mlsanityData to 7 Oct 2026

SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generation

arXiv 2411.19921 ↗First posted 29 Nov 2024cs.CV cs.AI cs.CLcited by 12

On the map: Retrieval-augmented generation → Multimodal RAG

Abstract (arXiv)

Simulating stylized human-scene interactions (HSI) in physical environments is a challenging yet fascinating task. Prior works emphasize long-term execution but fall short in achieving both diverse style and physical plausibility. To tackle this challenge, we introduce a novel hierarchical framework named SIMS that seamlessly bridges highlevel script-driven intent with a low-level control policy, enabling more expressive and diverse human-scene interactions. Specifically, we employ Large Language Models with Retrieval-Augmented Generation (RAG) to generate coherent and diverse long-form scripts, providing a rich foundation for motion planning. A versatile multicondition physics-based control policy is also developed, which leverages text embeddings from the generated scripts to encode stylistic cues, simultaneously perceiving environmental geometries and accomplishing task goals. By integrating the retrieval-augmented script generation with the multi-condition controller, our approach provides a unified solution for generating stylized HSI motions. We further introduce a comprehensive planning dataset produced by RAG and a stylized motion dataset featuring diverse locomotions and interactions. Extensive experiments demonstrate SIMS's effectiveness in executing various tasks and generalizing across different scenarios, significantly outperforming previous methods.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Placed in Multimodal RAG, one of 15 directions in Retrieval-augmented generation. Builds on 43 of its 58 references that are in the map. First posted on arXiv 29 Nov 2024.

Builds on

43 of 58 references.

References · 43

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2023GPT-4 Technical Reportcited by 18,132
  3. 2020Retrieval-Augmented Generation for Knowledge-Intensive NLP Taskscited by 9,160
  4. 2019Sentence-BERT: Sentence Embeddings using Siamese BERT-Networkscited by 9,049
  5. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  6. 2022Human Motion Diffusion Modelcited by 1,062
  7. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 882
  8. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
  9. 2018PartNet: A Large-scale Benchmark for Fine-grained and Hierarchical Part-level 3D Object Understandingcited by 521
  10. 2023MotionGPT: Human Motion as a Foreign Languagecited by 521
  11. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 406
  12. 20203D-FRONT: 3D Furnished Rooms with layOuts and semaNTicscited by 375
31 more
  1. 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 365
  2. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  3. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
  4. 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 156
  5. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  6. 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
  7. 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
  8. 2023Synthesizing Physical Character-Scene Interactionscited by 102
  9. 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 101
  10. 2023TLControl: Trajectory and Language Control for Human Motion Synthesiscited by 93
  11. 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
  12. 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 91
  13. 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 91
  14. 2023EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generationcited by 88
  15. 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
  16. 2023CIRCLE: Capture In Rich Contextual Environmentscited by 79
  17. 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
  18. 2022Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phasescited by 71
  19. 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 53
  20. 2023PADL: Language-Directed Physics-Based Character Controlcited by 47
  21. 2023Synthesizing Physically Plausible Human Motions in 3D Scenescited by 47
  22. 2024CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamicscited by 43
  23. 2023Hierarchical Planning and Control for Box Loco-Manipulationcited by 42
  24. 2022TORE: Token Reduction for Efficient Human Mesh Recovery with Transformercited by 41
  25. 2023Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstructioncited by 41
  26. 2024AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimationcited by 41
  27. 2023Disentangled Clothed Avatar Generation from Text Descriptionscited by 33
  28. 2024LaserHuman: Language-guided Scene-aware Human Motion Generation in Free Environmentcited by 33
  29. 2023Prompt, Plan, Perform: LLM-based Humanoid Control via Quantized Imitation Learningcited by 31
  30. 2021SOMA: Solving Optical Marker-Based MoCap Automaticallycited by 30
  31. 2023ROAM: Robust and Object-Aware Motion Generation Using Neural Pose Descriptorscited by 23

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 6; 2026: 6.

12 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024Autonomous Character-Scene Interaction Synthesis from Text Instruction
  2. 2025FantasyHSI: Video-Generation-Centric 4D Human Synthesis In Any Scene through A Graph-based Multi-Agent Framework
  3. 2026SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creation
  4. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction
  5. 2023InsActor: Instruction-driven Physics-based Characters
  6. 2025GenHSI: Controllable Generation of Human-Scene Interaction Videos
  7. 2024RACon: Retrieval-Augmented Simulated Character Locomotion Control
  8. 2026AgentHOI: Multi-Agent Reasoning for Human-Object-Interaction Video Generation via Implicit Representation Alignment