Human-Object Interaction from Human-Level Instructions
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Abstract (arXiv)
Intelligent agents must autonomously interact with the environments to perform daily tasks based on human-level instructions. They need a foundational understanding of the world to accurately interpret these instructions, along with precise low-level movement and interaction skills to execute the derived actions. In this work, we propose the first complete system for synthesizing physically plausible, long-horizon human-object interactions for object manipulation in contextual environments, driven by human-level instructions. We leverage large language models (LLMs) to interpret the input instructions into detailed execution plans. Unlike prior work, our system is capable of generating detailed finger-object interactions, in seamless coordination with full-body movements. We also train a policy to track generated motions in physics simulation via reinforcement learning (RL) to ensure physical plausibility of the motion. Our experiments demonstrate the effectiveness of our system in synthesizing realistic interactions with diverse objects in complex environments, highlighting its potential for real-world applications.
Key facts. Cited by 62 papers in the map (data through 7 Oct 2026). Builds on 54 of its 79 references that are in the map. First posted on arXiv 25 Jun 2024.
Builds on
54 of 79 references.
References · 54
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38 more
- 2023Object Motion Guided Human Motion Synthesiscited by 206
- 2021Stochastic Scene-Aware Motion Predictioncited by 203
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
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- 2023Task and Motion Planning with Large Language Models for Object Rearrangementcited by 140
- 2021ContactOpt: Optimizing Contact to Improve Graspscited by 137
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
- 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
- 2022DexGraspNet: A Large-Scale Robotic Dexterous Grasp Dataset for General Objects Based on Simulationcited by 129
- 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 121
- 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
- 2023Controllable Human-Object Interaction Synthesiscited by 107
- 2023Synthesizing Physical Character-Scene Interactionscited by 102
- 2019Efficient Learning on Point Clouds with Basis Point Setscited by 101
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- 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 91
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- 2019ContactGrasp: Functional Multi-finger Grasp Synthesis from Contactcited by 87
- 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
- 2023CIRCLE: Capture In Rich Contextual Environmentscited by 79
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- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
- 2024DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptionscited by 60
- 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 58
- 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
- 2022FLEX: Full-Body Grasping Without Full-Body Graspscited by 46
- 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
50 most cited of 54 All 54 (JSON)
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Citing papers per year: 2024: 3; 2025: 28; 2026: 31.
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- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
- 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interactioncited by 57
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 46
- 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 40
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 31
- 2025HUMOTO: A 4D Dataset of Mocap Human Object Interactionscited by 30
- 2025Guiding Human-Object Interactions with Rich Geometry and Relationscited by 24
- 2025Learning Getting-Up Policies for Real-World Humanoid Robotscited by 21
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesiscited by 20
- 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimizationcited by 16
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
- 2025PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learningcited by 13
38 more
- 2024SyncDiff: Synchronized Motion Diffusion for Multi-Body Human-Object Interaction Synthesiscited by 12
- 2026LOME: Learning Human-Object Manipulation with Action-Conditioned Egocentric World Modelcited by 12
- 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policycited by 10
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 10
- 2025HOI-Dyn: Learning Interaction Dynamics for Human-Object Motion Diffusioncited by 10
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactionscited by 10
- 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objectscited by 7
- 2026FrankenMotion: Part-level Human Motion Generation and Compositioncited by 7
- 20253D Human Interaction Generation: A Surveycited by 6
- 2025HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perceptioncited by 5
- 2026Unleashing Guidance Without Classifiers for Human-Object Interaction Animationcited by 5
- 2025DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Modelscited by 4
- 2025RHINO: Learning Real-Time Humanoid-Human-Object Interaction from Human Demonstrationscited by 4
- 2025Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactionscited by 4
- 2025Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contextscited by 4
- 2025VHOI: Controllable Video Generation of Human-Object Interactions from Sparse Trajectories via Motion Densificationcited by 4
- 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Sizecited by 4
- 2026SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Controlcited by 4
- 2026SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interactioncited by 4
- 2025SimGenHOI: Physically Realistic Whole-Body Humanoid-Object Interaction via Generative Modeling and Reinforcement Learningcited by 3
- 2025VULCAN: Tool-Augmented Multi Agents for Iterative 3D Object Arrangementcited by 3
- 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generationcited by 3
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
- 2025Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D Motionscited by 2
- 2025Decoupled Generative Modeling for Human-Object Interaction Synthesiscited by 2
- 2026Open-Vocabulary Functional 3D Human-Scene Interaction Generationcited by 2
- 2026VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenescited by 2
- 2025InterPose: Learning to Generate Human-Object Interactions from Large-Scale Web Videoscited by 1
- 2026DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitationcited by 1
- 2026Uni-HOI:A Unified framework for Learning the Joint distribution of Text and Human-Object Interactioncited by 1
- 2026InterPhys: Physics-aware Human Motion Synthesis in a Dynamic Scenecited by 1
- 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generationcited by 1
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactionscited by 1
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objectscited by 1
- 2026HOIMask: Towards Generative Masked Modeling for Human Object Interaction Generationcited by 1
- 2025Generating Detailed Character Motion from Blocking Posescited by 0
- 2025BRIC: Bridging Kinematic Plans and Physical Control at Test Timecited by 0
- 2026SIAgent: Spatial Interaction Agent via LLM-powered Eye-Hand Motion Intent Understanding in VRcited by 0
50 most cited of 62 All 62 (JSON)
- 2026Counterfactual Video Generation Enables Scalable Humanoid Loco-Manipulation29 Sep 2026
- 2026Harnessing Coupled Stream Completion For Human-Object Interaction Modeling26 Sep 2026
- 2026Generative Embodied Multiple Behavior Control Systems for Human-like Agents19 Sep 2026
- 2026LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interaction17 Sep 2026
- 2026Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactions15 Sep 2026
- 2026Progressively Learning Heterogeneous Skills in a Unified Latent Space24 Aug 2026
- 2026HOIMask: Towards Generative Masked Modeling for Human Object Interaction Generation15 Aug 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation7 Jul 2026
- 2026VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenes29 Jun 2026
- 2026SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interaction25 Jun 2026
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics22 Jun 2026
38 more
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
- 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation28 May 2026
- 2026SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Control21 May 2026
- 2026MaMi-HOI: Harmonizing Global Kinematics and Local Geometry for Human-Object Interaction Generation7 May 2026
- 2026InterPhys: Physics-aware Human Motion Synthesis in a Dynamic Scene1 May 2026
- 2026Uni-HOI:A Unified framework for Learning the Joint distribution of Text and Human-Object Interaction30 Apr 2026
- 2026DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitation22 Apr 2026
- 2026Stability-Driven Motion Generation for Object-Guided Human-Human Co-Manipulation22 Apr 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2026EgoFlow: Gradient-Guided Flow Matching for Egocentric 6DoF Object Motion Generation1 Apr 2026
- 2026LOME: Learning Human-Object Manipulation with Action-Conditioned Egocentric World Model28 Mar 2026
- 2026Unleashing Guidance Without Classifiers for Human-Object Interaction Animation26 Mar 2026
- 2026Hoi3DGen: Generating High-Quality Human-Object-Interactions in 3D12 Mar 2026
- 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Size9 Mar 2026
- 2026SIAgent: Spatial Interaction Agent via LLM-powered Eye-Hand Motion Intent Understanding in VR28 Feb 2026
- 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation24 Feb 2026
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions5 Feb 2026
- 2026Open-Vocabulary Functional 3D Human-Scene Interaction Generation28 Jan 2026
- 2026FrankenMotion: Part-level Human Motion Generation and Composition15 Jan 2026
- 2025VULCAN: Tool-Augmented Multi Agents for Iterative 3D Object Arrangement26 Dec 2025
- 2025Decoupled Generative Modeling for Human-Object Interaction Synthesis22 Dec 2025
- 2025VHOI: Controllable Video Generation of Human-Object Interactions from Sparse Trajectories via Motion Densification10 Dec 2025
- 2025Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D Motions9 Dec 2025
- 2025BRIC: Bridging Kinematic Plans and Physical Control at Test Time25 Nov 2025
- 2025Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contexts17 Nov 2025
- 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction30 Sep 2025
- 2025Generating Detailed Character Motion from Blocking Poses19 Sep 2025
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation11 Sep 2025
- 2025InterPose: Learning to Generate Human-Object Interactions from Large-Scale Web Videos31 Aug 2025
- 2025SimGenHOI: Physically Realistic Whole-Body Humanoid-Object Interaction via Generative Modeling and Reinforcement Learning18 Aug 2025
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis4 Aug 2025
- 2025Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions31 Jul 2025
- 2025HOI-Dyn: Learning Interaction Dynamics for Human-Object Motion Diffusion2 Jul 2025
- 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimization18 Jun 2025
- 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objects18 Jun 2025
- 2025HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perception2 Jun 2025
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects27 May 2025
- 2025HUMOTO: A 4D Dataset of Mocap Human Object Interactions14 Apr 2025
50 newest of 62 All 62 (JSON)
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
- 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objectscited by 7
- 2025DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Modelscited by 4
- 2026SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Controlcited by 4
- 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generationcited by 3
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
- 2025InterPose: Learning to Generate Human-Object Interactions from Large-Scale Web Videoscited by 1
- 2025Generating Detailed Character Motion from Blocking Posescited by 0
- 2025BRIC: Bridging Kinematic Plans and Physical Control at Test Timecited by 0
- 2026EgoFlow: Gradient-Guided Flow Matching for Egocentric 6DoF Object Motion Generationcited by 0
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physicscited by 0
- 2026LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interactioncited by 0
- 2026LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interaction17 Sep 2026
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics22 Jun 2026
- 2026SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Control21 May 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2026EgoFlow: Gradient-Guided Flow Matching for Egocentric 6DoF Object Motion Generation1 Apr 2026
- 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation24 Feb 2026
- 2025BRIC: Bridging Kinematic Plans and Physical Control at Test Time25 Nov 2025
- 2025Generating Detailed Character Motion from Blocking Poses19 Sep 2025
- 2025InterPose: Learning to Generate Human-Object Interactions from Large-Scale Web Videos31 Aug 2025
- 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objects18 Jun 2025
- 2025DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Models14 Jan 2025
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control20 Dec 2024
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
- 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interactioncited by 57
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 46
- 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 40
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 31
- 2025HUMOTO: A 4D Dataset of Mocap Human Object Interactionscited by 30
- 2025Guiding Human-Object Interactions with Rich Geometry and Relationscited by 24
- 2025Learning Getting-Up Policies for Real-World Humanoid Robotscited by 21
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesiscited by 20
- 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimizationcited by 16
- 2025PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learningcited by 13
- 2024SyncDiff: Synchronized Motion Diffusion for Multi-Body Human-Object Interaction Synthesiscited by 12
12 most cited of 47 All 47 (JSON)
- 2026Counterfactual Video Generation Enables Scalable Humanoid Loco-Manipulation29 Sep 2026
- 2026Harnessing Coupled Stream Completion For Human-Object Interaction Modeling26 Sep 2026
- 2026Generative Embodied Multiple Behavior Control Systems for Human-like Agents19 Sep 2026
- 2026Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactions15 Sep 2026
- 2026Progressively Learning Heterogeneous Skills in a Unified Latent Space24 Aug 2026
- 2026HOIMask: Towards Generative Masked Modeling for Human Object Interaction Generation15 Aug 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation7 Jul 2026
- 2026VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenes29 Jun 2026
- 2026SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interaction25 Jun 2026
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
- 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation28 May 2026
12 newest of 47 All 47 (JSON)