mlsanityData to 14 Oct 2026

Synthesizing Physically Plausible Human Motions in 3D Scenes

arXiv 2308.09036 ↗First posted 17 Aug 2023cs.CV cs.AI cs.GRcited by 49

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Abstract (arXiv)

We present a physics-based character control framework for synthesizing human-scene interactions. Recent advances adopt physics simulation to mitigate artifacts produced by data-driven kinematic approaches. However, existing physics-based methods mainly focus on single-object environments, resulting in limited applicability in realistic 3D scenes with multi-objects. To address such challenges, we propose a framework that enables physically simulated characters to perform long-term interaction tasks in diverse, cluttered, and unseen 3D scenes. The key idea is to decouple human-scene interactions into two fundamental processes, Interacting and Navigating, which motivates us to construct two reusable Controllers, namely InterCon and NavCon. Specifically, InterCon uses two complementary policies to enable characters to enter or leave the interacting state with a particular object (e.g., sitting on a chair or getting up). To realize navigation in cluttered environments, we introduce NavCon, where a trajectory following policy enables characters to track pre-planned collision-free paths. Benefiting from the divide and conquer strategy, we can train all policies in simple environments and directly apply them in complex multi-object scenes through coordination from a rule-based scheduler. Video and code are available at https://github.com/liangpan99/InterScene.

Key facts. Cited by 49 papers in the map (data through 14 Oct 2026). Builds on 28 of its 53 references that are in the map. First posted on arXiv 17 Aug 2023.

Builds on

28 of 53 references.

References · 28

  1. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  2. 2016Generative Adversarial Imitation Learningcited by 1,597
  3. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  4. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
  5. 2022Human Motion Diffusion Modelcited by 1,080
  6. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
  7. 20203D-FRONT: 3D Furnished Rooms with layOuts and semaNTicscited by 380
  8. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 239
  9. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
  10. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  11. 2021Character Controllers Using Motion VAEscited by 184
  12. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 144
16 more
  1. 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusioncited by 138
  2. 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
  3. 2022COUCH: Towards Controllable Human-Chair Interactionscited by 135
  4. 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
  5. 2023Synthesizing Physical Character-Scene Interactionscited by 104
  6. 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 94
  7. 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 91
  8. 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
  9. 2021The Wanderings of Odysseus in 3D Scenescited by 59
  10. 2023Locomotion-Action-Manipulation: Synthesizing Human-Scene Interactions in Complex 3D Environmentscited by 51
  11. 2023PADL: Language-Directed Physics-Based Character Controlcited by 48
  12. 2023Hierarchical Planning and Control for Box Loco-Manipulationcited by 44
  13. 2019Learning to Sit: Synthesizing Human-Chair Interactions via Hierarchical Controlcited by 40
  14. 2023Generating Continual Human Motion in Diverse 3D Scenescited by 39
  15. 2022Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capturecited by 31
  16. 2021Discovering Diverse Athletic Jumping Strategiescited by 16

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 4; 2024: 16; 2025: 18; 2026: 11.

49 papers.

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  1. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
  2. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  3. 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 94
  4. 2024MotionLLM: Understanding Human Behaviors from Human Motions and Videoscited by 90
  5. 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 76
  6. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 72
  7. 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 68
  8. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 64
  9. 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 60
  10. 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 51
  11. 2024TAPTR: Tracking Any Point with Transformers as Detectioncited by 45
  12. 2024CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamicscited by 44
37 more
  1. 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 32
  2. 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrationscited by 30
  3. 2024ReinDiffuse: Crafting Physically Plausible Motions with Reinforced Diffusion Modelcited by 26
  4. 2025A Survey on Human Interaction Motion Generationcited by 25
  5. 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrationscited by 25
  6. 20253D Scene Generation: A Surveycited by 24
  7. 2024Lodge++: High-quality and Long Dance Generation with Vivid Choreography Patternscited by 21
  8. 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction Systemcited by 18
  9. 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 16
  10. 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
  11. 2024SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generationcited by 12
  12. 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policycited by 12
  13. 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 12
  14. 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactionscited by 11
  15. 2024Physics-based Scene Layout Generation from Human Motioncited by 10
  16. 2024DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Imagecited by 9
  17. 2024FORCE: Physics-aware Human-object Interactioncited by 7
  18. 20253D Human Interaction Generation: A Surveycited by 7
  19. 2025HumanMM: Global Human Motion Recovery from Multi-shot Videoscited by 6
  20. 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Sizecited by 5
  21. 2025Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactionscited by 4
  22. 2025Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contextscited by 4
  23. 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Modelscited by 3
  24. 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
  25. 2025Scalable RF Simulation in Generative 4D Worldscited by 2
  26. 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generationcited by 2
  27. 2024Kinematics-based 3D Human-Object Interaction Reconstruction from Single Viewcited by 1
  28. 2025RESCUE: Crowd Evacuation Simulation via Controlling SDM-United Characterscited by 1
  29. 2026EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agentscited by 1
  30. 2026DreamControl-v2: Simpler and Scalable Autonomous Humanoid Skills via Trainable Guided Diffusion Priorscited by 1
  31. 2026DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitationcited by 1
  32. 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objectscited by 1
  33. 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenescited by 0
  34. 2025BRIC: Bridging Kinematic Plans and Physical Control at Test Timecited by 0
  35. 2026Learn Weightlessness: Imitate Non-Self-Stabilizing Motions on Humanoid Robotcited by 0
  36. 2026ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environmentscited by 0
  37. 2026Scalable Multi-Human Cooperative Manipulation via Commander-Executor Coordinationcited by 0