IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactions
Not on the map. Why?
Cited by 23 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Can we make virtual characters in a scene interact with their surrounding objects through simple instructions? Is it possible to synthesize such motion plausibly with a diverse set of objects and instructions? Inspired by these questions, we present the first framework to synthesize the full-body motion of virtual human characters performing specified actions with 3D objects placed within their reach. Our system takes textual instructions specifying the objects and the associated intentions of the virtual characters as input and outputs diverse sequences of full-body motions. This contrasts existing works, where full-body action synthesis methods generally do not consider object interactions, and human-object interaction methods focus mainly on synthesizing hand or finger movements for grasping objects. We accomplish our objective by designing an intent-driven fullbody motion generator, which uses a pair of decoupled conditional variational auto-regressors to learn the motion of the body parts in an autoregressive manner. We also optimize the 6-DoF pose of the objects such that they plausibly fit within the hands of the synthesized characters. We compare our proposed method with the existing methods of motion synthesis and establish a new and stronger state-of-the-art for the task of intent-driven motion synthesis.
Key facts. Cited by 121 papers in the map (data through 7 Oct 2026). Builds on 56 of its 81 references that are in the map. First posted on arXiv 14 Dec 2022.
Builds on
56 of 81 references.
References · 56
- 2017Attention Is All You Needcited by 59,932
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 2022Generative Adversarial Networkscited by 5,603
- 2013Auto-Encoding Variational Bayescited by 3,980
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
- 2022TEMOS: Generating diverse human motions from textual descriptionscited by 486
- 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 438
- 2018VirtualHome: Simulating Household Activities via Programscited by 411
- 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 406
38 more
- 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 397
- 2019Learning joint reconstruction of hands and manipulated objectscited by 377
- 2017On human motion prediction using recurrent neural networkscited by 336
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
- 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
- 2019Language2Pose: Natural Language Grounded Pose Forecastingcited by 257
- 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 251
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
- 2015Supersizing Self-supervision: Learning to Grasp from 50K Tries and 700 Robot Hourscited by 208
- 2021Stochastic Scene-Aware Motion Predictioncited by 203
- 2020DLow: Diversifying Latent Flows for Diverse Human Motion Predictioncited by 184
- 2021Character Controllers Using Motion VAEscited by 182
- 2020ContactPose: A Dataset of Grasps with Object Contact and Hand Posecited by 180
- 2022Embodied Hands: Modeling and Capturing Hands and Bodies Togethercited by 179
- 2020Grasping Field: Learning Implicit Representations for Human Graspscited by 178
- 2021Synthesis of Compositional Animations from Textual Descriptionscited by 177
- 2021Hand-Object Contact Consistency Reasoning for Human Grasps Generationcited by 160
- 2018Understanding Batch Normalizationcited by 157
- 2020Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wildcited by 152
- 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 142
- 2021ContactOpt: Optimizing Contact to Improve Graspscited by 137
- 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
- 2019End-to-end Hand Mesh Recovery from a Monocular RGB Imagecited by 124
- 2021D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactionscited by 109
- 2018QuaterNet: A Quaternion-based Recurrent Model for Human Motioncited by 108
- 2017Text2Action: Generative Adversarial Synthesis from Language to Actioncited by 106
- 2021Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agentscited by 106
- 2021Learning Speech-driven 3D Conversational Gestures from Videocited by 98
- 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interactioncited by 90
- 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 89
- 2019ContactGrasp: Functional Multi-finger Grasp Synthesis from Contactcited by 87
- 2020Learning to Generate Diverse Dance Motions with Transformercited by 85
- 2014Real-Time Grasp Detection Using Convolutional Neural Networkscited by 75
- 2020Style Transfer for Co-Speech Gesture Animation: A Multi-Speaker Conditional-Mixture Approachcited by 64
- 2021Speech2AffectiveGestures: Synthesizing Co-Speech Gestures with Generative Adversarial Affective Expression Learningcited by 58
- 2021D3D-HOI: Dynamic 3D Human-Object Interactions from Videoscited by 39
- 2021Hand Image Understanding via Deep Multi-Task Learningcited by 31
- 2021Gravity-Aware Monocular 3D Human-Object Reconstructioncited by 30
50 most cited of 56 All 56 (JSON)
Built on by
Citing papers per year: 2023: 17; 2024: 42; 2025: 34; 2026: 28.
121 papers.
Sort:
By area:
- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
- 2023Object Motion Guided Human Motion Synthesiscited by 206
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2023Controllable Human-Object Interaction Synthesiscited by 107
- 2023Human Motion Generation: A Surveycited by 95
- 2025Being-H0: Vision-Language-Action Pretraining from Large-Scale Human Videoscited by 94
- 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Modelscited by 89
- 2024Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interactioncited by 84
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
- 2024OAKINK2: A Dataset of Bimanual Hands-Object Manipulation in Complex Task Completioncited by 78
38 more
- 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 72
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
- 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactionscited by 62
- 2024Human-Object Interaction from Human-Level Instructionscited by 62
- 2024DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptionscited by 60
- 2024GraspXL: Generating Grasping Motions for Diverse Objects at Scalecited by 59
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
- 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 54
- 2023ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulationcited by 53
- 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
- 2024Generating Human Motion in 3D Scenes from Text Descriptionscited by 49
- 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
- 2024HanDiffuser: Text-to-Image Generation With Realistic Hand Appearancescited by 42
- 2023Task-Oriented Human-Object Interactions Generation with Implicit Neural Representationscited by 41
- 2024ConvoFusion: Multi-Modal Conversational Diffusion for Co-Speech Gesture Synthesiscited by 41
- 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 40
- 2023PMP: Learning to Physically Interact with Environments using Part-wise Motion Priorscited by 38
- 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objectscited by 34
- 2024GeneOH Diffusion: Towards Generalizable Hand-Object Interaction Denoising via Denoising Diffusioncited by 33
- 2025HOIGPT: Learning Long Sequence Hand-Object Interaction with Language Modelscited by 32
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 31
- 2024BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objectscited by 29
- 2025SimMotionEdit: Text-Based Human Motion Editing with Motion Similarity Predictioncited by 26
- 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrationscited by 25
- 2024Retrieving Semantics from the Deep: an RAG Solution for Gesture Synthesiscited by 25
- 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 2023ROAM: Robust and Object-Aware Motion Generation Using Neural Pose Descriptorscited by 23
- 2023InterControl: Zero-shot Human Interaction Generation by Controlling Every Jointcited by 22
- 2024ManiDext: Hand-Object Manipulation Synthesis via Continuous Correspondence Embeddings and Residual-Guided Diffusioncited by 21
- 2024GEARS: Local Geometry-aware Hand-object Interaction Synthesiscited by 20
- 2024Programmable Motion Generation for Open-Set Motion Control Taskscited by 20
- 2025DreamActor-H1: High-Fidelity Human-Product Demonstration Video Generation via Motion-designed Diffusion Transformerscited by 19
- 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 18
- 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimizationcited by 16
- 2024Contact-aware Human Motion Generation from Textual Descriptionscited by 15
- 2024Survey on Modeling of Human-made Articulated Objectscited by 14
50 most cited of 121 All 121 (JSON)
- 2026PAMI: Part Anchored Motion for Text to Human-Object Interaction Generation29 Sep 2026
- 2026ConGraspXL: Controllable Constraint-Conditioned Dexterous Grasping Motion Synthesis14 Sep 2026
- 2026EMPIRE: Explicit Manipulation Planning as a Learnable Intermediate Representation for Egocentric Hand-Motion Forecasting23 Aug 2026
- 2026Surface Keypoint Representation for Multi-Object and Articulated Human-Object Interaction Generation4 Aug 2026
- 2026UniCross: Unified Cross-Skill Dexterous Manipulation Synthesis30 Jul 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026JointHOI: Jointly Generating Contact Maps Enhances Hand Object Interaction Generation2 Jul 2026
- 2026DCGrasp: Distance-aware Controllable Grasp Generation29 Jun 2026
- 2026IMAGIN-4D: Image-Guided Controllable Interaction Generation22 Jun 2026
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
- 2026Omni-Supervised Motion Editing: Balancing Change and Invariance through Positive-Negative Learning29 May 2026
- 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation28 May 2026
38 more
- 2026Self-Intersection-Aware 3D Human Motion Generation Using an Efficient Human Sphere Proxy26 May 2026
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs23 Apr 2026
- 2026SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergy20 Apr 2026
- 2026HO-Flow: Generalizable Hand-Object Interaction Generation with Latent Flow Matching12 Apr 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2026THOM: Generating Physically Plausible Hand-Object Meshes From Text3 Apr 2026
- 2026Teacher-Student Diffusion Model for Text-Driven 3D Hand Motion Generation25 Mar 2026
- 2026PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generation23 Mar 2026
- 2026Egocentric World Model for Photorealistic Hand-Object Interaction Synthesis13 Mar 2026
- 2026OpenFS: Multi-Hand-Capable Fingerspelling Recognition with Implicit Signing-Hand Detection and Frame-Wise Letter-Conditioned Synthesis26 Feb 2026
- 2026SceMoS: Scene-Aware 3D Human Motion Synthesis by Planning with Geometry-Grounded Tokens24 Feb 2026
- 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild19 Feb 2026
- 2026FlowHOI: Flow-based Semantics-Grounded Generation of Hand-Object Interactions for Dexterous Robot Manipulation13 Feb 2026
- 2026Multimodal Priors-Augmented Text-Driven 3D Human-Object Interaction Generation11 Feb 2026
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions5 Feb 2026
- 2026FUSION: Full-Body Unified Motion Prior for Body and Hands via Diffusion7 Jan 2026
- 2025VHOI: Controllable Video Generation of Human-Object Interactions from Sparse Trajectories via Motion Densification10 Dec 2025
- 2025Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contexts17 Nov 2025
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation11 Sep 2025
- 2025InterPose: Learning to Generate Human-Object Interactions from Large-Scale Web Videos31 Aug 2025
- 2025ECHO: Ego-Centric modeling of Human-Object interactions29 Aug 2025
- 2025Text-Driven 3D Hand Motion Generation from Sign Language Data21 Aug 2025
- 2025PP-Motion: Physical-Perceptual Fidelity Evaluation for Human Motion Generation11 Aug 2025
- 2025CoopDiff: Anticipating 3D Human-object Interactions via Contact-consistent Decoupled Diffusion10 Aug 2025
- 2025Being-H0: Vision-Language-Action Pretraining from Large-Scale Human Videos21 Jul 2025
- 2025Motion Generation: A Survey of Generative Approaches and Benchmarks7 Jul 2025
- 2025A Unified Transformer-Based Framework with Pretraining For Whole Body Grasping Motion Generation1 Jul 2025
- 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimization18 Jun 2025
- 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objects18 Jun 2025
- 2025DanceChat: Large Language Model-Guided Music-to-Dance Generation12 Jun 2025
- 2025DreamActor-H1: High-Fidelity Human-Product Demonstration Video Generation via Motion-designed Diffusion Transformers12 Jun 2025
- 2025HunyuanVideo-HOMA: Generic Human-Object Interaction in Multimodal Driven Human Animation10 Jun 2025
- 2025HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perception2 Jun 2025
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects27 May 2025
- 2025How Do I Do That? Synthesizing 3D Hand Motion and Contacts for Everyday Interactions16 Apr 2025
- 2025InterAnimate: Taming Region-aware Diffusion Model for Realistic Human Interaction Animation15 Apr 2025
- 2025Shape My Moves: Text-Driven Shape-Aware Synthesis of Human Motions4 Apr 2025
- 2025SIGHT: Synthesizing Image-Text Conditioned and Geometry-Guided 3D Hand-Object Trajectories28 Mar 2025
50 newest of 121 All 121 (JSON)
- 2023Controllable Human-Object Interaction Synthesiscited by 107
- 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Modelscited by 89
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
- 2024DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptionscited by 60
- 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
- 2024HanDiffuser: Text-to-Image Generation With Realistic Hand Appearancescited by 42
- 2024GeneOH Diffusion: Towards Generalizable Hand-Object Interaction Denoising via Denoising Diffusioncited by 33
- 2023InterControl: Zero-shot Human Interaction Generation by Controlling Every Jointcited by 22
- 2024ManiDext: Hand-Object Manipulation Synthesis via Continuous Correspondence Embeddings and Residual-Guided Diffusioncited by 21
- 2025DreamActor-H1: High-Fidelity Human-Product Demonstration Video Generation via Motion-designed Diffusion Transformerscited by 19
12 most cited of 23 All 23 (JSON)
- 2026HO-Flow: Generalizable Hand-Object Interaction Generation with Latent Flow Matching12 Apr 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2026Teacher-Student Diffusion Model for Text-Driven 3D Hand Motion Generation25 Mar 2026
- 2025InterPose: Learning to Generate Human-Object Interactions from Large-Scale Web Videos31 Aug 2025
- 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objects18 Jun 2025
- 2025DreamActor-H1: High-Fidelity Human-Product Demonstration Video Generation via Motion-designed Diffusion Transformers12 Jun 2025
- 2025InterAnimate: Taming Region-aware Diffusion Model for Realistic Human Interaction Animation15 Apr 2025
- 2025Target-Aware Video Diffusion Models24 Mar 2025
- 2024Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model30 Dec 2024
- 2024SMGDiff: Soccer Motion Generation using diffusion probabilistic models25 Nov 2024
- 2024FastGrasp: Efficient Grasp Synthesis with Diffusion22 Nov 2024
- 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Models30 Sep 2024
12 newest of 23 All 23 (JSON)
- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
- 2023Object Motion Guided Human Motion Synthesiscited by 206
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2023Human Motion Generation: A Surveycited by 95
- 2024Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interactioncited by 84
- 2024OAKINK2: A Dataset of Bimanual Hands-Object Manipulation in Complex Task Completioncited by 78
- 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 72
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
- 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactionscited by 62
- 2024Human-Object Interaction from Human-Level Instructionscited by 62
- 2024GraspXL: Generating Grasping Motions for Diverse Objects at Scalecited by 59
12 most cited of 94 All 94 (JSON)
- 2026PAMI: Part Anchored Motion for Text to Human-Object Interaction Generation29 Sep 2026
- 2026ConGraspXL: Controllable Constraint-Conditioned Dexterous Grasping Motion Synthesis14 Sep 2026
- 2026EMPIRE: Explicit Manipulation Planning as a Learnable Intermediate Representation for Egocentric Hand-Motion Forecasting23 Aug 2026
- 2026Surface Keypoint Representation for Multi-Object and Articulated Human-Object Interaction Generation4 Aug 2026
- 2026UniCross: Unified Cross-Skill Dexterous Manipulation Synthesis30 Jul 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026JointHOI: Jointly Generating Contact Maps Enhances Hand Object Interaction Generation2 Jul 2026
- 2026DCGrasp: Distance-aware Controllable Grasp Generation29 Jun 2026
- 2026IMAGIN-4D: Image-Guided Controllable Interaction Generation22 Jun 2026
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
- 2026Omni-Supervised Motion Editing: Balancing Change and Invariance through Positive-Negative Learning29 May 2026
- 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation28 May 2026
12 newest of 94 All 94 (JSON)