The Replica Dataset: A Digital Replica of Indoor Spaces
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Cited by 27 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
We introduce Replica, a dataset of 18 highly photo-realistic 3D indoor scene reconstructions at room and building scale. Each scene consists of a dense mesh, high-resolution high-dynamic-range (HDR) textures, per-primitive semantic class and instance information, and planar mirror and glass reflectors. The goal of Replica is to enable machine learning (ML) research that relies on visually, geometrically, and semantically realistic generative models of the world - for instance, egocentric computer vision, semantic segmentation in 2D and 3D, geometric inference, and the development of embodied agents (virtual robots) performing navigation, instruction following, and question answering. Due to the high level of realism of the renderings from Replica, there is hope that ML systems trained on Replica may transfer directly to real world image and video data. Together with the data, we are releasing a minimal C++ SDK as a starting point for working with the Replica dataset. In addition, Replica is `Habitat-compatible', i.e. can be natively used with AI Habitat for training and testing embodied agents.
Key facts. Cited by 904 papers in the map (data through 14 Oct 2026). First posted on arXiv 13 Jun 2019.
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Citing papers per year: 2021: 59; 2022: 75; 2023: 130; 2024: 216; 2025: 228; 2026: 196.
904 papers.
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- 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,556
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
- 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 692
- 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 592
- 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
- 2023LERF: Language Embedded Radiance Fieldscited by 543
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- 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 490
- 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
- 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 470
- 2021In-Place Scene Labelling and Understanding with Implicit Scene Representationcited by 415
- 2023Gaussian Splatting SLAMcited by 415
38 more
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- 2022Decomposing NeRF for Editing via Feature Field Distillationcited by 371
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- 2021Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scanscited by 336
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50 most cited of 904 All 904 (JSON)
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38 more
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- 2026EvTrajGS: Accurate and Efficient 3D Gaussian Splatting from Unposed Event Streams9 Aug 2026
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50 newest of 904 All 904 (JSON)
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12 most cited of 27 All 27 (JSON)
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- 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 592
- 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
- 2023LERF: Language Embedded Radiance Fieldscited by 543
- 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 511
- 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 490
- 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
- 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 470
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12 most cited of 838 All 838 (JSON)
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- 2026Spectral World Renderer: Unified 3D Hyperspectral Unmixing14 Oct 2026
- 2026Gaussian Splatting for Real-Time Scene Reconstruction: Methods, Systems, and Trade-offs13 Oct 2026
- 2026DIGS: Distribution-Informed Gaussian Splatting for Training-Free Open-Vocabulary 3D Segmentation12 Oct 2026
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- 2026ActiveLang: Active Open-Vocabulary 3D Mapping with Semantic-Uncertainty-Guided Exploration7 Oct 2026
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- 2026A General Pipeline for Dense Illuminant Estimation via Physically Based Synthetic Data5 Oct 2026
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- 2026DecomVoxel: Harnessing 3D-Native Priors with Guided In-situ Denoising Optimization for Decompositional Scene Reconstruction1 Oct 2026
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12 newest of 838 All 838 (JSON)