mlsanityData to 7 Oct 2026

Interaction Replica: Tracking Human-Object Interaction and Scene Changes From Human Motion

arXiv 2205.02830 ↗First posted 5 May 2022cs.CVcited by 27

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Abstract (arXiv)

Our world is not static and humans naturally cause changes in their environments through interactions, e.g., opening doors or moving furniture. Modeling changes caused by humans is essential for building digital twins, e.g., in the context of shared physical-virtual spaces (metaverses) and robotics. In order for widespread adoption of such emerging applications, the sensor setup used to capture the interactions needs to be inexpensive and easy-to-use for non-expert users. I.e., interactions should be captured and modeled by simple ego-centric sensors such as a combination of cameras and IMU sensors, not relying on any external cameras or object trackers. Yet, to the best of our knowledge, no work tackling the challenging problem of modeling human-scene interactions via such an ego-centric sensor setup exists. This paper closes this gap in the literature by developing a novel approach that combines visual localization of humans in the scene with contact-based reasoning about human-scene interactions from IMU data. Interestingly, we can show that even without visual observations of the interactions, human-scene contacts and interactions can be realistically predicted from human pose sequences. Our method, iReplica (Interaction Replica), is an essential first step towards the egocentric capture of human interactions and modeling of dynamic scenes, which is required for future AR/VR applications in immersive virtual universes and for training machines to behave like humans. Our code, data and model are available on our project page at http://virtualhumans.mpi-inf.mpg.de/ireplica/

Key facts. Cited by 27 papers in the map (data through 7 Oct 2026). Builds on 52 of its 85 references that are in the map. First posted on arXiv 5 May 2022.

Builds on

52 of 85 references.

References · 52

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38 more
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50 most cited of 52 All 52 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 3; 2024: 8; 2025: 8; 2026: 7.

27 papers.

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  1. 2023Object Motion Guided Human Motion Synthesiscited by 206
  2. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  3. 2022Ego-Body Pose Estimation via Ego-Head Pose Estimationcited by 93
  4. 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
  5. 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 54
  6. 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 40
  7. 2023Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generationcited by 37
  8. 2023Object pop-up: Can we infer 3D objects and their poses from human interactions alone?cited by 36
  9. 2025HUMOTO: A 4D Dataset of Mocap Human Object Interactionscited by 30
  10. 2025A Survey on Human Interaction Motion Generationcited by 25
  11. 2025Guiding Human-Object Interactions with Rich Geometry and Relationscited by 24
  12. 2024EgoGaussian: Dynamic Scene Understanding from Egocentric Video with 3D Gaussian Splattingcited by 22
15 more
  1. 2024InterTrack: Tracking Human Object Interaction without Object Templatescited by 22
  2. 2024The Unreasonable Effectiveness of Pre-Trained Features for Camera Pose Refinementcited by 21
  3. 2025Ego4o: Egocentric Human Motion Capture and Understanding from Multi-Modal Inputcited by 17
  4. 2025Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactionscited by 7
  5. 2026FunRec: Reconstructing Functional 3D Scenes from Egocentric Interaction Videoscited by 7
  6. 2024Obfuscation Based Privacy Preserving Representations are Recoverable Using Neighborhood Informationcited by 6
  7. 20253D Human Interaction Generation: A Surveycited by 6
  8. 2025ECHO: Ego-Centric modeling of Human-Object interactionscited by 4
  9. 2026Ground Reaction Inertial Poser: Physics-based Human Motion Capture from Sparse IMUs and Insole Pressure Sensorscited by 2
  10. 2026ViHOI: Human-Object Interaction Synthesis with Visual Priorscited by 2
  11. 2025Learning to Generate Human-Human-Object Interactions from Textual Descriptionscited by 0
  12. 2026InHabit: Leveraging Image Foundation Models for Scalable 3D Human Placementcited by 0
  13. 2026MaMi-HOI: Harmonizing Global Kinematics and Local Geometry for Human-Object Interaction Generationcited by 0
  14. 2026IMU-HOI: A Symbiotic Framework for Coherent Human-Object Interaction and Motion Capture via Contact-Conscious Inertial Fusioncited by 0
  15. 2026GNOCHI: Generative Neural mOdel for Close Human-Human Interactionscited by 0