mlsanityData to 14 Oct 2026

Open-Vocabulary Functional 3D Human-Scene Interaction Generation

arXiv 2601.20835 ↗First posted 28 Jan 2026cs.CV cs.AIcited by 3

Not on the map. Why?

Abstract (arXiv)

Generating 3D humans that functionally interact with 3D scenes remains an open problem with applications in embodied AI, robotics, and interactive content creation. The key challenge involves reasoning about both the semantics of functional elements in 3D scenes and the 3D human poses required to achieve functionality-aware interaction. Unfortunately, existing methods typically lack explicit reasoning over object functionality and the corresponding human-scene contact, resulting in implausible or functionally incorrect interactions. In this work, we propose FunHSI, a training-free, functionality-driven framework that enables functionally correct human-scene interactions from open-vocabulary task prompts. Given a task prompt, FunHSI performs functionality-aware contact reasoning to identify functional scene elements, reconstruct their 3D geometry, and model high-level interactions via a contact graph. We then leverage vision-language models to synthesize a human performing the task in the image and estimate proposed 3D body and hand poses. Finally, the proposed 3D body configuration is refined via stage-wise optimization to ensure physical plausibility and functional correctness. In contrast to existing methods, FunHSI not only synthesizes more plausible general 3D interactions, such as "sitting on a sofa'', while supporting fine-grained functional human-scene interactions, e.g., "increasing the room temperature''. Extensive experiments demonstrate that FunHSI consistently generates functionally correct and physically plausible human-scene interactions across diverse indoor and outdoor scenes.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 42 of its 51 references that are in the map. First posted on arXiv 28 Jan 2026.

Builds on

42 of 51 references.

References · 42

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2025Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilitiescited by 3,796
  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  4. 2023Large Language Models as Optimizerscited by 864
  5. 20173D Semantic Segmentation with Submanifold Sparse Convolutional Networkscited by 748
  6. 2022OpenScene: 3D Scene Understanding with Open Vocabulariescited by 559
  7. 2025MapAnything: Universal Feed-Forward Metric 3D Reconstructioncited by 314
  8. 2022Mask3D: Mask Transformer for 3D Semantic Instance Segmentationcited by 303
  9. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 295
  10. 2023OpenMask3D: Open-Vocabulary 3D Instance Segmentationcited by 289
  11. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
  12. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 239
30 more
  1. 2023Object Motion Guided Human Motion Synthesiscited by 212
  2. 2024LLaVA-3D: A Simple yet Effective Pathway to Empowering LMMs with 3D-awarenesscited by 183
  3. 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
  4. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 144
  5. 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 139
  6. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 138
  7. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  8. 2019Generating 3D People in Scenes without Peoplecited by 127
  9. 2024WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wildcited by 124
  10. 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 114
  11. 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
  12. 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 91
  13. 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 83
  14. 2022Full-Body Articulated Human-Object Interactioncited by 78
  15. 2019Putting Humans in a Scene: Learning Affordance in 3D Indoor Environmentscited by 72
  16. 20253D-LLaVA: Towards Generalist 3D LMMs with Omni Superpoint Transformercited by 68
  17. 2024CameraHMR: Aligning People with Perspectivecited by 65
  18. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 64
  19. 2024Human-Object Interaction from Human-Level Instructionscited by 64
  20. 2021The Wanderings of Odysseus in 3D Scenescited by 59
  21. 2025Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spacescited by 54
  22. 2023GenZI: Zero-Shot 3D Human-Scene Interaction Generationcited by 40
  23. 2024LSceneLLM: Enhancing Large 3D Scene Understanding Using Adaptive Visual Preferencescited by 38
  24. 2022MaskGroup: Hierarchical Point Grouping and Masking for 3D Instance Segmentationcited by 30
  25. 2024Robin3D: Improving 3D Large Language Model via Robust Instruction Tuningcited by 26
  26. 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
  27. 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 20
  28. 2024PerLA: Perceptive 3D Language Assistantcited by 9
  29. 2025VolumetricSMPL: A Neural Volumetric Body Model for Efficient Interactions, Contacts, and Collisionscited by 9
  30. 2025GenHSI: Controllable Generation of Human-Scene Interaction Videoscited by 6

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024Functionality understanding and segmentation in 3D scenes
  2. 2024F-HOI: Toward Fine-grained Semantic-Aligned 3D Human-Object Interactions
  3. 2025InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing
  4. 2024OOD-HOI: Text-Driven 3D Whole-Body Human-Object Interactions Generation Beyond Training Domains
  5. 2025OpenHOI: Open-World Hand-Object Interaction Synthesis with Multimodal Large Language Model
  6. 2022Reconstructing Action-Conditioned Human-Object Interactions Using Commonsense Knowledge Priors
  7. 2025HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidance
  8. 2025InteractVLM: 3D Interaction Reasoning from 2D Foundational Models