mlsanityData to 14 Oct 2026

Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance

arXiv 2403.18036 ↗First posted 26 Mar 2024cs.CVcited by 80

On the map: Diffusion models → Video generation

Abstract (arXiv)

Despite significant advancements in text-to-motion synthesis, generating language-guided human motion within 3D environments poses substantial challenges. These challenges stem primarily from (i) the absence of powerful generative models capable of jointly modeling natural language, 3D scenes, and human motion, and (ii) the generative models' intensive data requirements contrasted with the scarcity of comprehensive, high-quality, language-scene-motion datasets. To tackle these issues, we introduce a novel two-stage framework that employs scene affordance as an intermediate representation, effectively linking 3D scene grounding and conditional motion generation. Our framework comprises an Affordance Diffusion Model (ADM) for predicting explicit affordance map and an Affordance-to-Motion Diffusion Model (AMDM) for generating plausible human motions. By leveraging scene affordance maps, our method overcomes the difficulty in generating human motion under multimodal condition signals, especially when training with limited data lacking extensive language-scene-motion pairs. Our extensive experiments demonstrate that our approach consistently outperforms all baselines on established benchmarks, including HumanML3D and HUMANISE. Additionally, we validate our model's exceptional generalization capabilities on a specially curated evaluation set featuring previously unseen descriptions and scenes.

Key facts. Cited by 80 papers in the map (data through 14 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 87 of its 106 references that are in the map. First posted on arXiv 26 Mar 2024.

Builds on

87 of 106 references.

Closest ancestors · 3

Same direction, newest first

  1. 2022Executing your Commands via Motion Diffusion in Latent Space8 Dec
  2. 2022Human Motion Diffusion Model29 Sep
  3. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model31 Aug

Other references · 84

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
  3. 2015Deep Unsupervised Learning using Nonequilibrium Thermodynamicscited by 7,058
  4. 2022Hierarchical Text-Conditional Image Generation with CLIP Latentscited by 6,585
  5. 2019Generative Modeling by Estimating Gradients of the Data Distributioncited by 4,101
  6. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
  7. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  8. 2020Point Transformercited by 1,470
  9. 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,376
  10. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  11. 2021Perceiver: General Perception with Iterative Attentioncited by 1,104
  12. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
38 more
  1. 2021Perceiver IO: A General Architecture for Structured Inputs & Outputscited by 629
  2. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 588
  3. 2022OpenScene: 3D Scene Understanding with Open Vocabulariescited by 559
  4. 2023LERF: Language Embedded Radiance Fieldscited by 543
  5. 2019Revisiting Point Cloud Classification: A New Benchmark Dataset and Classification Model on Real-World Datacited by 532
  6. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 501
  7. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 492
  8. 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 441
  9. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 408
  10. 2023An Embodied Generalist Agent in 3D Worldcited by 365
  11. 2021ScanQA: 3D Question Answering for Spatial Scene Understandingcited by 346
  12. 2017Embodied Question Answeringcited by 336
  13. 2022SQA3D: Situated Question Answering in 3D Scenescited by 314
  14. 2023ConceptFusion: Open-set Multimodal 3D Mappingcited by 304
  15. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 295
  16. 2023OpenMask3D: Open-Vocabulary 3D Instance Segmentationcited by 289
  17. 2019Language2Pose: Natural Language Grounded Pose Forecastingcited by 257
  18. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 239
  19. 2020Scan2Cap: Context-aware Dense Captioning in RGB-D Scanscited by 218
  20. 2023Object Motion Guided Human Motion Synthesiscited by 212
  21. 20233D-VisTA: Pre-trained Transformer for 3D Vision and Text Alignmentcited by 204
  22. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  23. 2020Long-term Human Motion Prediction with Scene Contextcited by 192
  24. 2020DLow: Diversifying Latent Flows for Diverse Human Motion Predictioncited by 185
  25. 2021Character Controllers Using Motion VAEscited by 184
  26. 2022Generating Holistic 3D Human Motion from Speechcited by 180
  27. 2021Synthesis of Compositional Animations from Textual Descriptionscited by 178
  28. 2017HP-GAN: Probabilistic 3D human motion prediction via GANcited by 176
  29. 2022TEACH: Temporal Action Composition for 3D Humanscited by 176
  30. 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
  31. 2021Hand-Object Contact Consistency Reasoning for Human Grasps Generationcited by 160
  32. 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 158
  33. 2023Multi3DRefer: Grounding Text Description to Multiple 3D Objectscited by 146
  34. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 144
  35. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  36. 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
  37. 2024SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understandingcited by 133
  38. 2018Grounded Human-Object Interaction Hotspots from Videocited by 129

50 most cited of 84 All 84 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 19; 2025: 40; 2026: 21.

80 papers.

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  1. 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Modelcited by 168
  2. 2024PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AIcited by 125
  3. 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 109
  4. 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 84
  5. 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 68
  6. 2024Human-Object Interaction from Human-Level Instructionscited by 64
  7. 2024ScaMo: Exploring the Scaling Law in Autoregressive Motion Generation Modelcited by 53
  8. 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skillscited by 52
  9. 2024Multi-modal Situated Reasoning in 3D Scenescited by 51
  10. 2024The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motioncited by 46
  11. 2025VidBot: Learning Generalizable 3D Actions from In-the-Wild 2D Human Videos for Zero-Shot Robotic Manipulationcited by 46
  12. 2024PhyRecon: Physically Plausible Neural Scene Reconstructioncited by 45
38 more
  1. 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 44
  2. 2024MaskControl: Spatio-Temporal Control for Masked Motion Synthesiscited by 38
  3. 2025A Survey on Human Interaction Motion Generationcited by 25
  4. 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrationscited by 25
  5. 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editingcited by 18
  6. 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generationcited by 17
  7. 2025SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidancecited by 16
  8. 2024SoPo: Text-to-Motion Generation Using Semi-Online Preference Optimizationcited by 15
  9. 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
  10. 2025EgoTwin: Dreaming Body and View in First Personcited by 13
  11. 2024LLM-enhanced Scene Graph Learning for Household Rearrangementcited by 12
  12. 2024SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generationcited by 12
  13. 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policycited by 12
  14. 2025MOSPA: Human Motion Generation Driven by Spatial Audiocited by 12
  15. 20253EED: Ground Everything Everywhere in 3Dcited by 12
  16. 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactionscited by 11
  17. 2025RAGNet: Large-scale Reasoning-based Affordance Segmentation Benchmark towards General Graspingcited by 11
  18. 2025HOI-Dyn: Learning Interaction Dynamics for Human-Object Motion Diffusioncited by 10
  19. 2025G4Splat: Geometry-Guided Gaussian Splatting with Generative Priorcited by 10
  20. 2026FrankenMotion: Part-level Human Motion Generation and Compositioncited by 10
  21. 2025Motion Synthesis with Sparse and Flexible Keyjoint Controlcited by 9
  22. 2025Weakly-Supervised Affordance Grounding Guided by Part-Level Semantic Priorscited by 9
  23. 2024You Think, You ACT: The New Task of Arbitrary Text to Motion Generationcited by 8
  24. 2025Multi-Person Interaction Generation from Two-Person Motion Priorscited by 8
  25. 2025Motion Generation: A Survey of Generative Approaches and Benchmarkscited by 8
  26. 2025Pulp Motion: Framing-aware multimodal camera and human motion generationcited by 8
  27. 20253D Human Interaction Generation: A Surveycited by 7
  28. 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objectscited by 7
  29. 2024Diffusion Implicit Policy for Unpaired Scene-aware Motion Synthesiscited by 6
  30. 2025HumanMM: Global Human Motion Recovery from Multi-shot Videoscited by 6
  31. 2025GenHSI: Controllable Generation of Human-Scene Interaction Videoscited by 6
  32. 2025HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perceptioncited by 5
  33. 2026ProjFlow: Projection Sampling with Flow Matching for Zero-Shot Exact Spatial Motion Controlcited by 5
  34. 2024GHOST: Grounded Human Motion Generation with Open Vocabulary Scene-and-Text Contextscited by 4
  35. 2025DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Modelscited by 4
  36. 2025Event-Driven Storytelling with Multiple Lifelike Humans in a 3D Scenecited by 4
  37. 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
  38. 2025Spatial-Temporal Multi-Scale Quantization for Flexible Motion Generationcited by 3

50 most cited of 80 All 80 (JSON)

Similar, not cited

Close in wording, no citation either way

  1. 2024LaserHuman: Language-guided Scene-aware Human Motion Generation in Free Environment
  2. 2025UniHM: Universal Human Motion Generation with Object Interactions in Indoor Scenes
  3. 2026VideoAfford: Grounding 3D Affordance from Human-Object-Interaction Videos via Multimodal Large Language Model
  4. 2024MotionGPT-2: A General-Purpose Motion-Language Model for Motion Generation and Understanding
  5. 2024Generating Human Motion in 3D Scenes from Text Descriptions
  6. 2023Controllable Human-Object Interaction Synthesis
  7. 2024Generating Human Interaction Motions in Scenes with Text Control
  8. 2025HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidance