Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenes
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Abstract (arXiv)
Scenes are continuously undergoing dynamic changes in the real world. However, existing human-scene interaction generation methods typically treat the scene as static, which deviates from reality. Inspired by world models, we introduce Dyn-HSI, the first cognitive architecture for dynamic human-scene interaction, which endows virtual humans with three humanoid components. (1)Vision (human eyes): we equip the virtual human with a Dynamic Scene-Aware Navigation, which continuously perceives changes in the surrounding environment and adaptively predicts the next waypoint. (2)Memory (human brain): we equip the virtual human with a Hierarchical Experience Memory, which stores and updates experiential data accumulated during training. This allows the model to leverage prior knowledge during inference for context-aware motion priming, thereby enhancing both motion quality and generalization. (3) Control (human body): we equip the virtual human with Human-Scene Interaction Diffusion Model, which generates high-fidelity interaction motions conditioned on multimodal inputs. To evaluate performance in dynamic scenes, we extend the existing static human-scene interaction datasets to construct a dynamic benchmark, Dyn-Scenes. We conduct extensive qualitative and quantitative experiments to validate Dyn-HSI, showing that our method consistently outperforms existing approaches and generates high-quality human-scene interaction motions in both static and dynamic settings.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 47 of its 52 references that are in the map. First posted on arXiv 27 Jan 2026.
Builds on
47 of 52 references.
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35 more
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Citing papers per year: 2026: 2.
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- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement
- 2025FantasyHSI: Video-Generation-Centric 4D Human Synthesis In Any Scene through A Graph-based Multi-Agent Framework
- 2025DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Models
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction
- 2024Human-Aware 3D Scene Generation with Spatially-constrained Diffusion Models
- 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policy
- 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactions
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusion