mlsanityData to 7 Oct 2026

Synthesizing Diverse Human Motions in 3D Indoor Scenes

arXiv 2305.12411 ↗First posted 21 May 2023cs.CVcited by 109

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Abstract (arXiv)

We present a novel method for populating 3D indoor scenes with virtual humans that can navigate in the environment and interact with objects in a realistic manner. Existing approaches rely on training sequences that contain captured human motions and the 3D scenes they interact with. However, such interaction data are costly, difficult to capture, and can hardly cover all plausible human-scene interactions in complex environments. To address these challenges, we propose a reinforcement learning-based approach that enables virtual humans to navigate in 3D scenes and interact with objects realistically and autonomously, driven by learned motion control policies. The motion control policies employ latent motion action spaces, which correspond to realistic motion primitives and are learned from large-scale motion capture data using a powerful generative motion model. For navigation in a 3D environment, we propose a scene-aware policy with novel state and reward designs for collision avoidance. Combined with navigation mesh-based path-finding algorithms to generate intermediate waypoints, our approach enables the synthesis of diverse human motions navigating in 3D indoor scenes and avoiding obstacles. To generate fine-grained human-object interactions, we carefully curate interaction goal guidance using a marker-based body representation and leverage features based on the signed distance field (SDF) to encode human-scene proximity relations. Our method can synthesize realistic and diverse human-object interactions (e.g.,~sitting on a chair and then getting up) even for out-of-distribution test scenarios with different object shapes, orientations, starting body positions, and poses. Experimental results demonstrate that our approach outperforms state-of-the-art methods in terms of both motion naturalness and diversity. Code and video results are available at: https://zkf1997.github.io/DIMOS.

Key facts. Cited by 109 papers in the map (data through 7 Oct 2026). Builds on 38 of its 69 references that are in the map. First posted on arXiv 21 May 2023.

Builds on

38 of 69 references.

References · 38

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,088
  3. 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,880
  4. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  5. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  6. 2022Human Motion Diffusion Modelcited by 1,062
  7. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 885
  8. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
  9. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 486
  10. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 406
  11. 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 365
  12. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
26 more
  1. 2022EDGE: Editable Dance Generation From Musiccited by 284
  2. 2021BABEL: Bodies, Action and Behavior with English Labelscited by 261
  3. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  4. 2022Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Modelscited by 188
  5. 2021Character Controllers Using Motion VAEscited by 182
  6. 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
  7. 2023GestureDiffuCLIP: Gesture Diffusion Model with CLIP Latentscited by 156
  8. 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
  9. 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
  10. 2019Generating 3D People in Scenes without Peoplecited by 127
  11. 2020We are More than Our Joints: Predicting how 3D Bodies Movecited by 115
  12. 2023Synthesizing Physical Character-Scene Interactionscited by 102
  13. 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
  14. 2018Neural probabilistic motor primitives for humanoid controlcited by 96
  15. 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
  16. 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 91
  17. 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 82
  18. 2022GIMO: Gaze-Informed Human Motion Prediction in Contextcited by 81
  19. 2019Putting Humans in a Scene: Learning Affordance in 3D Indoor Environmentscited by 72
  20. 2021The Wanderings of Odysseus in 3D Scenescited by 59
  21. 2023PADL: Language-Directed Physics-Based Character Controlcited by 47
  22. 2018Combining Recurrent Neural Networks and Adversarial Training for Human Motion Synthesis and Controlcited by 39
  23. 2022Real-time Controllable Motion Transition for Characterscited by 29
  24. 2021Paris-CARLA-3D: A Real and Synthetic Outdoor Point Cloud Dataset for Challenging Tasks in 3D Mappingcited by 25
  25. 2021TrajeVAE: Controllable Human Motion Generation from Trajectoriescited by 14
  26. 2020Predictive and Generative Neural Networks for Object Functionalitycited by 9

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 15; 2024: 30; 2025: 44; 2026: 20.

109 papers.

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  1. 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
  2. 2023Object Motion Guided Human Motion Synthesiscited by 206
  3. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
  4. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
  5. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  6. 2023Controllable Human-Object Interaction Synthesiscited by 107
  7. 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 91
  8. 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Modelscited by 89
  9. 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
  10. 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 80
  11. 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
  12. 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
38 more
  1. 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregressioncited by 78
  2. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
  3. 2024CoMo: Controllable Motion Generation through Language Guided Pose Code Editingcited by 66
  4. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
  5. 2024Human-Object Interaction from Human-Level Instructionscited by 62
  6. 2024Lodge: A Coarse to Fine Diffusion Network for Long Dance Generation Guided by the Characteristic Dance Primitivescited by 59
  7. 2023LEMON: Learning 3D Human-Object Interaction Relation from 2D Imagescited by 49
  8. 2024Generating Human Motion in 3D Scenes from Text Descriptionscited by 49
  9. 2023Synthesizing Physically Plausible Human Motions in 3D Scenescited by 47
  10. 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
  11. 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 46
  12. 2024CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamicscited by 43
  13. 2023I'M HOI: Inertia-aware Monocular Capture of 3D Human-Object Interactionscited by 42
  14. 2024AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agentscited by 32
  15. 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 31
  16. 2024EgoGen: An Egocentric Synthetic Data Generatorcited by 27
  17. 2025Absolute Coordinates Make Motion Generation Easycited by 27
  18. 2024WANDR: Intention-guided Human Motion Generationcited by 26
  19. 2024EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Viewscited by 26
  20. 2024HMD^2: Environment-aware Motion Generation from Single Egocentric Head-Mounted Devicecited by 26
  21. 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
  22. 2025A Survey on Human Interaction Motion Generationcited by 25
  23. 2023Revisit Human-Scene Interaction via Space Occupancycited by 24
  24. 20253D Scene Generation: A Surveycited by 24
  25. 2023InterControl: Zero-shot Human Interaction Generation by Controlling Every Jointcited by 22
  26. 2025ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generationcited by 19
  27. 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editingcited by 17
  28. 2025EgoSim: An Egocentric Multi-view Simulator and Real Dataset for Body-worn Cameras during Motion and Activitycited by 15
  29. 2024Sitcom-Crafter: A Plot-Driven Human Motion Generation System in 3D Scenescited by 14
  30. 2025OptiScene: LLM-driven Indoor Scene Layout Generation via Scaled Human-aligned Data Synthesis and Multi-Stage Preference Optimizationcited by 14
  31. 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
  32. 2024Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Modelcited by 13
  33. 2025PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learningcited by 13
  34. 2025Dynamic Motion Blending for Versatile Motion Editingcited by 13
  35. 2025EgoTwin: Dreaming Body and View in First Personcited by 13
  36. 2024SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generationcited by 12
  37. 2024SyncDiff: Synchronized Motion Diffusion for Multi-Body Human-Object Interaction Synthesiscited by 12
  38. 2023Reinforcement Learning for Generative AI: A Surveycited by 11

50 most cited of 109 All 109 (JSON)