mlsanityData to 7 Oct 2026

GRAFT: Geometric Refinement and Fitting Transformer for Human Scene Reconstruction

arXiv 2604.19624 ↗First posted 21 Apr 2026cs.CVcited by 1

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Abstract (arXiv)

Reconstructing physically plausible 3D human-scene interactions (HSI) from a single image currently presents a trade-off: optimization based methods offer accurate contact but are slow (~20s), while feed-forward approaches are fast yet lack explicit interaction reasoning, producing floating and interpenetration artifacts. Our key insight is that geometry-based human--scene fitting can be amortized into fast feed-forward inference. We present GRAFT (Geometric Refinement And Fitting Transformer), a learned HSI prior that predicts Interaction Gradients: corrective parameter updates that iteratively refine human meshes by reasoning about their 3D relationship to the surrounding scene. GRAFT encodes the interaction state into compact body-anchored tokens, each grounded in the scene geometry via Geometric Probes that capture spatial relationships with nearby surfaces. A lightweight transformer recurrently updates human meshes and re-probes the scene, ensuring the final pose aligns with both learned priors and observed geometry. GRAFT operates either as an end-to-end reconstructor using image features, or with geometry alone as a transferable plug-and-play HSI prior that improves feed-forward methods without retraining. Experiments show GRAFT improves interaction quality by up to 122% over state-of-the-art feed-forward methods and matches optimization-based interaction quality at ~100× lower runtime, while generalizing seamlessly to in-the-wild multi-person scenes and being preferred in 64.8% of three-way user study. Project page: https://pradyumnaym.github.io/graft .

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 39 of its 46 references that are in the map. First posted on arXiv 21 Apr 2026.

Builds on

39 of 46 references.

References · 39

  1. 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,385
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  12. 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 176
27 more
  1. 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
  2. 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 156
  3. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  4. 2024WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wildcited by 117
  5. 2019Efficient Learning on Point Clouds with Basis Point Setscited by 101
  6. 2021Learnable Fourier Features for Multi-Dimensional Spatial Positional Encodingcited by 93
  7. 2022Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fieldscited by 85
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  11. 2020Holistic 3D Human and Scene Mesh Estimation from Single View Imagescited by 54
  12. 2023ReFit: Recurrent Fitting Network for 3D Human Recoverycited by 47
  13. 2024Human-3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Modelscited by 44
  14. 2022Learned Vertex Descent: A New Direction for 3D Human Model Fittingcited by 37
  15. 2025OmniEraser: Remove Objects and Their Effects in Images with Paired Video-Frame Datacited by 35
  16. 2025Human3R: Everyone Everywhere All at Oncecited by 35
  17. 2024Reconstructing People, Places, and Camerascited by 31
  18. 2025Joint Optimization for 4D Human-Scene Reconstruction in the Wildcited by 29
  19. 2024NRDF: Neural Riemannian Distance Fields for Learning Articulated Pose Priorscited by 27
  20. 2023NSF: Neural Surface Fields for Human Modeling from Monocular Depthcited by 21
  21. 2025BEDLAM2.0: Synthetic Humans and Cameras in Motioncited by 21
  22. 2022Event-based Non-Rigid Reconstruction from Contourscited by 17
  23. 2024Gen-3Diffusion: Realistic Image-to-3D Generation via 2D & 3D Diffusion Synergycited by 16
  24. 2025CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interactioncited by 14
  25. 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
  26. 2025PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Imagecited by 13
  27. 2026UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Passcited by 7

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