TROPHIES: Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videos
Not on the map. Why?
Abstract (arXiv)
Reconstructing humans and their surrounding environments in a globally consistent 4D space is essential for comprehensive perception. However, prior works typically assume single-view inputs or decouple humans, scenes, and cameras, making them unable to recover coherent geometry, stable motion, and physically aligned trajectories. These limitations motivate us to introduce a new task: unified human-scene-camera reconstruction from multi-view videos, which aims to jointly estimate dynamic humans, static scenes, and camera poses in one global coordinate frame. We propose TROPHIES--Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videos-a unified framework tailored for this task. TROPHIES features a Human Branch that models humans through temporal and spatial reasoning, and a Scene Branch that reconstructs static geometry with human-aware attention. A global alignment and optimization module couples both branches by enforcing scale consistency, contact priors, and cross-view temporal coherence. Experiments on EgoHuman and EgoExo4D demonstrate that TROPHIES achieves globally aligned, physically plausible 4D reconstructions and consistently outperforms existing paradigms in both global fidelity and human-scene consistency.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 47 of its 62 references that are in the map. First posted on arXiv 1 Jun 2026.
Builds on
47 of 62 references.
References · 47
- 2023Segment Anythingcited by 8,234
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
- 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
- 2024Grounding Image Matching in 3D with MASt3Rcited by 983
- 2017End-to-end Recovery of Human Shape and Posecited by 885
- 2024LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creationcited by 739
- 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 687
- 2023ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depthcited by 657
- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 627
35 more
- 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 620
- 2025Continuous 3D Perception Model with Persistent Statecited by 548
- 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 490
- 2024MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motioncited by 442
- 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 350
- 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 337
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
- 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 236
- 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 206
- 2023TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesiscited by 198
- 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 180
- 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
- 2020Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Videocited by 163
- 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 137
- 2025VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifoldcited by 136
- 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 135
- 2021Real-time Deep Dynamic Characterscited by 133
- 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 106
- 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 94
- 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interactioncited by 93
- 2025Easi3R: Estimating Disentangled Motion from DUSt3R Without Trainingcited by 91
- 2025Visual Imitation Enables Contextual Humanoid Controlcited by 68
- 2023EgoHumans: An Egocentric 3D Multi-Human Benchmarkcited by 60
- 2022Human-Aware Object Placement for Visual Environment Reconstructioncited by 56
- 2022HSC4D: Human-centered 4D Scene Capture in Large-scale Indoor-outdoor Space Using Wearable IMUs and LiDARcited by 38
- 2025Human3R: Everyone Everywhere All at Oncecited by 37
- 2024Reconstructing People, Places, and Camerascited by 31
- 2025Joint Optimization for 4D Human-Scene Reconstruction in the Wildcited by 29
- 2022FLAG3D: A 3D Fitness Activity Dataset with Language Instructioncited by 23
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesiscited by 20
- 2023Reconstructing Groups of People with Hypergraph Relational Reasoningcited by 18
- 2022H4D: Human 4D Modeling by Learning Neural Compositional Representationcited by 15
- 2024STAF: 3D Human Mesh Recovery from Video with Spatio-Temporal Alignment Fusioncited by 9
Built on by
Not cited yet.
Similar, not cited
Close in wording, no citation either way
- 2026Flex4DHuman: Flexible Multi-view Video Diffusion for 4D Human Reconstruction
- 20264D Human-Scene Reconstruction from Low-Overlap Captures
- 2024Guess The Unseen: Dynamic 3D Scene Reconstruction from Partial 2D Glimpses
- 2026DuoMo: Dual Motion Diffusion for World-Space Human Reconstruction
- 2026MotionMAR: Multi-scale Auto-Regressive Human Motion Reconstruction from Sparse Observations
- 20264DAnyone: Create Anyone in 4D from a Casual Monocular Video
- 2026Tele360: Real-Time Feed-Forward Human Reconstruction from Sparse Unposed Cameras
- 2026MotionCraft: Latent World Modeling with Sparse Attention for Visual Upscaling