SceneMI: Motion In-betweening for Modeling Human-Scene Interactions
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Abstract (arXiv)
Modeling human-scene interactions (HSI) is essential for understanding and simulating everyday human behaviors. Recent approaches utilizing generative modeling have made progress in this domain; however, they are limited in controllability and flexibility for real-world applications. To address these challenges, we propose reformulating the HSI modeling problem as Scene-aware Motion In-betweening - a more tractable and practical task. We introduce SceneMI, a framework that supports several practical applications, including keyframe-guided character animation in 3D scenes and enhancing the motion quality of imperfect HSI data. SceneMI employs dual scene descriptors to comprehensively encode global and local scene context. Furthermore, our framework leverages the inherent denoising nature of diffusion models to generalize on noisy keyframes. Experimental results demonstrate SceneMI's effectiveness in scene-aware keyframe in-betweening and generalization to the real-world GIMO dataset, where motions and scenes are acquired by noisy IMU sensors and smartphones. We further showcase SceneMI's applicability in HSI reconstruction from monocular videos.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 70 of its 95 references that are in the map. First posted on arXiv 20 Mar 2025.
Builds on
70 of 95 references.
References · 70
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38 more
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50 most cited of 70 All 70 (JSON)
Built on by
Citing papers per year: 2025: 5; 2026: 6.
11 papers.
- 2025Absolute Coordinates Make Motion Generation Easycited by 29
- 2025StableMotion: Training Motion Cleanup Models with Unpaired Corrupted Datacited by 6
- 2026UMO: Unified In-Context Learning Unlocks Motion Foundation Model Priorscited by 5
- 2026ScaleMoGen: Autoregressive Next-Scale Prediction for Human Motion Generationcited by 4
- 2025Scalable RF Simulation in Generative 4D Worldscited by 2
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUscited by 2
- 2025Human Motion Synthesis in 3D Scenes via Unified Scene Semantic Occupancycited by 1
- 2025SceneAdapt: Scene-aware Adaptation of Human Motion Diffusioncited by 0
- 2026EgoForce: Robust Online Egocentric Motion Reconstruction via Diffusion Forcingcited by 0
- 2026ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environmentscited by 0
- 2026Efficient Human-Contact Representation for Human-Scene Interactioncited by 0
- 2026Efficient Human-Contact Representation for Human-Scene Interaction10 Aug 2026
- 2026ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environments2 Jul 2026
- 2026EgoForce: Robust Online Egocentric Motion Reconstruction via Diffusion Forcing13 May 2026
- 2026ScaleMoGen: Autoregressive Next-Scale Prediction for Human Motion Generation12 May 2026
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs23 Apr 2026
- 2026UMO: Unified In-Context Learning Unlocks Motion Foundation Model Priors16 Mar 2026
- 2025Human Motion Synthesis in 3D Scenes via Unified Scene Semantic Occupancy11 Nov 2025
- 2025SceneAdapt: Scene-aware Adaptation of Human Motion Diffusion14 Oct 2025
- 2025Scalable RF Simulation in Generative 4D Worlds16 Aug 2025
- 2025Absolute Coordinates Make Motion Generation Easy26 May 2025
- 2025StableMotion: Training Motion Cleanup Models with Unpaired Corrupted Data6 May 2025
Similar, not cited
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- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement
- 2025UniHM: Universal Human Motion Generation with Object Interactions in Indoor Scenes
- 2025GenHSI: Controllable Generation of Human-Scene Interaction Videos
- 2026OneHOI: Unifying Human-Object Interaction Generation and Editing
- 2026Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenes
- 2023GenZI: Zero-Shot 3D Human-Scene Interaction Generation
- 2026World2Motion: Turning Video World Models into 3D Human Motion Generators
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction