Reconstructing 4D Spatial Intelligence: A Survey
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Abstract (arXiv)
Reconstructing 4D spatial intelligence from visual observations has long been a central yet challenging task in computer vision, with broad real-world applications. These range from entertainment domains like movies, where the focus is often on reconstructing fundamental visual elements, to embodied AI, which emphasizes interaction modeling and physical realism. Fueled by rapid advances in 3D representations and deep learning architectures, the field has evolved quickly, outpacing the scope of previous surveys. Additionally, existing surveys rarely offer a comprehensive analysis of the hierarchical structure of 4D scene reconstruction. To address this gap, we present a new perspective that organizes existing methods into five progressive levels of 4D spatial intelligence: (1) Level 1 -- reconstruction of low-level 3D attributes (e.g., depth, pose, and point maps); (2) Level 2 -- reconstruction of 3D scene components (e.g., objects, humans, structures); (3) Level 3 -- reconstruction of 4D dynamic scenes; (4) Level 4 -- modeling of interactions among scene components; and (5) Level 5 -- incorporation of physical laws and constraints. We conclude the survey by discussing the key challenges at each level and highlighting promising directions for advancing toward even richer levels of 4D spatial intelligence. To track ongoing developments, we maintain an up-to-date project page: https://github.com/yukangcao/Awesome-4D-Spatial-Intelligence.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 423 of its 514 references that are in the map. First posted on arXiv 28 Jul 2025.
Builds on
423 of 514 references.
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Citing papers per year: 2025: 5; 2026: 8.
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- 2025Taming Video Models for 3D and 4D Generation via Zero-Shot Camera Controlcited by 14
- 2026Track4World: Feedforward World-centric Dense 3D Tracking of All Pixelscited by 10
- 2025PAGE-4D: Disentangled pose and geometry estimation for vggt-4d perceptioncited by 7
- 2025TrackingWorld: World-centric Monocular 3D Tracking of Almost All Pixelscited by 6
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2026CoMoVi: Co-Generation of 3D Human Motions and Realistic Videoscited by 4
- 2025HuPrior3R: Incorporating Human Priors for Better 3D Dynamic Reconstruction from Monocular Videoscited by 2
- 2026How Foundational Skills Influence VLM-based Embodied Agents:A Native Perspectivecited by 2
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenescited by 2
- 2026Stitch4D: Sparse Multi-Location 4D Urban Reconstruction via Spatio-Temporal Interpolationcited by 0
- 2026Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videoscited by 0
- 2026ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Enginecited by 0
- 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction30 Sep 2026
- 2026ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine30 Jul 2026
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenes30 Jun 2026
- 2026Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videos14 May 2026
- 2026Stitch4D: Sparse Multi-Location 4D Urban Reconstruction via Spatio-Temporal Interpolation9 Apr 2026
- 2026Track4World: Feedforward World-centric Dense 3D Tracking of All Pixels3 Mar 2026
- 2026How Foundational Skills Influence VLM-based Embodied Agents:A Native Perspective24 Feb 2026
- 2026CoMoVi: Co-Generation of 3D Human Motions and Realistic Videos15 Jan 2026
- 2025TrackingWorld: World-centric Monocular 3D Tracking of Almost All Pixels9 Dec 2025
- 2025HuPrior3R: Incorporating Human Priors for Better 3D Dynamic Reconstruction from Monocular Videos6 Dec 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025PAGE-4D: Disentangled pose and geometry estimation for vggt-4d perception20 Oct 2025
1 more
- 2026Track4World: Feedforward World-centric Dense 3D Tracking of All Pixelscited by 10
- 2025PAGE-4D: Disentangled pose and geometry estimation for vggt-4d perceptioncited by 7
- 2025TrackingWorld: World-centric Monocular 3D Tracking of Almost All Pixelscited by 6
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2026CoMoVi: Co-Generation of 3D Human Motions and Realistic Videoscited by 4
- 2025HuPrior3R: Incorporating Human Priors for Better 3D Dynamic Reconstruction from Monocular Videoscited by 2
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenescited by 2
- 2026Stitch4D: Sparse Multi-Location 4D Urban Reconstruction via Spatio-Temporal Interpolationcited by 0
- 2026Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videoscited by 0
- 2026ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Enginecited by 0
- 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstructioncited by 0
- 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction30 Sep 2026
- 2026ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine30 Jul 2026
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenes30 Jun 2026
- 2026Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videos14 May 2026
- 2026Stitch4D: Sparse Multi-Location 4D Urban Reconstruction via Spatio-Temporal Interpolation9 Apr 2026
- 2026Track4World: Feedforward World-centric Dense 3D Tracking of All Pixels3 Mar 2026
- 2026CoMoVi: Co-Generation of 3D Human Motions and Realistic Videos15 Jan 2026
- 2025TrackingWorld: World-centric Monocular 3D Tracking of Almost All Pixels9 Dec 2025
- 2025HuPrior3R: Incorporating Human Priors for Better 3D Dynamic Reconstruction from Monocular Videos6 Dec 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025PAGE-4D: Disentangled pose and geometry estimation for vggt-4d perception20 Oct 2025