PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learning
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Abstract (arXiv)
We formulate the motor system of an interactive avatar as a generative motion model that can drive the body to move through 3D space in a perpetual, realistic, controllable, and responsive manner. Although human motion generation has been extensively studied, many existing methods lack the responsiveness and realism of real human movements. Inspired by recent advances in foundation models, we propose PRIMAL, which is learned with a two-stage paradigm. In the pretraining stage, the model learns body movements from a large number of sub-second motion segments, providing a generative foundation from which more complex motions are built. This training is fully unsupervised without annotations. Given a single-frame initial state during inference, the pretrained model not only generates unbounded, realistic, and controllable motion, but also enables the avatar to be responsive to induced impulses in real time. In the adaptation phase, we employ a novel ControlNet-like adaptor to fine-tune the base model efficiently, adapting it to new tasks such as few-shot personalized action generation and spatial target reaching. Evaluations show that our proposed method outperforms state-of-the-art baselines. We leverage the model to create a real-time character animation system in Unreal Engine that feels highly responsive and natural. Code, models, and more results are available at: https://yz-cnsdqz.github.io/eigenmotion/PRIMAL
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 64 of its 92 references that are in the map. First posted on arXiv 21 Mar 2025.
Builds on
64 of 92 references.
References · 64
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Citing papers per year: 2025: 4; 2026: 9.
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- 2025FloodDiffusion: Tailored Diffusion Forcing for Streaming Motion Generationcited by 14
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Controlcited by 14
- 2025Towards Interactive Intelligence for Digital Humanscited by 8
- 2025Interact2Ar: Full-Body Human-Human Interaction Generation via Autoregressive Diffusion Modelscited by 6
- 2026ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generationcited by 5
- 2026UMo: Unified Sparse Motion Modeling for Real-Time Co-Speech Avatarscited by 1
- 2026HumanCLAW: Can Vision-Language Models Act Through a Body?cited by 1
- 2025SceneAdapt: Scene-aware Adaptation of Human Motion Diffusioncited by 0
- 2026ST-GDance++: A Scalable Spatial-Temporal Diffusion for Long-Duration Group Choreographycited by 0
- 2026Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Controlcited by 0
- 2026EMA: Effort Metric Attention for Anatomical Effort-Guided Human Motion Diffusioncited by 0
- 2026ARMS: Anchor-Relational Motion Streaming for Seamless Solo-Social Motion Transitionscited by 0
1 more
- 2026FloodDiffusion 2: Efficient and Path Controllable Streaming Motion Generation27 Sep 2026
- 2026HumanCLAW: Can Vision-Language Models Act Through a Body?29 Jul 2026
- 2026ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation9 Jul 2026
- 2026ARMS: Anchor-Relational Motion Streaming for Seamless Solo-Social Motion Transitions7 Jul 2026
- 2026EMA: Effort Metric Attention for Anatomical Effort-Guided Human Motion Diffusion23 May 2026
- 2026Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Control14 May 2026
- 2026UMo: Unified Sparse Motion Modeling for Real-Time Co-Speech Avatars14 May 2026
- 2026ST-GDance++: A Scalable Spatial-Temporal Diffusion for Long-Duration Group Choreography20 Mar 2026
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Control7 Feb 2026
- 2025Interact2Ar: Full-Body Human-Human Interaction Generation via Autoregressive Diffusion Models22 Dec 2025
- 2025Towards Interactive Intelligence for Digital Humans15 Dec 2025
- 2025FloodDiffusion: Tailored Diffusion Forcing for Streaming Motion Generation3 Dec 2025
1 more
- 2025SceneAdapt: Scene-aware Adaptation of Human Motion Diffusion14 Oct 2025
- 2026HumanCLAW: Can Vision-Language Models Act Through a Body?29 Jul 2026
- 2025FloodDiffusion: Tailored Diffusion Forcing for Streaming Motion Generationcited by 14
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Controlcited by 14
- 2025Towards Interactive Intelligence for Digital Humanscited by 8
- 2026ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generationcited by 5
- 2026UMo: Unified Sparse Motion Modeling for Real-Time Co-Speech Avatarscited by 1
- 2025SceneAdapt: Scene-aware Adaptation of Human Motion Diffusioncited by 0
- 2026ST-GDance++: A Scalable Spatial-Temporal Diffusion for Long-Duration Group Choreographycited by 0
- 2026Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Controlcited by 0
- 2026ARMS: Anchor-Relational Motion Streaming for Seamless Solo-Social Motion Transitionscited by 0
- 2026FloodDiffusion 2: Efficient and Path Controllable Streaming Motion Generationcited by 0
- 2026FloodDiffusion 2: Efficient and Path Controllable Streaming Motion Generation27 Sep 2026
- 2026ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation9 Jul 2026
- 2026ARMS: Anchor-Relational Motion Streaming for Seamless Solo-Social Motion Transitions7 Jul 2026
- 2026Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Control14 May 2026
- 2026UMo: Unified Sparse Motion Modeling for Real-Time Co-Speech Avatars14 May 2026
- 2026ST-GDance++: A Scalable Spatial-Temporal Diffusion for Long-Duration Group Choreography20 Mar 2026
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Control7 Feb 2026
- 2025Towards Interactive Intelligence for Digital Humans15 Dec 2025
- 2025FloodDiffusion: Tailored Diffusion Forcing for Streaming Motion Generation3 Dec 2025
- 2025SceneAdapt: Scene-aware Adaptation of Human Motion Diffusion14 Oct 2025