mlsanityData to 14 Oct 2026

DECO: Dense Estimation of 3D Human-Scene Contact In The Wild

arXiv 2309.15273 ↗First posted 26 Sep 2023cs.CVcited by 54

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Abstract (arXiv)

Understanding how humans use physical contact to interact with the world is key to enabling human-centric artificial intelligence. While inferring 3D contact is crucial for modeling realistic and physically-plausible human-object interactions, existing methods either focus on 2D, consider body joints rather than the surface, use coarse 3D body regions, or do not generalize to in-the-wild images. In contrast, we focus on inferring dense, 3D contact between the full body surface and objects in arbitrary images. To achieve this, we first collect DAMON, a new dataset containing dense vertex-level contact annotations paired with RGB images containing complex human-object and human-scene contact. Second, we train DECO, a novel 3D contact detector that uses both body-part-driven and scene-context-driven attention to estimate vertex-level contact on the SMPL body. DECO builds on the insight that human observers recognize contact by reasoning about the contacting body parts, their proximity to scene objects, and the surrounding scene context. We perform extensive evaluations of our detector on DAMON as well as on the RICH and BEHAVE datasets. We significantly outperform existing SOTA methods across all benchmarks. We also show qualitatively that DECO generalizes well to diverse and challenging real-world human interactions in natural images. The code, data, and models are available at https://deco.is.tue.mpg.de.

Key facts. Cited by 54 papers in the map (data through 14 Oct 2026). Builds on 67 of its 91 references that are in the map. First posted on arXiv 26 Sep 2023.

Builds on

67 of 91 references.

References · 67

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38 more
  1. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 627
  2. 2022ViTPose: Simple Vision Transformer Baselines for Human Pose Estimationcited by 456
  3. 2020End-to-End Human Pose and Mesh Reconstruction with Transformerscited by 418
  4. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
  5. 2019Learning joint reconstruction of hands and manipulated objectscited by 378
  6. 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 337
  7. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 324
  8. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 295
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  10. 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
  11. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
  12. 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 238
  13. 2020Long-term Human Motion Prediction with Scene Contextcited by 192
  14. 2015Visual Semantic Role Labelingcited by 190
  15. 2020ContactPose: A Dataset of Grasps with Object Contact and Hand Posecited by 183
  16. 2021HOTR: End-to-End Human-Object Interaction Detection with Transformerscited by 183
  17. 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 180
  18. 2018Learning Human-Object Interactions by Graph Parsing Neural Networkscited by 176
  19. 2017PoseTrack: A Benchmark for Human Pose Estimation and Trackingcited by 173
  20. 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
  21. 2020Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wildcited by 152
  22. 2020Reconstructing Hand-Object Interactions in the Wildcited by 144
  23. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 144
  24. 2021ContactOpt: Optimizing Contact to Improve Graspscited by 139
  25. 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
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50 most cited of 67 All 67 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 3; 2024: 11; 2025: 19; 2026: 21.

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  1. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  2. 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 76
  3. 2023LEMON: Learning 3D Human-Object Interaction Relation from 2D Imagescited by 49
  4. 2023Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generationcited by 38
  5. 2024Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Modelscited by 32
  6. 2025SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimationcited by 32
  7. 2024Harmony4D: A Video Dataset for In-The-Wild Close Human Interactionscited by 31
  8. 2024Joint Reconstruction of 3D Human and Object via Contact-Based Refinement Transformercited by 29
  9. 2024EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Viewscited by 26
  10. 2025PICO: Reconstructing 3D People In Contact with Objectscited by 22
  11. 2025InteractVLM: 3D Interaction Reasoning from 2D Foundational Modelscited by 21
  12. 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 20
38 more
  1. 2024MMVP: A Multimodal MoCap Dataset with Vision and Pressure Sensorscited by 17
  2. 2024Contact-aware Human Motion Generation from Textual Descriptionscited by 16
  3. 2025Learning Dense Hand Contact Estimation from Imbalanced Datacited by 14
  4. 2025CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interactioncited by 14
  5. 2025InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsingcited by 13
  6. 2024ChatHuman: Chatting about 3D Humans with Toolscited by 11
  7. 2025How Do I Do That? Synthesizing 3D Hand Motion and Contacts for Everyday Interactionscited by 10
  8. 2025End-to-End HOI Reconstruction Transformer with Graph-based Encodingcited by 8
  9. 2025ECHO: Ego-Centric modeling of Human-Object interactionscited by 5
  10. 2025DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Modelscited by 4
  11. 2026FEEL (Force-Enhanced Egocentric Learning): A Dataset for Physical Action Understandingcited by 4
  12. 2025Geometric Visual Fusion Graph Neural Networks for Multi-Person Human-Object Interaction Recognition in Videoscited by 3
  13. 2025Efficient and Scalable Monocular Human-Object Interaction Motion Reconstructioncited by 3
  14. 2025Decoupled Generative Modeling for Human-Object Interaction Synthesiscited by 3
  15. 2026Towards in-the-wild Egocentric 3D Hand-Object Pose Estimationcited by 2
  16. 2026HOPE: Hand-Object Pressure Estimation from Monocular Videoscited by 2
  17. 2026EgoTac: In-the-wild Tactile Prediction from Egocentric Visioncited by 2
  18. 2024Kinematics-based 3D Human-Object Interaction Reconstruction from Single Viewcited by 1
  19. 2024Ask, Pose, Unite: Scaling Data Acquisition for Close Interactions with Vision Language Modelscited by 1
  20. 2025Prompt Guidance and Human Proximal Perception for HOT Prediction with Regional Joint Losscited by 1
  21. 2025Contact-Aware Amodal Completion for Human-Object Interaction via Multi-Regional Inpaintingcited by 1
  22. 2025H2OFlow: Grounding Human-Object Affordances with 3D Generative Models and Dense Diffused Flowscited by 1
  23. 2025DecoDINO: 3D Human-Scene Contact Prediction with Semantic Classificationcited by 1
  24. 2025Shoe Style-Invariant and Ground-Aware Learning for Dense Foot Contact Estimationcited by 1
  25. 2026TeHOR: Text-Guided 3D Human and Object Reconstruction with Texturescited by 1
  26. 2026EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agentscited by 1
  27. 2026GraphiContact: Pose-aware Human-Scene Robust Contact Perception for Interactive Systemscited by 1
  28. 2026InHabit: Leveraging Image Foundation Models for Scalable 3D Human Placementcited by 1
  29. 2026UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Videocited by 1
  30. 2026DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitationcited by 1
  31. 2026InterPhys: Physics-aware Human Motion Synthesis in a Dynamic Scenecited by 1
  32. 2026Anny-Fit: All-Age Human Mesh Recoverycited by 1
  33. 2026Training-Free Dense Hand Contact Estimation with Multi-Modal Large Language Modelscited by 1
  34. 2026TouchSight: Bare-Handed Tactile Prediction from Egocentric Video via Generative Visual Augmentationcited by 1
  35. 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splattingcited by 0
  36. 2026Pi-HOC: Pairwise 3D Human-Object Contact Estimationcited by 0
  37. 2026LEXIS: LatEnt ProXimal Interaction Signatures for 3D HOI from an Imagecited by 0
  38. 2026InterMesh: Explicit Interaction-Aware End-to-End Multi-Person Human Mesh Recoverycited by 0

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