mlsanityData to 14 Oct 2026

CIRCLE: Capture In Rich Contextual Environments

arXiv 2303.17912 ↗First posted 31 Mar 2023cs.CV cs.GRcited by 79

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Abstract (arXiv)

Synthesizing 3D human motion in a contextual, ecological environment is important for simulating realistic activities people perform in the real world. However, conventional optics-based motion capture systems are not suited for simultaneously capturing human movements and complex scenes. The lack of rich contextual 3D human motion datasets presents a roadblock to creating high-quality generative human motion models. We propose a novel motion acquisition system in which the actor perceives and operates in a highly contextual virtual world while being motion captured in the real world. Our system enables rapid collection of high-quality human motion in highly diverse scenes, without the concern of occlusion or the need for physical scene construction in the real world. We present CIRCLE, a dataset containing 10 hours of full-body reaching motion from 5 subjects across nine scenes, paired with ego-centric information of the environment represented in various forms, such as RGBD videos. We use this dataset to train a model that generates human motion conditioned on scene information. Leveraging our dataset, the model learns to use ego-centric scene information to achieve nontrivial reaching tasks in the context of complex 3D scenes. To download the data please visit https://stanford-tml.github.io/circle_dataset/.

Key facts. Cited by 79 papers in the map (data through 14 Oct 2026). Builds on 27 of its 58 references that are in the map. First posted on arXiv 31 Mar 2023.

Builds on

27 of 58 references.

References · 27

  1. 2017Attention Is All You Needcited by 60,361
  2. 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,401
  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  4. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  5. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
  6. 2019Habitat: A Platform for Embodied AI Researchcited by 1,191
  7. 2022Human Motion Diffusion Modelcited by 1,080
  8. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 780
  9. 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 511
  10. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 501
  11. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
  12. 2017On human motion prediction using recurrent neural networkscited by 338
15 more
  1. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 324
  2. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 295
  3. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
  4. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  5. 2020Long-term Human Motion Prediction with Scene Contextcited by 192
  6. 2021Character Controllers Using Motion VAEscited by 184
  7. 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 180
  8. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 144
  9. 2022COUCH: Towards Controllable Human-Chair Interactionscited by 135
  10. 2020A Spatio-temporal Transformer for 3D Human Motion Predictioncited by 133
  11. 2022Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scalecited by 117
  12. 2019Efficient Learning on Point Clouds with Basis Point Setscited by 103
  13. 2022GIMO: Gaze-Informed Human Motion Prediction in Contextcited by 81
  14. 2019Spatiotemporal Co-attention Recurrent Neural Networks for Human-Skeleton Motion Predictioncited by 47
  15. 2018Combining Recurrent Neural Networks and Adversarial Training for Human Motion Synthesis and Controlcited by 39

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 8; 2024: 26; 2025: 36; 2026: 9.

79 papers.

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  1. 2023Object Motion Guided Human Motion Synthesiscited by 212
  2. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  3. 2023State of the Art on Diffusion Models for Visual Computingcited by 127
  4. 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 114
  5. 2023Controllable Human-Object Interaction Synthesiscited by 109
  6. 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
  7. 2023Human Motion Generation: A Surveycited by 96
  8. 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 94
  9. 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 80
  10. 20243DTrajMaster: Mastering 3D Trajectory for Multi-Entity Motion in Video Generationcited by 71
  11. 2024Human-Object Interaction from Human-Level Instructionscited by 64
  12. 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
38 more
  1. 2024HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environmentcited by 53
  2. 2023OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllerscited by 47
  3. 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 44
  4. 2024LaserHuman: Language-guided Scene-aware Human Motion Generation in Free Environmentcited by 33
  5. 2024Towards Variable and Coordinated Holistic Co-Speech Motion Generationcited by 29
  6. 2024WANDR: Intention-guided Human Motion Generationcited by 26
  7. 2023Revisit Human-Scene Interaction via Space Occupancycited by 25
  8. 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
  9. 2025A Survey on Human Interaction Motion Generationcited by 25
  10. 2024EgoGaussian: Dynamic Scene Understanding from Egocentric Video with 3D Gaussian Splattingcited by 23
  11. 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluationcited by 22
  12. 2024Programmable Motion Generation for Open-Set Motion Control Taskscited by 20
  13. 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generationcited by 17
  14. 2024A Unified Diffusion Framework for Scene-aware Human Motion Estimation from Sparse Signalscited by 16
  15. 2024Aligning Human Motion Generation with Human Perceptionscited by 16
  16. 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 16
  17. 2025SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidancecited by 16
  18. 2024MotionBank: A Large-scale Video Motion Benchmark with Disentangled Rule-based Annotationscited by 14
  19. 2025PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learningcited by 14
  20. 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 14
  21. 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
  22. 2024SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generationcited by 12
  23. 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policycited by 12
  24. 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 12
  25. 2024Lifting Motion to the 3D World via 2D Diffusioncited by 11
  26. 2025Embodied Intelligence for 3D Understanding: A Survey on 3D Scene Question Answeringcited by 11
  27. 2024Move-in-2D: 2D-Conditioned Human Motion Generationcited by 8
  28. 2025Motion Generation: A Survey of Generative Approaches and Benchmarkscited by 8
  29. 2025Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactionscited by 8
  30. 2024FORCE: Physics-aware Human-object Interactioncited by 7
  31. 20253D Human Interaction Generation: A Surveycited by 7
  32. 20243D Whole-body Grasp Synthesis with Directional Controllabilitycited by 6
  33. 2025HIS-GPT: Towards 3D Human-In-Scene Multimodal Understandingcited by 6
  34. 2025GenM3: Generative Pretrained Multi-path Motion Model for Text Conditional Human Motion Generationcited by 6
  35. 2025GenHSI: Controllable Generation of Human-Scene Interaction Videoscited by 6
  36. 2025DanceChat: Large Language Model-Guided Music-to-Dance Generationcited by 5
  37. 2025Generative Motion Infilling From Imprecisely Timed Keyframescited by 4
  38. 2025Event-Driven Storytelling with Multiple Lifelike Humans in a 3D Scenecited by 4

50 most cited of 79 All 79 (JSON)