mlsanityData to 7 Oct 2026

Object Motion Guided Human Motion Synthesis

arXiv 2309.16237 ↗First posted 28 Sep 2023cs.CVcited by 206

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Cited by 40 in Diffusion models, but placed by its own abstract, which didn’t fit.

Abstract (arXiv)

Modeling human behaviors in contextual environments has a wide range of applications in character animation, embodied AI, VR/AR, and robotics. In real-world scenarios, humans frequently interact with the environment and manipulate various objects to complete daily tasks. In this work, we study the problem of full-body human motion synthesis for the manipulation of large-sized objects. We propose Object MOtion guided human MOtion synthesis (OMOMO), a conditional diffusion framework that can generate full-body manipulation behaviors from only the object motion. Since naively applying diffusion models fails to precisely enforce contact constraints between the hands and the object, OMOMO learns two separate denoising processes to first predict hand positions from object motion and subsequently synthesize full-body poses based on the predicted hand positions. By employing the hand positions as an intermediate representation between the two denoising processes, we can explicitly enforce contact constraints, resulting in more physically plausible manipulation motions. With the learned model, we develop a novel system that captures full-body human manipulation motions by simply attaching a smartphone to the object being manipulated. Through extensive experiments, we demonstrate the effectiveness of our proposed pipeline and its ability to generalize to unseen objects. Additionally, as high-quality human-object interaction datasets are scarce, we collect a large-scale dataset consisting of 3D object geometry, object motion, and human motion. Our dataset contains human-object interaction motion for 15 objects, with a total duration of approximately 10 hours.

Key facts. Cited by 206 papers in the map (data through 7 Oct 2026). Builds on 43 of its 58 references that are in the map. First posted on arXiv 28 Sep 2023.

Builds on

43 of 58 references.

References · 43

  1. 2017Attention Is All You Needcited by 59,932
  2. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  3. 2020Denoising Diffusion Probabilistic Modelscited by 20,851
  4. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
  5. 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,223
  6. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,088
  7. 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,214
  8. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  9. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  10. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
  11. 2022Human Motion Diffusion Modelcited by 1,062
  12. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 885
31 more
  1. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
  2. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 397
  3. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 306
  4. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
  5. 2022EDGE: Editable Dance Generation From Musiccited by 284
  6. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
  7. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 237
  8. 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
  9. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  10. 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 156
  11. 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 153
  12. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 142
  13. 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
  14. 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 136
  15. 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
  16. 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
  17. 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 121
  18. 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
  19. 2023Synthesizing Physical Character-Scene Interactionscited by 102
  20. 2019Efficient Learning on Point Clouds with Basis Point Setscited by 101
  21. 2022Ego-Body Pose Estimation via Ego-Head Pose Estimationcited by 93
  22. 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 89
  23. 2022GIMO: Gaze-Informed Human Motion Prediction in Contextcited by 81
  24. 2023CIRCLE: Capture In Rich Contextual Environmentscited by 79
  25. 2021Scene-aware Generative Network for Human Motion Synthesiscited by 70
  26. 2022NeMF: Neural Motion Fields for Kinematic Animationcited by 66
  27. 2023Locomotion-Action-Manipulation: Synthesizing Human-Scene Interactions in Complex 3D Environmentscited by 51
  28. 2023Hierarchical Planning and Control for Box Loco-Manipulationcited by 42
  29. 2019Learning to Sit: Synthesizing Human-Chair Interactions via Hierarchical Controlcited by 39
  30. 2023Generating Continual Human Motion in Diverse 3D Scenescited by 39
  31. 2022Interaction Replica: Tracking Human-Object Interaction and Scene Changes From Human Motioncited by 27

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 12; 2024: 53; 2025: 69; 2026: 72.

206 papers.

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  1. 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
  2. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
  3. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  4. 2023State of the Art on Diffusion Models for Visual Computingcited by 126
  5. 2023Controllable Human-Object Interaction Synthesiscited by 107
  6. 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Modelscited by 89
  7. 2025TWIST: Teleoperated Whole-Body Imitation Systemcited by 86
  8. 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
  9. 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 80
  10. 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
  11. 2024OAKINK2: A Dataset of Bimanual Hands-Object Manipulation in Complex Task Completioncited by 78
  12. 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregressioncited by 78
38 more
  1. 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 72
  2. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
  3. 2024Large Motion Model for Unified Multi-Modal Motion Generationcited by 65
  4. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
  5. 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactionscited by 62
  6. 2024Human-Object Interaction from Human-Level Instructionscited by 62
  7. 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interactioncited by 57
  8. 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
  9. 2024Estimating Body and Hand Motion in an Ego-sensed Worldcited by 56
  10. 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 54
  11. 2024HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environmentcited by 52
  12. 2023LEMON: Learning 3D Human-Object Interaction Relation from 2D Imagescited by 49
  13. 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
  14. 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 46
  15. 2023I'M HOI: Inertia-aware Monocular Capture of 3D Human-Object Interactionscited by 42
  16. 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 40
  17. 2023Iterative Motion Editing with Natural Languagecited by 39
  18. 2025TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection Systemcited by 39
  19. 2025MotionGPT3: Human Motion as a Second Modalitycited by 36
  20. 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objectscited by 34
  21. 2025ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learningcited by 34
  22. 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 31
  23. 2025HUMOTO: A 4D Dataset of Mocap Human Object Interactionscited by 30
  24. 2024Unimotion: Unifying 3D Human Motion Synthesis and Understandingcited by 29
  25. 2024BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objectscited by 29
  26. 2025Absolute Coordinates Make Motion Generation Easycited by 27
  27. 2024EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Viewscited by 26
  28. 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrationscited by 25
  29. 2024AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animationcited by 25
  30. 2024ReinDiffuse: Crafting Physically Plausible Motions with Reinforced Diffusion Modelcited by 25
  31. 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
  32. 2025A Survey on Human Interaction Motion Generationcited by 25
  33. 2025SPIDER: Scalable Physics-Informed Dexterous Retargetingcited by 25
  34. 2023Revisit Human-Scene Interaction via Space Occupancycited by 24
  35. 2024F-HOI: Toward Fine-grained Semantic-Aligned 3D Human-Object Interactionscited by 24
  36. 2025Guiding Human-Object Interactions with Rich Geometry and Relationscited by 24
  37. 2024Reconstructing Hand-Held Objects in 3D from Images and Videoscited by 23
  38. 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrationscited by 23

50 most cited of 206 All 206 (JSON)

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  1. 2022Unifying Human Motion Synthesis and Style Transfer with Denoising Diffusion Probabilistic Models
  2. 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesis
  3. 2024M2Diffuser: Diffusion-based Trajectory Optimization for Mobile Manipulation in 3D Scenes
  4. 2022Pretrained Diffusion Models for Unified Human Motion Synthesis
  5. 2026PointCast: One World Model for Rigid, Articulated, and Deformable Object Manipulation
  6. 2024HOIDiffusion: Generating Realistic 3D Hand-Object Interaction Data
  7. 2024Controlling the World by Sleight of Hand
  8. 2023Guided Motion Diffusion for Controllable Human Motion Synthesis