InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions
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Abstract (arXiv)
Humans rarely plan whole-body interactions with objects at the level of explicit whole-body movements. High-level intentions, such as affordance, define the goal, while coordinated balance, contact, and manipulation can emerge naturally from underlying physical and motor priors. Scaling such priors is key to enabling humanoids to compose and generalize loco-manipulation skills across diverse contexts while maintaining physically coherent whole-body coordination. To this end, we introduce InterPrior, a scalable framework that learns a unified generative controller through large-scale imitation pretraining and post-training by reinforcement learning. InterPrior first distills a full-reference imitation expert into a versatile, goal-conditioned variational policy that reconstructs motion from multimodal observations and high-level intent. While the distilled policy reconstructs training behaviors, it does not generalize reliably due to the vast configuration space of large-scale human-object interactions. To address this, we apply data augmentation with physical perturbations, and then perform reinforcement learning finetuning to improve competence on unseen goals and initializations. Together, these steps consolidate the reconstructed latent skills into a valid manifold, yielding a motion prior that generalizes beyond the training data, e.g., it can incorporate new behaviors such as interactions with unseen objects. We further demonstrate its effectiveness for user-interactive control and its potential for real robot deployment.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 78 of its 105 references that are in the map. First posted on arXiv 5 Feb 2026.
Builds on
78 of 105 references.
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38 more
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50 most cited of 78 All 78 (JSON)
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Citing papers per year: 2026: 10.
10 papers.
- 2026ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulationcited by 9
- 2026Unleashing Guidance Without Classifiers for Human-Object Interaction Animationcited by 5
- 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Sizecited by 4
- 2026HandX: Scaling Bimanual Motion and Interaction Generationcited by 2
- 2026SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Frameworkcited by 1
- 2026Efficient Human-Contact Representation for Human-Scene Interactioncited by 0
- 2026Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactionscited by 0
- 2026LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interactioncited by 0
- 2026PAMI: Part Anchored Motion for Text to Human-Object Interaction Generationcited by 0
- 2026InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulationcited by 0
- 2026InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulation1 Oct 2026
- 2026PAMI: Part Anchored Motion for Text to Human-Object Interaction Generation29 Sep 2026
- 2026LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interaction17 Sep 2026
- 2026Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactions15 Sep 2026
- 2026Efficient Human-Contact Representation for Human-Scene Interaction10 Aug 2026
- 2026SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Framework19 May 2026
- 2026HandX: Scaling Bimanual Motion and Interaction Generation30 Mar 2026
- 2026Unleashing Guidance Without Classifiers for Human-Object Interaction Animation26 Mar 2026
- 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Size9 Mar 2026
- 2026ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulation3 Mar 2026