TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization
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Abstract (arXiv)
Synthesizing diverse and physically plausible Human-Scene Interactions (HSI) is pivotal for both computer animation and embodied AI. Despite encouraging progress, current methods mainly focus on developing separate controllers, each specialized for a specific interaction task. This significantly hinders the ability to tackle a wide variety of challenging HSI tasks that require the integration of multiple skills, e.g., sitting down while carrying an object. To address this issue, we present TokenHSI, a single, unified transformer-based policy capable of multi-skill unification and flexible adaptation. The key insight is to model the humanoid proprioception as a separate shared token and combine it with distinct task tokens via a masking mechanism. Such a unified policy enables effective knowledge sharing across skills, thereby facilitating the multi-task training. Moreover, our policy architecture supports variable length inputs, enabling flexible adaptation of learned skills to new scenarios. By training additional task tokenizers, we can not only modify the geometries of interaction targets but also coordinate multiple skills to address complex tasks. The experiments demonstrate that our approach can significantly improve versatility, adaptability, and extensibility in various HSI tasks. Website: https://liangpan99.github.io/TokenHSI/
Key facts. Cited by 51 papers in the map (data through 14 Oct 2026). Builds on 89 of its 135 references that are in the map. First posted on arXiv 25 Mar 2025.
Builds on
89 of 135 references.
References · 89
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- 2023Synthesizing Physical Character-Scene Interactionscited by 104
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- 2021Scene-aware Generative Network for Human Motion Synthesiscited by 70
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50 most cited of 89 All 89 (JSON)
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Citing papers per year: 2025: 20; 2026: 31.
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- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 165
- 2025Visual Imitation Enables Contextual Humanoid Controlcited by 68
- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 68
- 2025LeVERB: Humanoid Whole-Body Control with Latent Vision-Language Instructioncited by 43
- 2025MotionGPT3: Human Motion as a Second Modalitycited by 37
- 20253D Scene Generation: A Surveycited by 24
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction Systemcited by 18
- 2025DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusioncited by 15
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- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 12
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- 2025DemoHLM: From One Demonstration to Generalizable Humanoid Loco-Manipulationcited by 11
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- 2025Humanoid Goalkeeper: Learning from Position Conditioned Task-Motion Constraintscited by 9
- 2025EgoReAct: Egocentric Video-Driven 3D Human Reaction Generationcited by 7
- 2025DETACH: Cross-domain Learning for Long-Horizon Tasks via Mixture of Disentangled Expertscited by 5
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 5
- 2025UniAct: Unified Motion Generation and Action Streaming for Humanoid Robotscited by 5
- 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Sizecited by 5
- 2026Heracles: Bridging Precise Tracking and Generative Synthesis for General Humanoid Controlcited by 5
- 2026SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Controlcited by 5
- 2025InterPose: Learning to Generate Human-Object Interactions from Large-Scale Web Videoscited by 3
- 2026SceMoS: Scene-Aware 3D Human Motion Synthesis by Planning with Geometry-Grounded Tokenscited by 3
- 2026InterReal: A Unified Physics-Based Imitation Framework for Learning Human-Object Interaction Skillscited by 3
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
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- 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactionscited by 2
- 2026Not All Frames Are Equal: Complexity-Aware Masked Motion Generation via Motion Spectral Descriptorscited by 2
- 2026GPC: Large-Scale Generative Pretraining for Transferable Motor Controlcited by 2
- 2026UniCross: Unified Cross-Skill Dexterous Manipulation Synthesiscited by 2
- 2026Generalizing from References using a Multi-Task Reference and Goal-Driven RL Frameworkcited by 1
- 2026EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agentscited by 1
- 2026Stability-Driven Motion Generation for Object-Guided Human-Human Co-Manipulationcited by 1
- 2026InterPhys: Physics-aware Human Motion Synthesis in a Dynamic Scenecited by 1
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactionscited by 1
- 2026ConGraspXL: Controllable Constraint-Conditioned Dexterous Grasping Motion Synthesiscited by 1
- 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenescited by 0
- 2026MaskAdapt: Learning Flexible Motion Adaptation via Mask-Invariant Prior for Physics-Based Characterscited by 0
- 2026Neural Assistive Impulses: Synthesizing Exaggerated Motions for Physics-based Characterscited by 0
- 2026Towards Highly-Constrained Human Motion Generation with Retrieval-Guided Diffusion Noise Optimizationcited by 0
- 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllerscited by 0
- 2026NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Controlcited by 0
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videoscited by 0
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physicscited by 0
- 2026ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environmentscited by 0
- 2026WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulationcited by 0
- 2026Track-and-Complete: Learning Humanoid Skills from a Single Failed Human Videocited by 0
- 2026A Benchmark for Spatially Grounded Gesture Generationcited by 0
- 2026COSMI: COmpositional Synthesis of Multi-object Interactionscited by 0
50 most cited of 51 All 51 (JSON)
- 2026Scalable Multi-Human Cooperative Manipulation via Commander-Executor Coordination10 Oct 2026
- 2026COSMI: COmpositional Synthesis of Multi-object Interactions2 Oct 2026
- 2026A Benchmark for Spatially Grounded Gesture Generation2 Oct 2026
- 2026Track-and-Complete: Learning Humanoid Skills from a Single Failed Human Video29 Sep 2026
- 2026ConGraspXL: Controllable Constraint-Conditioned Dexterous Grasping Motion Synthesis14 Sep 2026
- 2026UniCross: Unified Cross-Skill Dexterous Manipulation Synthesis30 Jul 2026
- 2026WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation7 Jul 2026
- 2026ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environments2 Jul 2026
- 2026GPC: Large-Scale Generative Pretraining for Transferable Motor Control28 Jun 2026
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics22 Jun 2026
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videos3 Jun 2026
38 more
- 2026SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Control21 May 2026
- 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllers12 May 2026
- 2026Towards Highly-Constrained Human Motion Generation with Retrieval-Guided Diffusion Noise Optimization8 May 2026
- 2026InterPhys: Physics-aware Human Motion Synthesis in a Dynamic Scene1 May 2026
- 2026Stability-Driven Motion Generation for Object-Guided Human-Human Co-Manipulation22 Apr 2026
- 2026NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Control15 Apr 2026
- 2026Neural Assistive Impulses: Synthesizing Exaggerated Motions for Physics-based Characters7 Apr 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2026Not All Frames Are Equal: Complexity-Aware Masked Motion Generation via Motion Spectral Descriptors31 Mar 2026
- 2026MaskAdapt: Learning Flexible Motion Adaptation via Mask-Invariant Prior for Physics-Based Characters31 Mar 2026
- 2026Heracles: Bridging Precise Tracking and Generative Synthesis for General Humanoid Control29 Mar 2026
- 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions16 Mar 2026
- 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Size9 Mar 2026
- 2026InterReal: A Unified Physics-Based Imitation Framework for Learning Human-Object Interaction Skills8 Mar 2026
- 2026EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents26 Feb 2026
- 2026SceMoS: Scene-Aware 3D Human Motion Synthesis by Planning with Geometry-Grounded Tokens24 Feb 2026
- 2026Generalizing from References using a Multi-Task Reference and Goal-Driven RL Framework23 Feb 2026
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions5 Feb 2026
- 2026FrankenMotion: Part-level Human Motion Generation and Composition15 Jan 2026
- 2025UniAct: Unified Motion Generation and Action Streaming for Humanoid Robots30 Dec 2025
- 2025EgoReAct: Egocentric Video-Driven 3D Human Reaction Generation28 Dec 2025
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphs8 Dec 2025
- 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control2 Dec 2025
- 2025Endowing GPT-4 with a Humanoid Body: Building the Bridge Between Off-the-Shelf VLMs and the Physical World28 Oct 2025
- 2025Humanoid Goalkeeper: Learning from Position Conditioned Task-Motion Constraints20 Oct 2025
- 2025DemoHLM: From One Demonstration to Generalizable Humanoid Loco-Manipulation13 Oct 2025
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System13 Oct 2025
- 2025DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusion17 Sep 2025
- 2025InterPose: Learning to Generate Human-Object Interactions from Large-Scale Web Videos31 Aug 2025
- 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenes23 Aug 2025
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion11 Aug 2025
- 2025DETACH: Cross-domain Learning for Long-Horizon Tasks via Mixture of Disentangled Experts11 Aug 2025
- 2025MOSPA: Human Motion Generation Driven by Spatial Audio16 Jul 2025
- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Data9 Jul 2025
- 2025MotionGPT3: Human Motion as a Second Modality30 Jun 2025
- 2025LeVERB: Humanoid Whole-Body Control with Latent Vision-Language Instruction16 Jun 2025
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects27 May 2025
- 20253D Scene Generation: A Survey8 May 2025
50 newest of 51 All 51 (JSON)
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 165
- 20253D Scene Generation: A Surveycited by 24
- 2025DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusioncited by 15
- 2026SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Controlcited by 5
- 2025InterPose: Learning to Generate Human-Object Interactions from Large-Scale Web Videoscited by 3
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
- 2026Towards Highly-Constrained Human Motion Generation with Retrieval-Guided Diffusion Noise Optimizationcited by 0
- 2026NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Controlcited by 0
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physicscited by 0
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics22 Jun 2026
- 2026SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Control21 May 2026
- 2026Towards Highly-Constrained Human Motion Generation with Retrieval-Guided Diffusion Noise Optimization8 May 2026
- 2026NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Control15 Apr 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2025DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusion17 Sep 2025
- 2025InterPose: Learning to Generate Human-Object Interactions from Large-Scale Web Videos31 Aug 2025
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion11 Aug 2025
- 20253D Scene Generation: A Survey8 May 2025
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactionscited by 11
- 2025Humanoid Goalkeeper: Learning from Position Conditioned Task-Motion Constraintscited by 9
- 2026Generalizing from References using a Multi-Task Reference and Goal-Driven RL Frameworkcited by 1
- 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenescited by 0
- 2026Generalizing from References using a Multi-Task Reference and Goal-Driven RL Framework23 Feb 2026
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions5 Feb 2026
- 2025Humanoid Goalkeeper: Learning from Position Conditioned Task-Motion Constraints20 Oct 2025
- 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenes23 Aug 2025
- 2025Visual Imitation Enables Contextual Humanoid Controlcited by 68
- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 68
- 2025MotionGPT3: Human Motion as a Second Modalitycited by 37
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction Systemcited by 18
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 12
- 2025MOSPA: Human Motion Generation Driven by Spatial Audiocited by 12
- 2025DemoHLM: From One Demonstration to Generalizable Humanoid Loco-Manipulationcited by 11
- 2026FrankenMotion: Part-level Human Motion Generation and Compositioncited by 10
- 2025EgoReAct: Egocentric Video-Driven 3D Human Reaction Generationcited by 7
- 2025DETACH: Cross-domain Learning for Long-Horizon Tasks via Mixture of Disentangled Expertscited by 5
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 5
- 2025UniAct: Unified Motion Generation and Action Streaming for Humanoid Robotscited by 5
12 most cited of 35 All 35 (JSON)
- 2026Scalable Multi-Human Cooperative Manipulation via Commander-Executor Coordination10 Oct 2026
- 2026COSMI: COmpositional Synthesis of Multi-object Interactions2 Oct 2026
- 2026A Benchmark for Spatially Grounded Gesture Generation2 Oct 2026
- 2026Track-and-Complete: Learning Humanoid Skills from a Single Failed Human Video29 Sep 2026
- 2026ConGraspXL: Controllable Constraint-Conditioned Dexterous Grasping Motion Synthesis14 Sep 2026
- 2026UniCross: Unified Cross-Skill Dexterous Manipulation Synthesis30 Jul 2026
- 2026WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation7 Jul 2026
- 2026GPC: Large-Scale Generative Pretraining for Transferable Motor Control28 Jun 2026
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videos3 Jun 2026
- 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllers12 May 2026
- 2026InterPhys: Physics-aware Human Motion Synthesis in a Dynamic Scene1 May 2026
12 newest of 35 All 35 (JSON)