mlsanityData to 7 Oct 2026

InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions

arXiv 2502.20390 ↗First posted 27 Feb 2025cs.CV cs.GR cs.ROcited by 67

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Abstract (arXiv)

Achieving realistic simulations of humans interacting with a wide range of objects has long been a fundamental goal. Extending physics-based motion imitation to complex human-object interactions (HOIs) is challenging due to intricate human-object coupling, variability in object geometries, and artifacts in motion capture data, such as inaccurate contacts and limited hand detail. We introduce InterMimic, a framework that enables a single policy to robustly learn from hours of imperfect MoCap data covering diverse full-body interactions with dynamic and varied objects. Our key insight is to employ a curriculum strategy -- perfect first, then scale up. We first train subject-specific teacher policies to mimic, retarget, and refine motion capture data. Next, we distill these teachers into a student policy, with the teachers acting as online experts providing direct supervision, as well as high-quality references. Notably, we incorporate RL fine-tuning on the student policy to surpass mere demonstration replication and achieve higher-quality solutions. Our experiments demonstrate that InterMimic produces realistic and diverse interactions across multiple HOI datasets. The learned policy generalizes in a zero-shot manner and seamlessly integrates with kinematic generators, elevating the framework from mere imitation to generative modeling of complex human-object interactions.

Key facts. Cited by 67 papers in the map (data through 7 Oct 2026). Builds on 151 of its 207 references that are in the map. First posted on arXiv 27 Feb 2025.

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151 of 207 references.

References · 151

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38 more
  1. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
  2. 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
  3. 2023Object Motion Guided Human Motion Synthesiscited by 206
  4. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  5. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
  6. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
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  8. 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Modelcited by 164
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  21. 2023Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learningcited by 111
  22. 2023Affordance Diffusion: Synthesizing Hand-Object Interactionscited by 110
  23. 2021D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactionscited by 109
  24. 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
  25. 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 109
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  32. 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 101
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50 most cited of 151 All 151 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 29; 2026: 38.

67 papers.

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  1. 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interactioncited by 57
  2. 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 46
  3. 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skillscited by 39
  4. 2025ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learningcited by 34
  5. 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 31
  6. 2025Absolute Coordinates Make Motion Generation Easycited by 27
  7. 2025DreamActor-H1: High-Fidelity Human-Product Demonstration Video Generation via Motion-designed Diffusion Transformerscited by 19
  8. 2025DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusioncited by 13
  9. 2025SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarioscited by 11
  10. 2025MOSPA: Human Motion Generation Driven by Spatial Audiocited by 11
  11. 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policycited by 10
  12. 2025HOI-Dyn: Learning Interaction Dynamics for Human-Object Motion Diffusioncited by 10
38 more
  1. 2025DemoHLM: From One Demonstration to Generalizable Humanoid Loco-Manipulationcited by 10
  2. 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videoscited by 10
  3. 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactionscited by 10
  4. 2025Dexplore: Scalable Neural Control for Dexterous Manipulation from Reference-Scoped Explorationcited by 9
  5. 2026ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulationcited by 9
  6. 2025Target-Aware Video Diffusion Modelscited by 7
  7. 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objectscited by 7
  8. 2026FrankenMotion: Part-level Human Motion Generation and Compositioncited by 7
  9. 2026Learning Whole-Body Human-Humanoid Interaction from Human-Human Demonstrationscited by 5
  10. 2026UMO: Unified In-Context Learning Unlocks Motion Foundation Model Priorscited by 5
  11. 2026Unleashing Guidance Without Classifiers for Human-Object Interaction Animationcited by 5
  12. 2025Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactionscited by 4
  13. 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
  14. 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 4
  15. 2026ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Controlcited by 4
  16. 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Sizecited by 4
  17. 2025Efficient and Scalable Monocular Human-Object Interaction Motion Reconstructioncited by 3
  18. 2026InterReal: A Unified Physics-Based Imitation Framework for Learning Human-Object Interaction Skillscited by 3
  19. 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
  20. 2026HarmoHOI: Harmonizing Appearance and 3D Motion for Multi-view Hand-Object Interaction Synthesiscited by 3
  21. 2025MaskedManipulator: Versatile Whole-Body Manipulationcited by 2
  22. 2025PolySim: Bridging the Sim-to-Real Gap for Humanoid Control via Multi-Simulator Dynamics Randomizationcited by 2
  23. 2025Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D Motionscited by 2
  24. 2025Decoupled Generative Modeling for Human-Object Interaction Synthesiscited by 2
  25. 2026Not All Frames Are Equal: Complexity-Aware Masked Motion Generation via Motion Spectral Descriptorscited by 2
  26. 2026Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priorscited by 2
  27. 2025InterPose: Learning to Generate Human-Object Interactions from Large-Scale Web Videoscited by 1
  28. 2025SyncMV4D: Synchronized Multi-view Joint Diffusion of Appearance and Motion for Hand-Object Interaction Synthesiscited by 1
  29. 2026EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agentscited by 1
  30. 2026Learning to Assist: Physics-Grounded Human-Human Control via Multi-Agent Reinforcement Learningcited by 1
  31. 2026GMT: Goal-Conditioned Multimodal Transformer for 6-DOF Object Trajectory Synthesis in 3D Scenescited by 1
  32. 2026DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitationcited by 1
  33. 2026InterPhys: Physics-aware Human Motion Synthesis in a Dynamic Scenecited by 1
  34. 2026SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Frameworkcited by 1
  35. 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generationcited by 1
  36. 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactionscited by 1
  37. 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objectscited by 1
  38. 2026UniCross: Unified Cross-Skill Dexterous Manipulation Synthesiscited by 1

50 most cited of 67 All 67 (JSON)