SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generation
On the map: Retrieval-augmented generation → Multimodal RAG
Abstract (arXiv)
Simulating stylized human-scene interactions (HSI) in physical environments is a challenging yet fascinating task. Prior works emphasize long-term execution but fall short in achieving both diverse style and physical plausibility. To tackle this challenge, we introduce a novel hierarchical framework named SIMS that seamlessly bridges highlevel script-driven intent with a low-level control policy, enabling more expressive and diverse human-scene interactions. Specifically, we employ Large Language Models with Retrieval-Augmented Generation (RAG) to generate coherent and diverse long-form scripts, providing a rich foundation for motion planning. A versatile multicondition physics-based control policy is also developed, which leverages text embeddings from the generated scripts to encode stylistic cues, simultaneously perceiving environmental geometries and accomplishing task goals. By integrating the retrieval-augmented script generation with the multi-condition controller, our approach provides a unified solution for generating stylized HSI motions. We further introduce a comprehensive planning dataset produced by RAG and a stylized motion dataset featuring diverse locomotions and interactions. Extensive experiments demonstrate SIMS's effectiveness in executing various tasks and generalizing across different scenarios, significantly outperforming previous methods.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Placed in Multimodal RAG, one of 15 directions in Retrieval-augmented generation. Builds on 43 of its 58 references that are in the map. First posted on arXiv 29 Nov 2024.
Builds on
43 of 58 references.
References · 43
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31 more
- 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 365
- 2021Stochastic Scene-Aware Motion Predictioncited by 203
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Built on by
Citing papers per year: 2025: 6; 2026: 6.
12 papers.
- 20253D Scene Generation: A Surveycited by 24
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction Systemcited by 17
- 2025MOSPA: Human Motion Generation Driven by Spatial Audiocited by 11
- 2025ModSkill: Physical Character Skill Modularizationcited by 7
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
- 2025ViStoryBench: Comprehensive Benchmark Suite for Story Visualizationcited by 2
- 2026EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agentscited by 1
- 2026AHAP: Reconstructing Arbitrary Humans from Arbitrary Perspectives with Geometric Priorscited by 1
- 2026Towards Highly-Constrained Human Motion Generation with Retrieval-Guided Diffusion Noise Optimizationcited by 0
- 2026ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environmentscited by 0
- 2026Progressively Learning Heterogeneous Skills in a Unified Latent Spacecited by 0
- 2026Progressively Learning Heterogeneous Skills in a Unified Latent Space24 Aug 2026
- 2026ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environments2 Jul 2026
- 2026Towards Highly-Constrained Human Motion Generation with Retrieval-Guided Diffusion Noise Optimization8 May 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2026AHAP: Reconstructing Arbitrary Humans from Arbitrary Perspectives with Geometric Priors27 Feb 2026
- 2026EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents26 Feb 2026
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System13 Oct 2025
- 2025MOSPA: Human Motion Generation Driven by Spatial Audio16 Jul 2025
- 2025ViStoryBench: Comprehensive Benchmark Suite for Story Visualization30 May 2025
- 20253D Scene Generation: A Survey8 May 2025
- 2025ModSkill: Physical Character Skill Modularization19 Feb 2025
Similar, not cited
Close in wording, no citation either way
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instruction
- 2025FantasyHSI: Video-Generation-Centric 4D Human Synthesis In Any Scene through A Graph-based Multi-Agent Framework
- 2026SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creation
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction
- 2023InsActor: Instruction-driven Physics-based Characters
- 2025GenHSI: Controllable Generation of Human-Scene Interaction Videos
- 2024RACon: Retrieval-Augmented Simulated Character Locomotion Control
- 2026AgentHOI: Multi-Agent Reasoning for Human-Object-Interaction Video Generation via Implicit Representation Alignment