mlsanityData to 14 Oct 2026

OnlineHOI: Towards Online Human-Object Interaction Generation and Perception

arXiv 2509.12250 ↗First posted 12 Sep 2025cs.CV cs.AI cs.ROcited by 3

On the map: State-space sequence models (S4, Mamba) → Video, motion and generative Mamba models

Abstract (arXiv)

The perception and generation of Human-Object Interaction (HOI) are crucial for fields such as robotics, AR/VR, and human behavior understanding. However, current approaches model this task in an offline setting, where information at each time step can be drawn from the entire interaction sequence. In contrast, in real-world scenarios, the information available at each time step comes only from the current moment and historical data, i.e., an online setting. We find that offline methods perform poorly in an online context. Based on this observation, we propose two new tasks: Online HOI Generation and Perception. To address this task, we introduce the OnlineHOI framework, a network architecture based on the Mamba framework that employs a memory mechanism. By leveraging Mamba's powerful modeling capabilities for streaming data and the Memory mechanism's efficient integration of historical information, we achieve state-of-the-art results on the Core4D and OAKINK2 online generation tasks, as well as the online HOI4D perception task.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in Video, motion and generative Mamba models, one of 10 directions in State-space sequence models (S4, Mamba). Builds on 37 of its 47 references that are in the map. First posted on arXiv 12 Sep 2025.

Builds on

37 of 47 references.

Closest ancestors · 1

Same direction, newest first

  1. 2024Motion Mamba: Efficient and Long Sequence Motion Generation12 Mar

Other references · 36

  1. 2017Attention Is All You Needcited by 60,361
  2. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
  3. 2021Diffusion Models Beat GANs on Image Synthesiscited by 8,255
  4. 2023Mamba: Linear-Time Sequence Modeling with Selective State Spacescited by 4,718
  5. 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,401
  6. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 588
  7. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 575
  8. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 492
  9. 2022XMem: Long-Term Video Object Segmentation with an Atkinson-Shiffrin Memory Modelcited by 439
  10. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 408
  11. 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 359
  12. 2022HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interactioncited by 327
24 more
  1. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 239
  2. 2023Object Motion Guided Human Motion Synthesiscited by 212
  3. 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 158
  4. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 138
  5. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  6. 2022COUCH: Towards Controllable Human-Chair Interactionscited by 135
  7. 2022OakInk: A Large-scale Knowledge Repository for Understanding Hand-Object Interactioncited by 131
  8. 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
  9. 2023Controllable Human-Object Interaction Synthesiscited by 109
  10. 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Modelscited by 93
  11. 2024Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interactioncited by 86
  12. 2021Hierarchical Memory Matching Network for Video Object Segmentationcited by 72
  13. 2022UDE: A Unified Driving Engine for Human Motion Generationcited by 67
  14. 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 44
  15. 2023Memory-and-Anticipation Transformer for Online Action Understandingcited by 39
  16. 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objectscited by 36
  17. 2025Human Motion Video Generation: A Surveycited by 25
  18. 2024InterFusion: Text-Driven Generation of 3D Human-Object Interactioncited by 18
  19. 2024HandsOnVLM: Vision-Language Models for Hand-Object Interaction Predictioncited by 15
  20. 2024SyncDiff: Synchronized Motion Diffusion for Multi-Body Human-Object Interaction Synthesiscited by 14
  21. 2017Adaptive Correlation Filters with Long-Term and Short-Term Memory for Object Trackingcited by 8
  22. 2024A Review of Human Emotion Synthesis Based on Generative Technologycited by 7
  23. 2025UniSync: A Unified Framework for Audio-Visual Synchronizationcited by 6
  24. 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Modelscited by 3

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025Efficient Explicit Joint-level Interaction Modeling with Mamba for Text-guided HOI Generation
  2. 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement
  3. 2025InterMamba: Efficient Human-Human Interaction Generation with Adaptive Spatio-Temporal Mamba
  4. 2024OOD-HOI: Text-Driven 3D Whole-Body Human-Object Interactions Generation Beyond Training Domains
  5. 2025Learning to Generate Human-Human-Object Interactions from Textual Descriptions
  6. 2026ViHOI: Human-Object Interaction Synthesis with Visual Priors
  7. 2026Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenes
  8. 2026COSMI: COmpositional Synthesis of Multi-object Interactions