mlsanityData to 14 Oct 2026

Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking

arXiv 2412.17730 ↗First posted 23 Dec 2024cs.RO cs.CVcited by 16

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Abstract (arXiv)

Learning generic skills for humanoid robots interacting with 3D scenes by mimicking human data is a key research challenge with significant implications for robotics and real-world applications. However, existing methodologies and benchmarks are constrained by the use of small-scale, manually collected demonstrations, lacking the general dataset and benchmark support necessary to explore scene geometry generalization effectively. To address this gap, we introduce Mimicking-Bench, the first comprehensive benchmark designed for generalizable humanoid-scene interaction learning through mimicking large-scale human animation references. Mimicking-Bench includes six household full-body humanoid-scene interaction tasks, covering 11K diverse object shapes, along with 20K synthetic and 3K real-world human interaction skill references. We construct a complete humanoid skill learning pipeline and benchmark approaches for motion retargeting, motion tracking, imitation learning, and their various combinations. Extensive experiments highlight the value of human mimicking for skill learning, revealing key challenges and research directions.

Key facts. Cited by 16 papers in the map (data through 14 Oct 2026). Builds on 102 of its 121 references that are in the map. First posted on arXiv 23 Dec 2024.

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102 of 121 references.

References · 102

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 10; 2026: 6.

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  1. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 72
  2. 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 51
  3. 2025Humanoid-VLA: Towards Universal Humanoid Control with Visual Integrationcited by 45
  4. 2025LeVERB: Humanoid Whole-Body Control with Latent Vision-Language Instructioncited by 43
  5. 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrationscited by 25
  6. 2025DemoHLM: From One Demonstration to Generalizable Humanoid Loco-Manipulationcited by 11
  7. 2025SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blendingcited by 9
  8. 2025Humanoid Goalkeeper: Learning from Position Conditioned Task-Motion Constraintscited by 9
  9. 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Sizecited by 5
  10. 2025VHOI: Controllable Video Generation of Human-Object Interactions from Sparse Trajectories via Motion Densificationcited by 4
  11. 2025Autonomous Human-Robot Interaction via Operator Imitationcited by 3
  12. 2026Stability-Driven Motion Generation for Object-Guided Human-Human Co-Manipulationcited by 1
4 more
  1. 2026WOLF-VLA: Whole-Body Humanoid Optimal Locomotion Framework for Vision-Language-Action Learningcited by 1
  2. 2026Learn Weightlessness: Imitate Non-Self-Stabilizing Motions on Humanoid Robotcited by 0
  3. 2026ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environmentscited by 0
  4. 2026Policy-Induced Hand Priors in Humanoid Dual-Arm Manipulation: Diagnosing and Mitigating Initial-Pose Dependencecited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videos
  2. 2026Learning Whole-Body Human-Humanoid Interaction from Human-Human Demonstrations
  3. 2025HDMI: Learning Interactive Humanoid Whole-Body Control from Human Videos
  4. 2026HOI-Retarget: Contact-Centric Retargeting for Human-Object Interaction
  5. 2026InterMimicGen: Scaling Humanoid Loco-Manipulation through Self-Evolving Motion Imitation
  6. 2026InterReal: A Unified Physics-Based Imitation Framework for Learning Human-Object Interaction Skills
  7. 2023MimicPlay: Long-Horizon Imitation Learning by Watching Human Play
  8. 2025DIRIGENt: End-To-End Robotic Imitation of Human Demonstrations Based on a Diffusion Model