Synthesizing Diverse Human Motions in 3D Indoor Scenes
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Abstract (arXiv)
We present a novel method for populating 3D indoor scenes with virtual humans that can navigate in the environment and interact with objects in a realistic manner. Existing approaches rely on training sequences that contain captured human motions and the 3D scenes they interact with. However, such interaction data are costly, difficult to capture, and can hardly cover all plausible human-scene interactions in complex environments. To address these challenges, we propose a reinforcement learning-based approach that enables virtual humans to navigate in 3D scenes and interact with objects realistically and autonomously, driven by learned motion control policies. The motion control policies employ latent motion action spaces, which correspond to realistic motion primitives and are learned from large-scale motion capture data using a powerful generative motion model. For navigation in a 3D environment, we propose a scene-aware policy with novel state and reward designs for collision avoidance. Combined with navigation mesh-based path-finding algorithms to generate intermediate waypoints, our approach enables the synthesis of diverse human motions navigating in 3D indoor scenes and avoiding obstacles. To generate fine-grained human-object interactions, we carefully curate interaction goal guidance using a marker-based body representation and leverage features based on the signed distance field (SDF) to encode human-scene proximity relations. Our method can synthesize realistic and diverse human-object interactions (e.g.,~sitting on a chair and then getting up) even for out-of-distribution test scenarios with different object shapes, orientations, starting body positions, and poses. Experimental results demonstrate that our approach outperforms state-of-the-art methods in terms of both motion naturalness and diversity. Code and video results are available at: https://zkf1997.github.io/DIMOS.
Key facts. Cited by 109 papers in the map (data through 7 Oct 2026). Builds on 38 of its 69 references that are in the map. First posted on arXiv 21 May 2023.
Builds on
38 of 69 references.
References · 38
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- 2021BABEL: Bodies, Action and Behavior with English Labelscited by 261
- 2021Stochastic Scene-Aware Motion Predictioncited by 203
- 2022Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Modelscited by 188
- 2021Character Controllers Using Motion VAEscited by 182
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- 2018Neural probabilistic motor primitives for humanoid controlcited by 96
- 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
- 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 91
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- 2023PADL: Language-Directed Physics-Based Character Controlcited by 47
- 2018Combining Recurrent Neural Networks and Adversarial Training for Human Motion Synthesis and Controlcited by 39
- 2022Real-time Controllable Motion Transition for Characterscited by 29
- 2021Paris-CARLA-3D: A Real and Synthetic Outdoor Point Cloud Dataset for Challenging Tasks in 3D Mappingcited by 25
- 2021TrajeVAE: Controllable Human Motion Generation from Trajectoriescited by 14
- 2020Predictive and Generative Neural Networks for Object Functionalitycited by 9
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Citing papers per year: 2023: 15; 2024: 30; 2025: 44; 2026: 20.
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