Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance
On the map: Diffusion models → Video generation
Abstract (arXiv)
Despite significant advancements in text-to-motion synthesis, generating language-guided human motion within 3D environments poses substantial challenges. These challenges stem primarily from (i) the absence of powerful generative models capable of jointly modeling natural language, 3D scenes, and human motion, and (ii) the generative models' intensive data requirements contrasted with the scarcity of comprehensive, high-quality, language-scene-motion datasets. To tackle these issues, we introduce a novel two-stage framework that employs scene affordance as an intermediate representation, effectively linking 3D scene grounding and conditional motion generation. Our framework comprises an Affordance Diffusion Model (ADM) for predicting explicit affordance map and an Affordance-to-Motion Diffusion Model (AMDM) for generating plausible human motions. By leveraging scene affordance maps, our method overcomes the difficulty in generating human motion under multimodal condition signals, especially when training with limited data lacking extensive language-scene-motion pairs. Our extensive experiments demonstrate that our approach consistently outperforms all baselines on established benchmarks, including HumanML3D and HUMANISE. Additionally, we validate our model's exceptional generalization capabilities on a specially curated evaluation set featuring previously unseen descriptions and scenes.
Key facts. Cited by 80 papers in the map (data through 14 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 87 of its 106 references that are in the map. First posted on arXiv 26 Mar 2024.
Builds on
87 of 106 references.
Closest ancestors · 3
Same direction, newest first
- 2022Executing your Commands via Motion Diffusion in Latent Space8 Dec
- 2022Human Motion Diffusion Model29 Sep
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model31 Aug
Other references · 84
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
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- 2015Deep Unsupervised Learning using Nonequilibrium Thermodynamicscited by 7,058
- 2022Hierarchical Text-Conditional Image Generation with CLIP Latentscited by 6,585
- 2019Generative Modeling by Estimating Gradients of the Data Distributioncited by 4,101
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- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
- 2020Point Transformercited by 1,470
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- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
- 2021Perceiver: General Perception with Iterative Attentioncited by 1,104
- 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
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- 2023LERF: Language Embedded Radiance Fieldscited by 543
- 2019Revisiting Point Cloud Classification: A New Benchmark Dataset and Classification Model on Real-World Datacited by 532
- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 501
- 2022TEMOS: Generating diverse human motions from textual descriptionscited by 492
- 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 441
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- 2023An Embodied Generalist Agent in 3D Worldcited by 365
- 2021ScanQA: 3D Question Answering for Spatial Scene Understandingcited by 346
- 2017Embodied Question Answeringcited by 336
- 2022SQA3D: Situated Question Answering in 3D Scenescited by 314
- 2023ConceptFusion: Open-set Multimodal 3D Mappingcited by 304
- 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 295
- 2023OpenMask3D: Open-Vocabulary 3D Instance Segmentationcited by 289
- 2019Language2Pose: Natural Language Grounded Pose Forecastingcited by 257
- 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 239
- 2020Scan2Cap: Context-aware Dense Captioning in RGB-D Scanscited by 218
- 2023Object Motion Guided Human Motion Synthesiscited by 212
- 20233D-VisTA: Pre-trained Transformer for 3D Vision and Text Alignmentcited by 204
- 2021Stochastic Scene-Aware Motion Predictioncited by 203
- 2020Long-term Human Motion Prediction with Scene Contextcited by 192
- 2020DLow: Diversifying Latent Flows for Diverse Human Motion Predictioncited by 185
- 2021Character Controllers Using Motion VAEscited by 184
- 2022Generating Holistic 3D Human Motion from Speechcited by 180
- 2021Synthesis of Compositional Animations from Textual Descriptionscited by 178
- 2017HP-GAN: Probabilistic 3D human motion prediction via GANcited by 176
- 2022TEACH: Temporal Action Composition for 3D Humanscited by 176
- 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
- 2021Hand-Object Contact Consistency Reasoning for Human Grasps Generationcited by 160
- 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 158
- 2023Multi3DRefer: Grounding Text Description to Multiple 3D Objectscited by 146
- 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 144
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
- 2024SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understandingcited by 133
- 2018Grounded Human-Object Interaction Hotspots from Videocited by 129
50 most cited of 84 All 84 (JSON)
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Citing papers per year: 2024: 19; 2025: 40; 2026: 21.
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- 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Modelcited by 168
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- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 109
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- 2024ScaMo: Exploring the Scaling Law in Autoregressive Motion Generation Modelcited by 53
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- 2025VidBot: Learning Generalizable 3D Actions from In-the-Wild 2D Human Videos for Zero-Shot Robotic Manipulationcited by 46
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- 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generationcited by 17
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- 2025Weakly-Supervised Affordance Grounding Guided by Part-Level Semantic Priorscited by 9
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- 2025Motion Generation: A Survey of Generative Approaches and Benchmarkscited by 8
- 2025Pulp Motion: Framing-aware multimodal camera and human motion generationcited by 8
- 20253D Human Interaction Generation: A Surveycited by 7
- 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objectscited by 7
- 2024Diffusion Implicit Policy for Unpaired Scene-aware Motion Synthesiscited by 6
- 2025HumanMM: Global Human Motion Recovery from Multi-shot Videoscited by 6
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- 2025Event-Driven Storytelling with Multiple Lifelike Humans in a 3D Scenecited by 4
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
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- 2026EMA: Effort Metric Attention for Anatomical Effort-Guided Human Motion Diffusion23 May 2026
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- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
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- 2026Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenes27 Jan 2026
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- 2025Decoupled Generative Modeling for Human-Object Interaction Synthesis22 Dec 2025
- 2025Human Motion Synthesis in 3D Scenes via Unified Scene Semantic Occupancy11 Nov 2025
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- 2025SceneAdapt: Scene-aware Adaptation of Human Motion Diffusion14 Oct 2025
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- 2025MonSTeR: a Unified Model for Motion, Scene, Text Retrieval3 Oct 2025
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- 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generation2 Aug 2025
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- 2025Event-Driven Storytelling with Multiple Lifelike Humans in a 3D Scene25 Jul 2025
- 2025Towards Consistent Long-Term Pose Generation24 Jul 2025
- 2025MOSPA: Human Motion Generation Driven by Spatial Audio16 Jul 2025
- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Data9 Jul 2025
- 2025Motion Generation: A Survey of Generative Approaches and Benchmarks7 Jul 2025
- 2025Grounded Gesture Generation: Language, Motion, and Space6 Jul 2025
- 2025HOI-Dyn: Learning Interaction Dynamics for Human-Object Motion Diffusion2 Jul 2025
- 2025Populate-A-Scene: Affordance-Aware Human Video Generation1 Jul 2025
- 2025GenHSI: Controllable Generation of Human-Scene Interaction Videos24 Jun 2025
- 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objects18 Jun 2025
- 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills15 Jun 2025
- 2025InterMamba: Efficient Human-Human Interaction Generation with Adaptive Spatio-Temporal Mamba3 Jun 2025
- 2025HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perception2 Jun 2025
- 2025Weakly-Supervised Affordance Grounding Guided by Part-Level Semantic Priors30 May 2025
- 2025Multi-Person Interaction Generation from Two-Person Motion Priors23 May 2025
- 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations4 May 2025
50 newest of 80 All 80 (JSON)
- 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Modelcited by 168
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 109
- 2024MaskControl: Spatio-Temporal Control for Masked Motion Synthesiscited by 38
- 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editingcited by 18
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
- 2025G4Splat: Geometry-Guided Gaussian Splatting with Generative Priorcited by 10
- 2025Multi-Person Interaction Generation from Two-Person Motion Priorscited by 8
- 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objectscited by 7
- 2025GenHSI: Controllable Generation of Human-Scene Interaction Videoscited by 6
- 2026ProjFlow: Projection Sampling with Flow Matching for Zero-Shot Exact Spatial Motion Controlcited by 5
- 2025DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Modelscited by 4
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
12 most cited of 13 All 13 (JSON)
- 2026EMA: Effort Metric Attention for Anatomical Effort-Guided Human Motion Diffusion23 May 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2026ProjFlow: Projection Sampling with Flow Matching for Zero-Shot Exact Spatial Motion Control26 Feb 2026
- 2025G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior14 Oct 2025
- 2025GenHSI: Controllable Generation of Human-Scene Interaction Videos24 Jun 2025
- 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objects18 Jun 2025
- 2025Multi-Person Interaction Generation from Two-Person Motion Priors23 May 2025
- 2025DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Models14 Jan 2025
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control20 Dec 2024
- 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editing24 Oct 2024
- 2024MaskControl: Spatio-Temporal Control for Masked Motion Synthesis14 Oct 2024
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control4 Oct 2024
12 newest of 13 All 13 (JSON)
- 2024PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AIcited by 125
- 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 84
- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 68
- 2024Human-Object Interaction from Human-Level Instructionscited by 64
- 2024ScaMo: Exploring the Scaling Law in Autoregressive Motion Generation Modelcited by 53
- 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skillscited by 52
- 2024The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motioncited by 46
- 2025VidBot: Learning Generalizable 3D Actions from In-the-Wild 2D Human Videos for Zero-Shot Robotic Manipulationcited by 46
- 2024PhyRecon: Physically Plausible Neural Scene Reconstructioncited by 45
- 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 44
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generationcited by 17
12 most cited of 60 All 60 (JSON)
- 2026A Benchmark for Spatially Grounded Gesture Generation2 Oct 2026
- 2026MoSAT: Human Motion Generation from Spatial Audio and Textual Description20 Sep 2026
- 2026Multi-Modal Controlled Coherent Motion Generation10 Sep 2026
- 2026Efficient Human-Contact Representation for Human-Scene Interaction10 Aug 2026
- 2026VSMP-IMU: Video-Grounded Semantic Motion Programs for Sensor-Aware Synthetic IMU Generation6 Aug 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026DeSeG: Decoupling Semantic Intent and Geometric Constraints for Physically Plausible Human-Scene Interaction7 Jul 2026
- 2026JointHOI: Jointly Generating Contact Maps Enhances Hand Object Interaction Generation2 Jul 2026
- 2026PoseRefer: Pathway-Local Parameters for Semantically Grounded Reference Resolution23 May 2026
- 2026Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Control14 May 2026
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs23 Apr 2026
- 2026PolySLGen: Online Multimodal Speaking-Listening Reaction Generation in Polyadic Interaction9 Apr 2026
12 newest of 60 All 60 (JSON)
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