GRAFT: Geometric Refinement and Fitting Transformer for Human Scene Reconstruction
Not on the map. Why?
Abstract (arXiv)
Reconstructing physically plausible 3D human-scene interactions (HSI) from a single image currently presents a trade-off: optimization based methods offer accurate contact but are slow (~20s), while feed-forward approaches are fast yet lack explicit interaction reasoning, producing floating and interpenetration artifacts. Our key insight is that geometry-based human--scene fitting can be amortized into fast feed-forward inference. We present GRAFT (Geometric Refinement And Fitting Transformer), a learned HSI prior that predicts Interaction Gradients: corrective parameter updates that iteratively refine human meshes by reasoning about their 3D relationship to the surrounding scene. GRAFT encodes the interaction state into compact body-anchored tokens, each grounded in the scene geometry via Geometric Probes that capture spatial relationships with nearby surfaces. A lightweight transformer recurrently updates human meshes and re-probes the scene, ensuring the final pose aligns with both learned priors and observed geometry. GRAFT operates either as an end-to-end reconstructor using image features, or with geometry alone as a transferable plug-and-play HSI prior that improves feed-forward methods without retraining. Experiments show GRAFT improves interaction quality by up to 122% over state-of-the-art feed-forward methods and matches optimization-based interaction quality at ~100× lower runtime, while generalizing seamlessly to in-the-wild multi-person scenes and being preferred in 64.8% of three-way user study. Project page: https://pradyumnaym.github.io/graft .
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 39 of its 46 references that are in the map. First posted on arXiv 21 Apr 2026.
Builds on
39 of 46 references.
References · 39
- 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,385
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 673
- 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 626
- 2025Continuous 3D Perception Model with Persistent Statecited by 527
- 2025MapAnything: Universal Feed-Forward Metric 3D Reconstructioncited by 295
- 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
- 2025π3: Permutation-Equivariant Visual Geometry Learningcited by 292
- 2025MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp Detailscited by 250
- 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
- 2024MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videoscited by 224
- 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 176
27 more
- 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
- 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 156
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2024WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wildcited by 117
- 2019Efficient Learning on Point Clouds with Basis Point Setscited by 101
- 2021Learnable Fourier Features for Multi-Dimensional Spatial Positional Encodingcited by 93
- 2022Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fieldscited by 85
- 2024CameraHMR: Aligning People with Perspectivecited by 64
- 2024Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimationcited by 57
- 2022Human-Aware Object Placement for Visual Environment Reconstructioncited by 56
- 2020Holistic 3D Human and Scene Mesh Estimation from Single View Imagescited by 54
- 2023ReFit: Recurrent Fitting Network for 3D Human Recoverycited by 47
- 2024Human-3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Modelscited by 44
- 2022Learned Vertex Descent: A New Direction for 3D Human Model Fittingcited by 37
- 2025OmniEraser: Remove Objects and Their Effects in Images with Paired Video-Frame Datacited by 35
- 2025Human3R: Everyone Everywhere All at Oncecited by 35
- 2024Reconstructing People, Places, and Camerascited by 31
- 2025Joint Optimization for 4D Human-Scene Reconstruction in the Wildcited by 29
- 2024NRDF: Neural Riemannian Distance Fields for Learning Articulated Pose Priorscited by 27
- 2023NSF: Neural Surface Fields for Human Modeling from Monocular Depthcited by 21
- 2025BEDLAM2.0: Synthetic Humans and Cameras in Motioncited by 21
- 2022Event-based Non-Rigid Reconstruction from Contourscited by 17
- 2024Gen-3Diffusion: Realistic Image-to-3D Generation via 2D & 3D Diffusion Synergycited by 16
- 2025CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interactioncited by 14
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
- 2025PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Imagecited by 13
- 2026UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Passcited by 7
Built on by
Citing papers per year: 2026: 1.
1 paper.