Stochastic Scene-Aware Motion Prediction
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Cited by 22 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
A long-standing goal in computer vision is to capture, model, and realistically synthesize human behavior. Specifically, by learning from data, our goal is to enable virtual humans to navigate within cluttered indoor scenes and naturally interact with objects. Such embodied behavior has applications in virtual reality, computer games, and robotics, while synthesized behavior can be used as a source of training data. This is challenging because real human motion is diverse and adapts to the scene. For example, a person can sit or lie on a sofa in many places and with varying styles. It is necessary to model this diversity when synthesizing virtual humans that realistically perform human-scene interactions. We present a novel data-driven, stochastic motion synthesis method that models different styles of performing a given action with a target object. Our method, called SAMP, for Scene-Aware Motion Prediction, generalizes to target objects of various geometries while enabling the character to navigate in cluttered scenes. To train our method, we collected MoCap data covering various sitting, lying down, walking, and running styles. We demonstrate our method on complex indoor scenes and achieve superior performance compared to existing solutions. Our code and data are available for research at https://samp.is.tue.mpg.de.
Key facts. Cited by 203 papers in the map (data through 7 Oct 2026). Builds on 30 of its 68 references that are in the map. First posted on arXiv 18 Aug 2021.
Builds on
30 of 68 references.
References · 30
- 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,880
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
- 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
- 2015Scheduled Sampling for Sequence Prediction with Recurrent Neural Networkscited by 779
- 2018Social GAN: Socially Acceptable Trajectories with Generative Adversarial Networkscited by 687
- 2020SAPIEN: A SimulAted Part-based Interactive ENvironmentcited by 584
- 2018Gibson Env: Real-World Perception for Embodied Agentscited by 477
- 2019MultiPath: Multiple Probabilistic Anchor Trajectory Hypotheses for Behavior Predictioncited by 417
- 2017On human motion prediction using recurrent neural networkscited by 336
- 2018SoPhie: An Attentive GAN for Predicting Paths Compliant to Social and Physical Constraintscited by 296
- 2013Learning Factored Representations in a Deep Mixture of Expertscited by 275
18 more
- 2020Long-term Human Motion Prediction with Scene Contextcited by 191
- 2020DLow: Diversifying Latent Flows for Diverse Human Motion Predictioncited by 184
- 2021Character Controllers Using Motion VAEscited by 182
- 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
- 2020iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenescited by 151
- 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
- 2019Generating 3D People in Scenes without Peoplecited by 127
- 2020We are More than Our Joints: Predicting how 3D Bodies Movecited by 115
- 2019Overcoming Limitations of Mixture Density Networks: A Sampling and Fitting Framework for Multimodal Future Predictioncited by 96
- 2017Learning to Generate Long-term Future via Hierarchical Predictioncited by 88
- 2020Learning to Generate Diverse Dance Motions with Transformercited by 85
- 2019Context-aware Human Motion Predictioncited by 83
- 2019Diverse Trajectory Forecasting with Determinantal Point Processescited by 80
- 2021TRiPOD: Human Trajectory and Pose Dynamics Forecasting in the Wildcited by 52
- 2018Binge Watching: Scaling Affordance Learning from Sitcomscited by 41
- 2018Combining Recurrent Neural Networks and Adversarial Training for Human Motion Synthesis and Controlcited by 39
- 2019Learning to Sit: Synthesizing Human-Chair Interactions via Hierarchical Controlcited by 39
- 2020Hierarchical Style-based Networks for Motion Synthesiscited by 23
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Citing papers per year: 2021: 6; 2022: 23; 2023: 48; 2024: 55; 2025: 45; 2026: 26.
203 papers.
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- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
- 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 237
- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
- 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 220
- 2023Object Motion Guided Human Motion Synthesiscited by 206
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
- 2022TEACH: Temporal Action Composition for 3D Humanscited by 173
- 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 156
- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
- 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 142
- 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusioncited by 137
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
38 more
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
- 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 121
- 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
- 2023Controllable Human-Object Interaction Synthesiscited by 107
- 2023Synthesizing Physical Character-Scene Interactionscited by 102
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 101
- 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
- 2023Human Motion Generation: A Surveycited by 95
- 2023TLControl: Trajectory and Language Control for Human Motion Synthesiscited by 93
- 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
- 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 91
- 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Modelscited by 89
- 2024Multi-Track Timeline Control for Text-Driven 3D Human Motion Generationcited by 88
- 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 82
- 2022GIMO: Gaze-Informed Human Motion Prediction in Contextcited by 81
- 2023HumanMAC: Masked Motion Completion for Human Motion Predictioncited by 81
- 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
- 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 80
- 2023CIRCLE: Capture In Rich Contextual Environmentscited by 79
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
- 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 77
- 2022Full-Body Articulated Human-Object Interactioncited by 76
- 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 72
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
- 2023SINC: Spatial Composition of 3D Human Motions for Simultaneous Action Generationcited by 62
- 2024Human-Object Interaction from Human-Level Instructionscited by 62
- 2021The Wanderings of Odysseus in 3D Scenescited by 59
- 2022MIME: Human-Aware 3D Scene Generationcited by 57
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
- 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 54
- 2023ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulationcited by 53
- 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 53
- 2024ReGenNet: Towards Human Action-Reaction Synthesiscited by 53
- 2023Interactive Character Control with Auto-Regressive Motion Diffusion Modelscited by 52
- 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
50 most cited of 203 All 203 (JSON)
- 2026GestAdapt: Workspace-Conditioned Co-Speech Gesture Generation for Humanoid Robots29 Sep 2026
- 2026Timo: Taming Multimodal Diffusion Transformer for Human Motion Generation25 Sep 2026
- 2026HIGenNTO: Scalable Humanoid Interaction Generation via Noise-Space Trajectory Optimization18 Sep 2026
- 2026Puppeteer: Object-Grounded Posture-Aware Co-Speech Gesture Generation31 Aug 2026
- 2026Progressively Learning Heterogeneous Skills in a Unified Latent Space24 Aug 2026
- 2026Inter-X++: A Comprehensive Benchmark for Multimodal Human-Human Interaction Analysis20 Aug 2026
- 2026HumanCLAW: Can Vision-Language Models Act Through a Body?29 Jul 2026
- 2026GNOCHI: Generative Neural mOdel for Close Human-Human Interactions11 Jul 2026
- 2026ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation9 Jul 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environments2 Jul 2026
- 2026Scene-aware Prediction of Diverse Human Movement Goals29 Jun 2026
38 more
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- 2026FactorizedHMR: A Hybrid Framework for Video Human Mesh Recovery14 May 2026
- 2026InterPhys: Physics-aware Human Motion Synthesis in a Dynamic Scene1 May 2026
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs23 Apr 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2026ReMoGen: Real-time Human Interaction-to-Reaction Generation via Modular Learning from Diverse Data1 Apr 2026
- 2026Unleashing Guidance Without Classifiers for Human-Object Interaction Animation26 Mar 2026
- 2026DuoMo: Dual Motion Diffusion for World-Space Human Reconstruction3 Mar 2026
- 2026EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents26 Feb 2026
- 2026UniHand: A Unified Model for Diverse Controlled 4D Hand Motion Modeling25 Feb 2026
- 2026FUSION: Full-Body Unified Motion Prior for Body and Hands via Diffusion7 Jan 2026
- 2026Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadows4 Jan 2026
- 2025InteracTalker: Prompt-Based Human-Object Interaction with Co-Speech Gesture Generation14 Dec 2025
- 2025VHOI: Controllable Video Generation of Human-Object Interactions from Sparse Trajectories via Motion Densification10 Dec 2025
- 2025A Survey of Body and Face Motion: Datasets, Performance Evaluation Metrics and Generative Techniques9 Dec 2025
- 2025Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contexts17 Nov 2025
- 2025AHA! Animating Human Avatars in Diverse Scenes with Gaussian Splatting13 Nov 2025
- 2025Human Motion Synthesis in 3D Scenes via Unified Scene Semantic Occupancy11 Nov 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System13 Oct 2025
- 2025InteractMove: Text-Controlled Human-Object Interaction Generation in 3D Scenes with Movable Objects28 Sep 2025
- 2025Moving by Looking: Towards Vision-Driven Avatar Motion Generation23 Sep 2025
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation11 Sep 2025
- 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenes23 Aug 2025
- 2025EgoTwin: Dreaming Body and View in First Person18 Aug 2025
- 2025PP-Motion: Physical-Perceptual Fidelity Evaluation for Human Motion Generation11 Aug 2025
- 2025PA-HOI: A Physics-Aware Human and Object Interaction Dataset8 Aug 2025
- 2025Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactions6 Aug 2025
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- 2025Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions31 Jul 2025
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- 2025MOSPA: Human Motion Generation Driven by Spatial Audio16 Jul 2025
- 2025Motion Generation: A Survey of Generative Approaches and Benchmarks7 Jul 2025
- 2025PlanMoGPT: Flow-Enhanced Progressive Planning for Text to Motion Synthesis22 Jun 2025
- 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objects18 Jun 2025
- 2025SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarios3 Jun 2025
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- 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 237
- 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusioncited by 137
- 2023Controllable Human-Object Interaction Synthesiscited by 107
- 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Modelscited by 89
- 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
- 2023Interactive Character Control with Auto-Regressive Motion Diffusion Modelscited by 52
- 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Modelscited by 43
- 2022A generic diffusion-based approach for 3D human pose prediction in the wildcited by 33
- 2023InterControl: Zero-shot Human Interaction Generation by Controlling Every Jointcited by 22
12 most cited of 22 All 22 (JSON)
- 2026Timo: Taming Multimodal Diffusion Transformer for Human Motion Generation25 Sep 2026
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics22 Jun 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objects18 Jun 2025
- 2025FlowMotion: Target-Predictive Conditional Flow Matching for Jitter-Reduced Text-Driven Human Motion Generation2 Apr 2025
- 2025Target-Aware Video Diffusion Models24 Mar 2025
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control20 Dec 2024
- 2024LEAD: Latent Realignment for Human Motion Diffusion18 Oct 2024
- 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimation29 Aug 2024
- 2024Multi-Condition Latent Diffusion Network for Scene-Aware Neural Human Motion Prediction29 May 2024
- 2024Generating Human Interaction Motions in Scenes with Text Control16 Apr 2024
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction28 Mar 2024
12 newest of 22 All 22 (JSON)
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
- 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 220
- 2023Object Motion Guided Human Motion Synthesiscited by 206
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
- 2022TEACH: Temporal Action Composition for 3D Humanscited by 173
- 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 156
- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
- 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 142
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
12 most cited of 174 All 174 (JSON)
- 2026GestAdapt: Workspace-Conditioned Co-Speech Gesture Generation for Humanoid Robots29 Sep 2026
- 2026HIGenNTO: Scalable Humanoid Interaction Generation via Noise-Space Trajectory Optimization18 Sep 2026
- 2026Puppeteer: Object-Grounded Posture-Aware Co-Speech Gesture Generation31 Aug 2026
- 2026Progressively Learning Heterogeneous Skills in a Unified Latent Space24 Aug 2026
- 2026Inter-X++: A Comprehensive Benchmark for Multimodal Human-Human Interaction Analysis20 Aug 2026
- 2026GNOCHI: Generative Neural mOdel for Close Human-Human Interactions11 Jul 2026
- 2026ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation9 Jul 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026Scene-aware Prediction of Diverse Human Movement Goals29 Jun 2026
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
- 2026FactorizedHMR: A Hybrid Framework for Video Human Mesh Recovery14 May 2026
12 newest of 174 All 174 (JSON)