mlsanityData to 7 Oct 2026

InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions

arXiv 2602.06035 ↗First posted 5 Feb 2026cs.CV cs.GR cs.ROcited by 10

Not on the map. Why?

Abstract (arXiv)

Humans rarely plan whole-body interactions with objects at the level of explicit whole-body movements. High-level intentions, such as affordance, define the goal, while coordinated balance, contact, and manipulation can emerge naturally from underlying physical and motor priors. Scaling such priors is key to enabling humanoids to compose and generalize loco-manipulation skills across diverse contexts while maintaining physically coherent whole-body coordination. To this end, we introduce InterPrior, a scalable framework that learns a unified generative controller through large-scale imitation pretraining and post-training by reinforcement learning. InterPrior first distills a full-reference imitation expert into a versatile, goal-conditioned variational policy that reconstructs motion from multimodal observations and high-level intent. While the distilled policy reconstructs training behaviors, it does not generalize reliably due to the vast configuration space of large-scale human-object interactions. To address this, we apply data augmentation with physical perturbations, and then perform reinforcement learning finetuning to improve competence on unseen goals and initializations. Together, these steps consolidate the reconstructed latent skills into a valid manifold, yielding a motion prior that generalizes beyond the training data, e.g., it can incorporate new behaviors such as interactions with unseen objects. We further demonstrate its effectiveness for user-interactive control and its potential for real robot deployment.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 78 of its 105 references that are in the map. First posted on arXiv 5 Feb 2026.

Builds on

78 of 105 references.

References · 78

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 882
  3. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 397
  4. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
  5. 2023Object Motion Guided Human Motion Synthesiscited by 206
  6. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
  7. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
  8. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
  9. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  10. 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 121
  11. 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
  12. 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 109
38 more
  1. 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 103
  2. 2023Synthesizing Physical Character-Scene Interactionscited by 102
  3. 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 101
  4. 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 91
  5. 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 91
  6. 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interactioncited by 90
  7. 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Modelscited by 89
  8. 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 72
  9. 2021Scene-aware Generative Network for Human Motion Synthesiscited by 70
  10. 2022NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactionscited by 67
  11. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
  12. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
  13. 2024Human-Object Interaction from Human-Level Instructionscited by 62
  14. 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 58
  15. 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
  16. 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 54
  17. 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 53
  18. 2024HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environmentcited by 52
  19. 2023Synthesizing Physically Plausible Human Motions in 3D Scenescited by 47
  20. 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 46
  21. 2024Omnigrasp: Grasping Diverse Objects with Simulated Humanoidscited by 45
  22. 2024CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamicscited by 43
  23. 2023Hierarchical Planning and Control for Box Loco-Manipulationcited by 42
  24. 2023I'M HOI: Inertia-aware Monocular Capture of 3D Human-Object Interactionscited by 42
  25. 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 40
  26. 2019Learning to Sit: Synthesizing Human-Chair Interactions via Hierarchical Controlcited by 39
  27. 2020UniCon: Universal Neural Controller For Physics-based Character Motioncited by 39
  28. 2023PMP: Learning to Physically Interact with Environments using Part-wise Motion Priorscited by 38
  29. 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objectscited by 34
  30. 2025ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learningcited by 34
  31. 2023Simulation and Retargeting of Complex Multi-Character Interactionscited by 32
  32. 2024AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agentscited by 32
  33. 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 31
  34. 2024PDP: Physics-Based Character Animation via Diffusion Policycited by 30
  35. 2025HUMOTO: A 4D Dataset of Mocap Human Object Interactionscited by 30
  36. 2024SMPLOlympics: Sports Environments for Physically Simulated Humanoidscited by 29
  37. 2025Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Controlcited by 27
  38. 2025Guiding Human-Object Interactions with Rich Geometry and Relationscited by 24

50 most cited of 78 All 78 (JSON)

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 10.

10 papers.