mlsanityData to 14 Oct 2026

SceneMI: Motion In-betweening for Modeling Human-Scene Interactions

arXiv 2503.16289 ↗First posted 20 Mar 2025cs.CVcited by 11

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Abstract (arXiv)

Modeling human-scene interactions (HSI) is essential for understanding and simulating everyday human behaviors. Recent approaches utilizing generative modeling have made progress in this domain; however, they are limited in controllability and flexibility for real-world applications. To address these challenges, we propose reformulating the HSI modeling problem as Scene-aware Motion In-betweening - a more tractable and practical task. We introduce SceneMI, a framework that supports several practical applications, including keyframe-guided character animation in 3D scenes and enhancing the motion quality of imperfect HSI data. SceneMI employs dual scene descriptors to comprehensively encode global and local scene context. Furthermore, our framework leverages the inherent denoising nature of diffusion models to generalize on noisy keyframes. Experimental results demonstrate SceneMI's effectiveness in scene-aware keyframe in-betweening and generalization to the real-world GIMO dataset, where motions and scenes are acquired by noisy IMU sensors and smartphones. We further showcase SceneMI's applicability in HSI reconstruction from monocular videos.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 70 of its 95 references that are in the map. First posted on arXiv 20 Mar 2025.

Builds on

70 of 95 references.

References · 70

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38 more
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50 most cited of 70 All 70 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 5; 2026: 6.

11 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement
  2. 2025UniHM: Universal Human Motion Generation with Object Interactions in Indoor Scenes
  3. 2025GenHSI: Controllable Generation of Human-Scene Interaction Videos
  4. 2026OneHOI: Unifying Human-Object Interaction Generation and Editing
  5. 2026Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenes
  6. 2023GenZI: Zero-Shot 3D Human-Scene Interaction Generation
  7. 2026World2Motion: Turning Video World Models into 3D Human Motion Generators
  8. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction