Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation
On the map: Diffusion models → Video generation
Abstract (arXiv)
Generating realistic 3D Human-Human Interaction (HHI) requires coherent modeling of the physical plausibility of the agents and their interaction semantics. Existing methods compress all motion information into a single latent representation, limiting their ability to capture fine-grained actions and inter-agent interactions. This often leads to semantic misalignment and physically implausible artifacts, such as penetration or missed contact. We propose Disentangled Hierarchical Variational Autoencoder (DHVAE) based latent diffusion for structured and controllable HHI generation. DHVAE explicitly disentangles the global interaction context and individual motion patterns into a decoupled latent structure by employing a CoTransformer module. To mitigate implausible and physically inconsistent contacts in HHI, we incorporate contrastive learning constraints with our DHVAE to promote a more discriminative and physically plausible latent interaction space. For high-fidelity interaction synthesis, DHVAE employs a DDIM-based diffusion denoising process in the hierarchical latent space, enhanced by a skip-connected AdaLN-Transformer denoiser. Extensive evaluations show that DHVAE achieves superior motion fidelity, text alignment, and physical plausibility with greater computational efficiency.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 39 of its 42 references that are in the map. First posted on arXiv 24 Feb 2026.
Builds on
39 of 42 references.
Closest ancestors · 10
Same direction, newest first
- 2024Two-in-One: Unified Multi-Person Interactive Motion Generation by Latent Diffusion Transformer21 Dec
- 2023Controllable Human-Object Interaction Synthesis6 Dec
- 2023InterControl: Zero-shot Human Interaction Generation by Controlling Every Joint27 Nov
- 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions12 Apr
- 2023Human Motion Diffusion as a Generative Prior2 Mar
- 2023Bipartite Graph Diffusion Model for Human Interaction Generation24 Jan
- 2022Executing your Commands via Motion Diffusion in Latent Space8 Dec
- 2022Human Motion Diffusion Model29 Sep
- 2022FLAME: Free-form Language-based Motion Synthesis & Editing1 Sep
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model31 Aug
Other references · 29
- 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,204
- 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,604
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
- 2020Denoising Diffusion Implicit Modelscited by 9,655
- 2022Scalable Diffusion Models with Transformerscited by 5,931
- 2022Classifier-Free Diffusion Guidancecited by 5,717
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
- 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 577
- 2023MotionGPT: Human Motion as a Foreign Languagecited by 521
- 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 438
- 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 388
17 more
- 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 357
- 2019Language2Pose: Natural Language Grounded Pose Forecastingcited by 257
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2023MMM: Generative Masked Motion Modelcited by 129
- 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
- 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactionscited by 62
- 2024Human-Object Interaction from Human-Level Instructionscited by 62
- 2024ReGenNet: Towards Human Action-Reaction Synthesiscited by 53
- 2023Spectrum-guided Multi-granularity Referring Video Object Segmentationcited by 48
- 2024InterMask: 3D Human Interaction Generation via Collaborative Masked Modelingcited by 47
- 2023Digital Life Project: Autonomous 3D Characters with Social Intelligencecited by 43
- 2024FreeMotion: A Unified Framework for Number-free Text-to-Motion Synthesiscited by 42
- 2024in2IN: Leveraging individual Information to Generate Human INteractionscited by 29
- 2024Towards Open Domain Text-Driven Synthesis of Multi-Person Motionscited by 27
- 2024TIMotion: Temporal and Interactive Framework for Efficient Human-Human Motion Generationcited by 27
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesiscited by 20
- 2024Referring Human Pose and Mask Estimation in the Wildcited by 6
Built on by
Citing papers per year: 2026: 3.
3 papers.
Similar, not cited
Close in wording, no citation either way
- 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Models
- 2025Auto-Regressive Diffusion for Generating 3D Human-Object Interactions
- 2026EmbodiedVAE: Disentangled Video VAE for Efficient and Controllable Embodied Manipulation
- 2026OneHOI: Unifying Human-Object Interaction Generation and Editing
- 2026HO-Flow: Generalizable Hand-Object Interaction Generation with Latent Flow Matching
- 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Models
- 2025Interact2Ar: Full-Body Human-Human Interaction Generation via Autoregressive Diffusion Models
- 2025GenHSI: Controllable Generation of Human-Scene Interaction Videos