mlsanityData to 14 Oct 2026

IMAGIN-4D: Image-Guided Controllable Interaction Generation

arXiv 2606.23675 ↗First posted 22 Jun 2026cs.CVcited by 0

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Abstract (arXiv)

Generating human-object interactions (HOI) is central to character animation, robotics, AR/VR, and embodied AI. Recent HOI generation methods synthesize motion from text, object geometry, and sparse waypoints, controlling action semantics and object trajectories. However, these signals underspecify interaction: the same prompt and trajectory can produce different grasps, approach directions, body poses, object poses, contacts, and body-object layouts. We address this ambiguity with a reference image as a visual specification of the desired interaction snapshot. However, a single global image representation conflates distinct cues and conditions all frames on identical visual evidence. We therefore introduce IMAGIN-4D, a diffusion-based HOI generator that decomposes image conditioning spatio-temporally. For spatial conditioning, IMAGIN-4D extracts supervised interaction-state tokens for body pose, object pose, body-object contact, and spatial relationships at the depicted frame. For temporal conditioning, it computes frame-aware tokens by querying image patches per generated frame, allowing sequence segments to attend to different visual cues from the same image. To balance image, text, and waypoint cues, IMAGIN-4D uses role-aware conditioning: text, waypoints, and interaction-state tokens use separate AdaLN streams, while frame-aware visual tokens cross-attend with motion tokens. Since HOI motion datasets lack paired images, we build a synthetic motion-to-image rendering pipeline from FullBodyManipulation (FBM) and introduce an image-adherence metric to evaluate whether generated motions match the reference snapshot. Experiments on FBM and BEHAVE show that IMAGIN-4D improves fine-grained interaction control over single-token and uniformly image-conditioned baselines while preserving waypoint-following and motion quality. Code and models will be released at https://imagin4d.github.io.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 52 of its 73 references that are in the map. First posted on arXiv 22 Jun 2026.

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References · 52

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38 more
  1. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 295
  2. 2023ReMoDiffuse: Retrieval-Augmented Motion Diffusion Modelcited by 287
  3. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
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  5. 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 236
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  24. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 64
  25. 2024DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptionscited by 62
  26. 2024GraspXL: Generating Grasping Motions for Diverse Objects at Scalecited by 60
  27. 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 57
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  29. 2024HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environmentcited by 53
  30. 2023I'M HOI: Inertia-aware Monocular Capture of 3D Human-Object Interactionscited by 44
  31. 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objectscited by 36
  32. 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 32
  33. 2023GRIP: Generating Interaction Poses Using Spatial Cues and Latent Consistencycited by 27
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  38. 2025SIGHT: Synthesizing Image-Text Conditioned and Geometry-Guided 3D Hand-Object Trajectoriescited by 3

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