mlsanityData to 7 Oct 2026

Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenes

arXiv 2601.19484 ↗First posted 27 Jan 2026cs.CVcited by 2

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Abstract (arXiv)

Scenes are continuously undergoing dynamic changes in the real world. However, existing human-scene interaction generation methods typically treat the scene as static, which deviates from reality. Inspired by world models, we introduce Dyn-HSI, the first cognitive architecture for dynamic human-scene interaction, which endows virtual humans with three humanoid components. (1)Vision (human eyes): we equip the virtual human with a Dynamic Scene-Aware Navigation, which continuously perceives changes in the surrounding environment and adaptively predicts the next waypoint. (2)Memory (human brain): we equip the virtual human with a Hierarchical Experience Memory, which stores and updates experiential data accumulated during training. This allows the model to leverage prior knowledge during inference for context-aware motion priming, thereby enhancing both motion quality and generalization. (3) Control (human body): we equip the virtual human with Human-Scene Interaction Diffusion Model, which generates high-fidelity interaction motions conditioned on multimodal inputs. To evaluate performance in dynamic scenes, we extend the existing static human-scene interaction datasets to construct a dynamic benchmark, Dyn-Scenes. We conduct extensive qualitative and quantitative experiments to validate Dyn-HSI, showing that our method consistently outperforms existing approaches and generates high-quality human-scene interaction motions in both static and dynamic settings.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 47 of its 52 references that are in the map. First posted on arXiv 27 Jan 2026.

Builds on

47 of 52 references.

References · 47

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  10. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 577
  11. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
  12. 2023MotionGPT: Human Motion as a Foreign Languagecited by 521
35 more
  1. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 486
  2. 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 388
  3. 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 357
  4. 2023ReMoDiffuse: Retrieval-Augmented Motion Diffusion Modelcited by 282
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  8. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
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  10. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  11. 2023MMM: Generative Masked Motion Modelcited by 129
  12. 2023AttT2M: Text-Driven Human Motion Generation with Multi-Perspective Attention Mechanismcited by 116
  13. 2021Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agentscited by 106
  14. 2019Kaolin: A PyTorch Library for Accelerating 3D Deep Learning Researchcited by 98
  15. 2025MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraftcited by 93
  16. 2024Golden Noise for Diffusion Models: A Learning Frameworkcited by 91
  17. 2023HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splattingcited by 89
  18. 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 82
  19. 2023Fg-T2M: Fine-Grained Text-Driven Human Motion Generation via Diffusion Modelcited by 79
  20. 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
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  24. 2021Speech2AffectiveGestures: Synthesizing Co-Speech Gestures with Generative Adversarial Affective Expression Learningcited by 58
  25. 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
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  27. 2025Fg-T2M++: LLMs-Augmented Fine-Grained Text Driven Human Motion Generationcited by 21
  28. 2024SOLAMI: Social Vision-Language-Action Modeling for Immersive Interaction with 3D Autonomous Characterscited by 18
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  31. 2024Improved Diversity-Promoting Collaborative Metric Learning for Recommendationcited by 9
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  35. 2025Fine-grained text-driven dual-human motion generation via dynamic hierarchical interactioncited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 2.

2 papers.

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  1. 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement
  2. 2025FantasyHSI: Video-Generation-Centric 4D Human Synthesis In Any Scene through A Graph-based Multi-Agent Framework
  3. 2025DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Models
  4. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction
  5. 2024Human-Aware 3D Scene Generation with Spatially-constrained Diffusion Models
  6. 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policy
  7. 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactions
  8. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusion