mlsanityData to 7 Oct 2026

Generating Continual Human Motion in Diverse 3D Scenes

arXiv 2304.02061 ↗First posted 4 Apr 2023cs.CVcited by 39

Not on the map. Why?

Abstract (arXiv)

We introduce a method to synthesize animator guided human motion across 3D scenes. Given a set of sparse (3 or 4) joint locations (such as the location of a person's hand and two feet) and a seed motion sequence in a 3D scene, our method generates a plausible motion sequence starting from the seed motion while satisfying the constraints imposed by the provided keypoints. We decompose the continual motion synthesis problem into walking along paths and transitioning in and out of the actions specified by the keypoints, which enables long generation of motions that satisfy scene constraints without explicitly incorporating scene information. Our method is trained only using scene agnostic mocap data. As a result, our approach is deployable across 3D scenes with various geometries. For achieving plausible continual motion synthesis without drift, our key contribution is to generate motion in a goal-centric canonical coordinate frame where the next immediate target is situated at the origin. Our model can generate long sequences of diverse actions such as grabbing, sitting and leaning chained together in arbitrary order, demonstrated on scenes of varying geometry: HPS, Replica, Matterport, ScanNet and scenes represented using NeRFs. Several experiments demonstrate that our method outperforms existing methods that navigate paths in 3D scenes. For more results we urge the reader to watch our supplementary video available at: https://www.youtube.com/watch?v=0wZgsdyCT4A&t=1s

Key facts. Cited by 39 papers in the map (data through 7 Oct 2026). Builds on 44 of its 79 references that are in the map. First posted on arXiv 4 Apr 2023.

Builds on

44 of 79 references.

References · 44

  1. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,204
  2. 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,282
  3. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,088
  4. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  5. 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,354
  6. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  7. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 885
  8. 2013Generating Sequences With Recurrent Neural Networkscited by 549
  9. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
  10. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 486
  11. 2018VirtualHome: Simulating Household Activities via Programscited by 411
  12. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 397
32 more
  1. 2017On human motion prediction using recurrent neural networkscited by 336
  2. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
  3. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
  4. 2019Learning Trajectory Dependencies for Human Motion Predictioncited by 245
  5. 2021Robust Motion In-betweeningcited by 223
  6. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  7. 2020Long-term Human Motion Prediction with Scene Contextcited by 191
  8. 2020DLow: Diversifying Latent Flows for Diverse Human Motion Predictioncited by 184
  9. 2021Character Controllers Using Motion VAEscited by 182
  10. 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
  11. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
  12. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 142
  13. 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
  14. 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
  15. 2020A Spatio-temporal Transformer for 3D Human Motion Predictioncited by 133
  16. 2020Dynamic Multiscale Graph Neural Networks for 3D Skeleton-Based Human Motion Predictioncited by 132
  17. 2020We are More than Our Joints: Predicting how 3D Bodies Movecited by 115
  18. 2023Synthesizing Physical Character-Scene Interactionscited by 102
  19. 2021MSR-GCN: Multi-Scale Residual Graph Convolution Networks for Human Motion Predictioncited by 100
  20. 2019Structured Prediction Helps 3D Human Motion Modellingcited by 96
  21. 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
  22. 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 89
  23. 2020Learning to Generate Diverse Dance Motions with Transformercited by 85
  24. 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 82
  25. 2020Convolutional Autoencoders for Human Motion Infillingcited by 73
  26. 2019Putting Humans in a Scene: Learning Affordance in 3D Indoor Environmentscited by 72
  27. 2021Scene-aware Generative Network for Human Motion Synthesiscited by 70
  28. 2022NeMF: Neural Motion Fields for Kinematic Animationcited by 66
  29. 2021Single-Shot Motion Completion with Transformercited by 59
  30. 2021The Wanderings of Odysseus in 3D Scenescited by 59
  31. 2018Binge Watching: Scaling Affordance Learning from Sitcomscited by 41
  32. 2022Motion Inbetweening via Deep Delta-Interpolatorcited by 16

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 5; 2024: 19; 2025: 8; 2026: 7.

39 papers.

Sort:

By area:

  1. 2023Object Motion Guided Human Motion Synthesiscited by 206
  2. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  3. 2023Controllable Human-Object Interaction Synthesiscited by 107
  4. 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
  5. 2024Human-Object Interaction from Human-Level Instructionscited by 62
  6. 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 54
  7. 2024Generating Human Motion in 3D Scenes from Text Descriptionscited by 49
  8. 2023Synthesizing Physically Plausible Human Motions in 3D Scenescited by 47
  9. 2023I'M HOI: Inertia-aware Monocular Capture of 3D Human-Object Interactionscited by 42
  10. 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 40
  11. 2024Unimotion: Unifying 3D Human Motion Synthesis and Understandingcited by 29
  12. 2024EgoGen: An Egocentric Synthetic Data Generatorcited by 27
27 more
  1. 2024WANDR: Intention-guided Human Motion Generationcited by 26
  2. 2025A Survey on Human Interaction Motion Generationcited by 25
  3. 2024GEARS: Local Geometry-aware Hand-object Interaction Synthesiscited by 20
  4. 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 18
  5. 2024Sitcom-Crafter: A Plot-Driven Human Motion Generation System in 3D Scenescited by 14
  6. 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
  7. 2024SyncDiff: Synchronized Motion Diffusion for Multi-Body Human-Object Interaction Synthesiscited by 12
  8. 2024Physics-based Scene Layout Generation from Human Motioncited by 10
  9. 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 10
  10. 2025LookOut: Real-World Humanoid Egocentric Navigationcited by 9
  11. 2024FORCE: Physics-aware Human-object Interactioncited by 7
  12. 2024Diffusion Implicit Policy for Unpaired Scene-aware Motion Synthesiscited by 6
  13. 20253D Human Interaction Generation: A Surveycited by 6
  14. 2025Event-Driven Storytelling with Multiple Lifelike Humans in a 3D Scenecited by 4
  15. 2025Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactionscited by 4
  16. 2025ECHO: Ego-Centric modeling of Human-Object interactionscited by 4
  17. 2025Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contextscited by 4
  18. 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
  19. 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priorscited by 2
  20. 2024CoNav: A Benchmark for Human-Centered Collaborative Navigationcited by 1
  21. 2026ICo3D: An Interactive Conversational 3D Virtual Humancited by 1
  22. 2026Visually-grounded Humanoid Agentscited by 1
  23. 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUscited by 1
  24. 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objectscited by 1
  25. 2024TextIM: Part-aware Interactive Motion Synthesis from Textcited by 0
  26. 2024Target Pose Guided Whole-body Grasping Motion Generation for Digital Humanscited by 0
  27. 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interactioncited by 0