriching Nymeria Dataset with Additional Annotations and Data19 Mar 2026
- 2026Int3DNet: Scene-Motion Cross Attention Network for 3D Intention Prediction in Mixed Reality9 Mar 2026
- 2026DexterCap: An Affordable and Automated System for Capturing Dexterous Hand-Object Manipulation9 Jan 2026
- 2025Prime and Reach: Synthesising Body Motion for Gaze-Primed Object Reach18 Dec 2025
- 2025A Survey of Body and Face Motion: Datasets, Performance Evaluation Metrics and Generative Techniques9 Dec 2025
- 2025Controllable Long-term Motion Generation with Extended Joint Targets4 Dec 2025
- 2025YOWO: You Only Walk Once to Jointly Map An Indoor Scene and Register Ceiling-mounted Cameras20 Nov 2025
- 2025Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contexts17 Nov 2025
12 newest of 69 All 69 (JSON)