mlsanityData to 7 Oct 2026

SimRecon: SimReady Compositional Scene Reconstruction from Real Videos

arXiv 2603.02133 ↗First posted 2 Mar 2026cs.CVcited by 9

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Abstract (arXiv)

Compositional scene reconstruction seeks to create object-centric representations rather than holistic scenes from real-world videos, which is natively applicable for simulation and interaction. Conventional compositional reconstruction approaches primarily emphasize on visual appearance and show limited generalization ability to real-world scenarios. In this paper, we propose SimRecon, a framework that realizes a "Perception-Generation-Simulation" pipeline towards cluttered scene reconstruction, which first conducts scene-level semantic reconstruction from video input, then performs single-object generation, and finally assembles these assets in the simulator. However, naively combining these three stages leads to visual infidelity of generated assets and physical implausibility of the final scene, a problem particularly severe for complex scenes. Thus, we further propose two bridging modules between the three stages to address this problem. To be specific, for the transition from Perception to Generation, critical for visual fidelity, we introduce Active Viewpoint Optimization, which actively searches in 3D space to acquire optimal projected images as conditions for single-object completion. Moreover, for the transition from Generation to Simulation, essential for physical plausibility, we propose a Scene Graph Synthesizer, which guides the construction from scratch in 3D simulators, mirroring the native, constructive principle of the real world. Extensive experiments on the ScanNet dataset validate our method's superior performance over previous state-of-the-art approaches.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 68 of its 76 references that are in the map. First posted on arXiv 2 Mar 2026.

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68 of 76 references.

References · 68

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38 more
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Citing papers per year: 2026: 9.

9 papers.