Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking
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Abstract (arXiv)
Learning generic skills for humanoid robots interacting with 3D scenes by mimicking human data is a key research challenge with significant implications for robotics and real-world applications. However, existing methodologies and benchmarks are constrained by the use of small-scale, manually collected demonstrations, lacking the general dataset and benchmark support necessary to explore scene geometry generalization effectively. To address this gap, we introduce Mimicking-Bench, the first comprehensive benchmark designed for generalizable humanoid-scene interaction learning through mimicking large-scale human animation references. Mimicking-Bench includes six household full-body humanoid-scene interaction tasks, covering 11K diverse object shapes, along with 20K synthetic and 3K real-world human interaction skill references. We construct a complete humanoid skill learning pipeline and benchmark approaches for motion retargeting, motion tracking, imitation learning, and their various combinations. Extensive experiments highlight the value of human mimicking for skill learning, revealing key challenges and research directions.
Key facts. Cited by 16 papers in the map (data through 14 Oct 2026). Builds on 102 of its 121 references that are in the map. First posted on arXiv 23 Dec 2024.
Builds on
102 of 121 references.
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Citing papers per year: 2025: 10; 2026: 6.
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- 2025Humanoid-VLA: Towards Universal Humanoid Control with Visual Integrationcited by 45
- 2025DemoHLM: From One Demonstration to Generalizable Humanoid Loco-Manipulationcited by 11
- 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Sizecited by 5
- 2025VHOI: Controllable Video Generation of Human-Object Interactions from Sparse Trajectories via Motion Densificationcited by 4
- 2025Autonomous Human-Robot Interaction via Operator Imitationcited by 3
- 2026Stability-Driven Motion Generation for Object-Guided Human-Human Co-Manipulationcited by 1
- 2026Stability-Driven Motion Generation for Object-Guided Human-Human Co-Manipulation22 Apr 2026
- 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Size9 Mar 2026
- 2025VHOI: Controllable Video Generation of Human-Object Interactions from Sparse Trajectories via Motion Densification10 Dec 2025
- 2025DemoHLM: From One Demonstration to Generalizable Humanoid Loco-Manipulation13 Oct 2025
- 2025Autonomous Human-Robot Interaction via Operator Imitation3 Apr 2025
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization25 Mar 2025
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions27 Feb 2025
- 2025Humanoid-VLA: Towards Universal Humanoid Control with Visual Integration20 Feb 2025
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