mlsanityData to 14 Oct 2026

TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization

arXiv 2503.19901 ↗First posted 25 Mar 2025cs.CVcited by 51

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Abstract (arXiv)

Synthesizing diverse and physically plausible Human-Scene Interactions (HSI) is pivotal for both computer animation and embodied AI. Despite encouraging progress, current methods mainly focus on developing separate controllers, each specialized for a specific interaction task. This significantly hinders the ability to tackle a wide variety of challenging HSI tasks that require the integration of multiple skills, e.g., sitting down while carrying an object. To address this issue, we present TokenHSI, a single, unified transformer-based policy capable of multi-skill unification and flexible adaptation. The key insight is to model the humanoid proprioception as a separate shared token and combine it with distinct task tokens via a masking mechanism. Such a unified policy enables effective knowledge sharing across skills, thereby facilitating the multi-task training. Moreover, our policy architecture supports variable length inputs, enabling flexible adaptation of learned skills to new scenarios. By training additional task tokenizers, we can not only modify the geometries of interaction targets but also coordinate multiple skills to address complex tasks. The experiments demonstrate that our approach can significantly improve versatility, adaptability, and extensibility in various HSI tasks. Website: https://liangpan99.github.io/TokenHSI/

Key facts. Cited by 51 papers in the map (data through 14 Oct 2026). Builds on 89 of its 135 references that are in the map. First posted on arXiv 25 Mar 2025.

Builds on

89 of 135 references.

References · 89

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38 more
  1. 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 238
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50 most cited of 89 All 89 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 20; 2026: 31.

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  1. 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 165
  2. 2025Visual Imitation Enables Contextual Humanoid Controlcited by 68
  3. 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 68
  4. 2025LeVERB: Humanoid Whole-Body Control with Latent Vision-Language Instructioncited by 43
  5. 2025MotionGPT3: Human Motion as a Second Modalitycited by 37
  6. 20253D Scene Generation: A Surveycited by 24
  7. 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction Systemcited by 18
  8. 2025DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusioncited by 15
  9. 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Controlcited by 15
  10. 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 12
  11. 2025MOSPA: Human Motion Generation Driven by Spatial Audiocited by 12
  12. 2025DemoHLM: From One Demonstration to Generalizable Humanoid Loco-Manipulationcited by 11
38 more
  1. 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactionscited by 11
  2. 2026FrankenMotion: Part-level Human Motion Generation and Compositioncited by 10
  3. 2025Humanoid Goalkeeper: Learning from Position Conditioned Task-Motion Constraintscited by 9
  4. 2025EgoReAct: Egocentric Video-Driven 3D Human Reaction Generationcited by 7
  5. 2025DETACH: Cross-domain Learning for Long-Horizon Tasks via Mixture of Disentangled Expertscited by 5
  6. 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 5
  7. 2025UniAct: Unified Motion Generation and Action Streaming for Humanoid Robotscited by 5
  8. 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Sizecited by 5
  9. 2026Heracles: Bridging Precise Tracking and Generative Synthesis for General Humanoid Controlcited by 5
  10. 2026SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Controlcited by 5
  11. 2025InterPose: Learning to Generate Human-Object Interactions from Large-Scale Web Videoscited by 3
  12. 2026SceMoS: Scene-Aware 3D Human Motion Synthesis by Planning with Geometry-Grounded Tokenscited by 3
  13. 2026InterReal: A Unified Physics-Based Imitation Framework for Learning Human-Object Interaction Skillscited by 3
  14. 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
  15. 2025Endowing GPT-4 with a Humanoid Body: Building the Bridge Between Off-the-Shelf VLMs and the Physical Worldcited by 2
  16. 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactionscited by 2
  17. 2026Not All Frames Are Equal: Complexity-Aware Masked Motion Generation via Motion Spectral Descriptorscited by 2
  18. 2026GPC: Large-Scale Generative Pretraining for Transferable Motor Controlcited by 2
  19. 2026UniCross: Unified Cross-Skill Dexterous Manipulation Synthesiscited by 2
  20. 2026Generalizing from References using a Multi-Task Reference and Goal-Driven RL Frameworkcited by 1
  21. 2026EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agentscited by 1
  22. 2026Stability-Driven Motion Generation for Object-Guided Human-Human Co-Manipulationcited by 1
  23. 2026InterPhys: Physics-aware Human Motion Synthesis in a Dynamic Scenecited by 1
  24. 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactionscited by 1
  25. 2026ConGraspXL: Controllable Constraint-Conditioned Dexterous Grasping Motion Synthesiscited by 1
  26. 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenescited by 0
  27. 2026MaskAdapt: Learning Flexible Motion Adaptation via Mask-Invariant Prior for Physics-Based Characterscited by 0
  28. 2026Neural Assistive Impulses: Synthesizing Exaggerated Motions for Physics-based Characterscited by 0
  29. 2026Towards Highly-Constrained Human Motion Generation with Retrieval-Guided Diffusion Noise Optimizationcited by 0
  30. 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllerscited by 0
  31. 2026NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Controlcited by 0
  32. 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videoscited by 0
  33. 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physicscited by 0
  34. 2026ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environmentscited by 0
  35. 2026WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulationcited by 0
  36. 2026Track-and-Complete: Learning Humanoid Skills from a Single Failed Human Videocited by 0
  37. 2026A Benchmark for Spatially Grounded Gesture Generationcited by 0
  38. 2026COSMI: COmpositional Synthesis of Multi-object Interactionscited by 0

50 most cited of 51 All 51 (JSON)